* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
*
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| .. | ||
| ADT.cpp | ||
| ADT.h | ||
| Cache.h | ||
| Chunk.cpp | ||
| Chunk.h | ||
| ChunkedData.cpp | ||
| ChunkedData.h | ||
| CMakeLists.txt | ||
| Constants.h | ||
| ContinentBuilder.cpp | ||
| ContinentBuilder.h | ||
| DBC.cpp | ||
| DBC.h | ||
| DoodadHandler.cpp | ||
| DoodadHandler.h | ||
| Geometry.cpp | ||
| Geometry.h | ||
| LiquidHandler.cpp | ||
| LiquidHandler.h | ||
| MapChunk.cpp | ||
| MapChunk.h | ||
| MeshExtractor.cpp | ||
| Model.cpp | ||
| Model.h | ||
| MPQ.cpp | ||
| MPQ.h | ||
| MPQManager.cpp | ||
| MPQManager.h | ||
| ObjectDataHandler.cpp | ||
| ObjectDataHandler.h | ||
| readme | ||
| TileBuilder.cpp | ||
| TileBuilder.h | ||
| Utils.cpp | ||
| Utils.h | ||
| WDT.cpp | ||
| WDT.h | ||
| WorldModelGroup.cpp | ||
| WorldModelGroup.h | ||
| WorldModelHandler.cpp | ||
| WorldModelHandler.h | ||
| WorldModelRoot.cpp | ||
| WorldModelRoot.h | ||
Experimental mesh extractor. Original work in C# by stschake Thanks to: Subv ~ For helping in the porting to C++