EverWrath/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp

287 lines
8.6 KiB
C++

/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "SpellScript.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_SPECIAL = 1,
SAY_KILL = 2,
SAY_DEATH = 3,
SAY_OUT_OF_COMBAT = 4,
SAY_GUEST = 0
};
enum Spells
{
SPELL_VANISH = 29448,
SPELL_GARROTE_DUMMY = 29433,
SPELL_GARROTE = 37066,
SPELL_BLIND = 34694,
SPELL_GOUGE = 29425,
SPELL_FRENZY = 37023,
SPELL_DUAL_WIELD = 29651,
SPELL_BERSERK = 26662,
SPELL_VANISH_TELEPORT = 29431,
};
enum Misc
{
EVENT_GUEST_TALK = 1,
EVENT_GUEST_TALK2 = 2,
EVENT_SPELL_VANISH = 3,
EVENT_SPELL_GARROTE = 4,
EVENT_SPELL_BLIND = 5,
EVENT_SPELL_GOUGE = 6,
EVENT_CHECK_HEALTH = 7,
EVENT_SPELL_ENRAGE = 8,
EVENT_KILL_TALK = 9,
ACTIVE_GUEST_COUNT = 4,
MAX_GUEST_COUNT = 6
};
const Position GuestsPosition[4] =
{
{-10987.38f, -1883.38f, 81.73f, 1.50f},
{-10989.60f, -1881.27f, 81.73f, 0.73f},
{-10978.81f, -1884.08f, 81.73f, 1.50f},
{-10976.38f, -1882.59f, 81.73f, 2.31f},
};
const uint32 GuestEntries[6] =
{
17007,
19872,
19873,
19874,
19875,
19876,
};
class boss_moroes : public CreatureScript
{
public:
boss_moroes() : CreatureScript("boss_moroes") { }
struct boss_moroesAI : public BossAI
{
boss_moroesAI(Creature* creature) : BossAI(creature, DATA_MOROES)
{
_activeGuests = 0;
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void InitializeAI() override
{
BossAI::InitializeAI();
InitializeGuests();
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
InitializeGuests();
}
void InitializeGuests()
{
if (!me->IsAlive())
return;
if (_activeGuests == 0)
{
_activeGuests |= 0x3F;
uint8 rand1 = RAND(0x01, 0x02, 0x04);
uint8 rand2 = RAND(0x08, 0x10, 0x20);
_activeGuests &= ~(rand1 | rand2);
}
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
if ((1 << i) & _activeGuests)
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
_events2.Reset();
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10000);
}
void Reset() override
{
BossAI::Reset();
me->CastSpell(me, SPELL_DUAL_WIELD, true);
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_BLIND, 20000);
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
_events2.Reset();
me->CallForHelp(20.0f);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer) override
{
summons.clear();
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->SetBossState(DATA_MOROES, DONE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
}
Creature* GetRandomGuest()
{
std::list<Creature*> guestList;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
guestList.push_back(summon);
return acore::Containers::SelectRandomContainerElement(guestList);
}
void UpdateAI(uint32 diff) override
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_GUEST_TALK:
if (Creature* guest = GetRandomGuest())
guest->AI()->Talk(SAY_GUEST);
_events2.ScheduleEvent(EVENT_GUEST_TALK2, 5000);
break;
case EVENT_GUEST_TALK2:
Talk(SAY_OUT_OF_COMBAT);
_events2.ScheduleEvent(EVENT_GUEST_TALK, urand(60000, 120000));
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(31))
{
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLIND:
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 10.0f, true))
me->CastSpell(target, SPELL_BLIND, false);
events.ScheduleEvent(EVENT_SPELL_BLIND, urand(25000, 40000));
break;
case EVENT_SPELL_GOUGE:
me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
events.ScheduleEvent(EVENT_SPELL_GOUGE, urand(25000, 40000));
return;
case EVENT_SPELL_VANISH:
events.DelayEvents(9000);
events.SetPhase(1);
me->CastSpell(me, SPELL_VANISH, false);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
return;
case EVENT_SPELL_GARROTE:
Talk(SAY_SPECIAL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
target->CastSpell(target, SPELL_GARROTE, true);
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
events.SetPhase(0);
break;
}
// Xinef: not in vanish
if (events.GetPhaseMask() == 0)
DoMeleeAttackIfReady();
}
private:
EventMap _events2;
uint8 _activeGuests;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_moroesAI>(creature);
}
};
class spell_moroes_vanish : public SpellScriptLoader
{
public:
spell_moroes_vanish() : SpellScriptLoader("spell_moroes_vanish") { }
class spell_moroes_vanish_SpellScript : public SpellScript
{
PrepareSpellScript(spell_moroes_vanish_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
{
Position pos;
target->GetFirstCollisionPosition(pos, 5.0f, M_PI);
GetCaster()->CastSpell(target, SPELL_GARROTE_DUMMY, true);
GetCaster()->RemoveAurasDueToSpell(SPELL_VANISH);
GetCaster()->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_moroes_vanish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_moroes_vanish_SpellScript();
}
};
void AddSC_boss_moroes()
{
new boss_moroes();
new spell_moroes_vanish();
}