413 lines
15 KiB
C++
413 lines
15 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Western_Plaguelands
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SD%Complete: 90
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SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items)
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SDCategory: Western Plaguelands
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EndScriptData */
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/* ContentData
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npcs_dithers_and_arbington
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npc_myranda_the_hag
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npc_the_scourge_cauldron
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npc_andorhal_tower
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "WorldSession.h"
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/*######
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## npcs_dithers_and_arbington
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######*/
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#define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?"
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#define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?"
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#define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?"
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#define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?"
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#define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser"
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class npcs_dithers_and_arbington : public CreatureScript
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{
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public:
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npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_TRADE:
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player->GetSession()->SendListInventory(creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 3980, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 3981, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 3982, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 3983, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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CloseGossipMenuFor(player);
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creature->CastSpell(player, 17529, false);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor())
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238))
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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SendGossipMenuFor(player, 3985, creature->GetGUID());
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}
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else
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_myranda_the_hag
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######*/
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enum Myranda
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{
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QUEST_FIND_MYRANDA = 5861,
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QUEST_SUBTERFUGE = 5862,
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QUEST_IN_DREAMS = 5944,
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SPELL_SCARLET_ILLUSION = 17961
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};
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#define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda."
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class npc_myranda_the_hag : public CreatureScript
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{
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public:
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npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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CloseGossipMenuFor(player);
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player->CastSpell(player, SPELL_SCARLET_ILLUSION, false);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestRewardStatus(QUEST_FIND_MYRANDA) &&
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!player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION))
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 4773, creature->GetGUID());
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return true;
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}
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else
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_the_scourge_cauldron
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######*/
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class npc_the_scourge_cauldron : public CreatureScript
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{
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public:
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npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_the_scourge_cauldronAI(creature);
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}
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struct npc_the_scourge_cauldronAI : public ScriptedAI
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{
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npc_the_scourge_cauldronAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void DoDie()
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{
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//summoner dies here
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Unit::DealDamage(me, me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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//override any database `spawntimesecs` to prevent duplicated summons
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uint32 rTime = me->GetRespawnDelay();
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if (rTime < 600)
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me->SetRespawnDelay(600);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!who)
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return;
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Player* player = who->ToPlayer();
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if (!player)
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return;
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switch (me->GetAreaId())
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{
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case 199: //felstone
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if (player->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 200: //dalson
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if (player->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 201: //gahrron
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if (player->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 202: //writhing
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if (player->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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}
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}
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};
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};
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/*######
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## npcs_andorhal_tower
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######*/
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enum AndorhalTower
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{
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GO_BEACON_TORCH = 176093
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};
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class npc_andorhal_tower : public CreatureScript
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{
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public:
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npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_andorhal_towerAI(creature);
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}
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struct npc_andorhal_towerAI : public ScriptedAI
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{
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npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!who || who->GetTypeId() != TYPEID_PLAYER)
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return;
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if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
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if (Player* player = who->ToPlayer())
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player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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}
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};
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};
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/*######
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## npc_anchorite_truuen
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######*/
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enum Truuen
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{
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NPC_GHOST_UTHER = 17233,
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NPC_THEL_DANIS = 1854,
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NPC_GHOUL = 1791, //ambush
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QUEST_TOMB_LIGHTBRINGER = 9446,
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SAY_WP_0 = 0, //Beware! We are attacked!
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SAY_WP_1 = 1, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
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SAY_WP_2 = 2, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
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SAY_WP_3 = 0, //Be welcome, friends!
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SAY_WP_4 = 0, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
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SAY_WP_5 = 1, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
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SAY_WP_6 = 2 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
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};
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class npc_anchorite_truuen : public CreatureScript
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{
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public:
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npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
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if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
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pEscortAI->Start(true, true, player->GetGUID());
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return false;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_anchorite_truuenAI(creature);
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}
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struct npc_anchorite_truuenAI : public npc_escortAI
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{
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npc_anchorite_truuenAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 m_uiChatTimer;
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uint64 UghostGUID;
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uint64 TheldanisGUID;
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Creature* Ughost;
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Creature* Theldanis;
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void Reset() override
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{
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m_uiChatTimer = 7000;
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_GHOUL)
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summoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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switch (waypointId)
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{
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case 8:
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Talk(SAY_WP_0);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 7.0f, me->GetPositionY() + 7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 5.0f, me->GetPositionY() + 5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 9:
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Talk(SAY_WP_1);
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break;
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case 14:
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 7.0f, me->GetPositionY() + 7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 5.0f, me->GetPositionY() + 5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 10.0f, me->GetPositionY() + 10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX() + 8.0f, me->GetPositionY() + 8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 15:
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Talk(SAY_WP_2);
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break;
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case 21:
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Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150);
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if (Theldanis)
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Theldanis->AI()->Talk(SAY_WP_3);
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break;
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case 23:
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Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f, 81.99f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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if (Ughost)
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{
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Ughost->SetDisableGravity(true);
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Ughost->AI()->Talk(SAY_WP_4, me);
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}
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m_uiChatTimer = 4000;
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break;
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case 24:
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if (Ughost)
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Ughost->AI()->Talk(SAY_WP_5, me);
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m_uiChatTimer = 4000;
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break;
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case 25:
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if (Ughost)
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Ughost->AI()->Talk(SAY_WP_6, me);
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m_uiChatTimer = 4000;
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break;
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case 26:
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if (player)
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player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
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break;
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}
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}
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void EnterCombat(Unit* /*who*/) override { }
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void JustDied(Unit* /*killer*/) override
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{
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if (Player* player = GetPlayerForEscort())
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player->FailQuest(QUEST_TOMB_LIGHTBRINGER);
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}
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void UpdateAI(uint32 uiDiff) override
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{
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npc_escortAI::UpdateAI(uiDiff);
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DoMeleeAttackIfReady();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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m_uiChatTimer = 6000;
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}
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};
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};
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/*######
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##
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######*/
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void AddSC_western_plaguelands()
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{
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new npcs_dithers_and_arbington();
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new npc_myranda_the_hag();
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new npc_the_scourge_cauldron();
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new npc_andorhal_tower();
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new npc_anchorite_truuen();
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}
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