EverWrath/src/server/game/Entities
2022-03-06 03:12:06 -03:00
..
Corpse feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
Creature chore(Core/Creature): clean up an unnecessary function (#10904) 2022-03-06 03:12:06 -03:00
DynamicObject refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
GameObject fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED (#10537) 2022-02-19 22:26:26 +01:00
Item fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Object fix/feat: (Core/PacketIO): updated sound and creature addon (#10813) 2022-02-26 10:05:58 -05:00
Pet refactor(Core/Packet): Pet (#9473) 2022-03-01 13:50:50 +01:00
Player fix(Core/Player): fix pet not appearing after dismount for warlock (#10899) 2022-03-05 04:54:54 -03:00
Totem refactor(Core/Packets): Totem (#9451) 2021-12-31 10:23:38 -03:00
Transport refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
Unit fix(DB/Spells): add internal proc cooldown to Nature's Grasp (#10757) 2022-03-02 13:10:40 +01:00
Vehicle refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00