EverWrath/src/server/game/Movement/MovementGenerator.h
Kargatum 52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00

95 lines
2.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_MOVEMENTGENERATOR_H
#define ACORE_MOVEMENTGENERATOR_H
#include "Common.h"
#include "Define.h"
#include "FactoryHolder.h"
#include "MotionMaster.h"
#include "ObjectRegistry.h"
class Unit;
class MovementGenerator
{
public:
virtual ~MovementGenerator();
virtual void Initialize(Unit*) = 0;
virtual void Finalize(Unit*) = 0;
virtual void Reset(Unit*) = 0;
virtual bool Update(Unit*, uint32 time_diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() = 0;
virtual uint32 GetSplineId() const { return 0; } // Xinef: Escort system
virtual void unitSpeedChanged() { }
// used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
};
template<class T, class D>
class MovementGeneratorMedium : public MovementGenerator
{
public:
void Initialize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
}
void Finalize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
}
void Reset(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
}
bool Update(Unit* u, uint32 time_diff) override
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
}
};
struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
{
SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
};
template<class REAL_MOVEMENT>
struct MovementGeneratorFactory : public SelectableMovement
{
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
MovementGenerator* Create(void*) const;
};
typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
#endif