EverWrath/src/server/scripts/Kalimdor/zone_darkshore.cpp

648 lines
20 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Darkshore
SD%Complete: 100
SDComment: Quest support: 731, 2078, 5321
SDCategory: Darkshore
EndScriptData */
/* ContentData
npc_kerlonian
npc_prospector_remtravel
EndContentData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
// Ours
enum murkdeep
{
NPC_GREYMIST_HUNTER = 2206,
NPC_GREYMIST_WARRIOR = 2205,
NPC_GREYMIST_COASTRUNNER = 2202,
SPELL_SUNDER_ARMOR = 11971,
SPELL_NET = 6533,
EVENT_SPELL_SUNDER_ARMOR = 2,
EVENT_SPELL_NET = 3,
};
class npc_murkdeep : public CreatureScript
{
public:
npc_murkdeep() : CreatureScript("npc_murkdeep") {}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_murkdeepAI(creature);
}
struct npc_murkdeepAI : public ScriptedAI
{
npc_murkdeepAI(Creature* c) : ScriptedAI(c) {}
uint8 phase;
uint32 spawnTimer;
EventMap events;
void Reset() override
{
spawnTimer = 0;
phase = 0;
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void EnterCombat(Unit*) override
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SUNDER_ARMOR, 5000);
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
}
void UpdateAI(uint32 diff) override
{
spawnTimer += diff;
if (spawnTimer >= 5000)
{
spawnTimer = 0;
switch (phase)
{
case 0:
if (!me->FindNearestCreature(NPC_GREYMIST_WARRIOR, 80.0f, true) && !me->FindNearestCreature(NPC_GREYMIST_HUNTER, 80.0f, true))
{
Player* player = me->SelectNearestPlayer(100.0f);
if (!player)
return;
phase++;
for (int i = 0; i < 3; ++i)
if (Creature* cr = me->SummonCreature(NPC_GREYMIST_COASTRUNNER, me->GetPositionX() + irand(-5, 5), me->GetPositionY() + irand(-5, 5), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->AI()->AttackStart(player);
}
return;
case 1:
if (!me->FindNearestCreature(NPC_GREYMIST_COASTRUNNER, 80.0f))
{
Player* player = me->SelectNearestPlayer(100.0f);
if (!player)
return;
phase++;
for (int i = 0; i < 2; ++i)
if (Creature* cr = me->SummonCreature(NPC_GREYMIST_WARRIOR, me->GetPositionX() + irand(-5, 5), me->GetPositionY() + irand(-5, 5), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->AI()->AttackStart(player);
}
return;
case 2:
if (!me->FindNearestCreature(NPC_GREYMIST_WARRIOR, 80.0f))
{
Player* player = me->SelectNearestPlayer(100.0f);
if (!player)
return;
phase++;
if (Creature* cr = me->SummonCreature(NPC_GREYMIST_HUNTER, me->GetPositionX() + irand(-5, 5), me->GetPositionY() + irand(-5, 5), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
cr->AI()->AttackStart(player);
me->SetReactState(REACT_AGGRESSIVE);
me->SetVisible(true);
AttackStart(player);
}
return;
}
}
if (!me->IsVisible())
return;
if (!UpdateVictim())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPELL_SUNDER_ARMOR:
me->CastSpell(me->GetVictim(), SPELL_SUNDER_ARMOR, false);
events.ScheduleEvent(EVENT_SPELL_SUNDER_ARMOR, 15000);
break;
case EVENT_SPELL_NET:
me->CastSpell(me->GetVictim(), SPELL_NET, false);
events.ScheduleEvent(EVENT_SPELL_NET, 25000);
break;
}
DoMeleeAttackIfReady();
}
};
};
// Theirs
/*####
# npc_kerlonian
####*/
enum Kerlonian
{
SAY_KER_START = 0,
EMOTE_KER_SLEEP = 1,
SAY_KER_SLEEP = 2,
SAY_KER_ALERT_1 = 3,
SAY_KER_END = 4,
EMOTE_KER_AWAKEN = 5,
SPELL_SLEEP_VISUAL = 25148,
SPELL_AWAKEN = 17536,
QUEST_SLEEPER_AWAKENED = 5321,
NPC_LILADRIS = 11219 //attackers entries unknown
};
/// @todo make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road.
class npc_kerlonian : public CreatureScript
{
public:
npc_kerlonian() : CreatureScript("npc_kerlonian") {}
struct npc_kerlonianAI : public FollowerAI
{
npc_kerlonianAI(Creature* creature) : FollowerAI(creature) {}
uint32 FallAsleepTimer;
void Reset() override
{
FallAsleepTimer = urand(10000, 45000);
}
void MoveInLineOfSight(Unit* who) override
{
FollowerAI::MoveInLineOfSight(who);
if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_LILADRIS)
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE * 5))
{
if (Player* player = GetLeaderForFollower())
{
if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
Talk(SAY_KER_END);
}
SetFollowComplete();
}
}
}
void SpellHit(Unit* /*pCaster*/, SpellInfo const* pSpell) override
{
if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED) && pSpell->Id == SPELL_AWAKEN)
ClearSleeping();
}
void SetSleeping()
{
SetFollowPaused(true);
Talk(EMOTE_KER_SLEEP);
Talk(SAY_KER_SLEEP);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
DoCast(me, SPELL_SLEEP_VISUAL, false);
}
void ClearSleeping()
{
me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL);
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(EMOTE_KER_AWAKEN);
SetFollowPaused(false);
}
void UpdateFollowerAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (!HasFollowState(STATE_FOLLOW_INPROGRESS))
return;
if (!HasFollowState(STATE_FOLLOW_PAUSED))
{
if (FallAsleepTimer <= diff)
{
SetSleeping();
FallAsleepTimer = urand(25000, 90000);
}
else
FallAsleepTimer -= diff;
}
return;
}
DoMeleeAttackIfReady();
}
};
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
{
if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_KER_START, player);
pKerlonianAI->StartFollow(player, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, quest);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_kerlonianAI(creature);
}
};
/*####
# npc_prospector_remtravel
####*/
enum Remtravel
{
SAY_REM_START = 0,
SAY_REM_AGGRO = 1,
SAY_REM_RAMP1_1 = 2,
SAY_REM_RAMP1_2 = 3,
SAY_REM_BOOK = 4,
SAY_REM_TENT1_1 = 5,
SAY_REM_TENT1_2 = 6,
SAY_REM_MOSS = 7,
EMOTE_REM_MOSS = 8,
SAY_REM_MOSS_PROGRESS = 9,
SAY_REM_PROGRESS = 10,
SAY_REM_REMEMBER = 11,
EMOTE_REM_END = 12,
QUEST_ABSENT_MINDED_PT2 = 731,
NPC_GRAVEL_SCOUT = 2158,
NPC_GRAVEL_BONE = 2159,
NPC_GRAVEL_GEO = 2160
};
class npc_prospector_remtravel : public CreatureScript
{
public:
npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") {}
struct npc_prospector_remtravelAI : public npc_escortAI
{
npc_prospector_remtravelAI(Creature* creature) : npc_escortAI(creature) {}
void Reset() override {}
void EnterCombat(Unit* who) override
{
if (urand(0, 1))
Talk(SAY_REM_AGGRO, who);
}
void JustSummoned(Creature* /*pSummoned*/) override
{
// unsure if it should be any
// pSummoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 waypointId) override
{
if (Player* player = GetPlayerForEscort())
{
switch (waypointId)
{
case 0:
Talk(SAY_REM_START, player);
break;
case 5:
Talk(SAY_REM_RAMP1_1, player);
break;
case 6:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 9:
Talk(SAY_REM_RAMP1_2, player);
break;
case 14:
// depend quest rewarded?
Talk(SAY_REM_BOOK, player);
break;
case 15:
Talk(SAY_REM_TENT1_1, player);
break;
case 16:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 17:
Talk(SAY_REM_TENT1_2, player);
break;
case 26:
Talk(SAY_REM_MOSS, player);
break;
case 27:
Talk(EMOTE_REM_MOSS, player);
break;
case 28:
Talk(SAY_REM_MOSS_PROGRESS, player);
break;
case 29:
DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
break;
case 31:
Talk(SAY_REM_PROGRESS, player);
break;
case 41:
Talk(SAY_REM_REMEMBER, player);
break;
case 42:
Talk(EMOTE_REM_END, player);
player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
break;
}
}
}
};
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
{
if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID());
creature->SetFaction(FACTION_ESCORTEE_A_NEUTRAL_PASSIVE);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_prospector_remtravelAI(creature);
}
};
enum eRabidThistleBear
{
EVENT_CHECK_FOLLOWING = 1,
NPC_RABID_THISTLE_BEAR = 2164,
NPC_CAPTURED_RABID_THISTLE_BEAR = 11836,
OBJECT_BEAR_TRAP = 111148,
QUEST_PLAGUED_LANDS = 2118,
SPELL_BEAR_CAPTURED_IN_TRAP = 9439,
SPELL_THARNARIUMS_HEAL = 9457
};
class npc_rabid_thistle_bear : public CreatureScript
{
public:
npc_rabid_thistle_bear() : CreatureScript("npc_rabid_thistle_bear") {}
struct npc_rabid_thistle_bearAI : public FollowerAI
{
npc_rabid_thistle_bearAI(Creature* creature) : FollowerAI(creature)
{
Initialize();
}
void Initialize()
{
me->SetEntry(NPC_RABID_THISTLE_BEAR);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
_playerGUID.Clear();
}
void Reset() override {}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_BEAR_CAPTURED_IN_TRAP)
{
if (GameObject* trap = me->FindNearestGameObject(OBJECT_BEAR_TRAP, 5.0f))
{
if (Unit* owner = trap->GetOwner())
{
if (Player* player = owner->ToPlayer())
{
_playerGUID = player->GetGUID();
me->SetEntry(NPC_CAPTURED_RABID_THISTLE_BEAR);
me->SetFaction(FACTION_FRIENDLY);
me->GetMotionMaster()->MoveFollow(player, 1.0f, PET_FOLLOW_ANGLE - (PET_FOLLOW_ANGLE / 4));
_events.Reset();
_events.ScheduleEvent(EVENT_CHECK_FOLLOWING, 1000);
player->KilledMonsterCredit(NPC_CAPTURED_RABID_THISTLE_BEAR);
me->DespawnOrUnsummon(240000);
}
}
}
}
if (spellInfo->Id == SPELL_THARNARIUMS_HEAL)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H); // EMOTE_ONESHOT_WOUND
}
}
void UpdateAI(uint32 diff) override
{
if (me->GetFaction() == FACTION_FRIENDLY)
{
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case EVENT_CHECK_FOLLOWING:
Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID);
if (!player || me->GetDistance2d(player) > 100.0f || me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FOLLOW_MOTION_TYPE || player->GetQuestStatus(QUEST_PLAGUED_LANDS) == QUEST_STATUS_NONE)
{
me->DespawnOrUnsummon();
}
_events.ScheduleEvent(EVENT_CHECK_FOLLOWING, 1000);
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
ObjectGuid _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_rabid_thistle_bearAI(creature);
}
};
enum eTharnarian
{
EVENT_POST_QUEST_ONE = 1,
EVENT_POST_QUEST_TWO = 2,
EVENT_POST_QUEST_THREE = 3,
ITEM_THARNARIUMS_HOPE = 7586,
GUID_SCRIPT_INVOKER = 1,
SAY_BE_CLEANSED = 0
};
class npc_tharnarian : public CreatureScript
{
public:
npc_tharnarian() : CreatureScript("npc_tharnarian") {}
struct npc_tharnarianAI : public ScriptedAI
{
npc_tharnarianAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_scriptRunning = false;
_facing = me->GetOrientation();
}
void Reset() override
{
_events.Reset();
}
void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == 1)
{
CloseGossipMenuFor(player);
player->AddItem(ITEM_THARNARIUMS_HOPE, 1);
}
}
void SetGUID(ObjectGuid /*guid*/, int32 type) override
{
if (type == GUID_SCRIPT_INVOKER && _scriptRunning == false)
{
if (Creature* bear = me->FindNearestCreature(NPC_CAPTURED_RABID_THISTLE_BEAR, 5.0f))
{
_bearGUID = bear->GetGUID();
_scriptRunning = true;
_events.ScheduleEvent(EVENT_POST_QUEST_ONE, 1000);
}
}
}
void UpdateAI(uint32 diff) override
{
if (_scriptRunning)
{
_events.Update(diff);
switch (_events.ExecuteEvent())
{
case EVENT_POST_QUEST_ONE:
if (Creature* bear = ObjectAccessor::GetCreature(*me, _bearGUID))
{
Talk(SAY_BE_CLEANSED);
me->CastSpell(bear, SPELL_THARNARIUMS_HEAL);
}
_events.ScheduleEvent(EVENT_POST_QUEST_TWO, 4000);
break;
case EVENT_POST_QUEST_TWO:
if (Creature* bear = ObjectAccessor::GetCreature(*me, _bearGUID))
{
bear->SetUInt32Value(UNIT_FIELD_BYTES_1, 7);
}
_events.ScheduleEvent(EVENT_POST_QUEST_THREE, 1000);
break;
case EVENT_POST_QUEST_THREE:
if (Creature* bear = ObjectAccessor::GetCreature(*me, _bearGUID))
{
bear->DespawnOrUnsummon();
_scriptRunning = false;
}
break;
}
}
if (!UpdateVictim())
{
return;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
ObjectGuid _bearGUID;
bool _scriptRunning;
float _facing;
};
bool OnQuestReward(Player* player, Creature* creature, const Quest* _Quest, uint32 /*slot*/) override
{
if (_Quest->GetQuestId() == QUEST_PLAGUED_LANDS)
{
creature->AI()->SetGUID(player->GetGUID(), GUID_SCRIPT_INVOKER);
}
return false;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_tharnarianAI(creature);
}
};
void AddSC_darkshore()
{
// Ours
new npc_murkdeep();
new npc_rabid_thistle_bear();
new npc_tharnarian();
// Theirs
new npc_kerlonian();
new npc_prospector_remtravel();
}