EverWrath/src/server/game/Entities
UltraNix db0c27fe43
fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter).
Update visibility should be always forced in case of invisibility/stealth auras.
Restored old Shadowmeld code.
Fixes #4764
Fixes #7125
2021-10-21 15:54:36 -03:00
..
Corpse feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Creature feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… (#8610) 2021-10-20 05:45:56 -03:00
DynamicObject feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
GameObject fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects (#8340) 2021-10-14 13:23:59 +02:00
Item fix(Core/Item): Dropped loot containers acting soul bound after looking inside them. (#7826) 2021-10-09 03:28:29 -03:00
Object refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Pet fix(Core/Spells): Revive pet cannot be used on alive pets. (#8434) 2021-10-14 19:54:18 -03:00
Player feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… (#8610) 2021-10-20 05:45:56 -03:00
Totem feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Transport feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Unit fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624) 2021-10-21 15:54:36 -03:00
Vehicle feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00