60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef ACORE_FLEEINGMOVEMENTGENERATOR_H
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#define ACORE_FLEEINGMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
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template<class T>
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class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
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{
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public:
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FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
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void DoInitialize(T*);
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void DoFinalize(T*);
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void DoReset(T*);
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bool DoUpdate(T*, uint32);
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MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
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private:
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void _setTargetLocation(T*);
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bool _getPoint(T*, float& x, float& y, float& z);
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bool _setMoveData(T* owner);
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void _Init(T* );
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bool is_water_ok : 1;
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bool is_land_ok : 1;
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bool i_only_forward: 1;
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float i_caster_x;
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float i_caster_y;
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float i_caster_z;
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float i_last_distance_from_caster;
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float i_to_distance_from_caster;
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float i_cur_angle;
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uint64 i_frightGUID;
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TimeTracker i_nextCheckTime;
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};
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class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
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{
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public:
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TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
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FleeingMovementGenerator<Creature>(fright),
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i_totalFleeTime(time) {}
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MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; }
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bool Update(Unit*, uint32);
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void Finalize(Unit*);
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private:
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TimeTracker i_totalFleeTime;
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};
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#endif
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