EverWrath/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
Francesco Borzì dc3dfd3ab0
refactor(Scripts/Kalimdor): remove unused imports (#19459)
* refactor(Scripts/Kalimdor): remove unused imports

* chore: remove duplicate blank line

* chore: damn linking issue

* chore: wip

* chore: wip

* chore: wip
2024-07-26 19:58:11 -03:00

150 lines
5.3 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "blackfathom_deeps.h"
class instance_blackfathom_deeps : public InstanceMapScript
{
public:
instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_blackfathom_deeps_InstanceMapScript(map);
}
struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript
{
instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize() override
{
SetHeaders(DataHeader);
memset(&_encounters, 0, sizeof(_encounters));
_requiredDeaths = 0;
}
void OnCreatureCreate(Creature* creature) override
{
if (creature->IsSummon() && (creature->GetEntry() == NPC_BARBED_CRUSTACEAN || creature->GetEntry() == NPC_AKU_MAI_SERVANT ||
creature->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || creature->GetEntry() == NPC_AKU_MAI_SNAPJAW))
++_requiredDeaths;
}
void OnUnitDeath(Unit* unit) override
{
if (unit->IsSummon() && (unit->GetEntry() == NPC_BARBED_CRUSTACEAN || unit->GetEntry() == NPC_AKU_MAI_SERVANT ||
unit->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || unit->GetEntry() == NPC_AKU_MAI_SNAPJAW))
{
if (--_requiredDeaths == 0)
{
if (IsFireEventDone())
{
HandleGameObject(_akumaiPortalGUID, true);
_encounters[TYPE_AKU_MAI_EVENT] = DONE;
}
}
}
}
void OnGameObjectCreate(GameObject* gameobject) override
{
switch (gameobject->GetEntry())
{
case GO_FIRE_OF_AKU_MAI_1:
case GO_FIRE_OF_AKU_MAI_2:
case GO_FIRE_OF_AKU_MAI_3:
case GO_FIRE_OF_AKU_MAI_4:
if (_encounters[TYPE_AKU_MAI_EVENT] == DONE)
{
gameobject->SetGameObjectFlag(GO_FLAG_IN_USE);
gameobject->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_SHRINE_OF_GELIHAST:
if (_encounters[TYPE_GELIHAST] == DONE)
gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_ALTAR_OF_THE_DEEPS:
if (_encounters[TYPE_AKU_MAI] == DONE)
gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_AKU_MAI_DOOR:
if (IsFireEventDone() && _encounters[TYPE_AKU_MAI_EVENT] == DONE)
HandleGameObject(ObjectGuid::Empty, true, gameobject);
_akumaiPortalGUID = gameobject->GetGUID();
break;
}
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case TYPE_GELIHAST:
case TYPE_FIRE1:
case TYPE_FIRE2:
case TYPE_FIRE3:
case TYPE_FIRE4:
case TYPE_AKU_MAI:
case TYPE_AKU_MAI_EVENT:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
void ReadSaveDataMore(std::istringstream& data) override
{
data >> _encounters[0];
data >> _encounters[1];
data >> _encounters[2];
data >> _encounters[3];
data >> _encounters[4];
data >> _encounters[5];
}
void WriteSaveDataMore(std::ostringstream& data) override
{
data << _encounters[0] << ' '
<< _encounters[1] << ' '
<< _encounters[2] << ' '
<< _encounters[3] << ' '
<< _encounters[4] << ' '
<< _encounters[5];
}
bool IsFireEventDone()
{
return _encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE;
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
ObjectGuid _akumaiPortalGUID;
uint8 _requiredDeaths;
};
};
void AddSC_instance_blackfathom_deeps()
{
new instance_blackfathom_deeps();
}