* refactor(Scripts/Kalimdor): remove unused imports * chore: remove duplicate blank line * chore: damn linking issue * chore: wip * chore: wip * chore: wip
150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "blackfathom_deeps.h"
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class instance_blackfathom_deeps : public InstanceMapScript
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{
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public:
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instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { }
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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{
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return new instance_blackfathom_deeps_InstanceMapScript(map);
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}
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struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript
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{
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instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) { }
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void Initialize() override
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{
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SetHeaders(DataHeader);
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memset(&_encounters, 0, sizeof(_encounters));
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_requiredDeaths = 0;
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}
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void OnCreatureCreate(Creature* creature) override
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{
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if (creature->IsSummon() && (creature->GetEntry() == NPC_BARBED_CRUSTACEAN || creature->GetEntry() == NPC_AKU_MAI_SERVANT ||
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creature->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || creature->GetEntry() == NPC_AKU_MAI_SNAPJAW))
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++_requiredDeaths;
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}
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void OnUnitDeath(Unit* unit) override
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{
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if (unit->IsSummon() && (unit->GetEntry() == NPC_BARBED_CRUSTACEAN || unit->GetEntry() == NPC_AKU_MAI_SERVANT ||
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unit->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || unit->GetEntry() == NPC_AKU_MAI_SNAPJAW))
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{
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if (--_requiredDeaths == 0)
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{
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if (IsFireEventDone())
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{
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HandleGameObject(_akumaiPortalGUID, true);
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_encounters[TYPE_AKU_MAI_EVENT] = DONE;
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}
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}
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}
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}
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void OnGameObjectCreate(GameObject* gameobject) override
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{
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switch (gameobject->GetEntry())
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{
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case GO_FIRE_OF_AKU_MAI_1:
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case GO_FIRE_OF_AKU_MAI_2:
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case GO_FIRE_OF_AKU_MAI_3:
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case GO_FIRE_OF_AKU_MAI_4:
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if (_encounters[TYPE_AKU_MAI_EVENT] == DONE)
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{
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gameobject->SetGameObjectFlag(GO_FLAG_IN_USE);
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gameobject->SetGoState(GO_STATE_ACTIVE);
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}
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break;
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case GO_SHRINE_OF_GELIHAST:
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if (_encounters[TYPE_GELIHAST] == DONE)
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gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_ALTAR_OF_THE_DEEPS:
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if (_encounters[TYPE_AKU_MAI] == DONE)
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gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_AKU_MAI_DOOR:
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if (IsFireEventDone() && _encounters[TYPE_AKU_MAI_EVENT] == DONE)
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HandleGameObject(ObjectGuid::Empty, true, gameobject);
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_akumaiPortalGUID = gameobject->GetGUID();
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break;
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}
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}
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void SetData(uint32 type, uint32 data) override
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{
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switch (type)
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{
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case TYPE_GELIHAST:
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case TYPE_FIRE1:
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case TYPE_FIRE2:
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case TYPE_FIRE3:
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case TYPE_FIRE4:
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case TYPE_AKU_MAI:
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case TYPE_AKU_MAI_EVENT:
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_encounters[type] = data;
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break;
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}
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if (data == DONE)
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SaveToDB();
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}
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void ReadSaveDataMore(std::istringstream& data) override
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{
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data >> _encounters[0];
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data >> _encounters[1];
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data >> _encounters[2];
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data >> _encounters[3];
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data >> _encounters[4];
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data >> _encounters[5];
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}
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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data << _encounters[0] << ' '
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<< _encounters[1] << ' '
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<< _encounters[2] << ' '
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<< _encounters[3] << ' '
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<< _encounters[4] << ' '
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<< _encounters[5];
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}
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bool IsFireEventDone()
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{
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return _encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE;
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}
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private:
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uint32 _encounters[MAX_ENCOUNTERS];
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ObjectGuid _akumaiPortalGUID;
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uint8 _requiredDeaths;
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};
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};
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void AddSC_instance_blackfathom_deeps()
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{
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new instance_blackfathom_deeps();
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}
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