60 lines
2 KiB
C++
60 lines
2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_PETAI_H
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#define TRINITY_PETAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Spell;
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class PetAI : public CreatureAI
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{
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public:
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explicit PetAI(Creature* c);
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void UpdateAI(uint32);
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static int Permissible(const Creature*);
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void KilledUnit(Unit* /*victim*/);
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void AttackStart(Unit* target);
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void MovementInform(uint32 moveType, uint32 data);
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void OwnerAttackedBy(Unit* attacker);
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void OwnerAttacked(Unit* target);
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void AttackedBy(Unit* attacker);
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void ReceiveEmote(Player* player, uint32 textEmote);
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// The following aren't used by the PetAI but need to be defined to override
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// default CreatureAI functions which interfere with the PetAI
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//
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void MoveInLineOfSight(Unit* /*who*/) {} // CreatureAI interferes with returning pets
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void MoveInLineOfSight_Safe(Unit* /*who*/) {} // CreatureAI interferes with returning pets
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void EnterEvadeMode() {} // For fleeing, pets don't use this type of Evade mechanic
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void SpellHit(Unit* caster, const SpellInfo* spellInfo);
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private:
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bool _isVisible(Unit*) const;
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bool _needToStop(void);
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void _stopAttack(void);
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void _doMeleeAttack();
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bool _canMeleeAttack() const;
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void UpdateAllies();
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TimeTracker i_tracker;
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std::set<uint64> m_AllySet;
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uint32 m_updateAlliesTimer;
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Unit* SelectNextTarget(bool allowAutoSelect) const;
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void HandleReturnMovement();
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void DoAttack(Unit* target, bool chase);
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bool CanAttack(Unit* target, const SpellInfo* spellInfo = NULL);
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void ClearCharmInfoFlags();
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};
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#endif
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