EverWrath/src/server/game/Entities
blinkysc dd6f32d54d
fix(Core/Spells): Port SPELL_ATTR3_INSTANT_TARGET_PROCS cascade proc suppression from TrinityCore (#24936)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: QAston <126822+QAston@users.noreply.github.com>
2026-03-02 06:34:59 -06:00
..
Corpse fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Creature refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (#24790) 2026-02-21 13:42:52 -03:00
DynamicObject fix(Core/DynamicObject): Fix Death and Decay not ticking while stationary (#24205) 2026-02-23 16:25:49 -03:00
GameObject refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (#24790) 2026-02-21 13:42:52 -03:00
Item Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (#24352) 2026-01-08 06:49:19 -03:00
Object feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (#24708) 2026-02-15 15:05:00 -06:00
Pet fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346) 2025-11-28 16:01:25 -03:00
Player fix(Core/Skills): Remove profession passive auras on skill removal (#24955) 2026-03-01 21:51:30 -03:00
Totem fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Transport fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662) 2026-02-09 20:07:23 -06:00
Unit fix(Core/Spells): Port SPELL_ATTR3_INSTANT_TARGET_PROCS cascade proc suppression from TrinityCore (#24936) 2026-03-02 06:34:59 -06:00
Vehicle fix(Core/Vehicle): fix crash when using MC on a player riding a vehicle (#24551) 2026-01-29 14:15:43 -03:00