* fix(DB/SAI): Xeleth * add condition to prevent spawning 100s of mobs * increase condition range (could multi spawn from the edge) |
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| sql | ||
* fix(DB/SAI): Xeleth * add condition to prevent spawning 100s of mobs * increase condition range (could multi spawn from the edge) |
||
|---|---|---|
| .. | ||
| sql | ||