* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameTime.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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{
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Player* player = GetPlayer();
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if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
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return;
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ObjectGuid guid;
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recvPacket >> guid;
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Player* target = player->duel->Opponent;
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if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
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return;
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LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
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LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
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time_t now = GameTime::GetGameTime().count();
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player->duel->StartTime = now + 3;
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target->duel->StartTime = now + 3;
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player->duel->State = DUEL_STATE_COUNTDOWN;
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target->duel->State = DUEL_STATE_COUNTDOWN;
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player->SendDuelCountdown(3000);
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target->SendDuelCountdown(3000);
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}
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void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_CANCELLED");
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Player* player = GetPlayer();
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ObjectGuid guid;
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recvPacket >> guid;
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// no duel requested
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if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
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return;
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// player surrendered in a duel using /forfeit
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if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
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{
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GetPlayer()->CombatStopWithPets(true);
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GetPlayer()->duel->Opponent->CombatStopWithPets(true);
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GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
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GetPlayer()->DuelComplete(DUEL_WON);
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return;
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}
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GetPlayer()->DuelComplete(DUEL_INTERRUPTED);
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}
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