462 lines
19 KiB
C++
462 lines
19 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "OutdoorPvPZM.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "Player.h"
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#include "Creature.h"
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#include "ObjectAccessor.h"
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#include "WorldPacket.h"
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#include "GossipDef.h"
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#include "World.h"
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#include "GameGraveyard.h"
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OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type)
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: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
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{
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SetCapturePointData(ZMCapturePoints[type].entry, ZMCapturePoints[type].map, ZMCapturePoints[type].x, ZMCapturePoints[type].y, ZMCapturePoints[type].z, ZMCapturePoints[type].o, ZMCapturePoints[type].rot0, ZMCapturePoints[type].rot1, ZMCapturePoints[type].rot2, ZMCapturePoints[type].rot3);
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}
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void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
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data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
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data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
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data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
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data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
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data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
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}
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void OPvPCapturePointZM_Beacon::UpdateTowerState()
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{
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
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m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
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}
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bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* player)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(player))
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{
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player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
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uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
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player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
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player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
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return true;
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}
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return false;
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}
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void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* player)
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{
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player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
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OPvPCapturePoint::HandlePlayerLeave(player);
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}
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void OPvPCapturePointZM_Beacon::ChangeState()
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{
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// if changing from controlling alliance to horde
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if (m_OldState == OBJECTIVESTATE_ALLIANCE)
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{
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if (uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled())
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((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconLoseA[m_TowerType]));
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}
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// if changing from controlling horde to alliance
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else if (m_OldState == OBJECTIVESTATE_HORDE)
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{
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if (uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled())
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((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(--horde_towers);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconLoseH[m_TowerType]));
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}
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switch (m_State)
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{
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case OBJECTIVESTATE_ALLIANCE:
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{
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m_TowerState = ZM_TOWERSTATE_A;
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uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled();
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if (alliance_towers < ZM_NUM_BEACONS)
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((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconCaptureA[m_TowerType]));
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break;
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}
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case OBJECTIVESTATE_HORDE:
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{
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m_TowerState = ZM_TOWERSTATE_H;
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uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled();
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if (horde_towers < ZM_NUM_BEACONS)
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((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(++horde_towers);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconCaptureH[m_TowerType]));
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break;
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}
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case OBJECTIVESTATE_NEUTRAL:
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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m_TowerState = ZM_TOWERSTATE_N;
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break;
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}
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UpdateTowerState();
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}
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void OPvPCapturePointZM_Beacon::SendChangePhase()
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{
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
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// send these updates to only the ones in this objective
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uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
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SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
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SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
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}
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bool OutdoorPvPZM::Update(uint32 diff)
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{
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bool changed = OutdoorPvP::Update(diff);
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if (changed)
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{
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if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
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m_GraveYard->SetBeaconState(TEAM_ALLIANCE);
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else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
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m_GraveYard->SetBeaconState(TEAM_HORDE);
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else
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m_GraveYard->SetBeaconState(TEAM_NEUTRAL);
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}
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return changed;
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}
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void OutdoorPvPZM::HandlePlayerEnterZone(Player* player, uint32 zone)
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{
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if (player->GetTeamId() == TEAM_ALLIANCE)
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{
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if (m_GraveYard->GetGraveYardState() & ZM_GRAVEYARD_A)
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player->CastSpell(player, ZM_CAPTURE_BUFF, true);
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}
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else
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{
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if (m_GraveYard->GetGraveYardState() & ZM_GRAVEYARD_H)
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player->CastSpell(player, ZM_CAPTURE_BUFF, true);
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}
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OutdoorPvP::HandlePlayerEnterZone(player, zone);
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}
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void OutdoorPvPZM::HandlePlayerLeaveZone(Player* player, uint32 zone)
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{
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// remove buffs
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player->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
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// remove flag
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player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
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player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
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OutdoorPvP::HandlePlayerLeaveZone(player, zone);
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}
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OutdoorPvPZM::OutdoorPvPZM()
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{
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m_TypeId = OUTDOOR_PVP_ZM;
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m_GraveYard = NULL;
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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}
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bool OutdoorPvPZM::SetupOutdoorPvP()
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{
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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// add the zones affected by the pvp buff
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for (uint8 i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
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RegisterZone(OutdoorPvPZMBuffZones[i]);
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AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_WEST));
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AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_EAST));
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m_GraveYard = new OPvPCapturePointZM_GraveYard(this);
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AddCapturePoint(m_GraveYard); // though the update function isn't used, the handleusego is!
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return true;
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}
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void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
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{
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if (killed->GetTypeId() != TYPEID_PLAYER)
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return;
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if (player->GetTeamId() == TEAM_ALLIANCE && killed->ToPlayer()->GetTeamId() != TEAM_ALLIANCE)
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player->CastSpell(player, ZM_AlliancePlayerKillReward, true);
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else if (player->GetTeamId() == TEAM_HORDE && killed->ToPlayer()->GetTeamId() != TEAM_HORDE)
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player->CastSpell(player, ZM_HordePlayerKillReward, true);
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}
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bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
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{
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bool retval = m_State != m_OldState;
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m_State = m_OldState;
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return retval;
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}
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int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, uint64 guid)
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{
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int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
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if (retval >= 0)
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{
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if (player->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
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{
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if (m_GraveYardState == ZM_GRAVEYARD_H)
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_H));
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m_GraveYardState = ZM_GRAVEYARD_A;
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DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
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AddObject(0, ZM_Banner_A.entry, ZM_Banner_A.map, ZM_Banner_A.x, ZM_Banner_A.y, ZM_Banner_A.z, ZM_Banner_A.o, ZM_Banner_A.rot0, ZM_Banner_A.rot1, ZM_Banner_A.rot2, ZM_Banner_A.rot3);
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sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_HORDE); // rem gy
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sGraveyard->AddGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_ALLIANCE, false); // add gy
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m_PvP->TeamApplyBuff(TEAM_ALLIANCE, ZM_CAPTURE_BUFF, 0, player);
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player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
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}
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else if (player->HasAura(ZM_BATTLE_STANDARD_H) && m_GraveYardState != ZM_GRAVEYARD_H)
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{
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if (m_GraveYardState == ZM_GRAVEYARD_A)
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_LOSE_GY_A));
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m_GraveYardState = ZM_GRAVEYARD_H;
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DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
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AddObject(0, ZM_Banner_H.entry, ZM_Banner_H.map, ZM_Banner_H.x, ZM_Banner_H.y, ZM_Banner_H.z, ZM_Banner_H.o, ZM_Banner_H.rot0, ZM_Banner_H.rot1, ZM_Banner_H.rot2, ZM_Banner_H.rot3);
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sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_ALLIANCE); // rem gy
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sGraveyard->AddGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_HORDE, false); // add gy
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m_PvP->TeamApplyBuff(TEAM_HORDE, ZM_CAPTURE_BUFF, 0, player);
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player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
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sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H));
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}
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UpdateTowerState();
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}
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return retval;
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}
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OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
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: OPvPCapturePoint(pvp)
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{
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m_BothControllingFactionId = TEAM_NEUTRAL;
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m_GraveYardState = ZM_GRAVEYARD_N;
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m_FlagCarrierGUID = 0;
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// add field scouts here
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AddCreature(ZM_ALLIANCE_FIELD_SCOUT, ZM_AllianceFieldScout.entry, ZM_AllianceFieldScout.map, ZM_AllianceFieldScout.x, ZM_AllianceFieldScout.y, ZM_AllianceFieldScout.z, ZM_AllianceFieldScout.o);
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AddCreature(ZM_HORDE_FIELD_SCOUT, ZM_HordeFieldScout.entry, ZM_HordeFieldScout.map, ZM_HordeFieldScout.x, ZM_HordeFieldScout.y, ZM_HordeFieldScout.z, ZM_HordeFieldScout.o);
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// add neutral banner
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AddObject(0, ZM_Banner_N.entry, ZM_Banner_N.map, ZM_Banner_N.x, ZM_Banner_N.y, ZM_Banner_N.z, ZM_Banner_N.o, ZM_Banner_N.rot0, ZM_Banner_N.rot1, ZM_Banner_N.rot2, ZM_Banner_N.rot3);
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}
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void OPvPCapturePointZM_GraveYard::UpdateTowerState()
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{
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m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
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m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
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m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
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m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
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m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
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m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_HORDE));
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m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
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}
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void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket &data)
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{
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data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N));
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data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H));
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data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A));
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data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFactionId == TEAM_ALLIANCE);
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data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFactionId != TEAM_ALLIANCE);
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data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFactionId == TEAM_HORDE);
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data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFactionId != TEAM_HORDE);
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}
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void OPvPCapturePointZM_GraveYard::SetBeaconState(TeamId controlling_factionId)
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{
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// nothing to do here
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if (m_BothControllingFactionId == controlling_factionId)
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return;
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m_BothControllingFactionId = controlling_factionId;
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switch (controlling_factionId)
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{
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case TEAM_ALLIANCE:
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// if ally already controls the gy and taken back both beacons, return, nothing to do for us
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if (m_GraveYardState & ZM_GRAVEYARD_A)
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return;
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// ally doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
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break;
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case TEAM_HORDE:
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// if horde already controls the gy and taken back both beacons, return, nothing to do for us
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if (m_GraveYardState & ZM_GRAVEYARD_H)
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return;
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// horde doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
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break;
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default:
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// if the graveyard is not neutral, then leave it that way
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// if the graveyard is neutral, then we have to dispel the buff from the flag carrier
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if (m_GraveYardState & ZM_GRAVEYARD_N)
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{
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// gy was neutral, thus neutral banner was spawned, it is possible that someone was taking the flag to the gy
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if (m_FlagCarrierGUID)
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{
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// remove flag from carrier, reset flag carrier guid
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Player* p = ObjectAccessor::FindPlayer(m_FlagCarrierGUID);
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if (p)
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{
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p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
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p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
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}
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m_FlagCarrierGUID = 0;
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}
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}
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break;
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}
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// send worldstateupdate
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UpdateTowerState();
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}
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bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
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{
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uint64 guid = c->GetGUID();
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std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
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if (itr != m_CreatureTypes.end())
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{
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if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
|
|
return true;
|
|
else if (itr->second == ZM_HORDE_FIELD_SCOUT && player->GetTeamId() == TEAM_HORDE && m_BothControllingFactionId == TEAM_HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, uint64 guid, uint32 /*gossipid*/)
|
|
{
|
|
std::map<uint64, uint32>::iterator itr = m_CreatureTypes.find(guid);
|
|
if (itr != m_CreatureTypes.end())
|
|
{
|
|
Creature* cr = HashMapHolder<Creature>::Find(guid);
|
|
if (!cr)
|
|
return true;
|
|
// if the flag is already taken, then return
|
|
if (m_FlagCarrierGUID)
|
|
return true;
|
|
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT)
|
|
{
|
|
cr->CastSpell(player, ZM_BATTLE_STANDARD_A, true);
|
|
m_FlagCarrierGUID = player->GetGUID();
|
|
}
|
|
else if (itr->second == ZM_HORDE_FIELD_SCOUT)
|
|
{
|
|
cr->CastSpell(player, ZM_BATTLE_STANDARD_H, true);
|
|
m_FlagCarrierGUID = player->GetGUID();
|
|
}
|
|
UpdateTowerState();
|
|
player->PlayerTalkClass->SendCloseGossip();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player* /*player*/, uint32 spellId)
|
|
{
|
|
switch (spellId)
|
|
{
|
|
case ZM_BATTLE_STANDARD_A:
|
|
m_FlagCarrierGUID = 0;
|
|
return true;
|
|
case ZM_BATTLE_STANDARD_H:
|
|
m_FlagCarrierGUID = 0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 OPvPCapturePointZM_GraveYard::GetGraveYardState() const
|
|
{
|
|
return m_GraveYardState;
|
|
}
|
|
|
|
uint32 OutdoorPvPZM::GetAllianceTowersControlled() const
|
|
{
|
|
return m_AllianceTowersControlled;
|
|
}
|
|
|
|
void OutdoorPvPZM::SetAllianceTowersControlled(uint32 count)
|
|
{
|
|
m_AllianceTowersControlled = count;
|
|
}
|
|
|
|
uint32 OutdoorPvPZM::GetHordeTowersControlled() const
|
|
{
|
|
return m_HordeTowersControlled;
|
|
}
|
|
|
|
void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
|
|
{
|
|
m_HordeTowersControlled = count;
|
|
}
|
|
|
|
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
|
|
{
|
|
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
|
|
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
|
|
{
|
|
itr->second->FillInitialWorldStates(data);
|
|
}
|
|
}
|
|
|
|
void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
|
|
{
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E, 0);
|
|
player->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1, 1);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_N, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_H, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_EAST_A, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_N, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_H, 0);
|
|
player->SendUpdateWorldState(ZM_UI_TOWER_WEST_A, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
|
|
player->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, 0);
|
|
}
|
|
|
|
class OutdoorPvP_zangarmarsh : public OutdoorPvPScript
|
|
{
|
|
public:
|
|
|
|
OutdoorPvP_zangarmarsh()
|
|
: OutdoorPvPScript("outdoorpvp_zm")
|
|
{
|
|
}
|
|
|
|
OutdoorPvP* GetOutdoorPvP() const
|
|
{
|
|
return new OutdoorPvPZM();
|
|
}
|
|
};
|
|
|
|
void AddSC_outdoorpvp_zm()
|
|
{
|
|
new OutdoorPvP_zangarmarsh();
|
|
}
|