EverWrath/src/scripts/Outland/boss_doomlord_kazzak.cpp
2016-08-17 17:58:45 +02:00

217 lines
7.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Texts
{
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SURPREME = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_FRENZY = 5,
SAY_RAND = 6
};
enum Spells
{
SPELL_SHADOW_VOLLEY = 32963,
SPELL_CLEAVE = 31779,
SPELL_THUNDERCLAP = 36706,
SPELL_VOID_BOLT = 39329,
SPELL_MARK_OF_KAZZAK = 32960,
SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
SPELL_ENRAGE = 32964,
SPELL_CAPTURE_SOUL = 32966,
SPELL_TWISTED_REFLECTION = 21063,
SPELL_BERSERK = 32965,
};
enum Events
{
EVENT_SHADOW_VOLLEY = 1,
EVENT_CLEAVE = 2,
EVENT_THUNDERCLAP = 3,
EVENT_VOID_BOLT = 4,
EVENT_MARK_OF_KAZZAK = 5,
EVENT_ENRAGE = 6,
EVENT_TWISTED_REFLECTION = 7,
EVENT_BERSERK = 8
};
class boss_doomlord_kazzak : public CreatureScript
{
public:
boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
struct boss_doomlordkazzakAI : public ScriptedAI
{
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
{
}
void Reset()
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
_events.ScheduleEvent(EVENT_CLEAVE, 7000);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
_events.ScheduleEvent(EVENT_ENRAGE, 60000);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
_events.ScheduleEvent(EVENT_BERSERK, 180000);
}
void JustRespawned()
{
Talk(SAY_INTRO);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
{
// When Kazzak kills a player (not pets/totems), he regens some health
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(me, SPELL_CAPTURE_SOUL);
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
{
// Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_VOLLEY:
DoCastVictim(SPELL_SHADOW_VOLLEY);
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
break;
case EVENT_VOID_BOLT:
DoCastVictim(SPELL_VOID_BOLT);
_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
DoCast(target, SPELL_MARK_OF_KAZZAK);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomlordkazzakAI (creature);
}
};
class spell_mark_of_kazzak : public SpellScriptLoader
{
public:
spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
class spell_mark_of_kazzak_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_KAZZAK_DAMAGE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->GetPower(POWER_MANA) == 0)
{
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, NULL, aurEff);
// Remove aura
SetDuration(0);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mark_of_kazzak_AuraScript();
}
};
void AddSC_boss_doomlordkazzak()
{
new boss_doomlord_kazzak();
new spell_mark_of_kazzak();
}