76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "HomeMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "WorldPacket.h"
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#include "MoveSplineInit.h"
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#include "MoveSpline.h"
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void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
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{
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_setTargetLocation(owner);
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}
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void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
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{
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owner->ClearUnitState(UNIT_STATE_EVADE);
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if (arrived)
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{
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// Xinef: npc run by default
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//owner->SetWalk(true);
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owner->LoadCreaturesAddon(true);
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owner->AI()->JustReachedHome();
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}
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owner->m_targetsNotAcceptable.clear();
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owner->UpdateEnvironmentIfNeeded(2);
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}
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void HomeMovementGenerator<Creature>::DoReset(Creature*)
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{
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}
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void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
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{
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// Xinef: dont interrupt in any cast!
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//if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
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// return;
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Movement::MoveSplineInit init(owner);
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float x, y, z, o;
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// Xinef: if there is motion generator on controlled slot, this one is not updated
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// Xinef: always get reset pos from idle slot
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MovementGenerator* gen = owner->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE);
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if (owner->GetMotionMaster()->empty() || !gen || !gen->GetResetPosition(x, y, z))
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{
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owner->GetHomePosition(x, y, z, o);
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init.SetFacing(o);
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}
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init.MoveTo(x, y, z, MMAP::MMapFactory::IsPathfindingEnabled(owner->FindMap()), true);
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init.SetWalk(false);
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init.Launch();
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arrived = false;
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owner->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED | UNIT_STATE_EVADE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
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}
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bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/)
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{
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arrived = owner->movespline->Finalized();
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if (arrived)
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return false;
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if (i_recalculateTravel)
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{
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_setTargetLocation(owner);
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i_recalculateTravel = false;
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}
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return true;
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}
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