EverWrath/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2018-03-12 10:54:57 +01:00

76 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "HomeMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "WorldPacket.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
_setTargetLocation(owner);
}
void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
owner->ClearUnitState(UNIT_STATE_EVADE);
if (arrived)
{
// Xinef: npc run by default
//owner->SetWalk(true);
owner->LoadCreaturesAddon(true);
owner->AI()->JustReachedHome();
}
owner->m_targetsNotAcceptable.clear();
owner->UpdateEnvironmentIfNeeded(2);
}
void HomeMovementGenerator<Creature>::DoReset(Creature*)
{
}
void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
{
// Xinef: dont interrupt in any cast!
//if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
// return;
Movement::MoveSplineInit init(owner);
float x, y, z, o;
// Xinef: if there is motion generator on controlled slot, this one is not updated
// Xinef: always get reset pos from idle slot
MovementGenerator* gen = owner->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE);
if (owner->GetMotionMaster()->empty() || !gen || !gen->GetResetPosition(x, y, z))
{
owner->GetHomePosition(x, y, z, o);
init.SetFacing(o);
}
init.MoveTo(x, y, z, MMAP::MMapFactory::IsPathfindingEnabled(owner->FindMap()), true);
init.SetWalk(false);
init.Launch();
arrived = false;
owner->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED | UNIT_STATE_EVADE | UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
}
bool HomeMovementGenerator<Creature>::DoUpdate(Creature* owner, const uint32 /*time_diff*/)
{
arrived = owner->movespline->Finalized();
if (arrived)
return false;
if (i_recalculateTravel)
{
_setTargetLocation(owner);
i_recalculateTravel = false;
}
return true;
}