- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps) |
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| .. | ||
| acelite | ||
| bzip2 | ||
| g3dlite | ||
| gsoap | ||
| jemalloc | ||
| libmpq | ||
| mysqllite | ||
| recastnavigation | ||
| SFMT | ||
| utf8cpp | ||
| zlib | ||
| .gitignore | ||
| CMakeLists.txt | ||
| PackageList.txt | ||