* fix(Scripts/AlteracValley): Balinda Stoneheart
- Convert to taskscheduler
- Use proper spell to summon elemental
- Move elemental to SAI
- Now uses Iceblock
partial cherry pick of 93a01b6d50
149 lines
4 KiB
C++
149 lines
4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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enum Spells
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{
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SPELL_ARCANE_EXPLOSION = 46608,
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SPELL_CONE_OF_COLD = 38384,
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SPELL_FIREBALL = 46988,
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SPELL_FROSTBOLT = 46987,
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SPELL_SUMMON_WATER_ELEMENTAL = 45067,
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SPELL_ICEBLOCK = 46604
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};
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_EVADE = 1,
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SAY_SALVATION = 2,
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};
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enum Creatures
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{
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NPC_WATER_ELEMENTAL = 25040
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};
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struct boss_balinda : public ScriptedAI
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{
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boss_balinda(Creature* creature) : ScriptedAI(creature), summons(me), _hasCastIceBlock(false)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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summons.DespawnAll();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_hasCastIceBlock = false;
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Talk(SAY_AGGRO);
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ScheduleTimedEvent(3s, [&]
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{
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if (summons.empty())
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{
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DoCast(SPELL_SUMMON_WATER_ELEMENTAL);
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}
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}, 50s, 50s);
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ScheduleTimedEvent(5s, 15s, [&]
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{
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DoCastAOE(SPELL_ARCANE_EXPLOSION);
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}, 5s, 15s);
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ScheduleTimedEvent(8s, [&]
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{
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DoCastVictim(SPELL_CONE_OF_COLD);
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}, 10s, 20s);
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ScheduleTimedEvent(1s, [&]
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{
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DoCastVictim(SPELL_FIREBALL);
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}, 5s, 9s);
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ScheduleTimedEvent(4s, [&]
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{
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DoCastVictim(SPELL_FROSTBOLT);
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}, 4s, 12s);
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ScheduleTimedEvent(5s, [&]
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{
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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Talk(SAY_EVADE);
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}
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if (Creature* elemental = summons.GetCreatureWithEntry(NPC_WATER_ELEMENTAL))
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{
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if (elemental->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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{
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elemental->AI()->EnterEvadeMode();
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}
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}
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}, 5s, 5s);
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0, 50, true));
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summoned->SetFaction(me->GetFaction());
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summons.Summon(summoned);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
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{
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if (me->HealthBelowPctDamaged(40, damage) && !_hasCastIceBlock)
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{
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DoCast(SPELL_ICEBLOCK);
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_hasCastIceBlock = true;
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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summons.DespawnAll();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff,
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std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
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}
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private:
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SummonList summons;
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bool _hasCastIceBlock;
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};
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void AddSC_boss_balinda()
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{
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RegisterCreatureAI(boss_balinda);
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}
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