EverWrath/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
Andrew 755d439896
fix(Scripts/AlteracValley): Balinda Stoneheart (#17933)
* fix(Scripts/AlteracValley): Balinda Stoneheart

- Convert to taskscheduler
- Use proper spell to summon elemental
- Move elemental to SAI
- Now uses Iceblock

partial cherry pick of 93a01b6d50
2023-12-03 10:35:44 -03:00

149 lines
4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987,
SPELL_SUMMON_WATER_ELEMENTAL = 45067,
SPELL_ICEBLOCK = 46604
};
enum Yells
{
SAY_AGGRO = 0,
SAY_EVADE = 1,
SAY_SALVATION = 2,
};
enum Creatures
{
NPC_WATER_ELEMENTAL = 25040
};
struct boss_balinda : public ScriptedAI
{
boss_balinda(Creature* creature) : ScriptedAI(creature), summons(me), _hasCastIceBlock(false)
{
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
summons.DespawnAll();
}
void JustEngagedWith(Unit* /*who*/) override
{
_hasCastIceBlock = false;
Talk(SAY_AGGRO);
ScheduleTimedEvent(3s, [&]
{
if (summons.empty())
{
DoCast(SPELL_SUMMON_WATER_ELEMENTAL);
}
}, 50s, 50s);
ScheduleTimedEvent(5s, 15s, [&]
{
DoCastAOE(SPELL_ARCANE_EXPLOSION);
}, 5s, 15s);
ScheduleTimedEvent(8s, [&]
{
DoCastVictim(SPELL_CONE_OF_COLD);
}, 10s, 20s);
ScheduleTimedEvent(1s, [&]
{
DoCastVictim(SPELL_FIREBALL);
}, 5s, 9s);
ScheduleTimedEvent(4s, [&]
{
DoCastVictim(SPELL_FROSTBOLT);
}, 4s, 12s);
ScheduleTimedEvent(5s, [&]
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(SAY_EVADE);
}
if (Creature* elemental = summons.GetCreatureWithEntry(NPC_WATER_ELEMENTAL))
{
if (elemental->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
elemental->AI()->EnterEvadeMode();
}
}
}, 5s, 5s);
}
void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0, 50, true));
summoned->SetFaction(me->GetFaction());
summons.Summon(summoned);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
{
if (me->HealthBelowPctDamaged(40, damage) && !_hasCastIceBlock)
{
DoCast(SPELL_ICEBLOCK);
_hasCastIceBlock = true;
}
}
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
SummonList summons;
bool _hasCastIceBlock;
};
void AddSC_boss_balinda()
{
RegisterCreatureAI(boss_balinda);
}