58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_SHADOWFANG_H
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#define DEF_SHADOWFANG_H
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#include "CreatureAIImpl.h"
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#define DataHeader "SK"
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#define ShadowfangKeepScriptName "instance_shadowfang_keep"
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enum DataTypes
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{
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TYPE_COURTYARD = 0,
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TYPE_FENRUS_THE_DEVOURER = 1,
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TYPE_WOLF_MASTER_NANDOS = 2,
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MAX_ENCOUNTERS = 3,
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DATA_APOTHECARY_HUMMEL = 4,
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DATA_SPAWN_VALENTINE_ADDS = 5
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};
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enum SKCreatures
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{
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NPC_DND_CRAZED_APOTHECARY_GENERATOR = 36212,
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NPC_APOTHECARY_HUMMEL = 36296,
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NPC_CRAZED_APOTHECARY = 36568
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};
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enum GameObjects
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{
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GO_COURTYARD_DOOR = 18895,
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GO_SORCERER_DOOR = 18972,
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GO_ARUGAL_DOOR = 18971
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};
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template <class AI, class T>
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inline AI* GetShadowfangKeepAI(T* obj)
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{
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return GetInstanceAI<AI>(obj, ShadowfangKeepScriptName);
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}
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#define RegisterShadowfangKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetShadowfangKeepAI)
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#endif
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