97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: achievement_commandscript
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%Complete: 100
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Comment: All achievement related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Language.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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class achievement_commandscript : public CommandScript
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{
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public:
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achievement_commandscript() : CommandScript("achievement_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand achievementCommandTable[] =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleAchievementAddCommand, "", NULL },
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{ "checkall", SEC_ADMINISTRATOR, false, &HandleAchievementCheckAllCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "achievement", SEC_ADMINISTRATOR, false, NULL, "", achievementCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleAchievementAddCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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uint32 achievementId = atoi((char*)args);
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if (!achievementId)
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{
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if (char* id = handler->extractKeyFromLink((char*)args, "Hachievement"))
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achievementId = atoi(id);
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if (!achievementId)
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return false;
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}
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(achievementId))
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target->CompletedAchievement(achievementEntry);
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return true;
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}
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static bool HandleAchievementCheckAllCommand(ChatHandler* handler, char const* args)
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{
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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target->CheckAllAchievementCriteria();
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return true;
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}
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};
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void AddSC_achievement_commandscript()
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{
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new achievement_commandscript();
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}
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