132 lines
3.7 KiB
C++
132 lines
3.7 KiB
C++
/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "blackfathom_deeps.h"
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class instance_blackfathom_deeps : public InstanceMapScript
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{
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public:
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instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { }
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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{
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return new instance_blackfathom_deeps_InstanceMapScript(map);
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}
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struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript
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{
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instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) { }
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void Initialize()
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{
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memset(&_encounters, 0, sizeof(_encounters));
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_akumaiPortalGUID = 0;
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_requiredDeaths = 0;
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}
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void OnCreatureCreate(Creature* creature)
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{
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if (creature->IsSummon() && (creature->GetEntry() == NPC_BARBED_CRUSTACEAN || creature->GetEntry() == NPC_AKU_MAI_SERVANT ||
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creature->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || creature->GetEntry() == NPC_AKU_MAI_SNAPJAW))
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++_requiredDeaths;
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}
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void OnUnitDeath(Unit* unit)
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{
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if (unit->IsSummon() && (unit->GetEntry() == NPC_BARBED_CRUSTACEAN || unit->GetEntry() == NPC_AKU_MAI_SERVANT ||
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unit->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || unit->GetEntry() == NPC_AKU_MAI_SNAPJAW))
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{
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if (--_requiredDeaths == 0)
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if (_encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE)
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HandleGameObject(_akumaiPortalGUID, true);
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}
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}
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void OnGameObjectCreate(GameObject* gameobject)
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{
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switch (gameobject->GetEntry())
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{
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case GO_FIRE_OF_AKU_MAI_1:
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case GO_FIRE_OF_AKU_MAI_2:
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case GO_FIRE_OF_AKU_MAI_3:
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case GO_FIRE_OF_AKU_MAI_4:
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if (_encounters[gameobject->GetEntry() - GO_FIRE_OF_AKU_MAI_1 + 1] == DONE)
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{
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gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
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gameobject->SetGoState(GO_STATE_ACTIVE);
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}
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break;
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case GO_SHRINE_OF_GELIHAST:
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if (_encounters[TYPE_GELIHAST] == DONE)
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gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_ALTAR_OF_THE_DEEPS:
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if (_encounters[TYPE_AKU_MAI] == DONE)
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gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_AKU_MAI_DOOR:
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if (_encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE)
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HandleGameObject(0, true, gameobject);
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_akumaiPortalGUID = gameobject->GetGUID();
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break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case TYPE_GELIHAST:
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case TYPE_FIRE1:
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case TYPE_FIRE2:
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case TYPE_FIRE3:
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case TYPE_FIRE4:
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case TYPE_AKU_MAI:
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_encounters[type] = data;
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break;
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}
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if (data == DONE)
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SaveToDB();
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}
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std::string GetSaveData()
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{
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std::ostringstream saveStream;
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saveStream << "B L " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _encounters[3] << ' ' << _encounters[4] << ' ' << _encounters[5];
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return saveStream.str();
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}
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void Load(const char* in)
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{
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if (!in)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(in);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'B' && dataHead2 == 'L')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> _encounters[i];
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if (_encounters[i] == IN_PROGRESS)
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_encounters[i] = NOT_STARTED;
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}
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}
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}
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private:
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uint32 _encounters[MAX_ENCOUNTERS];
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uint64 _akumaiPortalGUID;
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uint8 _requiredDeaths;
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};
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};
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void AddSC_instance_blackfathom_deeps()
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{
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new instance_blackfathom_deeps();
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}
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