EverWrath/src/server/scripts/Kalimdor/zone_tanaris.cpp
Yehonal e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00

654 lines
20 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Tanaris
SD%Complete: 80
SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor
SDCategory: Tanaris
EndScriptData */
/* ContentData
npc_aquementas
npc_custodian_of_time
npc_steward_of_time
npc_stone_watcher_of_norgannon
npc_OOX17
npc_tooga
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
#include "Player.h"
#include "WorldSession.h"
/*######
## npc_aquementas
######*/
enum Aquementas
{
AGGRO_YELL_AQUE = 0,
SPELL_AQUA_JET = 13586,
SPELL_FROST_SHOCK = 15089
};
class npc_aquementas : public CreatureScript
{
public:
npc_aquementas() : CreatureScript("npc_aquementas") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_aquementasAI(creature);
}
struct npc_aquementasAI : public ScriptedAI
{
npc_aquementasAI(Creature* creature) : ScriptedAI(creature) { }
uint32 SendItemTimer;
uint32 SwitchFactionTimer;
bool isFriendly;
uint32 FrostShockTimer;
uint32 AquaJetTimer;
void Reset()
{
SendItemTimer = 0;
SwitchFactionTimer = 10000;
me->setFaction(35);
isFriendly = true;
AquaJetTimer = 5000;
FrostShockTimer = 1000;
}
void SendItem(Unit* receiver)
{
Player* player = receiver->ToPlayer();
if (player && player->HasItemCount(11169, 1, false) &&
player->HasItemCount(11172, 11, false) &&
player->HasItemCount(11173, 1, false) &&
!player->HasItemCount(11522, 1, true))
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
if (msg == EQUIP_ERR_OK)
player->StoreNewItem(dest, 11522, 1, true);
}
}
void EnterCombat(Unit* who)
{
Talk(AGGRO_YELL_AQUE, who);
}
void UpdateAI(uint32 diff)
{
if (isFriendly)
{
if (SwitchFactionTimer <= diff)
{
me->setFaction(91);
isFriendly = false;
} else SwitchFactionTimer -= diff;
}
if (!UpdateVictim())
return;
if (!isFriendly)
{
if (SendItemTimer <= diff)
{
if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER)
SendItem(me->GetVictim());
SendItemTimer = 5000;
} else SendItemTimer -= diff;
}
if (FrostShockTimer <= diff)
{
DoCastVictim(SPELL_FROST_SHOCK);
FrostShockTimer = 15000;
} else FrostShockTimer -= diff;
if (AquaJetTimer <= diff)
{
DoCast(me, SPELL_AQUA_JET);
AquaJetTimer = 15000;
} else AquaJetTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_custodian_of_time
######*/
enum CustodianOfTime
{
WHISPER_CUSTODIAN_1 = 0,
WHISPER_CUSTODIAN_2 = 1,
WHISPER_CUSTODIAN_3 = 2,
WHISPER_CUSTODIAN_4 = 3,
WHISPER_CUSTODIAN_5 = 4,
WHISPER_CUSTODIAN_6 = 5,
WHISPER_CUSTODIAN_7 = 6,
WHISPER_CUSTODIAN_8 = 7,
WHISPER_CUSTODIAN_9 = 8,
WHISPER_CUSTODIAN_10 = 9,
WHISPER_CUSTODIAN_11 = 10,
WHISPER_CUSTODIAN_12 = 11,
WHISPER_CUSTODIAN_13 = 12,
WHISPER_CUSTODIAN_14 = 13
};
class npc_custodian_of_time : public CreatureScript
{
public:
npc_custodian_of_time() : CreatureScript("npc_custodian_of_time") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_custodian_of_timeAI(creature);
}
struct npc_custodian_of_timeAI : public npc_escortAI
{
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId)
{
if (Player* player = GetPlayerForEscort())
{
switch (waypointId)
{
case 0:
Talk(WHISPER_CUSTODIAN_1, player);
break;
case 1:
Talk(WHISPER_CUSTODIAN_2, player);
break;
case 2:
Talk(WHISPER_CUSTODIAN_3, player);
break;
case 3:
Talk(WHISPER_CUSTODIAN_4, player);
break;
case 5:
Talk(WHISPER_CUSTODIAN_5, player);
break;
case 6:
Talk(WHISPER_CUSTODIAN_6, player);
break;
case 7:
Talk(WHISPER_CUSTODIAN_7, player);
break;
case 8:
Talk(WHISPER_CUSTODIAN_8, player);
break;
case 9:
Talk(WHISPER_CUSTODIAN_9, player);
break;
case 10:
Talk(WHISPER_CUSTODIAN_4, player);
break;
case 13:
Talk(WHISPER_CUSTODIAN_10, player);
break;
case 14:
Talk(WHISPER_CUSTODIAN_4, player);
break;
case 16:
Talk(WHISPER_CUSTODIAN_11, player);
break;
case 17:
Talk(WHISPER_CUSTODIAN_12, player);
break;
case 18:
Talk(WHISPER_CUSTODIAN_4, player);
break;
case 22:
Talk(WHISPER_CUSTODIAN_13, player);
break;
case 23:
Talk(WHISPER_CUSTODIAN_4, player);
break;
case 24:
Talk(WHISPER_CUSTODIAN_14, player);
DoCast(player, 34883);
// below here is temporary workaround, to be removed when spell works properly
player->AreaExploredOrEventHappens(10277);
break;
}
}
}
void MoveInLineOfSight(Unit* who)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
return;
if (Player* player = who->ToPlayer())
{
if (who->HasAura(34877) && player->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)
{
float Radius = 10.0f;
if (me->IsWithinDistInMap(who, Radius))
{
Start(false, false, who->GetGUID());
}
}
}
}
void EnterCombat(Unit* /*who*/) { }
void Reset() { }
void UpdateAI(uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
};
/*######
## npc_steward_of_time
######*/
#define GOSSIP_ITEM_FLIGHT "Please take me to the master's lair."
class npc_steward_of_time : public CreatureScript
{
public:
npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest)
{
if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
player->CastSpell(player, 34891, true); //(Flight through Caverns)
return false;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
player->CastSpell(player, 34891, true); //(Flight through Caverns)
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(9978, creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(9977, creature->GetGUID());
return true;
}
};
/*######
## npc_stone_watcher_of_norgannon
######*/
#define GOSSIP_ITEM_NORGANNON_1 "What function do you serve?"
#define GOSSIP_ITEM_NORGANNON_2 "What are the Plates of Uldum?"
#define GOSSIP_ITEM_NORGANNON_3 "Where are the Plates of Uldum?"
#define GOSSIP_ITEM_NORGANNON_4 "Excuse me? We've been \"reschedueled for visitations\"? What does that mean?!"
#define GOSSIP_ITEM_NORGANNON_5 "So, what's inside Uldum?"
#define GOSSIP_ITEM_NORGANNON_6 "I will return when i have the Plates of Uldum."
class npc_stone_watcher_of_norgannon : public CreatureScript
{
public:
npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(1675, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(1676, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
player->SEND_GOSSIP_MENU(1677, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
player->SEND_GOSSIP_MENU(1678, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
player->SEND_GOSSIP_MENU(1679, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(2954);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(1674, creature->GetGUID());
return true;
}
};
/*######
## npc_OOX17
######*/
enum Npc00X17
{
SAY_OOX_START = 0,
SAY_OOX_AGGRO = 1,
SAY_OOX_AMBUSH = 2,
SAY_OOX17_AMBUSH_REPLY = 0,
SAY_OOX_END = 3,
Q_OOX17 = 648,
SPAWN_FIRST = 7803,
SPAWN_SECOND_1 = 5617,
SPAWN_SECOND_2 = 7805
};
class npc_OOX17 : public CreatureScript
{
public:
npc_OOX17() : CreatureScript("npc_OOX17") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == Q_OOX17)
{
creature->setFaction(113);
creature->SetFullHealth();
creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->AI()->Talk(SAY_OOX_START);
if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI()))
pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_OOX17AI(creature);
}
struct npc_OOX17AI : public npc_escortAI
{
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId)
{
if (Player* player = GetPlayerForEscort())
{
switch (waypointId)
{
case 23:
me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_OOX_AMBUSH);
break;
case 56:
me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
Talk(SAY_OOX_AMBUSH);
if (Creature* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30))
scoff->AI()->Talk(SAY_OOX17_AMBUSH_REPLY);
break;
case 86:
Talk(SAY_OOX_END);
player->GroupEventHappens(Q_OOX17, me);
break;
}
}
}
void Reset() { }
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_OOX_AGGRO);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
};
};
/*####
# npc_tooga
####*/
enum Tooga
{
SAY_TOOG_WORRIED = 0,
SAY_TOOG_POST_1 = 1,
SAY_TORT_POST_2 = 0,
SAY_TOOG_POST_3 = 2,
SAY_TORT_POST_4 = 1,
SAY_TOOG_POST_5 = 3,
SAY_TORT_POST_6 = 2,
QUEST_TOOGA = 1560,
NPC_TORTA = 6015,
POINT_ID_TO_WATER = 1,
FACTION_TOOG_ESCORTEE = 113
};
Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f};
class npc_tooga : public CreatureScript
{
public:
npc_tooga() : CreatureScript("npc_tooga") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_TOOGA)
{
if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_toogaAI(creature);
}
struct npc_toogaAI : public FollowerAI
{
npc_toogaAI(Creature* creature) : FollowerAI(creature) { }
uint32 CheckSpeechTimer;
uint32 PostEventTimer;
uint32 PhasePostEvent;
uint64 TortaGUID;
void Reset()
{
CheckSpeechTimer = 2500;
PostEventTimer = 1000;
PhasePostEvent = 0;
TortaGUID = 0;
}
void MoveInLineOfSight(Unit* who)
{
FollowerAI::MoveInLineOfSight(who);
if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
{
Player* player = GetLeaderForFollower();
if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
player->GroupEventHappens(QUEST_TOOGA, me);
TortaGUID = who->GetGUID();
SetFollowComplete(true);
}
}
}
void MovementInform(uint32 MotionType, uint32 PointId)
{
FollowerAI::MovementInform(MotionType, PointId);
if (MotionType != POINT_MOTION_TYPE)
return;
if (PointId == POINT_ID_TO_WATER)
SetFollowComplete();
}
void UpdateFollowerAI(uint32 Diff)
{
if (!UpdateVictim())
{
//we are doing the post-event, or...
if (HasFollowState(STATE_FOLLOW_POSTEVENT))
{
if (PostEventTimer <= Diff)
{
PostEventTimer = 5000;
Creature* torta = ObjectAccessor::GetCreature(*me, TortaGUID);
if (!torta || !torta->IsAlive())
{
//something happened, so just complete
SetFollowComplete();
return;
}
switch (PhasePostEvent)
{
case 1:
Talk(SAY_TOOG_POST_1);
break;
case 2:
torta->AI()->Talk(SAY_TORT_POST_2);
break;
case 3:
Talk(SAY_TOOG_POST_3);
break;
case 4:
torta->AI()->Talk(SAY_TORT_POST_4);
break;
case 5:
Talk(SAY_TOOG_POST_5);
break;
case 6:
torta->AI()->Talk(SAY_TORT_POST_6);
me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc);
break;
}
++PhasePostEvent;
}
else
PostEventTimer -= Diff;
}
//...we are doing regular speech check
else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
if (CheckSpeechTimer <= Diff)
{
CheckSpeechTimer = 5000;
if (urand(0, 9) > 8)
Talk(SAY_TOOG_WORRIED);
}
else
CheckSpeechTimer -= Diff;
}
return;
}
DoMeleeAttackIfReady();
}
};
};
void AddSC_tanaris()
{
new npc_aquementas();
new npc_custodian_of_time();
new npc_steward_of_time();
new npc_stone_watcher_of_norgannon();
new npc_OOX17();
new npc_tooga();
}