EverWrath/src/server/game/Spells
Riley S. e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. (#20712)
* Initial fix for #20509

* small revert

* Two way visibility between ghosts.

* clean up temporary changes.

* clean up debug code.

* small typo

* revert .gitignore

* fix codestyle

* Add missing flag, resolve issue where cast was failing while alive.

* Update SpellInfo.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-11-30 20:18:32 +01:00
..
Auras fix(Core/Spells): Adjust logic for removing/applying auras related to areas. (#20299) 2024-11-03 21:39:56 -03:00
Spell.cpp feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
Spell.h feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
SpellDefines.h feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
SpellEffects.cpp feat(Core/Spells): Allow modifying MiscValues during cast (#20731) 2024-11-26 12:17:02 -03:00
SpellInfo.cpp fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. (#20712) 2024-11-30 20:18:32 +01:00
SpellInfo.h fix(Core/Spells): Fix movement impairment auras not being removed (#19684) 2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp fix(Scripts/ZulAman): Fix Vortex not following players and also spell… (#20780) 2024-11-30 12:28:19 -03:00
SpellMgr.cpp refactor(src/server/game/Spells): remove unused imports (#20092) 2024-10-01 08:05:15 +02:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp fix(Spells/SpellScript): fix CI, rename the log for Validate (#20418) 2024-11-02 21:09:56 +01:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00