Npc positioning Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.) Implemented backwards movement Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling) Fixed random position of summoned minions Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman Swimming creatures Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level. Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim. Walking creatures Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps improve Z height in certain conditions (see #4205, #4203, #4247 ) Flying creatures Rewriting of the hover system Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc. Spells LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords. Improved position for object/creature spawned via spells Improved checks for Fleeing movements (fear spells) Other improvements Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.) Improved raycast and collision checks Co-authored-by: Footman <p.alexej@freenet.de> Co-authored-by: Helias <stefanoborzi32@gmail.com> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
216 lines
5.1 KiB
C++
216 lines
5.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef AZEROTHCORE_COMMON_H
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#define AZEROTHCORE_COMMON_H
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// config.h needs to be included 1st
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/// @todo this thingy looks like hack, but its not, need to
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// make separate header however, because It makes mess here.
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#ifdef HAVE_CONFIG_H
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// Remove Some things that we will define
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// This is in case including another config.h
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// before trinity config.h
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#ifdef PACKAGE
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#undef PACKAGE
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#endif //PACKAGE
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#ifdef PACKAGE_BUGREPORT
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#undef PACKAGE_BUGREPORT
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#endif //PACKAGE_BUGREPORT
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#ifdef PACKAGE_NAME
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#undef PACKAGE_NAME
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#endif //PACKAGE_NAME
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#ifdef PACKAGE_STRING
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#undef PACKAGE_STRING
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#endif //PACKAGE_STRING
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#ifdef PACKAGE_TARNAME
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#undef PACKAGE_TARNAME
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#endif //PACKAGE_TARNAME
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#ifdef PACKAGE_VERSION
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#undef PACKAGE_VERSION
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#endif //PACKAGE_VERSION
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#ifdef VERSION
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#undef VERSION
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#endif //VERSION
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# include "Config.h"
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#undef PACKAGE
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#undef PACKAGE_BUGREPORT
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#undef PACKAGE_NAME
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#undef PACKAGE_STRING
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#undef PACKAGE_TARNAME
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#undef PACKAGE_VERSION
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#undef VERSION
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#endif //HAVE_CONFIG_H
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#include "Define.h"
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#include <cassert>
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#include <cerrno>
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#include <cmath>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <ctime>
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#include <unordered_map>
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#include <unordered_set>
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#if AC_PLATFORM == AC_PLATFORM_WINDOWS
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#define STRCASECMP stricmp
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#else
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#define STRCASECMP strcasecmp
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#endif
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#include <set>
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#include <list>
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#include <string>
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#include <map>
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#include <queue>
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#include <sstream>
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#include <fstream>
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#include <algorithm>
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#include <vector>
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#include "Threading/LockedQueue.h"
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#include "Threading/Threading.h"
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#include <ace/RW_Thread_Mutex.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Stack_Trace.h>
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#if AC_PLATFORM == AC_PLATFORM_WINDOWS
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# include <ace/config-all.h>
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// XP winver - needed to compile with standard leak check in MemoryLeaks.h
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// uncomment later if needed
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//#define _WIN32_WINNT 0x0501
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# include <ws2tcpip.h>
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//#undef WIN32_WINNT
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#else
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# include <sys/types.h>
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# include <sys/ioctl.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <unistd.h>
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# include <netdb.h>
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#endif
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#if AC_COMPILER == AC_COMPILER_MICROSOFT
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#include <float.h>
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#define I32FMT "%08I32X"
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#define I64FMT "%016I64X"
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#define atoll _atoi64
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#define vsnprintf _vsnprintf
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#define llabs _abs64
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#else
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#define stricmp strcasecmp
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#define strnicmp strncasecmp
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#define I32FMT "%08X"
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#define I64FMT "%016llX"
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#endif
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using namespace std;
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inline float finiteAlways(float f) { return isfinite(f) ? f : 0.0f; }
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inline bool myisfinite(float f) { return isfinite(f) && !isnan(f); }
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#define atol(a) strtoul( a, NULL, 10)
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#define STRINGIZE(a) #a
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#define MAX_NETCLIENT_PACKET_SIZE (32767 - 1) // Client hardcap: int16 with trailing zero space otherwise crash on memory free
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enum TimeConstants
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{
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MINUTE = 60,
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HOUR = MINUTE * 60,
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DAY = HOUR * 24,
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WEEK = DAY * 7,
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MONTH = DAY * 30,
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YEAR = MONTH * 12,
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IN_MILLISECONDS = 1000
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};
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enum AccountTypes
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{
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SEC_PLAYER = 0,
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SEC_MODERATOR = 1,
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SEC_GAMEMASTER = 2,
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SEC_ADMINISTRATOR = 3,
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SEC_CONSOLE = 4 // must be always last in list, accounts must have less security level always also
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};
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enum LocaleConstant
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{
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LOCALE_enUS = 0,
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LOCALE_koKR = 1,
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LOCALE_frFR = 2,
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LOCALE_deDE = 3,
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LOCALE_zhCN = 4,
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LOCALE_zhTW = 5,
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LOCALE_esES = 6,
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LOCALE_esMX = 7,
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LOCALE_ruRU = 8
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};
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const uint8 TOTAL_LOCALES = 9;
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#define DEFAULT_LOCALE LOCALE_enUS
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#define MAX_LOCALES 8
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#define MAX_ACCOUNT_TUTORIAL_VALUES 8
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extern char const* localeNames[TOTAL_LOCALES];
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LocaleConstant GetLocaleByName(const std::string& name);
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void CleanStringForMysqlQuery(std::string& str);
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typedef std::vector<std::string> StringVector;
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// we always use stdlibc++ std::max/std::min, undefine some not C++ standard defines (Win API and some other platforms)
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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#define MAX_QUERY_LEN 32*1024
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#define ACORE_GUARD(MUTEX, LOCK) \
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ACE_Guard< MUTEX > ACORE_GUARD_OBJECT (LOCK); \
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if (ACORE_GUARD_OBJECT.locked() == 0) ASSERT(false);
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//! For proper implementation of multiple-read, single-write pattern, use
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//! ACE_RW_Mutex as underlying @MUTEX
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# define ACORE_WRITE_GUARD(MUTEX, LOCK) \
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ACE_Write_Guard< MUTEX > ACORE_GUARD_OBJECT (LOCK); \
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if (ACORE_GUARD_OBJECT.locked() == 0) ASSERT(false);
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//! For proper implementation of multiple-read, single-write pattern, use
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//! ACE_RW_Mutex as underlying @MUTEX
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# define ACORE_READ_GUARD(MUTEX, LOCK) \
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ACE_Read_Guard< MUTEX > ACORE_GUARD_OBJECT (LOCK); \
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if (ACORE_GUARD_OBJECT.locked() == 0) ASSERT(false);
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namespace acore
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{
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template<class ArgumentType, class ResultType>
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struct unary_function
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{
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typedef ArgumentType argument_type;
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typedef ResultType result_type;
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};
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}
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#endif
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