EverWrath/src/server/game/Handlers/CombatHandler.cpp
2018-03-12 10:54:57 +01:00

89 lines
2.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "Player.h"
#include "Opcodes.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
#endif
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
// stop attack state at client
SendAttackStop(NULL);
return;
}
if (!_player->IsValidAttackTarget(pEnemy))
{
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;
}
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
recvData >> sheathed;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
sLog->outError("Unknown sheath state %u ??", sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data.append(GetPlayer()->GetPackGUID());
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}