344 lines
11 KiB
C++
344 lines
11 KiB
C++
/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Ashenvale
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SD%Complete: 70
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SDComment: Quest support: 6544, 6482
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SDCategory: Ashenvale Forest
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EndScriptData */
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/* ContentData
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npc_ruul_snowhoof
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*####
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# npc_ruul_snowhoof
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####*/
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enum RuulSnowhoof
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{
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NPC_THISTLEFUR_URSA = 3921,
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NPC_THISTLEFUR_TOTEMIC = 3922,
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NPC_THISTLEFUR_PATHFINDER = 3926,
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QUEST_FREEDOM_TO_RUUL = 6482,
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FACTION_QUEST = 113,
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GO_CAGE = 178147
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};
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Position const RuulSnowhoofSummonsCoord[6] =
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{
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{ 3449.218018f, -587.825073f, 174.978867f, 4.714445f },
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{ 3446.384521f, -587.830872f, 175.186279f, 4.714445f },
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{ 3444.218994f, -587.835327f, 175.380600f, 4.714445f },
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{ 3508.344482f, -492.024261f, 186.929031f, 4.145029f },
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{ 3506.265625f, -490.531006f, 186.740128f, 4.239277f },
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{ 3503.682373f, -489.393799f, 186.629684f, 4.349232f }
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};
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class npc_ruul_snowhoof : public CreatureScript
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{
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public:
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npc_ruul_snowhoof() : CreatureScript("npc_ruul_snowhoof") { }
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struct npc_ruul_snowhoofAI : public npc_escortAI
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{
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npc_ruul_snowhoofAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset()
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{
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if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
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Cage->SetGoState(GO_STATE_READY);
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}
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void EnterCombat(Unit* /*who*/) { }
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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me->setFaction(FACTION_QUEST);
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npc_escortAI::Start(true, false, player->GetGUID());
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 0:
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
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if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;
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case 13:
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me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[0], TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[1], TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[2], TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 19:
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me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[3], TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[4], TEMPSUMMON_DEAD_DESPAWN, 60000);
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me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[5], TEMPSUMMON_DEAD_DESPAWN, 60000);
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break;
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case 21:
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player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me);
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break;
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}
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}
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void UpdateAI(uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ruul_snowhoofAI(creature);
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}
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};
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enum Muglash
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{
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SAY_MUG_START1 = 0,
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SAY_MUG_START2 = 1,
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SAY_MUG_BRAZIER = 2,
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SAY_MUG_BRAZIER_WAIT = 3,
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SAY_MUG_ON_GUARD = 4,
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SAY_MUG_REST = 5,
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SAY_MUG_DONE = 6,
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SAY_MUG_GRATITUDE = 7,
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SAY_MUG_PATROL = 8,
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SAY_MUG_RETURN = 9,
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QUEST_VORSHA = 6641,
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GO_NAGA_BRAZIER = 178247,
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NPC_WRATH_RIDER = 3713,
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NPC_WRATH_SORCERESS = 3717,
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NPC_WRATH_RAZORTAIL = 3712,
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NPC_WRATH_PRIESTESS = 3944,
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NPC_WRATH_MYRMIDON = 3711,
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NPC_WRATH_SEAWITCH = 3715,
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NPC_VORSHA = 12940,
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NPC_MUGLASH = 12717
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};
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Position const FirstNagaCoord[3] =
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{
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{ 3603.504150f, 1122.631104f, 1.635f, 0.0f }, // rider
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{ 3589.293945f, 1148.664063f, 5.565f, 0.0f }, // sorceress
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{ 3609.925537f, 1168.759521f, -1.168f, 0.0f } // razortail
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};
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Position const SecondNagaCoord[3] =
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{
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{ 3609.925537f, 1168.759521f, -1.168f, 0.0f }, // witch
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{ 3645.652100f, 1139.425415f, 1.322f, 0.0f }, // priest
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{ 3583.602051f, 1128.405762f, 2.347f, 0.0f } // myrmidon
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};
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Position const VorshaCoord = {3633.056885f, 1172.924072f, -5.388f, 0.0f};
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class npc_muglash : public CreatureScript
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{
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public:
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npc_muglash() : CreatureScript("npc_muglash") { }
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struct npc_muglashAI : public npc_escortAI
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{
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npc_muglashAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset()
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{
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eventTimer = 10000;
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waveId = 0;
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_isBrazierExtinguished = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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if (Player* player = GetPlayerForEscort())
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if (HasEscortState(STATE_ESCORT_PAUSED))
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{
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if (urand(0, 1))
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Talk(SAY_MUG_ON_GUARD, player);
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return;
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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if (Player* player = GetPlayerForEscort())
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player->FailQuest(QUEST_VORSHA);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_VORSHA)
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{
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Talk(SAY_MUG_START1);
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me->setFaction(FACTION_QUEST);
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npc_escortAI::Start(true, false, player->GetGUID());
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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if (Player* player = GetPlayerForEscort())
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{
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switch (waypointId)
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{
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case 0:
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Talk(SAY_MUG_START2, player);
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break;
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case 24:
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Talk(SAY_MUG_BRAZIER, player);
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if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
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{
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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SetEscortPaused(true);
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}
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break;
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case 25:
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Talk(SAY_MUG_GRATITUDE);
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player->GroupEventHappens(QUEST_VORSHA, me);
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break;
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case 26:
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Talk(SAY_MUG_PATROL);
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break;
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case 27:
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Talk(SAY_MUG_RETURN);
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break;
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}
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}
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}
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void DoWaveSummon()
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{
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switch (waveId)
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{
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case 1:
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me->SummonCreature(NPC_WRATH_RIDER, FirstNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SORCERESS, FirstNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_RAZORTAIL, FirstNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 2:
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me->SummonCreature(NPC_WRATH_PRIESTESS, SecondNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_MYRMIDON, SecondNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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me->SummonCreature(NPC_WRATH_SEAWITCH, SecondNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 3:
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me->SummonCreature(NPC_VORSHA, VorshaCoord, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
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break;
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case 4:
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SetEscortPaused(false);
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Talk(SAY_MUG_DONE);
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break;
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}
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}
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void UpdateAI(uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!me->GetVictim())
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{
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if (HasEscortState(STATE_ESCORT_PAUSED) && _isBrazierExtinguished)
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{
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if (eventTimer < diff)
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{
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++waveId;
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DoWaveSummon();
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eventTimer = 10000;
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}
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else
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eventTimer -= diff;
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}
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint32 eventTimer;
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uint8 waveId;
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public:
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bool _isBrazierExtinguished;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_muglashAI(creature);
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}
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};
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class go_naga_brazier : public GameObjectScript
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{
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public:
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go_naga_brazier() : GameObjectScript("go_naga_brazier") { }
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bool OnGossipHello(Player* /*player*/, GameObject* go)
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{
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if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
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{
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if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
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{
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creature->AI()->Talk(SAY_MUG_BRAZIER_WAIT);
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pEscortAI->_isBrazierExtinguished = true;
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return false;
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}
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}
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return true;
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}
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};
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void AddSC_ashenvale()
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{
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new npc_ruul_snowhoof();
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new npc_muglash();
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new go_naga_brazier();
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}
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