EverWrath/src/server/scripts/Kalimdor/zone_winterspring.cpp
2016-06-26 19:23:57 +02:00

805 lines
29 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Winterspring
SD%Complete: Almost Completely Emptied
SDComment: Vendor Rivern Frostwind. Quest Support 4901
SDCategory: Winterspring
EndScriptData */
/* ContentData
npc_rivern_frostwind
npc_ranshalla
go_elune_fire
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#include "WorldSession.h"
// Ours
enum eStaveQuest
{
QUEST_STAVE_OF_THE_ANCIENTS = 7636,
NPC_SIMONE_NORMAL = 14527,
NPC_FRANKLIN_NORMAL = 14529,
NPC_ARTORIUS_NORMAL = 14531,
NPC_NELSON_NORMAL = 14536,
NPC_PRECIOUS = 14528,
NPC_SIMONE_EVIL = 14533,
NPC_FRANKLIN_EVIL = 14534,
NPC_ARTORIUS_EVIL = 14535,
NPC_NELSON_EVIL = 14530,
NPC_PRECIOUS_EVIL = 14538,
EVENT_CHECK_PLAYER = 1,
EVENT_SPELL_CHAIN_LIGHTNING = 23206,
EVENT_SPELL_TEMPTRESS_KISS = 23205,
EVENT_SPELL_DEMONIC_ENRAGE = 23257,
EVENT_SPELL_ENTROPIC_STING = 23260,
EVENT_SPELL_DEMONIC_DOOM = 23298,
EVENT_SPELL_STINGING_TRAUMA = 23299,
EVENT_SPELL_DREADFUL_FRIGHT = 23275,
SPELL_FOOLS_PLIGHT = 23504,
SPELL_SOUL_FLAME = 23272,
};
class npc_stave_of_the_ancients : public CreatureScript
{
public:
npc_stave_of_the_ancients() : CreatureScript("npc_stave_of_the_ancients") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_stave_of_the_ancientsAI(creature);
}
struct npc_stave_of_the_ancientsAI : public ScriptedAI
{
npc_stave_of_the_ancientsAI(Creature* creature) : ScriptedAI(creature)
{
changeEntry = me->GetEntry();
switch (me->GetEntry())
{
case NPC_SIMONE_NORMAL: changeEntry = NPC_SIMONE_EVIL; break;
case NPC_FRANKLIN_NORMAL: changeEntry = NPC_FRANKLIN_EVIL; break;
case NPC_ARTORIUS_NORMAL: changeEntry = NPC_ARTORIUS_EVIL; break;
case NPC_NELSON_NORMAL: changeEntry = NPC_NELSON_EVIL; break;
case NPC_PRECIOUS: changeEntry = NPC_PRECIOUS_EVIL; break;
}
}
uint64 playerGUID;
EventMap events;
uint32 changeEntry;
bool damaged;
void Reset()
{
if (me->GetOriginalEntry() != me->GetEntry())
me->UpdateEntry(me->GetOriginalEntry());
events.Reset();
playerGUID = 0;
damaged = false;
}
void DamageTaken(Unit* who, uint32&, DamageEffectType, SpellSchoolMask)
{
if (!damaged)
{
if (who && who->GetGUID() != playerGUID && (who->GetTypeId() == TYPEID_PLAYER || IS_PLAYER_GUID(who->GetOwnerGUID())))
{
damaged = true;
me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
}
}
else
damaged = false;
}
void EnterCombat(Unit*)
{
switch (changeEntry)
{
case NPC_SIMONE_EVIL:
events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 3000);
events.ScheduleEvent(EVENT_SPELL_TEMPTRESS_KISS, 1000);
break;
case NPC_FRANKLIN_EVIL:
events.ScheduleEvent(EVENT_SPELL_DEMONIC_ENRAGE, 3000);
events.ScheduleEvent(EVENT_SPELL_ENTROPIC_STING, 5000);
break;
case NPC_ARTORIUS_EVIL:
events.ScheduleEvent(EVENT_SPELL_DEMONIC_DOOM, 3000);
events.ScheduleEvent(EVENT_SPELL_STINGING_TRAUMA, 5000);
break;
case NPC_NELSON_EVIL:
me->CastSpell(me, SPELL_SOUL_FLAME, true);
events.ScheduleEvent(EVENT_SPELL_DREADFUL_FRIGHT, 5000);
break;
}
}
void MoveInLineOfSight(Unit* who)
{
if (me->GetEntry() != changeEntry && who->GetTypeId() == TYPEID_PLAYER && who->ToPlayer()->GetQuestStatus(QUEST_STAVE_OF_THE_ANCIENTS) == QUEST_STATUS_INCOMPLETE)
{
playerGUID = who->GetGUID();
me->UpdateEntry(changeEntry);
events.ScheduleEvent(EVENT_CHECK_PLAYER, 5000);
return;
}
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
uint32 eventId = events.GetEvent();
if (eventId == EVENT_CHECK_PLAYER)
{
Player* player = ObjectAccessor::GetPlayer(*me, playerGUID);
if (!player || !player->IsWithinDist2d(me, 60.0f))
EnterEvadeMode();
else
events.RepeatEvent(5000);
return;
}
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (eventId)
{
case EVENT_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(7000);
break;
case EVENT_SPELL_TEMPTRESS_KISS:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_DEMONIC_ENRAGE:
me->CastSpell(me, eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_ENTROPIC_STING:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEMONIC_DOOM:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(50000);
break;
case EVENT_SPELL_STINGING_TRAUMA:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DREADFUL_FRIGHT:
me->CastSpell(me->GetVictim(), eventId, false);
events.RepeatEvent(15000);
break;
}
DoMeleeAttackIfReady();
}
};
};
// Theirs
/*######
## npc_rivern_frostwind
######*/
class npc_rivern_frostwind : public CreatureScript
{
public:
npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
enum Says
{
// Escort texts
SAY_QUEST_START = 0,
SAY_ENTER_OWL_THICKET = 1,
SAY_REACH_TORCH = 2,
SAY_AFTER_TORCH = 3,
SAY_REACH_ALTAR_1 = 4,
SAY_REACH_ALTAR_2 = 5,
// After lighting the altar cinematic
SAY_RANSHALLA_ALTAR_1 = 6,
SAY_RANSHALLA_ALTAR_2 = 7,
SAY_PRIESTESS_ALTAR_3 = 8,
SAY_PRIESTESS_ALTAR_4 = 9,
SAY_RANSHALLA_ALTAR_5 = 10,
SAY_RANSHALLA_ALTAR_6 = 11,
SAY_PRIESTESS_ALTAR_7 = 12,
SAY_PRIESTESS_ALTAR_8 = 13,
SAY_PRIESTESS_ALTAR_9 = 14,
SAY_PRIESTESS_ALTAR_10 = 15,
SAY_PRIESTESS_ALTAR_11 = 16,
SAY_PRIESTESS_ALTAR_12 = 17,
SAY_PRIESTESS_ALTAR_13 = 18,
SAY_PRIESTESS_ALTAR_14 = 19,
SAY_VOICE_ALTAR_15 = 20,
SAY_PRIESTESS_ALTAR_16 = 21,
SAY_PRIESTESS_ALTAR_17 = 22,
SAY_PRIESTESS_ALTAR_18 = 23,
SAY_PRIESTESS_ALTAR_19 = 24,
SAY_PRIESTESS_ALTAR_20 = 25,
SAY_PRIESTESS_ALTAR_21 = 26,
SAY_RANSHALLA_END_1 = 27,
SAY_RANSHALLA_END_2 = 28,
EMOTE_CHANT_SPELL = 29,
};
enum Spells
{
SPELL_LIGHT_TORCH = 18953, // channeled spell by Ranshalla while waiting for the torches / altar
};
enum NPCs
{
NPC_RANSHALLA = 10300,
NPC_PRIESTESS_ELUNE = 12116,
NPC_VOICE_ELUNE = 12152,
NPC_GUARDIAN_ELUNE = 12140,
};
enum GOs
{
GO_ELUNE_ALTAR = 177404,
GO_ELUNE_FIRE = 177417,
GO_ELUNE_GEM = 177414, // is respawned in script
GO_ELUNE_LIGHT = 177415, // are respawned in script
};
enum Quests
{
QUEST_GUARDIANS_ALTAR = 4901,
};
enum Dummies
{
NPC_PRIESTESS_DATA_1 = -1, // dummy member for the first priestess (right)
NPC_PRIESTESS_DATA_2 = -2, // dummy member for the second priestess (left)
DATA_MOVE_PRIESTESS = -3, // dummy member to check the priestess movement
DATA_EVENT_END = -4, // dummy member to indicate the event end
EVENT_RESUME = 1, // trigger rest of event
};
// DialogueHelper (imported from SD)
struct DialogueEntry
{
int32 TextEntry; ///< To be said text entry
int32 SayerEntry; ///< Entry of the mob who should say
uint32 SayTimer; ///< Time delay until next text of array is said (0 stops)
};
class DialogueHelper
{
public:
// The array MUST be terminated by {0, 0, 0}
DialogueHelper(DialogueEntry const* dialogueArray) :
_dialogueArray(dialogueArray),
_currentEntry(NULL),
_actionTimer(0)
{ }
// The array MUST be terminated by {0, 0, 0, 0, 0}
/// Function to initialize the dialogue helper for instances. If not used with instances, GetSpeakerByEntry MUST be overwritten to obtain the speakers
/// Set if take first entries or second entries
void StartNextDialogueText(int32 textEntry)
{
// Find textEntry
bool found = false;
for (DialogueEntry const* entry = _dialogueArray; entry->TextEntry; ++entry)
{
if (entry->TextEntry == textEntry)
{
_currentEntry = entry;
found = true;
break;
}
}
if (!found)
return;
DoNextDialogueStep();
}
void DialogueUpdate(uint32 diff)
{
if (_actionTimer)
{
if (_actionTimer <= diff)
DoNextDialogueStep();
else
_actionTimer -= diff;
}
}
protected:
/// Will be called when a dialogue step was done
virtual void JustDidDialogueStep(int32 /*entry*/) { }
/// Will be called to get a speaker, MUST be implemented if not used in instances
virtual Creature* GetSpeakerByEntry(int32 /*entry*/) { return NULL; }
private:
void DoNextDialogueStep()
{
// Last Dialogue Entry done?
if (!_currentEntry || !_currentEntry->TextEntry)
{
_actionTimer = 0;
return;
}
// Get Text, SpeakerEntry and Timer
int32 textEntry = _currentEntry->TextEntry;
uint32 sayerEntry = _currentEntry->SayerEntry;
_actionTimer = _currentEntry->SayTimer;
// Simulate Case
if (sayerEntry && textEntry >= 0)
{
// Use Speaker if directly provided
if (Creature* speaker = GetSpeakerByEntry(sayerEntry))
speaker->AI()->Talk(textEntry);
}
JustDidDialogueStep(_currentEntry->TextEntry);
// Increment position
++_currentEntry;
}
DialogueEntry const* _dialogueArray;
DialogueEntry const* _currentEntry;
uint32 _actionTimer;
};
const DialogueEntry introDialogue[] =
{
{SAY_REACH_ALTAR_1, NPC_RANSHALLA, 2000},
{SAY_REACH_ALTAR_2, NPC_RANSHALLA, 3000},
{NPC_RANSHALLA, 0, 0}, // start the altar channeling
{SAY_PRIESTESS_ALTAR_3, NPC_PRIESTESS_DATA_2, 1000},
{SAY_PRIESTESS_ALTAR_4, NPC_PRIESTESS_DATA_1, 4000},
{SAY_RANSHALLA_ALTAR_5, NPC_RANSHALLA, 4000},
{SAY_RANSHALLA_ALTAR_6, NPC_RANSHALLA, 4000}, // start the escort here
{SAY_PRIESTESS_ALTAR_7, NPC_PRIESTESS_DATA_2, 4000},
{SAY_PRIESTESS_ALTAR_8, NPC_PRIESTESS_DATA_2, 5000}, // show the gem
{GO_ELUNE_GEM, 0, 5000},
{SAY_PRIESTESS_ALTAR_9, NPC_PRIESTESS_DATA_1, 4000}, // move priestess 1 near me
{NPC_PRIESTESS_DATA_1, 0, 3000},
{SAY_PRIESTESS_ALTAR_10, NPC_PRIESTESS_DATA_1, 5000},
{SAY_PRIESTESS_ALTAR_11, NPC_PRIESTESS_DATA_1, 4000},
{SAY_PRIESTESS_ALTAR_12, NPC_PRIESTESS_DATA_1, 5000},
{SAY_PRIESTESS_ALTAR_13, NPC_PRIESTESS_DATA_1, 8000}, // summon voice and guard of elune
{NPC_VOICE_ELUNE, 0, 12000},
{SAY_VOICE_ALTAR_15, NPC_VOICE_ELUNE, 5000}, // move priestess 2 near me
{NPC_PRIESTESS_DATA_2, 0, 3000},
{SAY_PRIESTESS_ALTAR_16, NPC_PRIESTESS_DATA_2, 4000},
{SAY_PRIESTESS_ALTAR_17, NPC_PRIESTESS_DATA_2, 6000},
{SAY_PRIESTESS_ALTAR_18, NPC_PRIESTESS_DATA_1, 5000},
{SAY_PRIESTESS_ALTAR_19, NPC_PRIESTESS_DATA_1, 3000}, // move the owlbeast
{NPC_GUARDIAN_ELUNE, 0, 2000},
{SAY_PRIESTESS_ALTAR_20, NPC_PRIESTESS_DATA_1, 4000}, // move the first priestess up
{SAY_PRIESTESS_ALTAR_21, NPC_PRIESTESS_DATA_2, 10000}, // move second priestess up
{DATA_MOVE_PRIESTESS, 0, 6000}, // despawn the gem
{DATA_EVENT_END, 0, 2000}, // turn towards the player
{SAY_RANSHALLA_END_2, NPC_RANSHALLA, 0},
{0, 0, 0},
};
static Position wingThicketLocations[] =
{
{5515.98f, -4903.43f, 846.30f, 4.58f}, // 0 right priestess summon loc
{5501.94f, -4920.20f, 848.69f, 6.15f}, // 1 left priestess summon loc
{5497.35f, -4906.49f, 850.83f, 2.76f}, // 2 guard of elune summon loc
{5518.38f, -4913.47f, 845.57f, 0.00f}, // 3 right priestess move loc
{5510.36f, -4921.17f, 846.33f, 0.00f}, // 4 left priestess move loc
{5511.31f, -4913.82f, 847.17f, 0.00f}, // 5 guard of elune move loc
{5518.51f, -4917.56f, 845.23f, 0.00f}, // 6 right priestess second move loc
{5514.40f, -4921.16f, 845.49f, 0.00f} // 7 left priestess second move loc
};
/*#####
# npc_ranshalla
#####*/
class npc_ranshalla : public CreatureScript
{
public:
npc_ranshalla() : CreatureScript("npc_ranshalla") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_GUARDIANS_ALTAR)
{
creature->AI()->Talk(SAY_QUEST_START);
creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
escortAI->Start(false, false, player->GetGUID(), quest);
return true;
}
return false;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ranshallaAI(creature);
}
struct npc_ranshallaAI : public npc_escortAI, private DialogueHelper
{
npc_ranshallaAI(Creature* creature) : npc_escortAI(creature),
DialogueHelper(introDialogue)
{
Reset();
}
uint32 _delayTimer;
uint64 _firstPriestessGUID;
uint64 _secondPriestessGUID;
uint64 _guardEluneGUID;
uint64 _voiceEluneGUID;
uint64 _altarGUID;
void Reset()
{
_delayTimer = 0;
}
// Called when the player activates the torch / altar
void DoContinueEscort(bool isAltarWaypoint = false)
{
me->InterruptNonMeleeSpells(false);
if (isAltarWaypoint)
Talk(SAY_RANSHALLA_ALTAR_1);
else
Talk(SAY_AFTER_TORCH);
_delayTimer = 2000;
}
// Called when Ranshalla starts to channel on a torch / altar
void DoChannelTorchSpell(bool isAltarWaypoint = false)
{
// Check if we are using the fire or the altar and remove the no_interact flag
if (isAltarWaypoint)
{
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_ALTAR, 10.0f))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetFacingToObject(go);
_altarGUID = go->GetGUID();
}
}
else if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_FIRE, 10.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
// Yell and set escort to pause
Talk(SAY_REACH_TORCH);
Talk(EMOTE_CHANT_SPELL);
SetEscortPaused(true);
DoCast(me, SPELL_LIGHT_TORCH);
}
void DoSummonPriestess()
{
// Summon 2 Elune priestess and make each of them move to a different spot
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ, wingThicketLocations[0].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[3].m_positionX, wingThicketLocations[3].m_positionY, wingThicketLocations[3].m_positionZ);
_firstPriestessGUID = priestess->GetGUID();
}
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ, wingThicketLocations[1].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
// Left priestess should have a distinct move point because she is the one who starts the dialogue at point reach
priestess->GetMotionMaster()->MovePoint(1, wingThicketLocations[4].m_positionX, wingThicketLocations[4].m_positionY, wingThicketLocations[4].m_positionZ);
_secondPriestessGUID = priestess->GetGUID();
}
}
void SummonedMovementInform(Creature* summoned, uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE || summoned->GetEntry() != NPC_PRIESTESS_ELUNE || pointId != 1)
return;
// Start the dialogue when the priestess reach the altar (they should both reach the point in the same time)
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
}
void WaypointReached(uint32 pointId)
{
switch (pointId)
{
case 3:
Talk(SAY_ENTER_OWL_THICKET);
break;
case 10: // Cavern 1
case 15: // Cavern 2
case 20: // Cavern 3
case 25: // Cavern 4
case 36: // Cavern 5
DoChannelTorchSpell();
break;
case 39:
StartNextDialogueText(SAY_REACH_ALTAR_1);
SetEscortPaused(true);
break;
case 41:
{
// Search for all nearest lights and respawn them
std::list<GameObject*> eluneLights;
GetGameObjectListWithEntryInGrid(eluneLights, me, GO_ELUNE_LIGHT, 20.0f);
for (std::list<GameObject*>::const_iterator itr = eluneLights.begin(); itr != eluneLights.end(); ++itr)
{
if ((*itr)->isSpawned())
continue;
(*itr)->SetRespawnTime(115);
(*itr)->Refresh();
}
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
me->SetFacingToObject(altar);
break;
}
case 42:
// Summon the 2 priestess
SetEscortPaused(true);
DoSummonPriestess();
Talk(SAY_RANSHALLA_ALTAR_2);
events.ScheduleEvent(EVENT_RESUME, 2000);
break;
case 44:
// Stop the escort and turn towards the altar
SetEscortPaused(true);
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
me->SetFacingToObject(altar);
break;
}
}
void JustDidDialogueStep(int32 entry)
{
switch (entry)
{
case NPC_RANSHALLA:
// Start the altar channeling
DoChannelTorchSpell(true);
break;
case SAY_RANSHALLA_ALTAR_6:
SetEscortPaused(false);
break;
case SAY_PRIESTESS_ALTAR_8:
// make the gem respawn
if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f))
{
if (gem->isSpawned())
break;
gem->SetRespawnTime(90);
gem->Refresh();
}
break;
case SAY_PRIESTESS_ALTAR_9:
// move near the escort npc
if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[6].m_positionX, wingThicketLocations[6].m_positionY, wingThicketLocations[6].m_positionZ);
break;
case SAY_PRIESTESS_ALTAR_13:
// summon the Guardian of Elune
if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
_guardEluneGUID = guard->GetGUID();
}
// summon the Voice of Elune
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
{
if (Creature* voice = me->SummonCreature(NPC_VOICE_ELUNE, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
_voiceEluneGUID = voice->GetGUID();
}
break;
case SAY_VOICE_ALTAR_15:
// move near the escort npc and continue dialogue
if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
{
priestess->AI()->Talk(SAY_PRIESTESS_ALTAR_14);
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[7].m_positionX, wingThicketLocations[7].m_positionY, wingThicketLocations[7].m_positionZ);
}
break;
case SAY_PRIESTESS_ALTAR_19:
// make the voice of elune leave
if (Creature* guard = me->GetMap()->GetCreature(_guardEluneGUID))
{
guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ);
guard->DespawnOrUnsummon(4000);
}
break;
case SAY_PRIESTESS_ALTAR_20:
// make the first priestess leave
if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
{
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ);
priestess->DespawnOrUnsummon(4000);
}
break;
case SAY_PRIESTESS_ALTAR_21:
// make the second priestess leave
if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
{
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ);
priestess->DespawnOrUnsummon(4000);
}
break;
case DATA_EVENT_END:
// Turn towards the player
if (Player* player = GetPlayerForEscort())
{
me->SetFacingToObject(player);
Talk(SAY_RANSHALLA_END_1, player);
}
break;
case SAY_RANSHALLA_END_2:
// Turn towards the altar and kneel - quest complete
if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
{
me->SetFacingToObject(altar);
altar->ResetDoorOrButton();
}
me->SetStandState(UNIT_STAND_STATE_KNEEL);
if (Player* player = GetPlayerForEscort())
{
player->GroupEventHappens(QUEST_GUARDIANS_ALTAR, me);
Talk(SAY_RANSHALLA_END_2, player);
}
me->DespawnOrUnsummon(4000);
break;
}
}
Creature* GetSpeakerByEntry(int32 entry)
{
switch (entry)
{
case NPC_RANSHALLA:
return me;
case NPC_VOICE_ELUNE:
return me->GetMap()->GetCreature(_voiceEluneGUID);
case NPC_PRIESTESS_DATA_1:
return me->GetMap()->GetCreature(_firstPriestessGUID);
case NPC_PRIESTESS_DATA_2:
return me->GetMap()->GetCreature(_secondPriestessGUID);
default:
return NULL;
}
}
void UpdateEscortAI(uint32 diff)
{
DialogueUpdate(diff);
if (_delayTimer)
{
if (_delayTimer <= diff)
{
SetEscortPaused(false);
_delayTimer = 0;
}
else
_delayTimer -= diff;
}
events.Update(diff);
if (events.ExecuteEvent() == EVENT_RESUME)
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
npc_escortAI::UpdateEscortAI(diff);
}
private:
EventMap events;
};
};
/*#####
# go_elune_fire
#####*/
class go_elune_fire : public GameObjectScript
{
public:
go_elune_fire() : GameObjectScript("go_elune_fire") { }
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
// Check if we are using the torches or the altar
bool isAltar = false;
if (go->GetEntry() == GO_ELUNE_ALTAR)
isAltar = true;
if (Creature* ranshalla = GetClosestCreatureWithEntry(go, NPC_RANSHALLA, 10.0f))
{
if (npc_ranshalla::npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshalla::npc_ranshallaAI*>(ranshalla->AI()))
escortAI->DoContinueEscort(isAltar);
}
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
return false;
}
};
void AddSC_winterspring()
{
// Ours
new npc_stave_of_the_ancients();
// Theirs
new npc_rivern_frostwind();
new npc_ranshalla();
new go_elune_fire();
}