EverWrath/src/common/Collision/Models
Jelle Meeus 2d616ce0e8
fix(Core/Vmaps): Do not ignore model rotation when calculating liquid level (#20760)
cherry-picked from:
53b4501ce9

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-12-01 17:09:47 -03:00
..
GameObjectModel.cpp update (core): Startup console capitalizations (#13195) 2022-10-01 13:09:34 -04:00
GameObjectModel.h fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341) 2022-04-10 09:24:35 -03:00
ModelIgnoreFlags.h fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341) 2022-04-10 09:24:35 -03:00
ModelInstance.cpp fix(Core/Vmaps): Do not ignore model rotation when calculating liquid level (#20760) 2024-12-01 17:09:47 -03:00
ModelInstance.h fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341) 2022-04-10 09:24:35 -03:00
WorldModel.cpp feat(Tools/Mapextractor): Implemented liquid object detection (#11402) 2022-05-08 23:38:22 +02:00
WorldModel.h refactor(src/common): remove unused imports (#19506) 2024-07-30 20:06:46 -03:00