* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
||
|---|---|---|
| .. | ||
| boss_mr_smite.cpp | ||
| deadmines.h | ||
| instance_deadmines.cpp | ||
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
||
|---|---|---|
| .. | ||
| boss_mr_smite.cpp | ||
| deadmines.h | ||
| instance_deadmines.cpp | ||