EverWrath/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
2021-03-17 09:46:01 -06:00

171 lines
6.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum Spells
{
SPELL_CHARGE = 22911,
SPELL_CLEAVE = 40504,
SPELL_DEMORALIZING_SHOUT = 23511,
SPELL_ENRAGE = 8599,
SPELL_WHIRLWIND = 13736,
SPELL_NORTH_MARSHAL = 45828,
SPELL_SOUTH_MARSHAL = 45829,
SPELL_STONEHEARTH_MARSHAL = 45830,
SPELL_ICEWING_MARSHAL = 45831,
SPELL_ICEBLOOD_WARMASTER = 45822,
SPELL_TOWER_POINT_WARMASTER = 45823,
SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
SPELL_EAST_FROSTWOLF_WARMASTER = 45826
};
enum Creatures
{
NPC_NORTH_MARSHAL = 14762,
NPC_SOUTH_MARSHAL = 14763,
NPC_ICEWING_MARSHAL = 14764,
NPC_STONEHEARTH_MARSHAL = 14765,
NPC_EAST_FROSTWOLF_WARMASTER = 14772,
NPC_ICEBLOOD_WARMASTER = 14773,
NPC_TOWER_POINT_WARMASTER = 14776,
NPC_WEST_FROSTWOLF_WARMASTER = 14777
};
enum Events
{
EVENT_CHARGE_TARGET = 1,
EVENT_CLEAVE = 2,
EVENT_DEMORALIZING_SHOUT = 3,
EVENT_WHIRLWIND = 4,
EVENT_ENRAGE = 5,
EVENT_CHECK_RESET = 6
};
struct SpellPair
{
uint32 npcEntry;
uint32 spellId;
};
uint8 const MAX_SPELL_PAIRS = 8;
SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
{
{ NPC_NORTH_MARSHAL, SPELL_NORTH_MARSHAL },
{ NPC_SOUTH_MARSHAL, SPELL_SOUTH_MARSHAL },
{ NPC_STONEHEARTH_MARSHAL, SPELL_STONEHEARTH_MARSHAL },
{ NPC_ICEWING_MARSHAL, SPELL_ICEWING_MARSHAL },
{ NPC_EAST_FROSTWOLF_WARMASTER, SPELL_EAST_FROSTWOLF_WARMASTER },
{ NPC_WEST_FROSTWOLF_WARMASTER, SPELL_WEST_FROSTWOLF_WARMASTER },
{ NPC_TOWER_POINT_WARMASTER, SPELL_TOWER_POINT_WARMASTER },
{ NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
};
class npc_av_marshal_or_warmaster : public CreatureScript
{
public:
npc_av_marshal_or_warmaster() : CreatureScript("npc_av_marshal_or_warmaster") { }
struct npc_av_marshal_or_warmasterAI : public ScriptedAI
{
npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
events.Reset();
events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2000);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_ENRAGE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
_hasAura = false;
}
void JustRespawned() override
{
Reset();
}
void UpdateAI(uint32 diff) override
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
{
for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
if (_auraPairs[i].npcEntry == me->GetEntry())
DoCast(me, _auraPairs[i].spellId);
_hasAura = true;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CHARGE_TARGET:
DoCastVictim(SPELL_CHARGE);
events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
break;
case EVENT_DEMORALIZING_SHOUT:
DoCast(me, SPELL_DEMORALIZING_SHOUT);
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
break;
case EVENT_WHIRLWIND:
DoCast(me, SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
break;
case EVENT_ENRAGE:
DoCast(me, SPELL_ENRAGE);
events.ScheduleEvent(EVENT_ENRAGE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS));
break;
case EVENT_CHECK_RESET:
{
Position const& _homePosition = me->GetHomePosition();
if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
break;
}
}
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_av_marshal_or_warmasterAI(creature);
}
};
void AddSC_alterac_valley()
{
new npc_av_marshal_or_warmaster();
}