126 lines
4 KiB
C++
126 lines
4 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum Spells
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{
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SPELL_CLEAVE = 15284,
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SPELL_FRIGHTENING_SHOUT = 19134,
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SPELL_WHIRLWIND1 = 15589,
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SPELL_WHIRLWIND2 = 13736,
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SPELL_MORTAL_STRIKE = 16856
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};
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enum Yells
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{
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YELL_AGGRO = 0,
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YELL_EVADE = 1
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};
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class boss_galvangar : public CreatureScript
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{
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public:
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boss_galvangar() : CreatureScript("boss_galvangar") { }
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struct boss_galvangarAI : public ScriptedAI
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{
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boss_galvangarAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 CleaveTimer;
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uint32 FrighteningShoutTimer;
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uint32 Whirlwind1Timer;
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uint32 Whirlwind2Timer;
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uint32 MortalStrikeTimer;
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uint32 ResetTimer;
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void Reset() override
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{
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CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
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FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
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Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 13 * IN_MILLISECONDS);
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Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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MortalStrikeTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
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ResetTimer = 5 * IN_MILLISECONDS;
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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void JustRespawned() override
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{
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Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SPELL_CLEAVE);
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CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
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}
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else CleaveTimer -= diff;
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if (FrighteningShoutTimer <= diff)
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{
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DoCastVictim(SPELL_FRIGHTENING_SHOUT);
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FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
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}
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else FrighteningShoutTimer -= diff;
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if (Whirlwind1Timer <= diff)
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{
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DoCastVictim(SPELL_WHIRLWIND1);
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Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
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}
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else Whirlwind1Timer -= diff;
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if (Whirlwind2Timer <= diff)
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{
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DoCastVictim(SPELL_WHIRLWIND2);
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Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
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}
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else Whirlwind2Timer -= diff;
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if (MortalStrikeTimer <= diff)
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{
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DoCastVictim(SPELL_MORTAL_STRIKE);
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MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
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}
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else MortalStrikeTimer -= diff;
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// check if creature is not outside of building
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if (ResetTimer <= diff)
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{
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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Talk(YELL_EVADE);
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}
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ResetTimer = 5 * IN_MILLISECONDS;
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}
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else ResetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_galvangarAI(creature);
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}
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};
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void AddSC_boss_galvangar()
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{
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new boss_galvangar;
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}
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