EverWrath/src/server/game/DataStores/DBCStores.cpp
2016-06-26 19:23:57 +02:00

917 lines
44 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DBCStores.h"
#include "Log.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
#include "TransportMgr.h"
#include "DBCfmt.h"
#include "BattlegroundMgr.h"
#include <map>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
typedef std::map<uint32, uint32> AreaFlagByMapID;
struct WMOAreaTableTripple
{
WMOAreaTableTripple(int32 r, int32 a, int32 g) : groupId(g), rootId(r), adtId(a)
{
}
bool operator <(const WMOAreaTableTripple& b) const
{
return memcmp(this, &b, sizeof(WMOAreaTableTripple))<0;
}
// ordered by entropy; that way memcmp will have a minimal medium runtime
int32 groupId;
int32 rootId;
int32 adtId;
};
typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
DBCStorage <AreaPOIEntry> sAreaPOIStore(AreaPOIEntryfmt);
static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
std::map<uint32, CharStartOutfitEntry const*> sCharStartOutfitMap;
DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
DBCStorage <DestructibleModelDataEntry> sDestructibleModelDataStore(DestructibleModelDatafmt);
DBCStorage <DungeonEncounterEntry> sDungeonEncounterStore(DungeonEncounterfmt);
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
typedef std::map<uint32, SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt);
DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt);
DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt);
DBCStorage <GtNPCManaCostScalerEntry> sGtNPCManaCostScalerStore(GtNPCManaCostScalerfmt);
DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt);
DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
DBCStorage <ItemEntry> sItemStore(Itemfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt);
DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
DBCStorage <LFGDungeonEntry> sLFGDungeonStore(LFGDungeonEntryfmt);
DBCStorage <LightEntry> sLightStore(LightEntryfmt);
DBCStorage <LiquidTypeEntry> sLiquidTypeStore(LiquidTypefmt);
DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt);
// DBC used only for initialization sMapDifficultyMap at startup.
DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading
MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt);
DBCStorage <PowerDisplayEntry> sPowerDisplayStore(PowerDisplayfmt);
DBCStorage <PvPDifficultyEntry> sPvPDifficultyStore(PvPDifficultyfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
DBCStorage <QuestXPEntry> sQuestXPStore(QuestXPfmt);
DBCStorage <QuestFactionRewEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt);
DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt);
DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
SpellCategoryStore sSpellsByCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
DBCStorage <SpellCategoryEntry> sSpellCategoryStore(SpellCategoryfmt);
DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt);
DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
TaxiMask sTaxiNodesMask;
TaxiMask sOldContinentsNodesMask;
TaxiMask sHordeTaxiNodesMask;
TaxiMask sAllianceTaxiNodesMask;
TaxiMask sDeathKnightTaxiNodesMask;
// DBC used only for initialization sTaxiPathSetBySource at startup.
TaxiPathSetBySource sTaxiPathSetBySource;
DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
// DBC used only for initialization sTaxiPathNodeStore at startup.
TaxiPathNodesByPath sTaxiPathNodesByPath;
static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore(TeamContributionPointsfmt);
DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
DBCStorage <TransportAnimationEntry> sTransportAnimationStore(TransportAnimationfmt);
DBCStorage <TransportRotationEntry> sTransportRotationStore(TransportRotationfmt);
DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
typedef std::list<std::string> StoreProblemList;
uint32 DBCFileCount = 0;
static bool LoadDBC_assert_print(uint32 fsize, uint32 rsize, const std::string& filename)
{
sLog->outError("Size of '%s' set by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
// ASSERT must fail after function call
return false;
}
template<class T>
inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, std::string const* customFormat = NULL, std::string const* customIndexName = NULL)
{
// compatibility format and C++ structure sizes
ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename));
++DBCFileCount;
std::string dbcFilename = dbcPath + filename;
SqlDbc * sql = NULL;
if (customFormat)
sql = new SqlDbc(&filename, customFormat, customIndexName, storage.GetFormat());
if (storage.Load(dbcFilename.c_str(), sql))
{
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
if (!(availableDbcLocales & (1 << i)))
continue;
std::string localizedName(dbcPath);
localizedName.append(localeNames[i]);
localizedName.push_back('/');
localizedName.append(filename);
if (!storage.LoadStringsFrom(localizedName.c_str()))
availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
}
}
else
{
// sort problematic dbc to (1) non compatible and (2) non-existed
if (FILE* f = fopen(dbcFilename.c_str(), "rb"))
{
std::ostringstream stream;
stream << dbcFilename << " exists, and has " << storage.GetFieldCount() << " field(s) (expected " << strlen(storage.GetFormat()) << "). Extracted file might be from wrong client version or a database-update has been forgotten.";
std::string buf = stream.str();
errors.push_back(buf);
fclose(f);
}
else
errors.push_back(dbcFilename);
}
delete sql;
}
void LoadDBCStores(const std::string& dataPath)
{
uint32 oldMSTime = getMSTime();
std::string dbcPath = dataPath+"dbc/";
StoreProblemList bad_dbc_files;
uint32 availableDbcLocales = 0xFFFFFFFF;
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");
// must be after sAreaStore loading
for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));
// fill MapId->DBC records (skip sub zones and continents)
if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
for (uint32 i = 0; i < sCharStartOutfitStore.GetNumRows(); ++i)
if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i))
sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
if (info->maxX < info->minX)
std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
if (info->maxY < info->minY)
std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
if (info->maxZ < info->minZ)
std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtNPCManaCostScalerStore, dbcPath, "gtNPCManaCostScaler.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc");
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLightStore, dbcPath, "Light.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
// fill data
for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
sMapDifficultyStore.Clear();
LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sPowerDisplayStore, dbcPath, "PowerDisplay.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const* spell = sSpellStore.LookupEntry(i);
if (spell && spell->Category)
sSpellsByCategoryStore[spell->Category].insert(i);
}
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
{
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
if (!cFamily)
continue;
if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
continue;
if (spellInfo->spellLevel)
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
continue;
sPetFamilySpellsStore[i].insert(spellInfo->Id);
}
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoryStore, dbcPath, "SpellCategory.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshiftForm.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");
// Create Spelldifficulty searcher
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
{
SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
if (!spellDiff)
continue;
SpellDifficultyEntry newEntry;
memset(newEntry.SpellID, 0, 4*sizeof(uint32));
for (int x = 0; x < MAX_DIFFICULTY; ++x)
{
if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
{
if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
sLog->outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
}
else
newEntry.SpellID[x] = spellDiff->SpellID[x];
}
if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
continue;
for (int x = 0; x < MAX_DIFFICULTY; ++x)
if (newEntry.SpellID[x])
sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
}
// create talent spells set
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo)
continue;
for (int j = 0; j < MAX_TALENT_RANK; j++)
if (talentInfo->RankID[j])
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");
for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
if (pathLength[entry->path] < entry->index + 1)
pathLength[entry->path] = entry->index + 1;
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
sTaxiPathNodesByPath[i].resize(pathLength[i]);
// fill data
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
sTaxiPathNodesByPath[entry->path][entry->index] = entry;
// Initialize global taxinodes mask
// include existed nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
spellPaths.insert(sInfo->EffectMiscValue[j]);
memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask));
memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask));
memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask));
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node)
continue;
TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
if (dest_i->second.price || spellPaths.find(dest_i->second.ID) == spellPaths.end())
{
ok = true;
break;
}
}
if (!ok)
continue;
}
// valid taxi network node
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1<<((i-1)%32);
sTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
sHordeTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
sAllianceTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
sDeathKnightTaxiNodesMask[field] |= submask;
// old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
sOldContinentsNodesMask[field] |= submask;
// fix DK node at Ebon Hold and Shadow Vault flight master
if (i == 315 || i == 333)
((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981;
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sTransportAnimationStore, dbcPath, "TransportAnimation.dbc");
for (uint32 i = 0; i < sTransportAnimationStore.GetNumRows(); ++i)
{
TransportAnimationEntry const* anim = sTransportAnimationStore.LookupEntry(i);
if (!anim)
continue;
sTransportMgr->AddPathNodeToTransport(anim->TransportEntry, anim->TimeSeg, anim);
}
LoadDBC(availableDbcLocales, bad_dbc_files, sTransportRotationStore, dbcPath, "TransportRotation.dbc");
for (uint32 i = 0; i < sTransportRotationStore.GetNumRows(); ++i)
{
TransportRotationEntry const* rot = sTransportRotationStore.LookupEntry(i);
if (!rot)
continue;
sTransportMgr->AddPathRotationToTransport(rot->TransportEntry, rot->TimeSeg, rot);
}
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");
for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
{
sLog->outError("Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
exit(1);
}
else if (!bad_dbc_files.empty())
{
std::string str;
for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
sLog->outError("Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
exit(1);
}
// Check loaded DBC files proper version
if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.5a
!sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a
!sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.5a
!sItemStore.LookupEntry(56806) || // last gem property added in 3.3.5a
!sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a
!sMapStore.LookupEntry(724) || // last map added in 3.3.5a
!sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a
{
sLog->outError("You have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);
}
sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
{
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
if (itr != sFactionTeamMap.end())
return &itr->second;
return NULL;
}
char* GetPetName(uint32 petfamily, uint32 dbclang)
{
if (!petfamily)
return NULL;
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
}
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
{
TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
if (itr == sTalentSpellPosMap.end())
return NULL;
return &itr->second;
}
uint32 GetTalentSpellCost(uint32 spellId)
{
if (TalentSpellPos const* pos = GetTalentSpellPos(spellId))
return pos->rank+1;
return 0;
}
int32 GetAreaFlagByAreaID(uint32 area_id)
{
AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id);
if (i == sAreaFlagByAreaID.end())
return -1;
return i->second;
}
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
{
WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid));
if (i == sWMOAreaInfoByTripple.end())
return NULL;
return i->second;
}
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
{
int32 areaflag = GetAreaFlagByAreaID(area_id);
if (areaflag < 0)
return NULL;
return sAreaStore.LookupEntry(areaflag);
}
AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_id)
{
if (area_flag)
return sAreaStore.LookupEntry(area_flag);
if (MapEntry const* mapEntry = sMapStore.LookupEntry(map_id))
return GetAreaEntryByAreaID(mapEntry->linked_zone);
return NULL;
}
uint32 GetAreaFlagByMapId(uint32 mapid)
{
AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid);
if (i == sAreaFlagByMapID.end())
return 0;
else
return i->second;
}
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
{
if (mapid != 530 && mapid != 571) // speed for most cases
return mapid;
if (WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId))
return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id;
return mapid;
}
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
{
mapid = GetVirtualMapForMapAndZone(mapid, zoneId);
if (mapid < 2)
return CONTENT_1_60;
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if (!mapEntry)
return CONTENT_1_60;
switch (mapEntry->Expansion())
{
default: return CONTENT_1_60;
case 1: return CONTENT_61_70;
case 2: return CONTENT_71_80;
}
}
void Zone2MapCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry)
return;
std::swap(x, y); // at client map coords swapped
x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1;
y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down
}
void Map2ZoneCoordinates(float& x, float& y, uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry)
return;
x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100);
y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down
std::swap(x, y); // client have map coords swapped
}
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
{
MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId, difficulty));
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
}
MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
{
uint32 tmpDiff = difficulty;
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff));
if (!mapDiff)
{
if (tmpDiff > RAID_DIFFICULTY_25MAN_NORMAL) // heroic, downscale to normal
tmpDiff -= 2;
else
tmpDiff -= 1; // any non-normal mode for raids like tbc (only one mode)
// pull new data
mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // we are 10 normal or 25 normal
if (!mapDiff)
{
tmpDiff -= 1;
mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // 10 normal
}
}
difficulty = Difficulty(tmpDiff);
return mapDiff;
}
PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
{
if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
{
if (level < sBattlegroundMgr->randomBgDifficultyEntry.minLevel)
return NULL;
return &sBattlegroundMgr->randomBgDifficultyEntry;
}
PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
{
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
{
// skip unrelated and too-high brackets
if (entry->mapId != mapid || entry->minLevel > level)
continue;
// exactly fit
if (entry->maxLevel >= level)
return entry;
// remember for possible out-of-range case (search higher from existed)
if (!maxEntry || maxEntry->maxLevel < entry->maxLevel)
maxEntry = entry;
}
}
return maxEntry;
}
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
{
if (mapid == sBattlegroundMgr->randomBgDifficultyEntry.mapId)
{
if (id != sBattlegroundMgr->randomBgDifficultyEntry.bracketId)
return NULL;
return &sBattlegroundMgr->randomBgDifficultyEntry;
}
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->mapId == mapid && entry->GetBracketId() == id)
return entry;
return NULL;
}
uint32 GetLiquidFlags(uint32 liquidType)
{
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquidType))
return 1 << liq->Type;
return 0;
}
CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
{
std::map<uint32, CharStartOutfitEntry const*>::const_iterator itr = sCharStartOutfitMap.find(race | (class_ << 8) | (gender << 16));
if (itr == sCharStartOutfitMap.end())
return NULL;
return itr->second;
}
/// Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple dungeons use the same map (such as Scarlet Monastery)
LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
{
for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
if (!dungeon)
continue;
if (dungeon->map == int32(mapId) && Difficulty(dungeon->difficulty) == difficulty)
return dungeon;
}
return NULL;
}
uint32 GetDefaultMapLight(uint32 mapId)
{
for (int32 i = sLightStore.GetNumRows(); i >= 0; --i)
{
LightEntry const* light = sLightStore.LookupEntry(uint32(i));
if (!light)
continue;
if (light->MapId == mapId && light->X == 0.0f && light->Y == 0.0f && light->Z == 0.0f)
return light->Id;
}
return 0;
}