EverWrath/src/server/scripts/World/achievement_scripts.cpp
2016-06-26 19:23:57 +02:00

275 lines
9.2 KiB
C++

/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "BattlegroundAB.h"
#include "BattlegroundWS.h"
#include "BattlegroundIC.h"
#include "BattlegroundAV.h"
#include "BattlegroundSA.h"
#include "Vehicle.h"
#include "Player.h"
#include "Creature.h"
class achievement_resilient_victory : public AchievementCriteriaScript
{
public:
achievement_resilient_victory() : AchievementCriteriaScript("achievement_resilient_victory") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_AB && bg->ToBattlegroundAB()->IsTeamScores500Disadvantage(source->GetTeamId());
}
};
class achievement_bg_control_all_nodes : public AchievementCriteriaScript
{
public:
achievement_bg_control_all_nodes() : AchievementCriteriaScript("achievement_bg_control_all_nodes") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->AllNodesConrolledByTeam(source->GetTeamId());
}
};
class achievement_save_the_day : public AchievementCriteriaScript
{
public:
achievement_save_the_day() : AchievementCriteriaScript("achievement_save_the_day") { }
bool OnCheck(Player* source, Unit* target)
{
if (!target)
return false;
if (Player const* player = target->ToPlayer())
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_WS && bg->ToBattlegroundWS()->GetFlagState(player->GetTeamId()) == BG_WS_FLAG_STATE_ON_BASE;
}
return false;
}
};
class achievement_bg_ic_resource_glut : public AchievementCriteriaScript
{
public:
achievement_bg_ic_resource_glut() : AchievementCriteriaScript("achievement_bg_ic_resource_glut") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_IC && bg->ToBattlegroundIC()->IsResourceGlutAllowed(source->GetTeamId());
}
};
class achievement_bg_ic_glaive_grave : public AchievementCriteriaScript
{
public:
achievement_bg_ic_glaive_grave() : AchievementCriteriaScript("achievement_bg_ic_glaive_grave") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_GLAIVE_THROWER_H || vehicle->GetEntry() == NPC_GLAIVE_THROWER_A;
return false;
}
};
class achievement_bg_ic_mowed_down : public AchievementCriteriaScript
{
public:
achievement_bg_ic_mowed_down() : AchievementCriteriaScript("achievement_bg_ic_mowed_down") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_KEEP_CANNON;
return false;
}
};
class achievement_bg_sa_artillery : public AchievementCriteriaScript
{
public:
achievement_bg_sa_artillery() : AchievementCriteriaScript("achievement_bg_sa_artillery") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
if (Creature* vehicle = source->GetVehicleCreatureBase())
return vehicle->GetEntry() == NPC_ANTI_PERSONNAL_CANNON;
return false;
}
};
class achievement_arena_kills : public AchievementCriteriaScript
{
public:
achievement_arena_kills(char const* name, uint8 arenaType) : AchievementCriteriaScript(name),
_arenaType(arenaType)
{
}
bool OnCheck(Player* source, Unit* /*target*/)
{
return source->InArena() && source->GetBattleground()->GetArenaType() == _arenaType;
}
private:
uint8 const _arenaType;
};
class achievement_sickly_gazelle : public AchievementCriteriaScript
{
public:
achievement_sickly_gazelle() : AchievementCriteriaScript("achievement_sickly_gazelle") { }
bool OnCheck(Player* /*source*/, Unit* target)
{
if (!target)
return false;
if (Player* victim = target->ToPlayer())
if (victim->IsMounted())
return true;
return false;
}
};
class achievement_everything_counts : public AchievementCriteriaScript
{
public:
achievement_everything_counts() : AchievementCriteriaScript("achievement_everything_counts") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsBothMinesControlledByTeam(source->GetTeamId());
}
};
class achievement_bg_av_perfection : public AchievementCriteriaScript
{
public:
achievement_bg_av_perfection() : AchievementCriteriaScript("achievement_bg_av_perfection") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_AV && bg->ToBattlegroundAV()->IsAllTowersControlledAndCaptainAlive(source->GetTeamId());
}
};
class achievement_sa_defense_of_the_ancients : public AchievementCriteriaScript
{
public:
achievement_sa_defense_of_the_ancients() : AchievementCriteriaScript("achievement_sa_defense_of_the_ancients") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
Battleground* bg = source->GetBattleground();
return bg && bg->GetBgTypeID() == BATTLEGROUND_SA && bg->ToBattlegroundSA()->AllowDefenseOfTheAncients(source);
}
};
enum ArgentTournamentAreas
{
AREA_ARGENT_TOURNAMENT_FIELDS = 4658,
AREA_RING_OF_ASPIRANTS = 4670,
AREA_RING_OF_ARGENT_VALIANTS = 4671,
AREA_RING_OF_ALLIANCE_VALIANTS = 4672,
AREA_RING_OF_HORDE_VALIANTS = 4673,
AREA_RING_OF_CHAMPIONS = 4669,
};
class achievement_tilted : public AchievementCriteriaScript
{
public:
achievement_tilted() : AchievementCriteriaScript("achievement_tilted") {}
bool OnCheck(Player* player, Unit* /*target*/)
{
if (!player)
return false;
uint32 areaid = player->GetAreaId();
bool checkArea = areaid == AREA_ARGENT_TOURNAMENT_FIELDS ||
areaid == AREA_RING_OF_ASPIRANTS ||
areaid == AREA_RING_OF_ARGENT_VALIANTS ||
areaid == AREA_RING_OF_ALLIANCE_VALIANTS ||
areaid == AREA_RING_OF_HORDE_VALIANTS ||
areaid == AREA_RING_OF_CHAMPIONS;
return checkArea && player->duel && player->duel->isMounted;
}
};
class achievement_not_even_a_scratch : public AchievementCriteriaScript
{
public:
achievement_not_even_a_scratch() : AchievementCriteriaScript("achievement_not_even_a_scratch") { }
bool OnCheck(Player* source, Unit* /*target*/)
{
if (!source)
return false;
Battleground* battleground = source->GetBattleground();
return battleground && battleground->GetBgTypeID() == BATTLEGROUND_SA && battleground->ToBattlegroundSA()->notEvenAScratch(source->GetTeamId());
}
};
class achievement_killed_exp_or_honor_target : public AchievementCriteriaScript
{
public:
achievement_killed_exp_or_honor_target() : AchievementCriteriaScript("achievement_killed_exp_or_honor_target") { }
bool OnCheck(Player* player, Unit* target)
{
return target && player->isHonorOrXPTarget(target);
}
};
void AddSC_achievement_scripts()
{
new achievement_resilient_victory();
new achievement_bg_control_all_nodes();
new achievement_save_the_day();
new achievement_bg_ic_resource_glut();
new achievement_bg_ic_glaive_grave();
new achievement_bg_ic_mowed_down();
new achievement_bg_sa_artillery();
new achievement_sickly_gazelle();
new achievement_everything_counts();
new achievement_bg_av_perfection();
new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);
new achievement_sa_defense_of_the_ancients();
new achievement_tilted();
new achievement_not_even_a_scratch();
new achievement_killed_exp_or_honor_target();
}