68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "GameEventMgr.h"
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#include "Player.h"
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#include "WorldSession.h"
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enum eTrickOrTreatSpells
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{
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SPELL_TRICK = 24714,
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SPELL_TREAT = 24715,
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SPELL_TRICKED_OR_TREATED = 24755,
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HALLOWEEN_EVENTID = 12,
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};
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class npc_innkeeper : public CreatureScript
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{
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public:
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npc_innkeeper() : CreatureScript("npc_innkeeper") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Trick or Treat!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (creature->IsInnkeeper())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Make this inn my home.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
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{
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player->CastSpell(player, SPELL_TRICKED_OR_TREATED, true);
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creature->CastSpell(player, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true);
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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player->CLOSE_GOSSIP_MENU();
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switch (action)
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{
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case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break;
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case GOSSIP_ACTION_INN: player->SetBindPoint(creature->GetGUID()); break;
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}
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return true;
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}
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};
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void AddSC_npc_innkeeper()
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{
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new npc_innkeeper;
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}
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