77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
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#include "GameEventMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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constexpr auto SPELL_TRICK = 24714;
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constexpr auto SPELL_TREAT = 24715;
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constexpr auto SPELL_TRICKED_OR_TREATED = 24755;
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constexpr auto HALLOWEEN_EVENTID = 12;
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constexpr auto GOSSIP_MENU = 9733;
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constexpr auto GOSSIP_MENU_EVENT = 342;
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class npc_innkeeper : public CreatureScript
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{
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public:
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npc_innkeeper() : CreatureScript("npc_innkeeper") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
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{
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AddGossipItemFor(player, GOSSIP_MENU_EVENT, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + HALLOWEEN_EVENTID);
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}
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (creature->IsVendor())
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{
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AddGossipItemFor(player, GOSSIP_MENU, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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}
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if (creature->IsInnkeeper())
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{
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AddGossipItemFor(player, GOSSIP_MENU, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
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}
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
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{
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player->CastSpell(player, SPELL_TRICKED_OR_TREATED, true);
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creature->CastSpell(player, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true);
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CloseGossipMenuFor(player);
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return true;
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}
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CloseGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_TRADE:
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player->GetSession()->SendListInventory(creature->GetGUID());
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break;
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case GOSSIP_ACTION_INN:
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player->SetBindPoint(creature->GetGUID());
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break;
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}
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return true;
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}
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};
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void AddSC_npc_innkeeper()
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{
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new npc_innkeeper;
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}
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