EverWrath/src/server/scripts/World/npc_innkeeper.cpp

77 lines
2.3 KiB
C++

#include "GameEventMgr.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
constexpr auto SPELL_TRICK = 24714;
constexpr auto SPELL_TREAT = 24715;
constexpr auto SPELL_TRICKED_OR_TREATED = 24755;
constexpr auto HALLOWEEN_EVENTID = 12;
constexpr auto GOSSIP_MENU = 9733;
constexpr auto GOSSIP_MENU_EVENT = 342;
class npc_innkeeper : public CreatureScript
{
public:
npc_innkeeper() : CreatureScript("npc_innkeeper") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
{
AddGossipItemFor(player, GOSSIP_MENU_EVENT, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + HALLOWEEN_EVENTID);
}
if (creature->IsQuestGiver())
{
player->PrepareQuestMenu(creature->GetGUID());
}
if (creature->IsVendor())
{
AddGossipItemFor(player, GOSSIP_MENU, 2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
}
if (creature->IsInnkeeper())
{
AddGossipItemFor(player, GOSSIP_MENU, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);
}
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + HALLOWEEN_EVENTID && IsEventActive(HALLOWEEN_EVENTID) && !player->HasAura(SPELL_TRICKED_OR_TREATED))
{
player->CastSpell(player, SPELL_TRICKED_OR_TREATED, true);
creature->CastSpell(player, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true);
CloseGossipMenuFor(player);
return true;
}
CloseGossipMenuFor(player);
switch (action)
{
case GOSSIP_ACTION_TRADE:
player->GetSession()->SendListInventory(creature->GetGUID());
break;
case GOSSIP_ACTION_INN:
player->SetBindPoint(creature->GetGUID());
break;
}
return true;
}
};
void AddSC_npc_innkeeper()
{
new npc_innkeeper;
}