* fix(DB/Quest): Port Cleansing Witch Hill from Trinity. https: //github.com/TrinityCore/TrinityCore/issues/22262 Co-Authored-By: Carlos Morales <carlos.morales@insmet.cu> * "" Co-Authored-By: Carlos Morales <carlos.morales@insmet.cu> --------- Co-authored-by: Carlos Morales <carlos.morales@insmet.cu>
162 lines
5.3 KiB
C++
162 lines
5.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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enum SpellScripts
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{
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SPELL_OOZE_ZAP = 42489,
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SPELL_OOZE_ZAP_CHANNEL_END = 42485,
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SPELL_OOZE_CHANNEL_CREDIT = 42486,
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SPELL_ENERGIZED = 42492,
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};
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class spell_ooze_zap : public SpellScriptLoader
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{
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public:
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spell_ooze_zap() : SpellScriptLoader("spell_ooze_zap") { }
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class spell_ooze_zap_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ooze_zap_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_OOZE_ZAP });
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}
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SpellCastResult CheckRequirement()
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{
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if (!GetCaster()->HasAura(GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
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return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; // This is actually correct
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if (!GetExplTargetUnit())
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_CAST_OK;
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (GetHitUnit())
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GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ooze_zap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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OnCheckCast += SpellCheckCastFn(spell_ooze_zap_SpellScript::CheckRequirement);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ooze_zap_SpellScript();
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}
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};
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class spell_ooze_zap_channel_end : public SpellScriptLoader
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{
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public:
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spell_ooze_zap_channel_end() : SpellScriptLoader("spell_ooze_zap_channel_end") { }
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class spell_ooze_zap_channel_end_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ooze_zap_channel_end_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_OOZE_ZAP_CHANNEL_END });
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}
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void HandleDummy(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Player* player = GetCaster()->ToPlayer())
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player->CastSpell(player, SPELL_OOZE_CHANNEL_CREDIT, true);
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Unit::Kill(GetHitUnit(), GetHitUnit());
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_ooze_zap_channel_end_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_ooze_zap_channel_end_SpellScript();
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}
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};
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class spell_energize_aoe : public SpellScriptLoader
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{
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public:
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spell_energize_aoe() : SpellScriptLoader("spell_energize_aoe") { }
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class spell_energize_aoe_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_energize_aoe_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_ENERGIZED });
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}
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end();)
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{
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if ((*itr)->GetTypeId() == TYPEID_PLAYER && (*itr)->ToPlayer()->GetQuestStatus(GetSpellInfo()->Effects[EFFECT_1].CalcValue()) == QUEST_STATUS_INCOMPLETE)
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++itr;
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else
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targets.erase(itr++);
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}
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targets.push_back(GetCaster());
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}
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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GetCaster()->CastSpell(GetCaster(), uint32(GetEffectValue()), true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_energize_aoe_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_energize_aoe_SpellScript();
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}
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};
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void AddSC_dustwallow_marsh()
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{
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new spell_ooze_zap();
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new spell_ooze_zap_channel_end();
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new spell_energize_aoe();
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}
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