* fix movement of doomfire * fix air burst * conditions * movechase random target * Update boss_archimonde.cpp * update movement * Update boss_archimonde.cpp * Update boss_archimonde.cpp
8 lines
1.1 KiB
SQL
8 lines
1.1 KiB
SQL
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UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 18104;
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UPDATE `creature_template` SET `ScriptName` = '' WHERE `entry` = 18095;
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DELETE FROM `smart_scripts` WHERE (`source_type` = 0 AND `entryorguid` = 18104);
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `event_param6`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(18104, 0, 0, 0, 60, 0, 100, 512, 1600, 1600, 1600, 1600, 0, 0, 89, 40, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Doomfire Spirit - Update - move to random near position in 40 yards'),
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(18104, 0, 1, 0, 60, 0, 100, 512, 1550, 1550, 1600, 1600, 0, 0, 212, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Doomfire Spirit - Update - stop moving');
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