EverWrath/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp

299 lines
12 KiB
C++

/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_eye.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_SUMMON1 = 1,
SAY_SUMMON2 = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
SAY_VOIDA = 5,
SAY_VOIDB = 6
};
enum Spells
{
SPELL_SOLARIAN_TRANSFORM = 39117,
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
};
enum Misc
{
DISPLAYID_INVISIBLE = 11686,
NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
NPC_SOLARIUM_AGENT = 18925,
NPC_SOLARIUM_PRIEST = 18806,
EVENT_CHECK_HEALTH = 1,
EVENT_SPELL_ARCANE_MISSILES = 2,
EVENT_SPELL_WRATH_OF_ASTROMANCER = 3,
EVENT_SPELL_BLINDING_LIGHT = 4,
EVENT_SPAWN_PORTALS = 5,
EVENT_SUMMON_ADDS = 6,
EVENT_REAPPEAR = 7,
EVENT_SPELL_PSYCHIC_SCREAM = 8,
EVENT_SPELL_VOID_BOLT = 9
};
#define INNER_PORTAL_RADIUS 14.0f
#define OUTER_PORTAL_RADIUS 28.0f
#define CENTER_X 432.909f
#define CENTER_Y -373.424f
#define CENTER_Z 17.9608f
#define CENTER_O 1.06421f
#define PORTAL_Z 17.005f
class boss_high_astromancer_solarian : public CreatureScript
{
public:
boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
struct boss_high_astromancer_solarianAI : public BossAI
{
boss_high_astromancer_solarianAI(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
{
}
void Reset() override
{
BossAI::Reset();
me->SetModelVisible(true);
}
void AttackStart(Unit* who) override
{
if (who && me->Attack(who, true))
me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_KILL);
}
void JustDied(Unit* killer) override
{
me->SetModelVisible(true);
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (!summon->IsTrigger())
summon->SetInCombatWithZone();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(21))
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ARCANE_MISSILES:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
break;
case EVENT_SPELL_WRATH_OF_ASTROMANCER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
break;
case EVENT_SPELL_BLINDING_LIGHT:
me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
break;
case EVENT_SPAWN_PORTALS:
me->setAttackTimer(BASE_ATTACK, 21000);
me->SetModelVisible(false);
events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
events.DelayEvents(21000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
events.ScheduleEvent(EVENT_REAPPEAR, 20000);
for (uint8 i = 0; i < 3; ++i)
{
float o = rand_norm() * 2 * M_PI;
if (i == 0)
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
else
me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
}
break;
case EVENT_SUMMON_ADDS:
Talk(SAY_SUMMON1);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
for (uint8 j = 0; j < 4; ++j)
me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
break;
case EVENT_REAPPEAR:
Talk(SAY_SUMMON2);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
{
if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
{
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
me->SetModelVisible(true);
else
me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
}
}
// protection
if (me->GetDisplayId() != me->GetNativeDisplayId())
{
me->SetModelVisible(true);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
}
break;
case EVENT_SPELL_VOID_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override
{
return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTheEyeAI<boss_high_astromancer_solarianAI>(creature);
}
};
class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
{
public:
spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
class spell_astromancer_wrath_of_the_astromancer_AuraScript : public AuraScript
{
PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer_AuraScript);
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
Unit* target = GetUnitOwner();
target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_astromancer_wrath_of_the_astromancer_AuraScript();
}
};
class spell_astromancer_solarian_transform : public SpellScriptLoader
{
public:
spell_astromancer_solarian_transform() : SpellScriptLoader("spell_astromancer_solarian_transform") { }
class spell_astromancer_solarian_transform_AuraScript : public AuraScript
{
PrepareAuraScript(spell_astromancer_solarian_transform_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_astromancer_solarian_transform_AuraScript();
}
};
void AddSC_boss_high_astromancer_solarian()
{
new boss_high_astromancer_solarian();
new spell_astromancer_wrath_of_the_astromancer();
new spell_astromancer_solarian_transform();
}