299 lines
12 KiB
C++
299 lines
12 KiB
C++
/*
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* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_eye.h"
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_SUMMON1 = 1,
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SAY_SUMMON2 = 2,
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SAY_KILL = 3,
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SAY_DEATH = 4,
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SAY_VOIDA = 5,
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SAY_VOIDB = 6
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};
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enum Spells
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{
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SPELL_SOLARIAN_TRANSFORM = 39117,
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SPELL_ARCANE_MISSILES = 33031,
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SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
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SPELL_BLINDING_LIGHT = 33009,
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SPELL_PSYCHIC_SCREAM = 34322,
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SPELL_VOID_BOLT = 39329
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};
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enum Misc
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{
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DISPLAYID_INVISIBLE = 11686,
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NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928,
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NPC_SOLARIUM_AGENT = 18925,
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NPC_SOLARIUM_PRIEST = 18806,
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EVENT_CHECK_HEALTH = 1,
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EVENT_SPELL_ARCANE_MISSILES = 2,
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EVENT_SPELL_WRATH_OF_ASTROMANCER = 3,
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EVENT_SPELL_BLINDING_LIGHT = 4,
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EVENT_SPAWN_PORTALS = 5,
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EVENT_SUMMON_ADDS = 6,
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EVENT_REAPPEAR = 7,
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EVENT_SPELL_PSYCHIC_SCREAM = 8,
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EVENT_SPELL_VOID_BOLT = 9
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};
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#define INNER_PORTAL_RADIUS 14.0f
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#define OUTER_PORTAL_RADIUS 28.0f
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#define CENTER_X 432.909f
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#define CENTER_Y -373.424f
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#define CENTER_Z 17.9608f
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#define CENTER_O 1.06421f
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#define PORTAL_Z 17.005f
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class boss_high_astromancer_solarian : public CreatureScript
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{
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public:
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boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
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struct boss_high_astromancer_solarianAI : public BossAI
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{
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boss_high_astromancer_solarianAI(Creature* creature) : BossAI(creature, DATA_ASTROMANCER)
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{
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}
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void Reset() override
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{
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BossAI::Reset();
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me->SetModelVisible(true);
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}
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void AttackStart(Unit* who) override
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{
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if (who && me->Attack(who, true))
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me->GetMotionMaster()->MoveChase(who, (events.GetNextEventTime(EVENT_SPELL_VOID_BOLT) == 0 ? 30.0f : 0.0f));
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
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Talk(SAY_KILL);
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}
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void JustDied(Unit* killer) override
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{
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me->SetModelVisible(true);
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void EnterCombat(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::EnterCombat(who);
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me->CallForHelp(105.0f);
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
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events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 1000);
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events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
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events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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if (!summon->IsTrigger())
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summon->SetInCombatWithZone();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_CHECK_HEALTH:
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if (me->HealthBelowPct(21))
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{
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 3000);
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events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 7000);
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me->CastSpell(me, SPELL_SOLARIAN_TRANSFORM, true);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
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break;
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case EVENT_SPELL_ARCANE_MISSILES:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
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me->CastSpell(target, SPELL_ARCANE_MISSILES, false);
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events.ScheduleEvent(EVENT_SPELL_ARCANE_MISSILES, 3000);
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break;
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case EVENT_SPELL_WRATH_OF_ASTROMANCER:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
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me->CastSpell(target, SPELL_WRATH_OF_THE_ASTROMANCER, false);
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events.ScheduleEvent(EVENT_SPELL_WRATH_OF_ASTROMANCER, 22000);
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break;
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case EVENT_SPELL_BLINDING_LIGHT:
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me->CastSpell(me, SPELL_BLINDING_LIGHT, false);
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events.ScheduleEvent(EVENT_SPELL_BLINDING_LIGHT, 40000);
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break;
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case EVENT_SPAWN_PORTALS:
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me->setAttackTimer(BASE_ATTACK, 21000);
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me->SetModelVisible(false);
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events.ScheduleEvent(EVENT_SPAWN_PORTALS, 50000);
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events.DelayEvents(21000);
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events.ScheduleEvent(EVENT_SUMMON_ADDS, 6000);
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events.ScheduleEvent(EVENT_REAPPEAR, 20000);
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for (uint8 i = 0; i < 3; ++i)
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{
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float o = rand_norm() * 2 * M_PI;
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if (i == 0)
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me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*INNER_PORTAL_RADIUS, CENTER_Y + sin(o)*INNER_PORTAL_RADIUS, CENTER_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
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else
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me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, CENTER_X + cos(o)*OUTER_PORTAL_RADIUS, CENTER_Y + sin(o)*OUTER_PORTAL_RADIUS, PORTAL_Z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 26000);
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}
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break;
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case EVENT_SUMMON_ADDS:
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Talk(SAY_SUMMON1);
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
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if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
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{
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if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
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{
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me->SetPosition(*light);
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me->StopMovingOnCurrentPos();
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}
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for (uint8 j = 0; j < 4; ++j)
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me->SummonCreature(NPC_SOLARIUM_AGENT, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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}
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}
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break;
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case EVENT_REAPPEAR:
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Talk(SAY_SUMMON2);
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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if (Creature* light = ObjectAccessor::GetCreature(*me, *itr))
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{
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if (light->GetEntry() == NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT)
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{
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light->RemoveAllAuras();
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if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
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me->SetModelVisible(true);
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else
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me->SummonCreature(NPC_SOLARIUM_PRIEST, light->GetPositionX() + frand(-3.0f, 3.0f), light->GetPositionY() + frand(-3.0f, 3.0f), light->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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}
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}
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}
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// protection
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if (me->GetDisplayId() != me->GetNativeDisplayId())
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{
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me->SetModelVisible(true);
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me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_SOLARIUM_PRIEST, me->GetPositionX() + frand(-3.0f, 3.0f), me->GetPositionY() + frand(-3.0f, 3.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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}
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break;
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case EVENT_SPELL_VOID_BOLT:
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me->CastSpell(me->GetVictim(), SPELL_VOID_BOLT, false);
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events.ScheduleEvent(EVENT_SPELL_VOID_BOLT, 7000);
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break;
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case EVENT_SPELL_PSYCHIC_SCREAM:
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me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
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events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
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break;
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}
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DoMeleeAttackIfReady();
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EnterEvadeIfOutOfCombatArea();
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}
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bool CheckEvadeIfOutOfCombatArea() const override
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{
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return me->GetDistance2d(432.59f, -371.93f) > 105.0f;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetTheEyeAI<boss_high_astromancer_solarianAI>(creature);
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}
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};
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class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
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{
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public:
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spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
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class spell_astromancer_wrath_of_the_astromancer_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_astromancer_wrath_of_the_astromancer_AuraScript);
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void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
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return;
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Unit* target = GetUnitOwner();
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target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false);
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}
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void Register() override
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_astromancer_wrath_of_the_astromancer_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_astromancer_wrath_of_the_astromancer_AuraScript();
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}
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};
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class spell_astromancer_solarian_transform : public SpellScriptLoader
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{
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public:
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spell_astromancer_solarian_transform() : SpellScriptLoader("spell_astromancer_solarian_transform") { }
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class spell_astromancer_solarian_transform_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_astromancer_solarian_transform_AuraScript);
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, true);
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetUnitOwner()->HandleStatModifier(UnitMods(UNIT_MOD_ARMOR), TOTAL_PCT, 400.0f, false);
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}
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_astromancer_solarian_transform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_astromancer_solarian_transform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_astromancer_solarian_transform_AuraScript();
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}
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};
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void AddSC_boss_high_astromancer_solarian()
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{
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new boss_high_astromancer_solarian();
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new spell_astromancer_wrath_of_the_astromancer();
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new spell_astromancer_solarian_transform();
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}
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