EverWrath/src/server/game/Maps/SpawnData.h
Andrew f5c4de92eb
feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-12 17:52:01 -03:00

84 lines
2.3 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AZEROTHCORE_SPAWNDATA_H
#define AZEROTHCORE_SPAWNDATA_H
#include "Define.h"
#include "ObjectGuid.h"
#include <string>
enum SpawnObjectType : uint8
{
SPAWN_TYPE_CREATURE = 0,
SPAWN_TYPE_GAMEOBJECT = 1,
SPAWN_TYPE_MAX
};
enum SpawnObjectTypeMask : uint8
{
SPAWN_TYPEMASK_CREATURE = (1 << SPAWN_TYPE_CREATURE),
SPAWN_TYPEMASK_GAMEOBJECT = (1 << SPAWN_TYPE_GAMEOBJECT),
SPAWN_TYPEMASK_ALL = SPAWN_TYPEMASK_CREATURE | SPAWN_TYPEMASK_GAMEOBJECT
};
enum SpawnGroupFlags : uint32
{
SPAWNGROUP_FLAG_NONE = 0x00,
SPAWNGROUP_FLAG_SYSTEM = 0x01,
SPAWNGROUP_FLAG_COMPATIBILITY_MODE = 0x02,
SPAWNGROUP_FLAG_MANUAL_SPAWN = 0x04,
SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE = 0x08,
SPAWNGROUP_FLAG_ESCORTQUESTNPC = 0x10,
SPAWNGROUP_FLAG_ALL = SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE |
SPAWNGROUP_FLAG_MANUAL_SPAWN | SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE |
SPAWNGROUP_FLAG_ESCORTQUESTNPC
};
constexpr uint32 SPAWNGROUP_MAP_UNSET = 0xFFFFFFFF;
struct SpawnGroupTemplateData
{
uint32 groupId;
std::string name;
uint32 mapId;
SpawnGroupFlags flags;
};
struct SpawnData
{
SpawnObjectType const type;
ObjectGuid::LowType spawnId{0};
uint16 mapid{0};
uint32 phaseMask{0};
float posX{0.0f};
float posY{0.0f};
float posZ{0.0f};
float orientation{0.0f};
uint8 spawnMask{0};
uint32 ScriptId{0};
bool dbData{true};
uint32 spawnGroupId{0};
protected:
SpawnData(SpawnObjectType t) : type(t) {}
};
#endif // AZEROTHCORE_SPAWNDATA_H