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fda5093e59
EverWrath
/
src
/
server
/
game
/
Entities
/
Unit
History
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sogladev
fda5093e59
fix(Core/Unit): Keep Lightwell alive on player death (
#24675
)
2026-03-14 16:43:24 +01:00
..
CharmInfo.cpp
CharmInfo.h
enuminfo_Unit.cpp
StatSystem.cpp
fix(Core/Unit): spell_group leftovers (
#23995
)
2025-11-30 21:52:47 -03:00
Unit.cpp
fix(Core/Unit): Keep Lightwell alive on player death (
#24675
)
2026-03-14 16:43:24 +01:00
Unit.h
refactor(Core/Movement): follower management of references (
#25060
)
2026-03-12 06:59:16 -03:00
UnitDefines.h
fix(Core/Player): Prevent player gaining client control when charmed (
#24539
)
2026-01-30 10:15:27 -03:00
UnitUtils.h