503 lines
16 KiB
C++
503 lines
16 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Stormwind_City
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SD%Complete: 100
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SDComment: Quest support: 1447, 4185, 11223, 434.
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SDCategory: Stormwind City
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EndScriptData */
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/* ContentData
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npc_archmage_malin
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npc_tyrion
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npc_tyrion_spybot
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npc_marzon_silent_blade
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npc_lord_gregor_lescovar
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EndContentData */
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_lord_gregor_lescovar
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######*/
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enum LordGregorLescovar
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{
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SAY_GUARD_2 = 0,
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SAY_LESCOVAR_2 = 0,
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SAY_LESCOVAR_3 = 1,
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SAY_LESCOVAR_4 = 2,
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SAY_MARZON_1 = 0,
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SAY_MARZON_2 = 1,
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SAY_TYRION_2 = 1,
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NPC_STORMWIND_ROYAL = 1756,
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NPC_MARZON_BLADE = 1755,
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NPC_TYRION = 7766,
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QUEST_THE_ATTACK = 434
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};
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class npc_lord_gregor_lescovar : public CreatureScript
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{
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public:
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npc_lord_gregor_lescovar() : CreatureScript("npc_lord_gregor_lescovar") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_lord_gregor_lescovarAI(creature);
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}
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struct npc_lord_gregor_lescovarAI : public npc_escortAI
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{
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npc_lord_gregor_lescovarAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 uiTimer;
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uint32 uiPhase;
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ObjectGuid MarzonGUID;
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void Reset() override
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{
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uiTimer = 0;
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uiPhase = 0;
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MarzonGUID.Clear();
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DisappearAndDie();
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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{
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if (pMarzon->IsAlive())
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pMarzon->DisappearAndDie();
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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{
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if (pMarzon->IsAlive() && !pMarzon->IsInCombat())
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pMarzon->AI()->AttackStart(who);
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}
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}
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 14:
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SetEscortPaused(true);
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Talk(SAY_LESCOVAR_2);
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uiTimer = 3000;
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uiPhase = 1;
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break;
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case 16:
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SetEscortPaused(true);
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if (Creature* pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
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{
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pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f);
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MarzonGUID = pMarzon->GetGUID();
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}
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uiTimer = 2000;
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uiPhase = 4;
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break;
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}
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}
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//TO-DO: We don't have movemaps, also we can't make 2 npcs walks to one point propperly (and we can not use escort ai, because they are 2 different spawns and with same entry), because of it we make them, disappear.
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void DoGuardsDisappearAndDie()
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{
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std::list<Creature*> GuardList;
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me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f);
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if (!GuardList.empty())
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{
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for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
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{
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if (Creature* pGuard = *itr)
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pGuard->DisappearAndDie();
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}
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}
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}
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void UpdateAI(uint32 uiDiff) override
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{
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch (uiPhase)
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{
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case 1:
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if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true))
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pGuard->AI()->Talk(SAY_GUARD_2);
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uiTimer = 3000;
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uiPhase = 2;
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break;
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case 2:
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DoGuardsDisappearAndDie();
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uiTimer = 2000;
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uiPhase = 3;
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break;
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case 3:
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SetEscortPaused(false);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 4:
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Talk(SAY_LESCOVAR_3);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 5:
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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pMarzon->AI()->Talk(SAY_MARZON_1);
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uiTimer = 3000;
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uiPhase = 6;
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break;
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case 6:
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Talk(SAY_LESCOVAR_4);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_THE_ATTACK, me);
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uiTimer = 2000;
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uiPhase = 7;
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break;
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case 7:
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if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true))
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pTyrion->AI()->Talk(SAY_TYRION_2);
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if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
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pMarzon->SetFaction(FACTION_MONSTER);
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me->SetFaction(FACTION_MONSTER);
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uiTimer = 0;
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uiPhase = 0;
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break;
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}
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}
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else uiTimer -= uiDiff;
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}
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npc_escortAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_marzon_silent_blade
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######*/
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class npc_marzon_silent_blade : public CreatureScript
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{
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public:
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npc_marzon_silent_blade() : CreatureScript("npc_marzon_silent_blade") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_marzon_silent_bladeAI(creature);
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}
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struct npc_marzon_silent_bladeAI : public ScriptedAI
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{
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npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature)
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{
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me->SetWalk(true);
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}
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void Reset() override
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{
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me->RestoreFaction();
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_MARZON_2);
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if (me->IsSummon())
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{
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (summoner->IsCreature() && summoner->IsAlive() && !summoner->IsInCombat())
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summoner->ToCreature()->AI()->AttackStart(who);
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}
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}
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DisappearAndDie();
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if (me->IsSummon())
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{
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if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
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{
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if (summoner->IsCreature() && summoner->IsAlive())
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summoner->ToCreature()->DisappearAndDie();
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}
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}
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}
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void MovementInform(uint32 uiType, uint32 /*uiId*/) override
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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if (me->IsSummon())
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{
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Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
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if (summoner && summoner->IsCreature() && summoner->IsAIEnabled)
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{
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npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
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if (ai)
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{
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ai->uiTimer = 2000;
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ai->uiPhase = 5;
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}
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//me->ChangeOrient(0.0f, summoner);
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}
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}
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_tyrion_spybot
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######*/
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enum TyrionSpybot
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{
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SAY_QUEST_ACCEPT_ATTACK = 0,
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SAY_SPYBOT_1 = 1,
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SAY_SPYBOT_2 = 2,
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SAY_SPYBOT_3 = 3,
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SAY_SPYBOT_4 = 4,
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SAY_TYRION_1 = 0,
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SAY_GUARD_1 = 1,
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SAY_LESCOVAR_1 = 3,
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NPC_PRIESTESS_TYRIONA = 7779,
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NPC_LORD_GREGOR_LESCOVAR = 1754,
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};
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class npc_tyrion_spybot : public CreatureScript
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{
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public:
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npc_tyrion_spybot() : CreatureScript("npc_tyrion_spybot") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_tyrion_spybotAI(creature);
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}
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struct npc_tyrion_spybotAI : public npc_escortAI
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{
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npc_tyrion_spybotAI(Creature* creature) : npc_escortAI(creature) { }
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uint32 uiTimer;
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uint32 uiPhase;
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void Reset() override
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{
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uiTimer = 0;
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uiPhase = 0;
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}
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 1:
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SetEscortPaused(true);
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uiTimer = 2000;
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uiPhase = 1;
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break;
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case 5:
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SetEscortPaused(true);
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Talk(SAY_SPYBOT_1);
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uiTimer = 2000;
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uiPhase = 5;
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break;
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case 17:
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SetEscortPaused(true);
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Talk(SAY_SPYBOT_3);
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uiTimer = 3000;
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uiPhase = 8;
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break;
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}
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}
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void UpdateAI(uint32 uiDiff) override
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{
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch (uiPhase)
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{
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case 1:
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Talk(SAY_QUEST_ACCEPT_ATTACK);
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uiTimer = 3000;
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uiPhase = 2;
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break;
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case 2:
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if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
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{
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if (Player* player = GetPlayerForEscort())
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pTyrion->AI()->Talk(SAY_TYRION_1, player);
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}
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uiTimer = 3000;
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uiPhase = 3;
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break;
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case 3:
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me->UpdateEntry(NPC_PRIESTESS_TYRIONA);
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uiTimer = 2000;
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uiPhase = 4;
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break;
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case 4:
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SetEscortPaused(false);
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uiPhase = 0;
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uiTimer = 0;
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break;
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case 5:
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if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true))
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pGuard->AI()->Talk(SAY_GUARD_1);
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uiTimer = 3000;
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uiPhase = 6;
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break;
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case 6:
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Talk(SAY_SPYBOT_2);
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uiTimer = 3000;
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uiPhase = 7;
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break;
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case 7:
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SetEscortPaused(false);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 8:
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if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
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pLescovar->AI()->Talk(SAY_LESCOVAR_1);
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uiTimer = 3000;
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uiPhase = 9;
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break;
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case 9:
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Talk(SAY_SPYBOT_4);
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uiTimer = 3000;
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uiPhase = 10;
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break;
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case 10:
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if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
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{
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if (Player* player = GetPlayerForEscort())
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{
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
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CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
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}
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}
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me->DisappearAndDie();
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uiTimer = 0;
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uiPhase = 0;
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break;
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}
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}
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else uiTimer -= uiDiff;
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}
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npc_escortAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_tyrion
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######*/
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enum Tyrion
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{
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NPC_TYRION_SPYBOT = 8856
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};
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class npc_tyrion : public CreatureScript
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{
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public:
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npc_tyrion() : CreatureScript("npc_tyrion") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_THE_ATTACK)
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{
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if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
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{
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CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
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CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
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}
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return true;
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}
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return false;
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}
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};
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enum KingVarianWrynn : uint32
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{
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// Deathknight Starting Zone End
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QUEST_WHERE_KINGS_WALK = 13188,
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};
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class npc_king_varian_wrynn : public CreatureScript
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{
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public:
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npc_king_varian_wrynn() : CreatureScript("npc_king_varian_wrynn") { }
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bool OnQuestReward(Player* player, Creature* /*creature*/, Quest const* quest, uint32 /*item*/) override
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{
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if (quest->GetQuestId() == QUEST_WHERE_KINGS_WALK)
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sLFGMgr->InitializeLockedDungeons(player);
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return true;
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}
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};
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void AddSC_stormwind_city()
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{
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new npc_tyrion();
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new npc_tyrion_spybot();
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new npc_lord_gregor_lescovar();
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new npc_marzon_silent_blade();
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new npc_king_varian_wrynn();
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}
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