refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson 2024-09-03 13:41:31 -04:00 committed by GitHub
parent e3e4133e88
commit 1edac37ac3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
165 changed files with 725 additions and 719 deletions

View file

@ -108,14 +108,20 @@ def get_typeid_check(file: io, file_path: str) -> None:
check_failed = False
# Parse all the file
for line_number, line in enumerate(file, start = 1):
if 'GetTypeId() == TYPEID_PLAYER' in line:
print(f"Please use IsPlayer() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_ITEM' in line or 'GetTypeId() != TYPEID_ITEM' in line:
print(f"Please use IsItem() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_ITEM' in line:
print(f"Please use IsItem() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_UNIT' in line or 'GetTypeId() != TYPEID_UNIT' in line:
print(f"Please use IsCreature() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_DYNOBJECT' in line:
print(f"Please use IsDynamicObject() instead GetTypeId(): {file_path} at line {line_number}")
if 'GetTypeId() == TYPEID_PLAYER' in line or 'GetTypeId() != TYPEID_PLAYER' in line:
print(f"Please use IsPlayer() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_GAMEOBJECT' in line or 'GetTypeId() != TYPEID_GAMEOBJECT' in line:
print(f"Please use IsGameObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
if 'GetTypeId() == TYPEID_DYNOBJECT' in line or 'GetTypeId() != TYPEID_DYNOBJECT' in line:
print(f"Please use IsDynamicObject() instead of GetTypeId(): {file_path} at line {line_number}")
check_failed = True
# Handle the script error and update the result output
if check_failed:

View file

@ -65,7 +65,7 @@ void PossessedAI::JustDied(Unit* /*u*/)
void PossessedAI::KilledUnit(Unit* /*victim*/)
{
// We killed a creature, disable victim's loot
//if (victim->GetTypeId() == TYPEID_UNIT)
//if (victim->IsCreature())
// victim->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}

View file

@ -613,7 +613,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (_canMeleeAttack())
{
float angle = combatRange == 0.f && target->GetTypeId() != TYPEID_PLAYER && !target->IsPet() ? float(M_PI) : 0.f;
float angle = combatRange == 0.f && !target->IsPlayer() && !target->IsPet() ? float(M_PI) : 0.f;
float tolerance = combatRange == 0.f ? float(M_PI_4) : float(M_PI * 2);
me->GetMotionMaster()->MoveChase(target, ChaseRange(0.f, combatRange), ChaseAngle(angle, tolerance));
}

View file

@ -427,7 +427,7 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (!target)
return false;
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
if (_playerOnly && !target->IsPlayer())
return false;
if (Unit* currentVictim = _source->GetThreatMgr().GetCurrentVictim())

View file

@ -76,7 +76,7 @@ struct DefaultTargetSelector : public Acore::unary_function<Unit*, bool>
if (target == except)
return false;
if (m_playerOnly && (target->GetTypeId() != TYPEID_PLAYER))
if (m_playerOnly && (!target->IsPlayer()))
return false;
if (m_dist > 0.0f && !me->IsWithinCombatRange(target, m_dist))
@ -148,7 +148,7 @@ struct PowerUsersSelector : public Acore::unary_function<Unit*, bool>
if (target->getPowerType() != _power)
return false;
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
if (_playerOnly && !target->IsPlayer())
return false;
if (_dist > 0.0f && !_me->IsWithinCombatRange(target, _dist))
@ -170,7 +170,7 @@ struct FarthestTargetSelector : public Acore::unary_function<Unit*, bool>
if (!_me || !target)
return false;
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
if (_playerOnly && !target->IsPlayer())
return false;
if (_maxDist > 0.0f && !_me->IsInRange(target, _minDist, _maxDist))

View file

@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
Map* map = creature->GetMap();
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map {} that isn't a dungeon (creature entry = {})", map->GetId(), creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0);
LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map {} that isn't a dungeon (creature entry = {})", map->GetId(), creature->IsCreature() ? creature->ToCreature()->GetEntry() : 0);
return;
}
@ -175,10 +175,10 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
void CreatureAI::TriggerAlert(Unit const* who) const
{
// If there's no target, or target isn't a player do nothing
if (!who || who->GetTypeId() != TYPEID_PLAYER)
if (!who || !who->IsPlayer())
return;
// If this unit isn't an NPC, is already distracted, is in combat, is confused, stunned or fleeing, do nothing
if (me->GetTypeId() != TYPEID_UNIT || me->IsEngaged() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
if (!me->IsCreature() || me->IsEngaged() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
return;
// Only alert for hostiles!
if (me->IsCivilian() || me->HasReactState(REACT_PASSIVE) || !me->IsHostileTo(who) || !me->_IsTargetAcceptable(who))

View file

@ -178,7 +178,7 @@ class PlayerOrPetCheck
public:
bool operator() (WorldObject* unit) const
{
if (unit->GetTypeId() != TYPEID_PLAYER)
if (!unit->IsPlayer())
if (!unit->ToUnit()->GetOwnerGUID().IsPlayer())
return true;

View file

@ -111,7 +111,7 @@ bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who)
}
// or if enemy is in evade mode
if (who->GetTypeId() == TYPEID_UNIT && who->ToCreature()->IsInEvadeMode())
if (who->IsCreature() && who->ToCreature()->IsInEvadeMode())
{
return false;
}

View file

@ -4217,7 +4217,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (!me || !unit)
return;
if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
if (e.event.kill.playerOnly && !unit->IsPlayer())
return;
if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature)
return;
@ -4254,7 +4254,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
(hostilityMode == SmartEvent::LOSHostilityMode::NotHostile && !me->IsHostileTo(unit)) ||
(hostilityMode == SmartEvent::LOSHostilityMode::Hostile && me->IsHostileTo(unit)))
{
if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
if (e.event.los.playerOnly && !unit->IsPlayer())
return;
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
ProcessAction(e, unit);
@ -4278,7 +4278,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
(hostilityMode == SmartEvent::LOSHostilityMode::NotHostile && !me->IsHostileTo(unit)) ||
(hostilityMode == SmartEvent::LOSHostilityMode::Hostile && me->IsHostileTo(unit)))
{
if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
if (e.event.los.playerOnly && !unit->IsPlayer())
return;
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
ProcessAction(e, unit);
@ -5269,7 +5269,7 @@ WorldObject* SmartScript::GetLastInvoker(WorldObject* invoker) const
bool SmartScript::IsUnit(WorldObject* obj)
{
return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->IsPlayer());
return obj && (obj->IsCreature() || obj->IsPlayer());
}
bool SmartScript::IsPlayer(WorldObject* obj)
@ -5279,7 +5279,7 @@ bool SmartScript::IsPlayer(WorldObject* obj)
bool SmartScript::IsCreature(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_UNIT;
return obj && obj->IsCreature();
}
bool SmartScript::IsCharmedCreature(WorldObject* obj)
@ -5295,7 +5295,7 @@ bool SmartScript::IsCharmedCreature(WorldObject* obj)
bool SmartScript::IsGameObject(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT;
return obj && obj->IsGameObject();
}
void SmartScript::IncPhase(uint32 p)

View file

@ -304,11 +304,11 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId() != TYPEID_UNIT)
if (!target || !target->IsCreature())
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!target || !target->IsPlayer())
return false;
if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
return false;
@ -316,7 +316,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!source || source->GetTypeId() != TYPEID_PLAYER)
if (!source || !source->IsPlayer())
return false;
if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
return false;
@ -324,7 +324,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!target || !target->IsPlayer())
return false;
return !target->HealthAbovePct(health.percent);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
@ -371,7 +371,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
{
if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!target || !target->IsPlayer())
return false;
// DB data compatibility...
@ -1501,7 +1501,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// map specific case (BG in fact) expected player targeted damage/heal
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
if (!unit || !unit->IsPlayer())
continue;
}

View file

@ -81,7 +81,7 @@ bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellIn
if (threatSpell && threatSpell->HasAttribute(SPELL_ATTR1_NO_THREAT))
return false;
ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
ASSERT(hatingUnit->IsCreature());
return true;
}
@ -190,7 +190,7 @@ void HostileReference::updateOnlineStatus()
// target is no player or not gamemaster
// target is not in flight
if (isValid()
&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
&& (!getTarget()->IsPlayer() || !getTarget()->ToPlayer()->IsGameMaster())
&& !getTarget()->IsInFlight()
&& getTarget()->IsInMap(GetSourceUnit())
&& getTarget()->InSamePhase(GetSourceUnit())

View file

@ -326,7 +326,7 @@ namespace DisableMgr
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->IsPlayer()) ||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
(unit->IsCreature() && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{

View file

@ -1904,7 +1904,7 @@ bool Creature::CanStartAttack(Unit const* who) const
return false;
// This set of checks is should be done only for creatures
if ((IsImmuneToNPC() && who->GetTypeId() != TYPEID_PLAYER) || // flag is valid only for non player characters
if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
(IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
{
return false;
@ -1915,7 +1915,7 @@ bool Creature::CanStartAttack(Unit const* who) const
return false;
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;
if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
@ -2498,7 +2498,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
return false;
// pussywizard: or if enemy is in evade mode
if (enemy && enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode())
if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
return false;
// we don't need help from non-combatant ;)
@ -2636,7 +2636,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
return false;
// pussywizard: or if enemy is in evade mode
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())
if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
return false;
// cannot attack if is during 5 second grace period, unless being attacked

View file

@ -254,14 +254,14 @@ void TempSummon::InitSummon()
WorldObject* owner = GetSummoner();
if (owner)
{
if (owner->GetTypeId() == TYPEID_UNIT)
if (owner->IsCreature())
{
if (owner->ToCreature()->IsAIEnabled)
{
owner->ToCreature()->AI()->JustSummoned(this);
}
}
else if (owner->GetTypeId() == TYPEID_GAMEOBJECT)
else if (owner->IsGameObject())
{
if (owner->ToGameObject()->AI())
{
@ -304,11 +304,11 @@ void TempSummon::UnSummon(uint32 msTime)
if (WorldObject* owner = GetSummoner())
{
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)
if (owner->IsCreature() && owner->ToCreature()->IsAIEnabled)
{
owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
}
else if (owner->GetTypeId() == TYPEID_GAMEOBJECT && owner->ToGameObject()->AI())
else if (owner->IsGameObject() && owner->ToGameObject()->AI())
{
owner->ToGameObject()->AI()->SummonedCreatureDespawn(this);
}

View file

@ -1280,7 +1280,7 @@ bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const
Unit* owner = GetOwner();
if (owner)
{
if (seer->isType(TYPEMASK_UNIT) && owner->IsFriendlyTo(seer->ToUnit()))
if (seer->IsUnit() && owner->IsFriendlyTo(seer->ToUnit()))
return true;
}
}
@ -1521,7 +1521,7 @@ void GameObject::Use(Unit* user)
return;
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1550,7 +1550,7 @@ void GameObject::Use(Unit* user)
if (!info)
return;
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
if (ChairListSlots.empty()) // this is called once at first chair use to make list of available slots
@ -1717,7 +1717,7 @@ void GameObject::Use(Unit* user)
if (!info)
return;
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1818,7 +1818,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1831,7 +1831,7 @@ void GameObject::Use(Unit* user)
if (owner)
{
if (owner->GetTypeId() != TYPEID_PLAYER)
if (!owner->IsPlayer())
return;
// accept only use by player from same group as owner, excluding owner itself (unique use already added in spell effect)
@ -1908,7 +1908,7 @@ void GameObject::Use(Unit* user)
{
GameObjectTemplate const* info = GetGOInfo();
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1934,7 +1934,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_FLAGSTAND: // 24
{
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1966,7 +1966,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_FISHINGHOLE: // 25
{
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -1978,7 +1978,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_FLAGDROP: // 26
{
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -2036,7 +2036,7 @@ void GameObject::Use(Unit* user)
if (!info)
return;
if (user->GetTypeId() != TYPEID_PLAYER)
if (!user->IsPlayer())
return;
Player* player = user->ToPlayer();
@ -2063,7 +2063,7 @@ void GameObject::Use(Unit* user)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
if (!user->IsPlayer() || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
LOG_ERROR("entities.gameobject", "WORLD: unknown spell id {} at use action for gameobject (Entry: {} GoType: {})", spellId, GetEntry(), GetGoType());
else
LOG_DEBUG("outdoorpvp", "WORLD: {} non-dbc spell was handled by OutdoorPvP", spellId);

View file

@ -226,7 +226,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target)
}
}
if (isType(TYPEMASK_UNIT))
if (IsUnit())
{
if (((Unit*)this)->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
@ -275,7 +275,7 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const
{
ASSERT(target);
if (isType(TYPEMASK_UNIT) || isType(TYPEMASK_PLAYER))
if (IsUnit() || isType(TYPEMASK_PLAYER))
{
if (Battleground* bg = target->GetBattleground())
{
@ -345,7 +345,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
Unit const* unit = nullptr;
WorldObject const* object = nullptr;
if (isType(TYPEMASK_UNIT))
if (IsUnit())
unit = ToUnit();
else
object = ((WorldObject*)this);
@ -1101,20 +1101,20 @@ void WorldObject::setActive(bool on)
if (on)
{
if (GetTypeId() == TYPEID_UNIT)
if (IsCreature())
map->AddToActive(this->ToCreature());
else if (IsDynamicObject())
map->AddToActive((DynamicObject*)this);
else if (GetTypeId() == TYPEID_GAMEOBJECT)
else if (IsGameObject())
map->AddToActive((GameObject*)this);
}
else
{
if (GetTypeId() == TYPEID_UNIT)
if (IsCreature())
map->RemoveFromActive(this->ToCreature());
else if (IsDynamicObject())
map->RemoveFromActive((DynamicObject*)this);
else if (GetTypeId() == TYPEID_GAMEOBJECT)
else if (IsGameObject())
map->RemoveFromActive((GameObject*)this);
}
}
@ -1147,7 +1147,7 @@ void WorldObject::SetPositionDataUpdate()
_updatePositionData = true;
// Calls immediately for charmed units
if (GetTypeId() == TYPEID_UNIT && ToUnit()->IsCharmedOwnedByPlayerOrPlayer())
if (IsCreature() && ToUnit()->IsCharmedOwnedByPlayerOrPlayer())
UpdatePositionData();
}
@ -1531,7 +1531,7 @@ void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
float new_z = GetMapHeight(x, y, z);
if (new_z > INVALID_HEIGHT)
z = new_z + (isType(TYPEMASK_UNIT) ? static_cast<Unit const*>(this)->GetHoverHeight() : 0.0f);
z = new_z + (IsUnit() ? static_cast<Unit const*>(this)->GetHoverHeight() : 0.0f);
}
/**
@ -1634,7 +1634,7 @@ float WorldObject::GetGridActivationRange() const
{
return ToCreature()->m_SightDistance;
}
else if (((GetTypeId() == TYPEID_GAMEOBJECT && ToGameObject()->IsTransport()) || IsDynamicObject()) && isActiveObject())
else if (((IsGameObject() && ToGameObject()->IsTransport()) || IsDynamicObject()) && isActiveObject())
{
return GetMap()->GetVisibilityRange();
}
@ -1644,11 +1644,11 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const
{
if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
if (IsVisibilityOverridden() && IsCreature())
{
return *m_visibilityDistanceOverride;
}
else if (GetTypeId() == TYPEID_GAMEOBJECT)
else if (IsGameObject())
{
{
if (IsInWintergrasp())
@ -1677,11 +1677,11 @@ float WorldObject::GetSightRange(WorldObject const* target) const
{
if (target)
{
if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
if (target->IsVisibilityOverridden() && target->IsCreature())
{
return *target->m_visibilityDistanceOverride;
}
else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
else if (target->IsGameObject())
{
if (IsInWintergrasp() && target->IsInWintergrasp())
{
@ -1872,7 +1872,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
bool WorldObject::CanNeverSee(WorldObject const* obj) const
{
if (GetTypeId() == TYPEID_UNIT && obj->GetTypeId() == TYPEID_UNIT)
if (IsCreature() && obj->IsCreature())
return GetMap() != obj->GetMap() || (!InSamePhase(obj) && ToUnit()->GetVehicleBase() != obj && this != obj->ToUnit()->GetVehicleBase());
return GetMap() != obj->GetMap() || !InSamePhase(obj);
}
@ -1901,7 +1901,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth, bool che
// xinef: ignore units players have at client, this cant be cheated!
if (checkClient)
{
if (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->HaveAtClient(obj))
if (!IsPlayer() || !ToPlayer()->HaveAtClient(obj))
return false;
}
else
@ -1992,7 +1992,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
float distance = GetExactDist(obj);
float combatReach = 0.0f;
if (isType(TYPEMASK_UNIT))
if (IsUnit())
combatReach = ((Unit*)this)->GetCombatReach();
if (distance < combatReach)
@ -2006,7 +2006,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
if (!(obj->m_stealth.GetFlags() & (1 << i)))
continue;
if (isType(TYPEMASK_UNIT))
if (IsUnit())
if (((Unit*)this)->HasAuraTypeWithMiscvalue(SPELL_AURA_DETECT_STEALTH, i))
return true;
@ -2389,7 +2389,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
if (respawnTime)
go->SetSpellId(1);
if (IsPlayer() || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
if (IsPlayer() || (IsCreature() && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
ToUnit()->AddGameObject(go);
else
go->SetSpawnedByDefault(false);
@ -2406,7 +2406,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
return nullptr;
//summon->SetName(GetName());
if (setLevel && (IsPlayer() || GetTypeId() == TYPEID_UNIT))
if (setLevel && (IsPlayer() || IsCreature()))
{
summon->SetFaction(((Unit*)this)->GetFaction());
summon->SetLevel(((Unit*)this)->GetLevel());
@ -2428,9 +2428,9 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
*/
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
{
ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!");
ASSERT((IsGameObject() || IsCreature()) && "Only GOs and creatures can summon npc groups!");
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), IsGameObject() ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
if (!data)
return;
@ -2742,7 +2742,7 @@ void WorldObject::GetContactPoint(WorldObject const* obj, float& x, float& y, fl
GetNearPoint(obj, x, y, z, obj->GetObjectSize(), distance2d, GetAngle(obj));
// Exclude gameobjects from LoS calculations
if (std::fabs(this->GetPositionZ() - z) > 3.0f || (GetTypeId() != TYPEID_GAMEOBJECT && !IsWithinLOS(x, y, z)))
if (std::fabs(this->GetPositionZ() - z) > 3.0f || (!IsGameObject() && !IsWithinLOS(x, y, z)))
{
x = this->GetPositionX();
y = this->GetPositionY();
@ -2955,7 +2955,7 @@ void WorldObject::DestroyForNearbyPlayers()
if (!player->HaveAtClient(this))
continue;
if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo: this is for puppet
if (IsUnit() && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo: this is for puppet
continue;
DestroyForPlayer(player);
@ -3123,7 +3123,7 @@ float WorldObject::GetMapHeight(float x, float y, float z, bool vmap/* = true*/,
float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* ground/* = nullptr*/) const
{
return GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, ground,
isType(TYPEMASK_UNIT) ? !static_cast<Unit const*>(this)->HasAuraType(SPELL_AURA_WATER_WALK) : false,
IsUnit() ? !static_cast<Unit const*>(this)->HasAuraType(SPELL_AURA_WATER_WALK) : false,
std::max(GetCollisionHeight(), Z_OFFSET_FIND_HEIGHT));
}

View file

@ -198,11 +198,13 @@ public:
Player* ToPlayer() { if (IsPlayer()) return reinterpret_cast<Player*>(this); else return nullptr; }
[[nodiscard]] Player const* ToPlayer() const { if (IsPlayer()) return reinterpret_cast<Player const*>(this); else return nullptr; }
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
[[nodiscard]] Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return nullptr; }
[[nodiscard]] inline bool IsCreature() const { return GetTypeId() == TYPEID_UNIT; }
Creature* ToCreature() { if (IsCreature()) return reinterpret_cast<Creature*>(this); else return nullptr; }
[[nodiscard]] Creature const* ToCreature() const { if (IsCreature()) return reinterpret_cast<Creature const*>(this); else return nullptr; }
Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || IsPlayer()) return reinterpret_cast<Unit*>(this); else return nullptr; }
[[nodiscard]] Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || IsPlayer()) return reinterpret_cast<Unit const*>(this); else return nullptr; }
[[nodiscard]] inline bool IsUnit() const { return isType(TYPEMASK_UNIT); }
Unit* ToUnit() { if (IsCreature() || IsPlayer()) return reinterpret_cast<Unit*>(this); else return nullptr; }
[[nodiscard]] Unit const* ToUnit() const { if (IsCreature() || IsPlayer()) return reinterpret_cast<Unit const*>(this); else return nullptr; }
[[nodiscard]] inline bool IsGameObject() const { return GetTypeId() == TYPEID_GAMEOBJECT; }
GameObject* ToGameObject() { if (IsGameObject()) return reinterpret_cast<GameObject*>(this); else return nullptr; }

View file

@ -181,20 +181,20 @@ class ObjectGuid
{
switch (high)
{
case HighGuid::Item: return TYPEID_ITEM;
//case HighGuid::Container: return TYPEID_CONTAINER; HighGuid::Container == HighGuid::Item currently
case HighGuid::Unit: return TYPEID_UNIT;
case HighGuid::Pet: return TYPEID_UNIT;
case HighGuid::Player: return TYPEID_PLAYER;
case HighGuid::GameObject: return TYPEID_GAMEOBJECT;
case HighGuid::Item: return TYPEID_ITEM;
//case HighGuid::Container: return TYPEID_CONTAINER; HighGuid::Container == HighGuid::Item currently
case HighGuid::Unit: return TYPEID_UNIT;
case HighGuid::Pet: return TYPEID_UNIT;
case HighGuid::Player: return TYPEID_PLAYER;
case HighGuid::GameObject: return TYPEID_GAMEOBJECT;
case HighGuid::DynamicObject: return TYPEID_DYNAMICOBJECT;
case HighGuid::Corpse: return TYPEID_CORPSE;
case HighGuid::Mo_Transport: return TYPEID_GAMEOBJECT;
case HighGuid::Vehicle: return TYPEID_UNIT;
case HighGuid::Corpse: return TYPEID_CORPSE;
case HighGuid::Mo_Transport: return TYPEID_GAMEOBJECT;
case HighGuid::Vehicle: return TYPEID_UNIT;
// unknown
case HighGuid::Instance:
case HighGuid::Group:
default: return TYPEID_OBJECT;
default: return TYPEID_OBJECT;
}
}

View file

@ -2060,7 +2060,7 @@ void Pet::InitPetCreateSpells()
bool Pet::resetTalents()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
if (!owner || !owner->IsPlayer())
return false;
if (!sScriptMgr->CanResetTalents(this))
@ -2228,7 +2228,7 @@ void Pet::InitTalentForLevel()
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
if (!owner || !owner->IsPlayer())
return;
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
@ -2368,7 +2368,7 @@ void Pet::LearnPetPassives()
void Pet::CastPetAuras(bool current)
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
if (!owner || !owner->IsPlayer())
return;
if (!IsPermanentPetFor(owner->ToPlayer()))
@ -2397,7 +2397,7 @@ void Pet::learnSpellHighRank(uint32 spellid)
void Pet::SynchronizeLevelWithOwner()
{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
if (!owner || !owner->IsPlayer())
return;
switch (getPetType())

View file

@ -130,7 +130,7 @@ void KillRewarder::_InitXP(Player* player)
_xp = Acore::XP::Gain(player, _victim, _isBattleGround);
if (_xp && !_isBattleGround && _victim) // pussywizard: npcs with relatively low hp give lower exp
if (_victim->GetTypeId() == TYPEID_UNIT)
if (_victim->IsCreature())
if (const CreatureTemplate* ct = _victim->ToCreature()->GetCreatureTemplate())
if (ct->ModHealth <= 0.75f && ct->ModHealth >= 0.0f)
_xp = uint32(_xp * ct->ModHealth);

View file

@ -2385,7 +2385,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
return;
}
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
if (victim && victim->IsCreature() && !victim->ToCreature()->hasLootRecipient())
{
return;
}
@ -6023,7 +6023,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
// do not reward honor in arenas, but enable onkill spellproc
if (InArena())
{
if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
if (!uVictim || uVictim == this || !uVictim->IsPlayer())
return false;
if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
@ -9256,7 +9256,7 @@ void Player::StopCastingCharm(Aura* except /*= nullptr*/)
return;
}
if (charm->GetTypeId() == TYPEID_UNIT)
if (charm->IsCreature())
{
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
{
@ -9611,7 +9611,7 @@ void Player::CharmSpellInitialize()
}
uint8 addlist = 0;
if (charm->GetTypeId() != TYPEID_PLAYER)
if (!charm->IsPlayer())
{
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
@ -9627,7 +9627,7 @@ void Player::CharmSpellInitialize()
data << uint16(0);
data << uint32(0);
if (charm->GetTypeId() != TYPEID_PLAYER)
if (!charm->IsPlayer())
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
else
data << uint32(0);
@ -12622,7 +12622,7 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
return false;
}
if (victim->GetTypeId() == TYPEID_UNIT)
if (victim->IsCreature())
{
if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP))
{
@ -12684,7 +12684,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
if (!pRewardSource)
return;
ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
ObjectGuid creature_guid = (pRewardSource->IsCreature()) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
// prepare data for near group iteration
if (Group* group = GetGroup())
@ -12818,7 +12818,7 @@ void Player::SetClientControl(Unit* target, bool allowMove, bool packetOnly /*=
SetMover(target);
// Xinef: disable moving if target has disable move flag
if (target->GetTypeId() != TYPEID_UNIT)
if (!target->IsCreature())
return;
if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
@ -12855,12 +12855,12 @@ void Player::SetMover(Unit* target)
LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
}
m_mover->m_movedByPlayer = nullptr;
if (m_mover->GetTypeId() == TYPEID_UNIT)
if (m_mover->IsCreature())
m_mover->GetMotionMaster()->Initialize();
m_mover = target;
m_mover->m_movedByPlayer = this;
if (m_mover->GetTypeId() == TYPEID_UNIT)
if (m_mover->IsCreature())
m_mover->GetMotionMaster()->Initialize();
}
@ -13105,7 +13105,7 @@ void Player::StopCastingBindSight(Aura* except /*= nullptr*/)
{
if (WorldObject* target = GetViewpoint())
{
if (target->isType(TYPEMASK_UNIT))
if (target->IsUnit())
{
((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
@ -13129,7 +13129,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
// farsight dynobj or puppet may be very far away
UpdateVisibilityOf(target);
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
if (target->IsUnit() && !GetVehicle())
((Unit*)target)->AddPlayerToVision(this);
SetSeer(target);
}
@ -13146,7 +13146,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
return;
}
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
if (target->IsUnit() && !GetVehicle())
static_cast<Unit*>(target)->RemovePlayerFromVision(this);
// must immediately set seer back otherwise may crash

View file

@ -44,13 +44,13 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
uint32 npcflags = 0;
if (source->GetTypeId() == TYPEID_UNIT)
if (source->IsCreature())
{
npcflags = source->ToUnit()->GetNpcFlags();
if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
PrepareQuestMenu(source->GetGUID());
}
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
else if (source->IsGameObject())
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
PrepareQuestMenu(source->GetGUID());
@ -211,7 +211,7 @@ void Player::SendPreparedGossip(WorldObject* source)
if (!source)
return;
if (source->GetTypeId() == TYPEID_UNIT)
if (source->IsCreature())
{
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
if (!source->ToCreature()->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
@ -220,7 +220,7 @@ void Player::SendPreparedGossip(WorldObject* source)
return;
}
}
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
else if (source->IsGameObject())
{
// probably need to find a better way here
if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
@ -256,7 +256,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
uint32 gossipOptionId = item->OptionType;
ObjectGuid guid = source->GetGUID();
if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->GetTypeId() == TYPEID_UNIT)
if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->IsCreature())
{
if (gossipOptionId == GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT && source->ToUnit()->GetNpcFlags() & UNIT_NPC_FLAG_FLIGHTMASTER)
{
@ -272,7 +272,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
}
}
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
if (source->IsGameObject())
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{

View file

@ -829,7 +829,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
if (quest->GetRewSpellCast() > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
{
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
creature->CastSpell(this, quest->GetRewSpellCast(), true);
@ -840,7 +840,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
else if (quest->GetRewSpell() > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
{
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
creature->CastSpell(this, quest->GetRewSpell(), true);

View file

@ -939,7 +939,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* ite
if (GetShapeshiftForm() == FORM_TREE)
return; // use weapon but not skill up
if (victim->GetTypeId() == TYPEID_UNIT &&
if (victim->IsCreature() &&
(victim->ToCreature()->GetCreatureTemplate()->flags_extra &
CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
return;
@ -1670,7 +1670,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
{
if (!CanSeeOrDetect(target, false, true))
{
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
target->DestroyForPlayer(this);
@ -1687,7 +1687,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at
// caster client send data at target visibility change (adding to
// client)
if (target->isType(TYPEMASK_UNIT))
if (target->IsUnit())
GetInitialVisiblePackets((Unit*) target);
}
}
@ -1913,7 +1913,7 @@ void Player::UpdateCharmedAI()
// Xinef: we should be killed if caster enters evade mode and charm is
// infinite
if (charmer->GetTypeId() == TYPEID_UNIT &&
if (charmer->IsCreature() &&
charmer->ToCreature()->IsInEvadeMode())
{
AuraEffectList const& auras =

View file

@ -34,7 +34,7 @@ CharmInfo::CharmInfo(Unit* unit)
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
_charmspells[i].SetActionAndType(0, ACT_DISABLED);
if (_unit->GetTypeId() == TYPEID_UNIT)
if (_unit->IsCreature())
{
_oldReactState = _unit->ToCreature()->GetReactState();
_unit->ToCreature()->SetReactState(REACT_PASSIVE);
@ -76,7 +76,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack)
void CharmInfo::InitPossessCreateSpells()
{
if (_unit->GetTypeId() == TYPEID_UNIT)
if (_unit->IsCreature())
{
// Adding switch until better way is found. Malcrom
// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.

File diff suppressed because it is too large Load diff

View file

@ -67,7 +67,7 @@ Vehicle::~Vehicle()
void Vehicle::Install()
{
if (_me->GetTypeId() == TYPEID_UNIT)
if (_me->IsCreature())
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
_me->setPowerType(Powers(powerDisplay->PowerType));
@ -76,7 +76,7 @@ void Vehicle::Install()
}
_status = STATUS_INSTALLED;
if (GetBase()->GetTypeId() == TYPEID_UNIT)
if (GetBase()->IsCreature())
sScriptMgr->OnInstall(this);
}
@ -107,7 +107,7 @@ void Vehicle::Uninstall()
LOG_DEBUG("vehicles", "Vehicle::Uninstall {}", _me->GetGUID().ToString());
RemoveAllPassengers();
if (_me && _me->GetTypeId() == TYPEID_UNIT)
if (_me && _me->IsCreature())
{
sScriptMgr->OnUninstall(this);
}
@ -129,7 +129,7 @@ void Vehicle::Reset(bool evading /*= false*/)
_me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
if (GetBase()->IsCreature())
sScriptMgr->OnReset(this);
}
@ -274,8 +274,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
// already installed
if (passenger->GetEntry() == entry)
{
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
if (_me->GetTypeId() == TYPEID_UNIT)
ASSERT(passenger->IsCreature());
if (_me->IsCreature())
{
if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
@ -297,7 +297,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
return;
}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
if (GetBase()->IsCreature())
sScriptMgr->OnInstallAccessory(this, accessory);
}
}
@ -382,7 +382,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
unit->m_movementInfo.transport.guid = _me->GetGUID();
// xinef: removed seat->first == 0 check...
if (_me->GetTypeId() == TYPEID_UNIT
if (_me->IsCreature()
&& unit->IsPlayer()
&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
{
@ -424,14 +424,14 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
init.SetTransportEnter();
init.Launch();
if (_me->GetTypeId() == TYPEID_UNIT)
if (_me->IsCreature())
{
if (_me->ToCreature()->IsAIEnabled)
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
}
}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
if (GetBase()->IsCreature())
sScriptMgr->OnAddPassenger(this, unit, seatId);
// Remove parachute on vehicle switch
@ -468,7 +468,7 @@ void Vehicle::RemovePassenger(Unit* unit)
seat->second.Passenger.Reset();
if (_me->GetTypeId() == TYPEID_UNIT && unit->IsPlayer() && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
if (_me->IsCreature() && unit->IsPlayer() && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
_me->RemoveCharmedBy(unit);
if (_me->IsInWorld())
@ -486,10 +486,10 @@ void Vehicle::RemovePassenger(Unit* unit)
if (_me->IsFlying() && !_me->GetInstanceId() && unit->IsPlayer() && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
if (_me->GetTypeId() == TYPEID_UNIT)
if (_me->IsCreature())
sScriptMgr->OnRemovePassenger(this, unit);
if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
if (_me->IsCreature() && _me->ToCreature()->IsAIEnabled)
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
}
@ -520,7 +520,7 @@ void Vehicle::RelocatePassengers()
void Vehicle::Dismiss()
{
if (GetBase()->GetTypeId() != TYPEID_UNIT)
if (!GetBase()->IsCreature())
return;
LOG_DEBUG("vehicles", "Vehicle::Dismiss {}", _me->GetGUID().ToString());
@ -535,7 +535,7 @@ bool Vehicle::IsVehicleInUse()
{
if (passenger->IsPlayer())
return true;
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
else if (passenger->IsCreature() && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
return true;
}
@ -556,7 +556,7 @@ void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
passenger->NearTeleportTo(x, y, z, ang, false, true);
passenger->ToPlayer()->ScheduleDelayedOperation(DELAYED_VEHICLE_TELEPORT);
}
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit())
else if (passenger->IsCreature() && passenger->GetVehicleKit())
passenger->GetVehicleKit()->TeleportVehicle(x, y, z, ang);
}
}

View file

@ -91,7 +91,7 @@ namespace Acore
{
Unit& i_unit;
bool isCreature;
explicit AIRelocationNotifier(Unit& unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {}
explicit AIRelocationNotifier(Unit& unit) : i_unit(unit), isCreature(unit.IsCreature()) {}
template<class T> void Visit(GridRefMgr<T>&) {}
void Visit(CreatureMapType&);
};
@ -864,7 +864,7 @@ namespace Acore
bool operator()(Unit* u)
{
if (u->IsAlive() && !u->IsCritter() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u) &&
(i_funit->GetTypeId() != TYPEID_UNIT || !i_funit->ToCreature()->IsAvoidingAOE())) // pussywizard
(!i_funit->IsCreature() || !i_funit->ToCreature()->IsAvoidingAOE())) // pussywizard
return true;
else
return false;
@ -887,7 +887,7 @@ namespace Acore
if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;
if (u->GetTypeId() == TYPEID_UNIT && (u->ToCreature()->IsTotem() || u->ToCreature()->IsTrigger() || u->ToCreature()->IsAvoidingAOE())) // pussywizard: added IsAvoidingAOE()
if (u->IsCreature() && (u->ToCreature()->IsTotem() || u->ToCreature()->IsTrigger() || u->ToCreature()->IsAvoidingAOE())) // pussywizard: added IsAvoidingAOE()
return false;
if (!u->isTargetableForAttack(false, i_funit))
@ -918,7 +918,7 @@ namespace Acore
return false;
}
if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem())
if (u->IsCreature() && u->ToCreature()->IsTotem())
{
return false;
}
@ -930,7 +930,7 @@ namespace Acore
uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
Optional<float> collisionHeight = { };
if (i_obj->GetTypeId() == TYPEID_GAMEOBJECT)
if (i_obj->IsGameObject())
{
losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
collisionHeight = i_owner->GetCollisionHeight();
@ -1203,7 +1203,7 @@ namespace Acore
if (!me->IsValidAttackTarget(u))
return false;
if (i_playerOnly && u->GetTypeId() != TYPEID_PLAYER)
if (i_playerOnly && !u->IsPlayer())
return false;
m_range = me->GetDistance(u); // use found unit range as new range limit for next check

View file

@ -791,7 +791,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
if (unit && unit->IsCreature() && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}

View file

@ -410,7 +410,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
if (mover->GetTypeId() == TYPEID_UNIT)
if (mover->IsCreature())
{
movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
movementInfo.transport.pos.Relocate(mover->m_movementInfo.transport.pos.GetPositionX(), mover->m_movementInfo.transport.pos.GetPositionY(), mover->m_movementInfo.transport.pos.GetPositionZ());

View file

@ -50,7 +50,7 @@ void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& packe
if (_player->GetCritterGUID() == pet->GetGUID())
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
if (pet->IsCreature() && pet->ToCreature()->IsSummon())
pet->ToTempSummon()->UnSummon();
}
}
@ -234,7 +234,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
// Not let attack through obstructions
bool checkLos = !DisableMgr::IsPathfindingEnabled(pet->GetMap()) ||
(TargetUnit->GetTypeId() == TYPEID_UNIT && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
(TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
{
@ -252,7 +252,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
{
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
if (!pet->IsPlayer() && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
@ -292,7 +292,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
}
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
ASSERT(pet->IsCreature());
if (pet->IsPet())
{
if (pet->ToPet()->getPetType() == HUNTER_PET)
@ -323,7 +323,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if (pet->GetTypeId() == TYPEID_UNIT)
if (pet->IsCreature())
pet->ToCreature()->SetReactState(ReactStates(spellId));
else
charmInfo->SetPlayerReactState(ReactStates(spellId));
@ -491,7 +491,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (pet->GetVictim())
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
@ -537,7 +537,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
else
victim = nullptr;
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
@ -775,7 +775,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
//sign for autocast
if (act_state == ACT_ENABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
if (pet->IsCreature() && pet->IsPet())
{
((Pet*)pet)->ToggleAutocast(spellInfo, true);
}
@ -793,7 +793,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
if (pet->GetTypeId() == TYPEID_UNIT && pet->IsPet())
if (pet->IsCreature() && pet->IsPet())
{
((Pet*)pet)->ToggleAutocast(spellInfo, false);
}

View file

@ -123,7 +123,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM | TYPEMASK_PLAYER);
// no or incorrect quest giver
if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
if (!object || object == _player || (!object->IsPlayer() && !object->hasQuest(questId)) ||
(object->IsPlayer() && !object->ToPlayer()->CanShareQuest(questId)))
{
_player->PlayerTalkClass->SendCloseGossip();

View file

@ -409,7 +409,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (Vehicle* veh = mover->GetVehicleKit())
if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
{
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
{
@ -419,12 +419,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
// at this point, player is a valid caster
// swapping the mover will stop the check below at == TYPEID_UNIT, so everything works fine
// swapping the mover will stop the check below at IsUnit, so everything works fine
mover = _player;
}
// not have spell in spellbook or spell passive and not casted by client
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet

View file

@ -679,7 +679,7 @@ void InstanceScript::DoCastSpellOnPlayer(Player* player, uint32 spell, bool incl
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
{
if (Unit* controlled = *itr2)
if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT)
if (controlled->IsInWorld() && controlled->IsCreature())
controlled->CastSpell(player, spell, true);
}
}

View file

@ -587,7 +587,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
obj->AddToWorld();
if (checkTransport)
if (!(obj->GetTypeId() == TYPEID_GAMEOBJECT && obj->ToGameObject()->IsTransport())) // dont add transport to transport ;d
if (!(obj->IsGameObject() && obj->ToGameObject()->IsTransport())) // dont add transport to transport ;d
if (Transport* transport = GetTransportForPos(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj))
transport->AddPassenger(obj, true);
@ -602,7 +602,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
// Xinef: little hack for vehicles, accessories have to be added after visibility update so they wont fall off the vehicle, moved from Creature::AIM_Initialize
// Initialize vehicle, this is done only for summoned npcs, DB creatures are handled by grid loaders
if (obj->GetTypeId() == TYPEID_UNIT)
if (obj->IsCreature())
if (Vehicle* vehicle = obj->ToCreature()->GetVehicleKit())
vehicle->Reset();
return true;
@ -2662,8 +2662,8 @@ void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
{
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
// i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses
// the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases
if (obj->GetTypeId() != TYPEID_UNIT && obj->GetTypeId() != TYPEID_GAMEOBJECT)
// the contained objects only if IsCreature() , so we can return in all other cases
if (!obj->IsCreature() && !obj->IsGameObject())
return;
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);

View file

@ -244,7 +244,7 @@ void MotionMaster::MoveRandom(float wanderDistance)
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
return;
if (_owner->GetTypeId() == TYPEID_UNIT)
if (_owner->IsCreature())
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) start moving random", _owner->GetGUID().ToString());
Mutate(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_IDLE);
@ -260,12 +260,12 @@ void MotionMaster::MoveTargetedHome(bool walk /*= false*/)
{
Clear(false);
if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
if (_owner->IsCreature() && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted home", _owner->GetGUID().ToString());
Mutate(new HomeMovementGenerator<Creature>(walk), MOTION_SLOT_ACTIVE);
}
else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
else if (_owner->IsCreature() && _owner->ToCreature()->GetCharmerOrOwnerGUID())
{
_owner->ClearUnitState(UNIT_STATE_EVADE);
@ -645,7 +645,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
_owner->m_movementInfo.SetFallTime(0);
_owner->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), _owner->GetPositionZ());
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
else if (_owner->IsCreature() && addFlagForNPC) // pussywizard
{
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
_owner->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);

View file

@ -72,7 +72,7 @@ bool RotateMovementGenerator::Update(Unit* owner, uint32 diff)
void RotateMovementGenerator::Finalize(Unit* unit)
{
unit->ClearUnitState(UNIT_STATE_ROTATING);
if (unit->GetTypeId() == TYPEID_UNIT)
if (unit->IsCreature())
unit->ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
}
@ -90,7 +90,7 @@ void DistractMovementGenerator::Finalize(Unit* owner)
owner->ClearUnitState(UNIT_STATE_DISTRACTED);
// If this is a creature, then return orientation to original position (for idle movement creatures)
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature())
if (owner->IsCreature() && owner->ToCreature())
{
float angle = owner->ToCreature()->GetHomePosition().GetOrientation();
owner->SetFacingTo(angle);

View file

@ -636,7 +636,7 @@ void PathGenerator::CreateFilter()
uint16 includeFlags = 0;
uint16 excludeFlags = 0;
if (_source->GetTypeId() == TYPEID_UNIT)
if (_source->IsCreature())
{
Creature* creature = (Creature*)_source;
if (creature->CanWalk())

View file

@ -231,10 +231,10 @@ bool EffectMovementGenerator::Update(Unit* unit, uint32)
void EffectMovementGenerator::Finalize(Unit* unit)
{
if (unit->GetTypeId() != TYPEID_UNIT)
if (!unit->IsCreature())
return;
if (unit->GetTypeId() == TYPEID_UNIT && unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) && unit->movespline->isFalling()) // pussywizard
if (unit->IsCreature() && unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) && unit->movespline->isFalling()) // pussywizard
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
// Need restore previous movement since we have no proper states system

View file

@ -305,7 +305,7 @@ void ChaseMovementGenerator<T>::DoReset(T* owner)
template<class T>
void ChaseMovementGenerator<T>::MovementInform(T* owner)
{
if (owner->GetTypeId() != TYPEID_UNIT)
if (!owner->IsCreature())
return;
// Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
@ -385,7 +385,7 @@ bool FollowMovementGenerator<T>::PositionOkay(Unit* target, bool isPlayerPet, bo
float exactDistSq = target->GetExactDistSq(_lastTargetPosition->GetPositionX(), _lastTargetPosition->GetPositionY(), _lastTargetPosition->GetPositionZ());
float distanceTolerance = 0.25f;
// For creatures, increase tolerance
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
{
distanceTolerance += _range + _range;
}
@ -554,7 +554,7 @@ void FollowMovementGenerator<T>::DoReset(T* owner)
template<class T>
void FollowMovementGenerator<T>::MovementInform(T* owner)
{
if (owner->GetTypeId() != TYPEID_UNIT)
if (!owner->IsCreature())
return;
// Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle

View file

@ -513,7 +513,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if ((groupGuy->IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed->GetTypeId() == TYPEID_UNIT)
if ((groupGuy->IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed->IsCreature())
{
HandleKillImpl(groupGuy, killed);
}
@ -522,7 +522,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT)
if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->IsCreature())
{
HandleKillImpl(killer, killed);
}

View file

@ -157,7 +157,7 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
Unit* unit = nullptr;
if (!obj)
LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
else if (!obj->IsUnit())
LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.",
scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString());
else
@ -236,7 +236,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo());
else if (!source)
LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo());
else if (!source->isType(TYPEMASK_UNIT))
else if (!source->IsUnit())
LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
else
{
@ -510,7 +510,7 @@ void Map::ScriptsProcess()
Player* player = target->ToPlayer();
if (player)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
if (!source->IsCreature() && !source->IsGameObject() && !source->IsPlayer())
{
LOG_ERROR("maps.script", "{} source is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
break;
@ -522,7 +522,7 @@ void Map::ScriptsProcess()
player = source->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsCreature() && !target->IsGameObject() && !target->IsPlayer())
{
LOG_ERROR("maps.script", "{} target is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
break;
@ -538,7 +538,7 @@ void Map::ScriptsProcess()
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
if ((!worldObject->IsCreature() || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject);
else
@ -641,7 +641,7 @@ void Map::ScriptsProcess()
break;
}
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
if (!target->IsGameObject())
{
LOG_ERROR("maps.script", "{} target object is not gameobject ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
break;
@ -697,13 +697,13 @@ void Map::ScriptsProcess()
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
if (!uSource || !uSource->IsUnit())
{
LOG_ERROR("maps.script", "{} no source unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
if (!uTarget || !uTarget->IsUnit())
{
LOG_ERROR("maps.script", "{} no target unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
break;

View file

@ -22,7 +22,7 @@
void ScriptMgr::OnInstall(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))
{
@ -33,7 +33,7 @@ void ScriptMgr::OnInstall(Vehicle* veh)
void ScriptMgr::OnUninstall(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))
{
@ -44,7 +44,7 @@ void ScriptMgr::OnUninstall(Vehicle* veh)
void ScriptMgr::OnReset(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))
{
@ -55,7 +55,7 @@ void ScriptMgr::OnReset(Vehicle* veh)
void ScriptMgr::OnInstallAccessory(Vehicle* veh, Creature* accessory)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
ASSERT(accessory);
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))
@ -67,7 +67,7 @@ void ScriptMgr::OnInstallAccessory(Vehicle* veh, Creature* accessory)
void ScriptMgr::OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
ASSERT(passenger);
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))
@ -79,7 +79,7 @@ void ScriptMgr::OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId)
void ScriptMgr::OnRemovePassenger(Vehicle* veh, Unit* passenger)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(veh->GetBase()->IsCreature());
ASSERT(passenger);
if (auto tempScript = ScriptRegistry<VehicleScript>::GetScriptById(veh->GetBase()->ToCreature()->GetScriptId()))

View file

@ -798,7 +798,7 @@ void AuraEffect::HandleEffect(Unit* target, uint8 mode, bool apply)
void AuraEffect::ApplySpellMod(Unit* target, bool apply)
{
if (!m_spellmod || target->GetTypeId() != TYPEID_PLAYER)
if (!m_spellmod || !target->IsPlayer())
return;
target->ToPlayer()->AddSpellMod(m_spellmod, apply);
@ -951,7 +951,7 @@ void AuraEffect::UpdatePeriodic(Unit* caster)
case 49472: // Drink Coffee
case 57073:
case 61830:
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
return;
// Get SPELL_AURA_MOD_POWER_REGEN aura from spell
if (AuraEffect* aurEff = GetBase()->GetEffect(0))
@ -1712,7 +1712,7 @@ void AuraEffect::HandleDetectAmore(AuraApplication const* aurApp, uint8 mode, bo
}
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
{
return;
}
@ -1744,7 +1744,7 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// prepare spirit state
@ -1779,7 +1779,7 @@ void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (apply)
@ -2178,7 +2178,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
// Orb of Deception
case 16739:
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
switch (target->getRace())
@ -2237,7 +2237,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
// Corsair Costume
case 51926:
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
switch (target->getRace())
@ -2811,7 +2811,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (Player* targetPlayer = target->ToPlayer())
@ -2842,7 +2842,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
{
SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
{
Creature* c = (*iter)->ToCreature();
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
@ -3009,7 +3009,7 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
if (apply)
target->SetFlag(field, flag);
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
if (target->IsCreature() && target->ToCreature()->GetCurrentEquipmentId())
target->UpdateDamagePhysical(attType);
}
@ -3112,7 +3112,7 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (apply)
@ -3128,7 +3128,7 @@ void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (apply)
@ -3144,7 +3144,7 @@ void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (!(apply))
@ -3206,7 +3206,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const* aurApp, ui
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Recalculate pet talent points
@ -3220,7 +3220,7 @@ void AuraEffect::HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, b
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
uint32 prot = GetMiscValue();
@ -3318,7 +3318,7 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode
target->SetCanFly(apply);
if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating())
if (!apply && target->IsCreature() && !target->IsLevitating())
target->GetMotionMaster()->MoveFall();
}
@ -3444,7 +3444,7 @@ void AuraEffect::HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
if (!target->IsAlive() || target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsAlive() || !target->IsPlayer())
return;
Unit* caster = GetCaster();
@ -3547,7 +3547,7 @@ void AuraEffect::HandleModPossess(AuraApplication const* aurApp, uint8 mode, boo
Unit* caster = GetCaster();
// no support for posession AI yet
if (caster && caster->GetTypeId() == TYPEID_UNIT)
if (caster && caster->IsCreature())
{
HandleModCharm(aurApp, mode, apply);
return;
@ -3567,7 +3567,7 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
return;
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
return;
//seems it may happen that when removing it is no longer owner's pet
@ -3575,7 +3575,7 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
// return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_UNIT || !target->IsPet())
if (!target->IsCreature() || !target->IsPet())
return;
Pet* pet = target->ToPet();
@ -3675,7 +3675,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m
if (GetId() == 53111) // Devour Humanoid
{
Unit::Kill(target, caster);
if (caster->GetTypeId() == TYPEID_UNIT)
if (caster->IsCreature())
caster->ToCreature()->RemoveCorpse();
}
@ -3725,7 +3725,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp,
{
target->SetCanFly(apply);
if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating())
if (!apply && target->IsCreature() && !target->IsLevitating())
target->GetMotionMaster()->MoveFall();
}
@ -4464,8 +4464,8 @@ void AuraEffect::HandleModPercentStat(AuraApplication const* aurApp, uint8 mode,
return;
}
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
// only players currently use base stats
if (!target->IsPlayer())
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
@ -4482,7 +4482,7 @@ void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const* aurA
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
@ -4498,7 +4498,7 @@ void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const* aur
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Recalculate bonus
@ -4512,7 +4512,7 @@ void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication cons
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
@ -4528,7 +4528,7 @@ void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication con
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Recalculate bonus
@ -4542,7 +4542,7 @@ void AuraEffect::HandleModHealingDone(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// implemented in Unit::SpellHealingBonus
// this information is for client side only
@ -4613,7 +4613,7 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const* aur
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
@ -4635,7 +4635,7 @@ void AuraEffect::HandleAuraModExpertise(AuraApplication const* aurApp, uint8 mod
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
target->ToPlayer()->UpdateExpertise(BASE_ATTACK);
@ -4652,7 +4652,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Update manaregen value
@ -4675,7 +4675,7 @@ void AuraEffect::HandleModManaRegen(AuraApplication const* aurApp, uint8 mode, b
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
//Note: an increase in regen does NOT cause threat.
@ -4815,7 +4815,7 @@ void AuraEffect::HandleAuraModParryPercent(AuraApplication const* aurApp, uint8
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (!target->ToPlayer()->CanParry())
@ -4831,7 +4831,7 @@ void AuraEffect::HandleAuraModDodgePercent(AuraApplication const* aurApp, uint8
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
target->ToPlayer()->UpdateDodgePercentage();
@ -4844,7 +4844,7 @@ void AuraEffect::HandleAuraModBlockPercent(AuraApplication const* aurApp, uint8
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
target->ToPlayer()->UpdateBlockPercentage();
@ -4862,7 +4862,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, u
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
for (int i = 0; i < MAX_ATTACK; ++i)
@ -4937,7 +4937,7 @@ void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const* aurApp, ui
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
@ -4952,7 +4952,7 @@ void AuraEffect::HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
{
target->m_baseSpellCritChance += (apply) ? GetAmount() : -GetAmount();
return;
@ -5051,7 +5051,7 @@ void AuraEffect::HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
@ -5068,7 +5068,7 @@ void AuraEffect::HandleModRating(AuraApplication const* aurApp, uint8 mode, bool
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
@ -5083,7 +5083,7 @@ void AuraEffect::HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mo
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// Just recalculate ratings
@ -5202,7 +5202,7 @@ void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode,
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0 && sScriptMgr->CanModAuraEffectDamageDone(this, target, aurApp, mode, apply))
{
// apply generic physical damage bonuses including wand case
if (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
if (GetSpellInfo()->EquippedItemClass == -1 || !target->IsPlayer())
{
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
@ -5279,7 +5279,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8
target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply);
}
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER))
if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || !target->IsPlayer()))
{
target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply);
target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
@ -5373,7 +5373,7 @@ void AuraEffect::HandleNoReagentUseAura(AuraApplication const* aurApp, uint8 mod
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
flag96 mask;
@ -5393,7 +5393,7 @@ void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const* aurApp, uint
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
@ -5609,7 +5609,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
break;
case 43681: // Inactive
{
if (target->GetTypeId() != TYPEID_PLAYER || aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
if (!target->IsPlayer() || aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
if (target->GetMap()->IsBattleground())
@ -5643,7 +5643,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
break;
case 46374: // quest The Power of the Elements (11893)
{
if (target->isDead() && GetBase() && target->GetTypeId() == TYPEID_UNIT && target->GetEntry() == 24601)
if (target->isDead() && GetBase() && target->IsCreature() && target->GetEntry() == 24601)
{
auto caster2 = GetBase()->GetCaster();
if (caster2 && caster2->IsPlayer())
@ -5716,7 +5716,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 57821: // Champion of the Kirin Tor
case 57822: // Wyrmrest Champion
{
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
break;
uint32 FactionID = 0;
@ -5860,7 +5860,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
return;
Player* plCaster = caster->ToPlayer();
@ -5904,7 +5904,7 @@ void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
return;
caster->ToPlayer()->SetViewpoint(target, apply);
@ -5918,7 +5918,7 @@ void AuraEffect::HandleFarSight(AuraApplication const* /*aurApp*/, uint8 mode, b
}
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
{
return;
}
@ -5943,7 +5943,7 @@ void AuraEffect::HandleForceReaction(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
Player* player = target->ToPlayer();
@ -6023,7 +6023,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
Player* player = target->ToPlayer();
@ -6095,7 +6095,7 @@ void AuraEffect::HandleAuraOpenStable(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
if (!target->IsPlayer() || !target->IsInWorld())
return;
if (apply)
@ -6154,7 +6154,7 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
if (!target->IsPlayer() || !target->IsInWorld())
return;
uint32 vehicleId = GetMiscValue();
@ -6184,7 +6184,7 @@ void AuraEffect::HandlePreventResurrection(AuraApplication const* aurApp, uint8
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (aurApp->GetTarget()->GetTypeId() != TYPEID_PLAYER)
if (!aurApp->GetTarget()->IsPlayer())
return;
if (apply)
@ -6270,7 +6270,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
// Death Rune Mastery
if (GetSpellInfo()->SpellIconID == 3041 || GetSpellInfo()->SpellIconID == 22 || GetSpellInfo()->SpellIconID == 2622)
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
@ -6355,7 +6355,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
return;
// Inoculate Nestlewood Owlkin
case 29528:
if (target->GetTypeId() != TYPEID_UNIT) // prevent error reports in case ignored player target
if (!target->IsCreature()) // prevent error reports in case ignored player target
return;
break;
// Feed Captured Animal
@ -6367,7 +6367,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
{
// move loot to player inventory and despawn target
if (caster && caster->IsPlayer() &&
target->GetTypeId() == TYPEID_UNIT &&
target->IsCreature() &&
target->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_GAS_CLOUD)
{
Player* player = caster->ToPlayer();

View file

@ -380,7 +380,7 @@ Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
casterGUID = caster->GetGUID();
// check if aura can be owned by owner
if (owner->isType(TYPEMASK_UNIT))
if (owner->IsUnit())
if (!owner->IsInWorld() || ((Unit*)owner)->IsDuringRemoveFromWorld())
// owner not in world so don't allow to own not self casted single target auras
if (casterGUID != owner->GetGUID() && spellproto->IsSingleTarget())
@ -1789,7 +1789,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
if (removeMode != AURA_REMOVE_BY_EXPIRE)
break;
if (caster->GetTypeId() != TYPEID_PLAYER)
if (!caster->IsPlayer())
break;
Player* player = caster->ToPlayer();
@ -1860,7 +1860,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
if (!GetEffect(0) || GetEffect(0)->GetAuraType() != SPELL_AURA_PERIODIC_DUMMY)
break;
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
break;
if (!target->ToPlayer()->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
break;

View file

@ -743,7 +743,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
unit = selectedUnit;
}
// try to use attacked unit as a target
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
unit = m_caster->GetVictim();
// didn't find anything - let's use self as target
@ -1788,7 +1788,7 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
case TARGET_UNIT_PASSENGER_5:
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
if (m_caster->IsCreature() && m_caster->ToCreature()->IsVehicle())
target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
break;
default:
@ -2365,7 +2365,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
}
// Totem casts require spellfamilymask defined in spell_proc_event to proc
if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
if (m_originalCaster && m_caster != m_originalCaster && m_caster->IsCreature() && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
@ -2692,7 +2692,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
spellHitTarget = m_caster;
unitTarget = m_caster;
if (m_caster->GetTypeId() == TYPEID_UNIT)
if (m_caster->IsCreature())
m_caster->ToCreature()->LowerPlayerDamageReq(target->damage);
}
}
@ -2919,7 +2919,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
// Failed Pickpocket, reveal rogue
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->GetTypeId() == TYPEID_UNIT && m_caster)
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->IsCreature() && m_caster)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
if (unitTarget->ToCreature()->IsAIEnabled)
@ -2965,19 +2965,19 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
// Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && effectUnit->GetTypeId() != TYPEID_PLAYER)
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && !effectUnit->IsPlayer())
caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
if (spellHitTarget)
{
//AI functions
if (spellHitTarget->GetTypeId() == TYPEID_UNIT)
if (spellHitTarget->IsCreature())
{
if (spellHitTarget->ToCreature()->IsAIEnabled)
spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
}
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled)
if (m_caster->IsCreature() && m_caster->ToCreature()->IsAIEnabled)
m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
@ -3053,7 +3053,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// Xinef: Also check evade state
if (m_spellInfo->Speed > 0.0f)
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->ToCreature()->IsInEvadeMode())
if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
return SPELL_MISS_EVADE;
if (unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
@ -3101,12 +3101,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// Xinef: Do not increase diminishing level for self cast
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell.spellInfo);
// xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasAuraType(SPELL_AURA_REFLECT_SPELLS))) || (aura_effmask && m_diminishGroup && unit != m_caster && (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isWorldBoss())))
if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasAuraType(SPELL_AURA_REFLECT_SPELLS))) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
uint32 flagsExtra = unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
// Increase Diminishing on unit, current informations for actually casts will use values above
if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
@ -3685,7 +3685,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
// set target for proper facing
if ((m_casttime || m_spellInfo->IsChanneled()) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_SET_FACING))
{
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToCreature()->IsInEvadeMode() &&
if (m_caster->IsCreature() && !m_caster->ToCreature()->IsInEvadeMode() &&
((m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) || m_spellInfo->IsPositive()))
{
// Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
@ -3838,14 +3838,14 @@ void Spell::_cast(bool skipCheck)
if (!playerCaster->m_Controlled.empty())
for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
if (Unit* pet = *itr)
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
if (pet->IsAlive() && pet->IsCreature())
pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
}
SetExecutedCurrently(true);
if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_SET_FACING))
if (m_caster->GetTypeId() == TYPEID_UNIT && m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
if (m_caster->IsCreature() && m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster->SetInFront(m_targets.GetObjectTarget());
CallScriptBeforeCastHandlers();
@ -4087,7 +4087,7 @@ void Spell::_cast(bool skipCheck)
// handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT))
if (Unit* target = m_targets.GetUnitTarget())
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
m_caster->CastSpell(target, 32747, true);
// xinef: start combat at cast for delayed spells, only for explicit target
@ -4346,7 +4346,7 @@ void Spell::_handle_finish_phase()
void Spell::SendSpellCooldown()
{
// xinef: properly add creature cooldowns
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
{
if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD))
{
@ -4489,7 +4489,7 @@ void Spell::finish(bool ok)
if (m_spellInfo->IsChanneled() && m_caster->IsPlayer())
{
if (Unit* charm = m_caster->GetCharm())
if (charm->GetTypeId() == TYPEID_UNIT
if (charm->IsCreature()
&& charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
&& charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
((Puppet*)charm)->UnSummon();
@ -4521,7 +4521,7 @@ void Spell::finish(bool ok)
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCOUNTER_REWARD) && m_caster->FindMap())
m_caster->FindMap()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, m_spellInfo->Id, m_caster);
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSummon())
if (m_caster->IsCreature() && m_caster->ToCreature()->IsSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
@ -4673,7 +4673,7 @@ void Spell::SendCastResult(SpellCastResult result)
if (result == SPELL_CAST_OK)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->IsCharmed())
if (!m_caster->IsPlayer() || m_caster->IsCharmed())
return;
if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
@ -5242,7 +5242,7 @@ void Spell::SendResurrectRequest(Player* target)
void Spell::TakeCastItem()
{
if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_CastItem || !m_caster->IsPlayer())
return;
// not remove cast item at triggered spell (equipping, weapon damage, etc)
@ -5401,7 +5401,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
return SPELL_CAST_OK;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_CAST_OK;
Player* player = m_caster->ToPlayer();
@ -5452,7 +5452,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
void Spell::TakeRunePower(bool didHit)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
if (!m_caster->IsPlayer() || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@ -5521,7 +5521,7 @@ void Spell::TakeRunePower(bool didHit)
void Spell::TakeReagents()
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
@ -5680,7 +5680,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
return SPELL_FAILED_NOT_READY;
}
else if (!IsTriggered() && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSpellProhibited(m_spellInfo->GetSchoolMask()))
else if (!IsTriggered() && m_caster->IsCreature() && m_caster->ToCreature()->IsSpellProhibited(m_spellInfo->GetSchoolMask()))
return SPELL_FAILED_NOT_READY;
}
@ -5987,7 +5987,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_IN_ARENA;
// zone check
if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->IsGameMaster())
if (m_caster->IsCreature() || !m_caster->ToPlayer()->IsGameMaster())
{
uint32 zone, area;
m_caster->GetZoneAndAreaId(zone, area);
@ -6114,7 +6114,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
case SPELL_EFFECT_LEARN_SPELL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
@ -6140,7 +6140,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// check target only for unit target case
if (Unit* unitTarget = m_targets.GetUnitTarget())
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Pet* pet = unitTarget->ToPet();
@ -6167,7 +6167,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_FEED_PET:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Item* foodItem = m_targets.GetItemTarget();
@ -6260,7 +6260,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SKINNING:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.GetUnitTarget() || m_targets.GetUnitTarget()->GetTypeId() != TYPEID_UNIT)
if (!m_caster->IsPlayer() || !m_targets.GetUnitTarget() || !m_targets.GetUnitTarget()->IsCreature())
return SPELL_FAILED_BAD_TARGETS;
if (!(m_targets.GetUnitTarget()->GetUnitFlags() & UNIT_FLAG_SKINNABLE))
@ -6286,7 +6286,7 @@ SpellCastResult Spell::CheckCast(bool strict)
m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
break;
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
if (!m_caster->IsPlayer() // only players can open locks, gather etc.
// we need a go target in case of TARGET_GAMEOBJECT_TARGET
|| (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
@ -6410,7 +6410,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_targets.GetUnitTarget())
{
if (m_targets.GetUnitTarget()->GetTypeId() != TYPEID_PLAYER)
if (!m_targets.GetUnitTarget()->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (m_targets.GetUnitTarget()->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
@ -6472,7 +6472,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PLAYER:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (!m_caster->GetTarget())
return SPELL_FAILED_BAD_TARGETS;
@ -6507,7 +6507,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// RETURN HERE
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Player* playerCaster = m_caster->ToPlayer();
@ -6602,7 +6602,7 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
case SPELL_AURA_MOD_POSSESS_PET:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_NO_PET;
Pet* pet = m_caster->ToPlayer()->GetPet();
@ -6637,7 +6637,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (Unit* target = m_targets.GetUnitTarget())
{
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
if (target->IsCreature() && target->ToCreature()->IsVehicle())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (target->IsMounted())
@ -6719,7 +6719,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->Effects[i].IsTargetingArea())
break;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
if (!m_caster->IsPlayer() || m_CastItem)
break;
if (!m_targets.GetUnitTarget())
@ -6757,7 +6757,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_CastItem)
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_NOT_TRADING;
TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
@ -7058,7 +7058,7 @@ SpellCastResult Spell::CheckRange(bool strict)
float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
// xinef: hack for npc shooters
if (min_range && GetCaster()->GetTypeId() == TYPEID_UNIT && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
range_type = SPELL_RANGE_RANGED;
if (Player* modOwner = m_caster->GetSpellModOwner())
@ -7076,7 +7076,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if (range_type == SPELL_RANGE_MELEE)
{
float real_max_range = max_range;
if (m_caster->GetTypeId() != TYPEID_UNIT && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking())
if (!m_caster->IsCreature() && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking())
real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
else
real_max_range -= 2 * MIN_MELEE_REACH;
@ -7255,7 +7255,7 @@ SpellCastResult Spell::CheckItems()
// check target item
if (m_targets.GetItemTargetGUID())
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (!m_targets.GetItemTarget())
@ -7606,7 +7606,7 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (m_attackType != RANGED_ATTACK)
@ -7760,7 +7760,7 @@ SpellCastResult Spell::CheckSpellFocus()
void Spell::Delayed() // only called in DealDamage()
{
if (!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster)// || !m_caster->IsPlayer())
return;
//if (m_spellState == SPELL_STATE_DELAYED)
@ -7805,7 +7805,7 @@ void Spell::Delayed() // only called in DealDamage()
void Spell::DelayedChannel()
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
if (!m_caster || !m_caster->IsPlayer() || getState() != SPELL_STATE_CASTING)
return;
if (isDelayableNoMore()) // Spells may only be delayed twice
@ -7919,7 +7919,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_AOE_CHARM:
if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
if (target->IsCreature() && target->IsVehicle())
return false;
if (target->IsMounted())
return false;
@ -7935,7 +7935,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
// this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
return true;
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
@ -7992,7 +7992,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
}
break;
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
if (m_caster->GetTypeId() != TYPEID_PLAYER || target->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer() || !target->IsPlayer())
return false;
if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
return false;
@ -8385,7 +8385,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
reqSkillValue = lockInfo->Skill[j];
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
skillValue = m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER ?
skillValue = m_CastItem || !m_caster->IsPlayer() ?
0 : m_caster->ToPlayer()->GetSkillValue(skillId);
// skill bonus provided by casting spell (mostly item spells)
@ -9035,14 +9035,14 @@ namespace Acore
bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
{
if (target->GetTypeId() == TYPEID_GAMEOBJECT)
if (target->IsGameObject())
{
if (!target->ToGameObject()->IsInRange(_position->GetPositionX(), _position->GetPositionY(), _position->GetPositionZ(), _range))
return false;
}
else if (!target->IsWithinDist3d(_position, _range))
return false;
else if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsAvoidingAOE()) // pussywizard
else if (target->IsCreature() && target->ToCreature()->IsAvoidingAOE()) // pussywizard
return false;
return WorldObjectSpellTargetCheck::operator ()(target);
}

View file

@ -257,7 +257,7 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->IsAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget->IsPlayer())
return;
if (!unitTarget->IsInWorld())
@ -435,7 +435,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shadow Bite
else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
{
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet())
if (m_caster->IsCreature() && m_caster->IsPet())
{
if (Player* owner = m_caster->GetOwner()->ToPlayer())
{
@ -776,7 +776,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
{
sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
}
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
else if (unitTarget && unitTarget->IsCreature())
{
sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
}
@ -2065,7 +2065,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
{
LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
return;
@ -2182,7 +2182,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* player = m_caster->ToPlayer();
@ -2291,7 +2291,7 @@ void Spell::EffectProficiency(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* p_target = m_caster->ToPlayer();
@ -2524,7 +2524,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget->IsPlayer())
{
if (unitTarget->ToPet())
EffectLearnPetSpell(effIndex);
@ -2686,7 +2686,7 @@ void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
@ -2697,7 +2697,7 @@ void Spell::EffectAddFarsight(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
@ -2751,7 +2751,7 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget->IsPlayer())
return;
if (damage < 0)
@ -2767,7 +2767,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget->IsPlayer())
return;
// not scale value for item based reward (/10 value expected)
@ -2801,7 +2801,7 @@ void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
// uint32 skillid = m_spellInfo->Effects[i].MiscValue;
// uint16 skillmax = unitTarget->ToPlayer()->(skillid);
@ -2813,7 +2813,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
if (!itemTarget)
return;
@ -2869,7 +2869,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
if (!itemTarget)
return;
@ -2923,7 +2923,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* p_caster = m_caster->ToPlayer();
@ -3070,7 +3070,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_UNIT)
if (!unitTarget->IsCreature())
return;
Creature* creatureTarget = unitTarget->ToCreature();
@ -3199,7 +3199,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
if (!pet)
return;
if (m_caster->GetTypeId() == TYPEID_UNIT)
if (m_caster->IsCreature())
{
if (m_caster->ToCreature()->IsTotem())
pet->SetReactState(REACT_AGGRESSIVE);
@ -3831,7 +3831,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
/*// Mug Transformation
case 41931:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
uint8 bag = 19;
@ -3874,12 +3874,12 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 52173: // Coyote Spirit Despawn
case 60243: // Blood Parrot Despawn
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->IsSummon())
if (unitTarget->IsCreature() && unitTarget->ToCreature()->IsSummon())
unitTarget->ToTempSummon()->UnSummon();
return;
case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget || !unitTarget->IsCreature() || !m_caster->IsPlayer())
return;
unitTarget->ToCreature()->DespawnOrUnsummon();
@ -3888,7 +3888,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
// Delete item from inventory at death
@ -3899,7 +3899,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0)
if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0)
return;
uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
@ -4041,7 +4041,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
{
SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
{
Creature* c = (*iter)->ToCreature();
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
@ -4085,7 +4085,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer())
return;
Player* caster = m_caster->ToPlayer();
@ -4161,7 +4161,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* target = m_caster->ToPlayer();
@ -4311,7 +4311,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
if (!m_caster->IsPlayer() || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
Player* player = m_caster->ToPlayer();
@ -4770,7 +4770,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
// xinef: we should also force pets to remove us from current target
Unit::AttackerSet attackerSet;
for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
if ((*itr)->GetTypeId() == TYPEID_UNIT && !(*itr)->CanHaveThreatList())
if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList())
attackerSet.insert(*itr);
for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
@ -4801,7 +4801,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
{
SpellInfo const* si = spell->GetSpellInfo();
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
{
Creature* c = (*iter)->ToCreature();
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
@ -4832,7 +4832,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
if (!m_caster || m_caster->IsAlive())
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
if (!m_caster->IsInWorld())
return;
@ -4870,9 +4870,9 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (unitTarget->GetTypeId() != TYPEID_UNIT)
if (!unitTarget->IsCreature())
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Creature* creature = unitTarget->ToCreature();
@ -5472,7 +5472,7 @@ void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* p_caster = m_caster->ToPlayer();
@ -5497,7 +5497,7 @@ void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* p_caster = m_caster->ToPlayer();
@ -5535,7 +5535,7 @@ void Spell::EffectSpiritHeal(SpellEffIndex /*effIndex*/)
return;
/*
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget->IsPlayer())
return;
if (!unitTarget->IsInWorld())
return;
@ -5554,7 +5554,7 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
return;
LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->IsAlive()))
if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive()))
return;
unitTarget->ToPlayer()->RemovedInsignia(m_caster->ToPlayer());
@ -5747,7 +5747,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* player = m_caster->ToPlayer();
@ -5820,7 +5820,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
if (!unitTarget || !unitTarget->IsPlayer() || unitTarget->GetPetGUID() || !unitTarget->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
return;
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
@ -6088,7 +6088,7 @@ void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
if (!unitTarget || !unitTarget->IsCreature() ||
!unitTarget->IsPet() || unitTarget->ToPet()->getPetType() != HUNTER_PET)
return;
@ -6199,7 +6199,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
Player* p_caster = m_caster->ToPlayer();
@ -6242,7 +6242,7 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
if (!unitTarget || !unitTarget->IsPlayer())
return;
Player* player = m_caster->ToPlayer();
@ -6319,7 +6319,7 @@ void Spell::EffectSummonRaFFriend(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
if (!unitTarget)

View file

@ -343,9 +343,9 @@ void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket const*
case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
if (range == TEXT_RANGE_NORMAL)//ignores team and gmOnly
if (range == TEXT_RANGE_NORMAL) // ignores team and GM only
{
if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!target || !target->IsPlayer())
return;
target->ToPlayer()->GetSession()->SendPacket(data);

View file

@ -189,9 +189,9 @@ void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder
case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
if (range == TEXT_RANGE_NORMAL) //ignores team and gmOnly
if (range == TEXT_RANGE_NORMAL) // ignores team and GM only
{
if (!target || target->GetTypeId() != TYPEID_PLAYER)
if (!target || !target->IsPlayer())
return;
localizer(const_cast<Player*>(target->ToPlayer()));

View file

@ -263,7 +263,7 @@ public:
Unit* unit = handler->getSelectedUnit();
Player* player = nullptr;
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
if (!unit || (!unit->IsPlayer()))
{
player = handler->GetSession()->GetPlayer();
}

View file

@ -1142,7 +1142,7 @@ public:
{
if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
{
if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
if (target->IsCreature() && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
{
target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth());
}
@ -2393,7 +2393,7 @@ public:
Unit* target = handler->getSelectedUnit();
if (player->GetTarget() && target)
{
if (target->GetTypeId() != TYPEID_UNIT || target->IsPet())
if (!target->IsCreature() || target->IsPet())
{
handler->SendErrorMessage(LANG_SELECT_CREATURE);
return false;
@ -2745,7 +2745,7 @@ public:
}
case HOME_MOTION_TYPE:
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (unit->IsCreature())
{
handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
}
@ -2816,7 +2816,7 @@ public:
if (!target->IsAlive() || !damage)
return true;
if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
if (target->IsCreature() && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth());
if (percent)

View file

@ -336,7 +336,7 @@ public:
return false;
Unit* unit = handler->getSelectedUnit();
if (!unit || unit->GetTypeId() != TYPEID_UNIT)
if (!unit || !unit->IsCreature())
{
handler->SendErrorMessage(LANG_SELECT_CREATURE);
return false;

View file

@ -221,7 +221,7 @@ public:
void IsSummonedBy(WorldObject* summoner) override
{
if (summoner->GetTypeId() != TYPEID_UNIT)
if (!summoner->IsCreature())
{
return;
}

View file

@ -212,7 +212,7 @@ struct ClassCallSelector : public Acore::unary_function<Unit*, bool>
bool operator()(Unit const* target) const
{
if (!_me || !target || target->GetTypeId() != TYPEID_PLAYER)
if (!_me || !target || !target->IsPlayer())
{
return false;
}
@ -1114,7 +1114,7 @@ class spell_class_call_polymorph : public SpellScript
{
targets.remove_if([&](WorldObject const* target) -> bool
{
return target->GetTypeId() != TYPEID_PLAYER || target->ToPlayer()->IsGameMaster() || target->ToPlayer()->HasAura(SPELL_POLYMORPH);
return !target->IsPlayer() || target->ToPlayer()->IsGameMaster() || target->ToPlayer()->HasAura(SPELL_POLYMORPH);
});
if (!targets.empty())

View file

@ -110,7 +110,7 @@ public:
bool CanAIAttack(Unit const* target) const override
{
if (target->GetTypeId() == TYPEID_UNIT && !secondPhase)
if (target->IsCreature() && !secondPhase)
{
return false;
}

View file

@ -587,7 +587,7 @@ class spell_hate_to_zero : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void HandleHit(SpellEffIndex /*effIndex*/)

View file

@ -129,7 +129,7 @@ class spell_mc_play_dead_aura : public AuraScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)

View file

@ -155,7 +155,7 @@ struct boss_priestess_delrissa : public ScriptedAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
return;
if (PlayersKilled < SAY_DEATH)

View file

@ -678,7 +678,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (PlayerGUID || who->GetTypeId() != TYPEID_PLAYER || !who->IsWithinDist(me, INTERACTION_DISTANCE))
if (PlayerGUID || !who->IsPlayer() || !who->IsWithinDist(me, INTERACTION_DISTANCE))
return;
if (MeetQuestCondition(who->ToPlayer()))

View file

@ -458,7 +458,7 @@ public:
{
Position pos = LightOfDawnFightPos[urand(0, 9)];
if (Unit* target = cr->SelectNearbyTarget(nullptr, 10.0f))
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
target->GetMotionMaster()->MoveCharge(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), me->GetSpeed(MOVE_RUN));
cr->GetMotionMaster()->MoveCharge(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), me->GetSpeed(MOVE_RUN));
}

View file

@ -389,7 +389,7 @@ public:
void IsSummonedBy(WorldObject* summoner) override
{
if (summoner->GetTypeId() != TYPEID_UNIT)
if (!summoner->IsCreature())
{
return;
}

View file

@ -64,7 +64,7 @@ public:
void OnUnitDeath(Unit* unit) override
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && unit->GetEntry() != NPC_SHADE_OF_ERANIKUS)
if (unit->IsCreature() && unit->GetCreatureType() == CREATURE_TYPE_DRAGONKIN && unit->GetEntry() != NPC_SHADE_OF_ERANIKUS)
_dragonkinList.remove(unit->GetGUID());
if (unit->GetEntry() == NPC_JAMMAL_AN_THE_PROPHET)
{

View file

@ -533,7 +533,7 @@ class DoorsGuidCheck
public:
bool operator()(WorldObject* object) const
{
if (object->GetTypeId() != TYPEID_UNIT)
if (!object->IsCreature())
return true;
Creature* cr = object->ToCreature();

View file

@ -1088,7 +1088,7 @@ class spell_kiljaeden_sinister_reflection_clone : public SpellScript
WorldObject* target = targets.front();
targets.clear();
if (target && target->GetTypeId() == TYPEID_UNIT)
if (target && target->IsCreature())
{
target->ToCreature()->AI()->SetData(1, GetCaster()->getClass());
targets.push_back(target);
@ -1133,7 +1133,7 @@ class spell_kiljaeden_darkness_aura : public AuraScript
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->GetTypeId() == TYPEID_UNIT)
if (GetUnitOwner()->IsCreature())
GetUnitOwner()->ToCreature()->AI()->DoAction(ACTION_NO_KILL_TALK);
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_DARKNESS_OF_A_THOUSAND_SOULS_DAMAGE, true);

View file

@ -393,7 +393,7 @@ class spell_entropius_negative_energy : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void FilterTargets(std::list<WorldObject*>& targets)

View file

@ -183,7 +183,7 @@ public:
bool Load() override
{
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT && GetUnitOwner()->GetMapId() == MAP_ULDAMAN;
return GetUnitOwner()->IsCreature() && GetUnitOwner()->GetMapId() == MAP_ULDAMAN;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)

View file

@ -209,7 +209,7 @@ public:
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
return;
reviveGUID = victim->GetGUID();
@ -449,7 +449,7 @@ public:
{
if (!me || !target)
return false;
if (target->GetTypeId() != TYPEID_PLAYER || !me->IsWithinLOSInMap(target))
if (!target->IsPlayer() || !me->IsWithinLOSInMap(target))
return false;
return true;
}))
@ -540,7 +540,7 @@ public:
void JustEngagedWith(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsPlayer())
return;
_scheduler.Schedule(6s, 12s, [this](TaskContext context)
@ -557,7 +557,7 @@ public:
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
return;
reviveGUID = victim->GetGUID();

View file

@ -217,7 +217,7 @@ private:
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [this](Unit* target) -> bool
{
if (target->GetTypeId() != TYPEID_PLAYER || target->getPowerType() != Powers::POWER_MANA)
if (!target->IsPlayer() || target->getPowerType() != Powers::POWER_MANA)
return false;
if (me->IsWithinMeleeRange(target) || me->GetVictim() == target)
return false;

View file

@ -239,7 +239,7 @@ public:
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive() && !summoner->IsInCombat())
if (summoner->IsCreature() && summoner->IsAlive() && !summoner->IsInCombat())
summoner->ToCreature()->AI()->AttackStart(who);
}
}
@ -253,7 +253,7 @@ public:
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive())
if (summoner->IsCreature() && summoner->IsAlive())
summoner->ToCreature()->DisappearAndDie();
}
}
@ -267,7 +267,7 @@ public:
if (me->IsSummon())
{
Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
if (summoner && summoner->IsCreature() && summoner->IsAIEnabled)
{
npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());

View file

@ -140,7 +140,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
if (!who || !who->IsPlayer())
return;
if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))

View file

@ -1584,7 +1584,7 @@ struct npc_coren_direbrew : public ScriptedAI
void MoveInLineOfSight(Unit* who) override
{
if (!_events.IsInPhase(PHASE_ALL) || who->GetTypeId() != TYPEID_PLAYER)
if (!_events.IsInPhase(PHASE_ALL) || !who->IsPlayer())
{
return;
}

View file

@ -332,7 +332,7 @@ struct npc_midsummer_bonfire : public ScriptedAI
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
if (caster->GetTypeId() != TYPEID_PLAYER)
if (!caster->IsPlayer())
return;
switch (spellInfo->Id)
@ -1172,7 +1172,7 @@ class spell_midsummer_juggling_torch : public SpellScript
void HandleFinish()
{
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
return;
if (const WorldLocation* loc = GetExplTargetDest())

View file

@ -571,7 +571,7 @@ class spell_pilgrims_bounty_serve_generic : public AuraScript
void OnAuraRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
target->ToCreature()->AI()->DoAction(GetSpellInfo()->Id);
}

View file

@ -90,7 +90,7 @@ struct boss_aeonus : public BossAI
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_TIME_KEEPER)
if (who->IsCreature() && who->GetEntry() == NPC_TIME_KEEPER)
{
if (me->IsWithinDistInMap(who, 20.0f))
{

View file

@ -79,7 +79,7 @@ enum Spells
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_TIME_KEEPER)
if (who->IsCreature() && who->GetEntry() == NPC_TIME_KEEPER)
{
if (me->IsWithinDistInMap(who, 20.0f))
{

View file

@ -90,7 +90,7 @@ struct boss_temporus : public BossAI
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_TIME_KEEPER)
if (who->IsCreature() && who->GetEntry() == NPC_TIME_KEEPER)
{
if (me->IsWithinDistInMap(who, 20.0f))
{

View file

@ -367,7 +367,7 @@ struct boss_vem : public boss_bug_trio
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, [this](Unit* target) -> bool
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return false;
if (me->IsWithinMeleeRange(target) || target == me->GetVictim())
return false;

View file

@ -180,7 +180,7 @@ public:
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
if (!victim->IsCreature() || !victim->IsSummon())
return;
if (Unit* vehSummoner = victim->ToTempSummon()->GetSummonerUnit())

View file

@ -124,7 +124,7 @@ public:
return;
//only aggro text if not player and only in this area
if (who->GetTypeId() != TYPEID_PLAYER && me->GetAreaId() == AREA_MERCHANT_COAST)
if (!who->IsPlayer() && me->GetAreaId() == AREA_MERCHANT_COAST)
{
//appears to be pretty much random (possible only if escorter not in combat with who yet?)
Talk(SAY_GIL_AGGRO, who);
@ -325,7 +325,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (!who->IsAlive() || EventInProgress || who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsAlive() || EventInProgress || !who->IsPlayer())
return;
if (me->IsWithinDistInMap(who, 10.0f) && who->ToPlayer()->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)

View file

@ -95,7 +95,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsPlayer())
return;
if (!_initTalk)

View file

@ -347,7 +347,7 @@ class spell_herald_volzaj_insanity : public SpellScript
{
PrepareSpellScript(spell_herald_volzaj_insanity);
bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
bool Load() override { return GetCaster()->IsCreature(); }
void HandleDummyEffect(std::list<WorldObject*>& targets)
{
@ -362,7 +362,7 @@ class spell_herald_volzaj_insanity : public SpellScript
{
targets.remove_if([this](WorldObject* targetObj) -> bool
{
return !targetObj || targetObj->GetTypeId() != TYPEID_PLAYER || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
return !targetObj || !targetObj->IsPlayer() || !targetObj->ToPlayer()->IsInCombatWith(GetCaster()) ||
targetObj->GetDistance(GetCaster()) >= (MAX_VISIBILITY_DISTANCE * 2);
});
}
@ -466,7 +466,7 @@ class spell_volazj_whisper : public SpellScript
});
}
bool Load() override { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
bool Load() override { return GetCaster()->IsCreature(); }
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{

View file

@ -333,7 +333,7 @@ struct boss_jedoga_shadowseeker : public BossAI
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
if (!who->IsPlayer())
{
return;
}

View file

@ -307,7 +307,7 @@ struct boss_taldaram : public BossAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
{
return;
}

View file

@ -925,7 +925,7 @@ struct boss_sartharion_dragonAI : public BossAI
void KilledUnit(Unit* victim) final
{
if (victim->GetTypeId() != TYPEID_PLAYER || urand(0, 2))
if (!victim->IsPlayer() || urand(0, 2))
{
return;
}

View file

@ -1053,7 +1053,7 @@ class spell_halion_twilight_phasing : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void Phase()
@ -1116,7 +1116,7 @@ class spell_halion_twilight_realm_aura : public AuraScript
return;
target->RemoveAurasDueToSpell(SPELL_FIERY_COMBUSTION, ObjectGuid::Empty, 0, AURA_REMOVE_BY_ENEMY_SPELL);
if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
if (!GetTarget()->IsPlayer())
return;
GetTarget()->m_Events.AddEvent(new SendEncounterUnit(GetTarget()->ToPlayer()), GetTarget()->m_Events.CalculateTime(500));
}
@ -1149,7 +1149,7 @@ class spell_halion_leave_twilight_realm_aura : public AuraScript
{
GetTarget()->RemoveAurasDueToSpell(SPELL_TWILIGHT_REALM);
if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
if (!GetTarget()->IsPlayer())
return;
GetTarget()->m_Events.AddEvent(new SendEncounterUnit(GetTarget()->ToPlayer()), GetTarget()->m_Events.CalculateTime(500));
}

View file

@ -765,7 +765,7 @@ class spell_toc5_light_rain : public SpellScript
{
for( std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); )
{
if ((*itr)->GetTypeId() == TYPEID_UNIT)
if ((*itr)->IsCreature())
if ((*itr)->ToCreature()->GetEntry() == NPC_FOUNTAIN_OF_LIGHT)
{
targets.erase(itr);

View file

@ -691,7 +691,7 @@ public:
if( me->GetExactDist(plr) <= 5.0f )
if( Vehicle* v = plr->GetVehicle() )
if( Unit* c = v->GetBase() )
if( c->GetTypeId() == TYPEID_UNIT && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE) )
if( c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE) )
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();

View file

@ -1156,7 +1156,7 @@ public:
{
NPC_BlackKnightGUID = bk->GetGUID();
bk->SendMovementFlagUpdate(); // put him on vehicle visually
if( bk->GetTypeId() == TYPEID_UNIT )
if( bk->IsCreature() )
bk->ToCreature()->SetReactState(REACT_PASSIVE);
}

View file

@ -400,7 +400,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER || me->GetExactDistSq(who) > 6400.0f) // 80yd*80yd
if (!who->IsPlayer() || me->GetExactDistSq(who) > 6400.0f) // 80yd*80yd
return;
if (me->getStandState() != UNIT_STAND_STATE_STAND)
@ -846,7 +846,7 @@ public:
{
target->UpdatePosition(*c, false);
target->CastCustomSpell(SPELL_SPIKE_FAIL, SPELLVALUE_MAX_TARGETS, 1);
if( target->GetTypeId() == TYPEID_UNIT )
if( target->IsCreature() )
target->ToCreature()->AI()->DoAction(-1);
Remove();
return;

View file

@ -172,7 +172,7 @@ public:
break;
case EVENT_SPELL_FIRE_BOMB:
{
if( t->GetTypeId() != TYPEID_PLAYER && pInstance )
if( !t->IsPlayer() && pInstance )
{
GuidVector validPlayers;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
@ -342,7 +342,7 @@ public:
if( Vehicle* vk = me->GetVehicleKit() )
if( Unit* snobold = vk->GetPassenger(4) )
{
if( snobold->GetTypeId() == TYPEID_UNIT )
if( snobold->IsCreature() )
{
CAST_AI(npc_snobold_vassal::npc_snobold_vassalAI, snobold->ToCreature()->AI())->TargetGUID = PlayerGUID;
snobold->ToCreature()->AI()->AttackStart(p);
@ -357,7 +357,7 @@ public:
{
events.RescheduleEvent(EVENT_PICK_SNOBOLD_TARGET, 5s);
if( Unit* snobold = vk->GetPassenger(4) )
if( snobold->GetTypeId() == TYPEID_UNIT )
if( snobold->IsCreature() )
{
bool needDespawn = true;
for( uint8 i = 0; i < 4; ++i )

View file

@ -84,7 +84,7 @@ class spell_dtk_raise_dead_aura : public AuraScript
bool Load() override
{
return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
return GetUnitOwner()->IsCreature();
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)

View file

@ -258,7 +258,7 @@ public:
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
if (!victim->IsPlayer())
return;
int32 textId = 0;
@ -347,7 +347,7 @@ class spell_wailing_souls_periodic_aura : public AuraScript
{
t->SetControlled(false, UNIT_STATE_ROOT);
t->DisableRotate(false);
if (t->GetTypeId() == TYPEID_UNIT)
if (t->IsCreature())
t->ToCreature()->SetReactState(REACT_AGGRESSIVE);
if (t->GetVictim())
{

View file

@ -333,7 +333,7 @@ class spell_garfrost_permafrost : public SpellScript
if (valid)
{
if (Aura* aur = target->ToUnit()->GetAura(70336))
if (aur->GetStackAmount() >= 10 && caster->GetTypeId() == TYPEID_UNIT)
if (aur->GetStackAmount() >= 10 && caster->IsCreature())
caster->ToCreature()->AI()->SetData(1, aur->GetStackAmount());
targetList.push_back(*itrU);
}

View file

@ -470,7 +470,7 @@ class spell_krick_explosive_barrage_aura : public AuraScript
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_UNIT)
if (caster->IsCreature())
{
Map::PlayerList const& players = caster->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
@ -505,7 +505,7 @@ class spell_exploding_orb_auto_grow_aura : public AuraScript
target->RemoveAurasDueToSpell(SPELL_HASTY_GROW);
target->RemoveAurasDueToSpell(SPELL_AUTO_GROW);
target->RemoveAurasDueToSpell(SPELL_EXPLODING_ORB_VISUAL);
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
target->ToCreature()->DespawnOrUnsummon(2000);
}
}

View file

@ -1405,7 +1405,7 @@ class spell_pos_rimefang_frost_nova : public SpellScript
if (Unit* caster = GetCaster())
{
Unit::Kill(caster, target);
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
target->ToCreature()->DespawnOrUnsummon(30000);
}
}

View file

@ -343,7 +343,7 @@ public:
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
@ -613,7 +613,7 @@ public:
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
@ -907,7 +907,7 @@ public:
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
return;
if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
@ -1102,7 +1102,7 @@ public:
if (_introDone)
return;
if (who->GetTypeId() != TYPEID_PLAYER || me->GetExactDist2d(who) > 100.0f)
if (!who->IsPlayer() || me->GetExactDist2d(who) > 100.0f)
{
return;
}
@ -1335,7 +1335,7 @@ public:
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damageType*/) override
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (!target->IsPlayer())
{
return;
}
@ -1506,7 +1506,7 @@ class spell_taldaram_summon_flame_ball : public SpellScript
bool Load() override
{
if (GetCaster()->GetTypeId() != TYPEID_UNIT)
if (!GetCaster()->IsCreature())
{
return false;
}
@ -1573,7 +1573,7 @@ class spell_valanar_kinetic_bomb_aura : public AuraScript
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() != TYPEID_UNIT)
if (!target->IsCreature())
return;
if (Creature* bomb = target->FindNearestCreature(NPC_KINETIC_BOMB, 1.0f, true))

View file

@ -823,7 +823,7 @@ class spell_blood_queen_vampiric_bite : public SpellScript
return;
}
if (GetCaster()->GetTypeId() != TYPEID_PLAYER || GetCaster()->GetMapId() != 631)
if (!GetCaster()->IsPlayer() || GetCaster()->GetMapId() != 631)
return;
InstanceScript* instance = GetCaster()->GetInstanceScript();
if (!instance || instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) != IN_PROGRESS)

View file

@ -1259,7 +1259,7 @@ class spell_deathbringer_boiling_blood : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void FilterTargets(std::list<WorldObject*>& targets)

View file

@ -290,13 +290,13 @@ class spell_festergut_pungent_blight : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_UNIT)
if (!caster->IsCreature())
return;
// Get Inhaled Blight id for our difficulty
@ -383,7 +383,7 @@ public:
bool OnCheck(Player* /*source*/, Unit* target, uint32 /*criteria_id*/) override
{
if (target && target->GetTypeId() == TYPEID_UNIT)
if (target && target->IsCreature())
return target->ToCreature()->AI()->GetData(DATA_INOCULATED_STACK) < 3;
return false;

View file

@ -602,7 +602,7 @@ public:
Transport::PassengerSet const& passengers = t->GetStaticPassengers();
for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
{
if ((*itr)->GetTypeId() != TYPEID_UNIT || (*itr)->GetEntry() != NPC_GUNSHIP_HULL)
if (!(*itr)->IsCreature() || (*itr)->GetEntry() != NPC_GUNSHIP_HULL)
continue;
(*itr)->ToCreature()->CastSpell((*itr)->ToCreature(), explosionSpell, true);
}
@ -615,7 +615,7 @@ public:
Transport::PassengerSet const& passengers = t->GetStaticPassengers();
for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
{
if ((*itr)->GetTypeId() != TYPEID_UNIT || (*itr)->GetEntry() != cannonEntry)
if (!(*itr)->IsCreature() || (*itr)->GetEntry() != cannonEntry)
continue;
Creature* cannon = (*itr)->ToCreature();
cannon->CastSpell(cannon, SPELL_EJECT_ALL_PASSENGERS, true);
@ -661,7 +661,7 @@ public:
Transport::PassengerSet const& passengers = t->GetPassengers();
for (Transport::PassengerSet::const_iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
{
if ((*itr)->GetTypeId() != TYPEID_UNIT)
if (!(*itr)->IsCreature())
continue;
Creature* c = (*itr)->ToCreature();
if (c->GetEntry() == NPC_SKYBREAKER_MARINE || c->GetEntry() == NPC_SKYBREAKER_SERGEANT || c->GetEntry() == NPC_KOR_KRON_REAVER || c->GetEntry() == NPC_KOR_KRON_SERGEANT)
@ -2080,7 +2080,7 @@ class spell_igb_check_for_players : public SpellScript
bool Load() override
{
_playerCount = 0;
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void CountTargets(std::list<WorldObject*>& targets)
@ -2302,7 +2302,7 @@ class spell_igb_cannon_blast : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
return GetCaster()->IsCreature();
}
void CalculatePower()
@ -2467,7 +2467,7 @@ public:
bool operator()(WorldObject* unit)
{
return unit->GetTypeId() != TYPEID_PLAYER || unit->GetPositionZ() > 478.0f || !unit->GetTransport() || unit->GetTransport()->GetEntry() != _entry
return !unit->IsPlayer() || unit->GetPositionZ() > 478.0f || !unit->GetTransport() || unit->GetTransport()->GetEntry() != _entry
|| unit->GetMapHeight(unit->GetPhaseMask(), unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ()) < 465.0f;
}

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