EverWrath/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
Benjamin Jackson 1edac37ac3
refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00

481 lines
15 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Stormwind_City
SD%Complete: 100
SDComment: Quest support: 1447, 4185, 11223, 434.
SDCategory: Stormwind City
EndScriptData */
/* ContentData
npc_archmage_malin
npc_tyrion
npc_tyrion_spybot
npc_marzon_silent_blade
npc_lord_gregor_lescovar
EndContentData */
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
/*######
## npc_lord_gregor_lescovar
######*/
enum LordGregorLescovar
{
SAY_GUARD_2 = 0,
SAY_LESCOVAR_2 = 0,
SAY_LESCOVAR_3 = 1,
SAY_LESCOVAR_4 = 2,
SAY_MARZON_1 = 0,
SAY_MARZON_2 = 1,
SAY_TYRION_2 = 1,
NPC_STORMWIND_ROYAL = 1756,
NPC_MARZON_BLADE = 1755,
NPC_TYRION = 7766,
QUEST_THE_ATTACK = 434
};
class npc_lord_gregor_lescovar : public CreatureScript
{
public:
npc_lord_gregor_lescovar() : CreatureScript("npc_lord_gregor_lescovar") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_lord_gregor_lescovarAI(creature);
}
struct npc_lord_gregor_lescovarAI : public npc_escortAI
{
npc_lord_gregor_lescovarAI(Creature* creature) : npc_escortAI(creature) { }
uint32 uiTimer;
uint32 uiPhase;
ObjectGuid MarzonGUID;
void Reset() override
{
uiTimer = 0;
uiPhase = 0;
MarzonGUID.Clear();
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();
if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
{
if (pMarzon->IsAlive())
pMarzon->DisappearAndDie();
}
}
void JustEngagedWith(Unit* who) override
{
if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
{
if (pMarzon->IsAlive() && !pMarzon->IsInCombat())
pMarzon->AI()->AttackStart(who);
}
}
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 14:
SetEscortPaused(true);
Talk(SAY_LESCOVAR_2);
uiTimer = 3000;
uiPhase = 1;
break;
case 16:
SetEscortPaused(true);
if (Creature* pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
{
pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f);
MarzonGUID = pMarzon->GetGUID();
}
uiTimer = 2000;
uiPhase = 4;
break;
}
}
//TO-DO: We don't have movemaps, also we can't make 2 npcs walks to one point propperly (and we can not use escort ai, because they are 2 different spawns and with same entry), because of it we make them, disappear.
void DoGuardsDisappearAndDie()
{
std::list<Creature*> GuardList;
me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f);
if (!GuardList.empty())
{
for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
pGuard->DisappearAndDie();
}
}
}
void UpdateAI(uint32 uiDiff) override
{
if (uiPhase)
{
if (uiTimer <= uiDiff)
{
switch (uiPhase)
{
case 1:
if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true))
pGuard->AI()->Talk(SAY_GUARD_2);
uiTimer = 3000;
uiPhase = 2;
break;
case 2:
DoGuardsDisappearAndDie();
uiTimer = 2000;
uiPhase = 3;
break;
case 3:
SetEscortPaused(false);
uiTimer = 0;
uiPhase = 0;
break;
case 4:
Talk(SAY_LESCOVAR_3);
uiTimer = 0;
uiPhase = 0;
break;
case 5:
if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
pMarzon->AI()->Talk(SAY_MARZON_1);
uiTimer = 3000;
uiPhase = 6;
break;
case 6:
Talk(SAY_LESCOVAR_4);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_THE_ATTACK, me);
uiTimer = 2000;
uiPhase = 7;
break;
case 7:
if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true))
pTyrion->AI()->Talk(SAY_TYRION_2);
if (Creature* pMarzon = ObjectAccessor::GetCreature(*me, MarzonGUID))
pMarzon->SetFaction(FACTION_MONSTER);
me->SetFaction(FACTION_MONSTER);
uiTimer = 0;
uiPhase = 0;
break;
}
}
else uiTimer -= uiDiff;
}
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_marzon_silent_blade
######*/
class npc_marzon_silent_blade : public CreatureScript
{
public:
npc_marzon_silent_blade() : CreatureScript("npc_marzon_silent_blade") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_marzon_silent_bladeAI(creature);
}
struct npc_marzon_silent_bladeAI : public ScriptedAI
{
npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature)
{
me->SetWalk(true);
}
void Reset() override
{
me->RestoreFaction();
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_MARZON_2);
if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (summoner->IsCreature() && summoner->IsAlive() && !summoner->IsInCombat())
summoner->ToCreature()->AI()->AttackStart(who);
}
}
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();
if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
if (summoner->IsCreature() && summoner->IsAlive())
summoner->ToCreature()->DisappearAndDie();
}
}
}
void MovementInform(uint32 uiType, uint32 /*uiId*/) override
{
if (uiType != POINT_MOTION_TYPE)
return;
if (me->IsSummon())
{
Unit* summoner = me->ToTempSummon()->GetSummonerUnit();
if (summoner && summoner->IsCreature() && summoner->IsAIEnabled)
{
npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
if (ai)
{
ai->uiTimer = 2000;
ai->uiPhase = 5;
}
//me->ChangeOrient(0.0f, summoner);
}
}
}
void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_tyrion_spybot
######*/
enum TyrionSpybot
{
SAY_QUEST_ACCEPT_ATTACK = 0,
SAY_SPYBOT_1 = 1,
SAY_SPYBOT_2 = 2,
SAY_SPYBOT_3 = 3,
SAY_SPYBOT_4 = 4,
SAY_TYRION_1 = 0,
SAY_GUARD_1 = 1,
SAY_LESCOVAR_1 = 3,
NPC_PRIESTESS_TYRIONA = 7779,
NPC_LORD_GREGOR_LESCOVAR = 1754,
};
class npc_tyrion_spybot : public CreatureScript
{
public:
npc_tyrion_spybot() : CreatureScript("npc_tyrion_spybot") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_tyrion_spybotAI(creature);
}
struct npc_tyrion_spybotAI : public npc_escortAI
{
npc_tyrion_spybotAI(Creature* creature) : npc_escortAI(creature) { }
uint32 uiTimer;
uint32 uiPhase;
void Reset() override
{
uiTimer = 0;
uiPhase = 0;
}
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 1:
SetEscortPaused(true);
uiTimer = 2000;
uiPhase = 1;
break;
case 5:
SetEscortPaused(true);
Talk(SAY_SPYBOT_1);
uiTimer = 2000;
uiPhase = 5;
break;
case 17:
SetEscortPaused(true);
Talk(SAY_SPYBOT_3);
uiTimer = 3000;
uiPhase = 8;
break;
}
}
void UpdateAI(uint32 uiDiff) override
{
if (uiPhase)
{
if (uiTimer <= uiDiff)
{
switch (uiPhase)
{
case 1:
Talk(SAY_QUEST_ACCEPT_ATTACK);
uiTimer = 3000;
uiPhase = 2;
break;
case 2:
if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
{
if (Player* player = GetPlayerForEscort())
pTyrion->AI()->Talk(SAY_TYRION_1, player);
}
uiTimer = 3000;
uiPhase = 3;
break;
case 3:
me->UpdateEntry(NPC_PRIESTESS_TYRIONA);
uiTimer = 2000;
uiPhase = 4;
break;
case 4:
SetEscortPaused(false);
uiPhase = 0;
uiTimer = 0;
break;
case 5:
if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true))
pGuard->AI()->Talk(SAY_GUARD_1);
uiTimer = 3000;
uiPhase = 6;
break;
case 6:
Talk(SAY_SPYBOT_2);
uiTimer = 3000;
uiPhase = 7;
break;
case 7:
SetEscortPaused(false);
uiTimer = 0;
uiPhase = 0;
break;
case 8:
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
pLescovar->AI()->Talk(SAY_LESCOVAR_1);
uiTimer = 3000;
uiPhase = 9;
break;
case 9:
Talk(SAY_SPYBOT_4);
uiTimer = 3000;
uiPhase = 10;
break;
case 10:
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
{
if (Player* player = GetPlayerForEscort())
{
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
}
}
me->DisappearAndDie();
uiTimer = 0;
uiPhase = 0;
break;
}
}
else uiTimer -= uiDiff;
}
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_tyrion
######*/
enum Tyrion
{
NPC_TYRION_SPYBOT = 8856
};
class npc_tyrion : public CreatureScript
{
public:
npc_tyrion() : CreatureScript("npc_tyrion") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_THE_ATTACK)
{
if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
{
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
}
return true;
}
return false;
}
};
void AddSC_stormwind_city()
{
new npc_tyrion();
new npc_tyrion_spybot();
new npc_lord_gregor_lescovar();
new npc_marzon_silent_blade();
}