Impl usefull functions
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2 changed files with 16 additions and 0 deletions
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@ -7391,6 +7391,20 @@ uint32 Player::GetArenaTeamIdFromStorage(uint32 guid, uint8 slot)
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return 0;
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}
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uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
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stmt->setUInt32(0, GUID_LOPART(guid));
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stmt->setUInt8(1, type);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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return 0;
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uint32 id = (*result)[0].GetUInt32();
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return id;
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}
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uint32 Player::GetZoneIdFromDB(uint64 guid)
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{
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uint32 guidLow = GUID_LOPART(guid);
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@ -1885,6 +1885,7 @@ class Player : public Unit, public GridObject<Player>
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{
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SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
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}
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static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
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static void LeaveAllArenaTeams(uint64 guid);
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uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
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uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
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@ -2076,6 +2077,7 @@ class Player : public Unit, public GridObject<Player>
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static TeamId TeamIdForRace(uint8 race);
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TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace()) : m_team; };
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void setFactionForRace(uint8 race);
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void setTeamId(TeamId teamid) { m_team = teamid; };
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void InitDisplayIds();
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