feat(DB): Release ACDB 11.0.0 (#19414)
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86 changed files with 224663 additions and 226009 deletions
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@ -23,7 +23,7 @@ CREATE TABLE IF NOT EXISTS `command` (
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PRIMARY KEY (`name`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Chat System';
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-- Dumping data for table acore_world.command: ~589 rows (approximately)
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-- Dumping data for table acore_world.command: ~600 rows (approximately)
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DELETE FROM `command`;
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INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('account', 0, 'Syntax: .account\r\n\r\nDisplay the access level of your account and the email adress if you possess the necessary permissions.'),
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@ -82,12 +82,12 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('cache delete', 3, 'Syntax: .cache delete $playerName\nDeletes the cached data for the selected character. Use for debugging only!'),
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('cache info', 1, 'Syntax: .cache info $playerName\nDisplays cached data for the selected character.'),
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('cache refresh', 1, 'Syntax: .cache refresh $playerName\nDeletes the current cache and refreshes it with updated data.'),
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('cast', 2, 'Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast back', 2, 'Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast dest', 2, 'Syntax: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast dist', 2, 'Syntax: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.'),
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('cast self', 2, 'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast target', 2, 'Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast', 2, 'Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'triggered\' or part provided then spell cast with triggered flag.'),
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('cast back', 2, 'Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'triggered\' or part provided then spell cast with triggered flag.'),
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('cast dest', 2, 'Syntax: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If \'triggered\' or part provided then spell cast with triggered flag.'),
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('cast dist', 2, 'Syntax: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to point at distance #dist. If \'triggered\' or part provided then spell cast with triggered flag. Not all spells can be cast as area spells.'),
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('cast self', 2, 'Syntax: .cast self #spellid [triggered]\r\n Cast #spellid by target at target itself. If \'triggered\' or part provided then spell cast with triggered flag.'),
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('cast target', 2, 'Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If \'triggered\' or part provided then spell cast with triggered flag.'),
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('character', 2, 'Syntax: character $subcommand\n Type .character to see a list of possible subcommands\n or .help character $subcommand to see info on the subcommand.'),
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('character changeaccount', 3, 'Syntax: .character changeaccount $NewAccountName $Name.\nMoves the specified character to the provided account. \nKicks the player if the character is online.'),
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('character changefaction', 2, 'Syntax: .character changefaction $name\r\n\r\nChange character faction.'),
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@ -515,6 +515,15 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('reset achievements', 4, 'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
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('reset all', 4, 'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character\'s pets if any) at next login each existed character.'),
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('reset honor', 3, 'Syntax: .reset honor [Playername]\r\n Reset all honor data for targeted character.'),
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('reset items', 3, 'Syntax : .reset items equipped|bags|bank|keyring|currency|vendor_buyback|all|allbags #playername\nDelete items in the player inventory (equipped, bank, bags etc...) depending on the chosen option.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items all', 3, 'Syntax : .reset items all #playername\nDelete all items in the selected player\'s inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab).\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items allbags', 3, 'Syntax : .reset items allbags #playername\nDelete all items in the selected player\'s inventory (equipped, in bags, in bank, in keyring, in currency list and in vendor buy back tab)\nThis command also deletes the bags.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items bags', 3, 'Syntax : .reset items bags #playername\nDelete all items in the selected player\'s bags.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items bank', 3, 'Syntax : .reset items bank #playername\nDelete all items in the selected player\'s bank.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items currency', 3, 'Syntax : .reset items currency #playername\nDelete all items in the selected player\'s currencies list.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items equipped', 3, 'Syntax : .reset items equipped #playername\nDelete all items equipped on the target player.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items keyring', 3, 'Syntax : .reset items keyring #playername\nDelete all items in the selected player\'s keyring.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset items vendor_buyback', 3, 'Syntax : .reset items vendor_buyback #playername\nDelete all items in the selected player\'s vendor buyback tab.\n#playername : Optional target player name (if player is online only). If not provided the command will execute on the selected target player.'),
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('reset level', 3, 'Syntax: .reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.'),
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('reset spells', 3, 'Syntax: .reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),
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('reset stats', 3, 'Syntax: .reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
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@ -543,7 +552,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('server restart cancel', 3, 'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
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('server set closed', 4, 'Syntax: server set closed on/off\r\n\r\nSets whether the world accepts new client connectsions.'),
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('server set loglevel', 4, 'Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)'),
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('server set motd', 3, 'Syntax: .server set motd $realmId $MOTD\r\n\r\nSet server Message of the day for the specified realm.'),
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('server set motd', 3, 'Syntax: .server set motd Optional($realmId) $MOTD\r\n\r\nSet server Message of the day for the specified $realmId.\r\nIf $realmId is not provided it will update for the current realm.\r\nUse $realmId -1 to set motd for all realms.'),
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('server shutdown', 3, 'Syntax: .server shutdown #delay [#exit_code]\r\nShut the server down after #delay. Use #exit_code or 0 as program exit code.\n#delay: use a timestring like "1h15m30s".'),
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('server shutdown cancel', 3, 'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
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('setskill', 2, 'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),
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@ -580,8 +589,10 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('ticket onlinelist', 2, 'Displays a list of open GM tickets whose owner is online.'),
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('ticket reset', 4, 'Syntax: .ticket reset\nRemoves all closed tickets and resets the counter, if no pending open tickets are existing.'),
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('ticket response', 2, 'Syntax: '),
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('ticket response append', 2, 'Syntax: '),
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('ticket response appendln', 2, 'Syntax: '),
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('ticket response append', 2, 'Add a response\n\nSyntax: ticket response append $ticketId $response'),
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('ticket response appendln', 2, 'Add a response to a new line.\n\nSyntax: ticket response appendln $ticketId $response'),
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('ticket response delete', 2, 'Delete a ticket response\n\nSyntax: ticket response delete $ticketId'),
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('ticket response show', 2, 'Show a ticket response\n\nSyntax: ticket response show $ticketId'),
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('ticket togglesystem', 3, 'Syntax: '),
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('ticket unassign', 2, 'Usage: .ticket unassign $ticketid.\r\nUnassigns the specified ticket from the current assigned Game Master.'),
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('ticket viewid', 2, 'Usage: .ticket viewid $ticketid.\r\nReturns details about specified ticket. Ticket must be open and not deleted.'),
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