refactor(Core/Spells): QAston proc system (#24233)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: QAston <qaston@gmail.com> Co-authored-by: joschiwald <joschiwald@online.de> Co-authored-by: ariel- <ariel-@users.noreply.github.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: blinkysc <your-github-email@example.com> Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
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76 changed files with 22915 additions and 5181 deletions
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@ -1,5 +0,0 @@
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-- DB update 2026_01_23_03 -> 2026_01_24_00
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--
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DELETE FROM `spell_proc_event` WHERE `entry` = -49182;
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `procPhase`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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(-49182, 0, 15, 0, 0, 0, 0, 0, 1, 0, 0, 0);
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data/sql/updates/pending_db_world/rev_1766547838660651694.sql
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data/sql/updates/pending_db_world/rev_1766547838660651694.sql
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data/sql/updates/pending_db_world/rev_1769292856469402686.sql
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data/sql/updates/pending_db_world/rev_1769292856469402686.sql
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@ -0,0 +1,105 @@
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-- Lock and Load - Add spell_proc entry with correct SpellPhaseMask for periodic damage procs
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-- SpellPhaseMask changed from 4 (PROC_SPELL_PHASE_FINISH) to 2 (PROC_SPELL_PHASE_HIT)
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-- This allows Black Arrow, Explosive Trap, and Immolation Trap periodic damage to trigger Lock and Load
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DELETE FROM `spell_proc` WHERE `SpellId` = -56342;
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INSERT INTO `spell_proc` (`SpellId`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`, `HitMask`, `AttributesMask`, `DisableEffectsMask`, `ProcsPerMinute`, `Chance`, `Cooldown`, `Charges`) VALUES
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(-56342, 0, 9, 24, 134217728, 147456, 0, 0, 2, 0, 2, 0, 0, 0, 22000, 0);
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-- Killing Machine - register spell script
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_dk_killing_machine';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(51124, 'spell_dk_killing_machine');
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-- Elemental Focus - register spell script to prevent weapon imbue attacks from proccing Clearcasting
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DELETE FROM `spell_script_names` WHERE `spell_id` = 16164 AND `ScriptName` = 'spell_sha_elemental_focus';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(16164, 'spell_sha_elemental_focus');
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-- Light's Beacon (53651) - Beacon of Light heal transfer script
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DELETE FROM `spell_script_names` WHERE `spell_id` = 53651;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(53651, 'spell_pal_light_s_beacon');
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-- Mage spell scripts from TrinityCore proc system port
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (-5143, -31661, -44614, 45438, 44401);
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-5143, 'spell_mage_arcane_missiles'),
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(-31661, 'spell_mage_dragon_breath'),
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(-44614, 'spell_mage_frostfire_bolt'),
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(45438, 'spell_mage_ice_block'),
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(44401, 'spell_mage_missile_barrage_proc');
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-- Paladin scripts refactored from hardcoded SpellAuras.cpp and Spell.cpp to proper scripts
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-- Aura Mastery (31821) - Applies/removes Aura Mastery Immune aura
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DELETE FROM `spell_script_names` WHERE `spell_id` = 31821;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(31821, 'spell_pal_aura_mastery');
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-- Aura Mastery Immune (64364) - Area target check to filter immunity to only Concentration Aura targets
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DELETE FROM `spell_script_names` WHERE `spell_id` = 64364;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(64364, 'spell_pal_aura_mastery_immune');
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-- Beacon of Light (53563) - Periodic tick handler to ensure correct caster GUID propagation
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DELETE FROM `spell_script_names` WHERE `spell_id` = 53563 AND `ScriptName` = 'spell_pal_beacon_of_light';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(53563, 'spell_pal_beacon_of_light');
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-- Sacred Shield (58597) - Absorb amount calculation with ICC buff support
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DELETE FROM `spell_script_names` WHERE `spell_id` = 58597 AND `ScriptName` = 'spell_pal_sacred_shield';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(58597, 'spell_pal_sacred_shield');
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-- Divine Protection (498), Divine Shield (642), Hand of Protection (-1022)
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-- Applies Forbearance, Avenging Wrath marker, and Immune Shield marker
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_pal_immunities';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(498, 'spell_pal_immunities'),
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(642, 'spell_pal_immunities'),
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(-1022, 'spell_pal_immunities');
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-- Improved Concentration Aura (-20254), Improved Devotion Aura (-20138)
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-- Sanctified Retribution (31869), Swift Retribution (-53379)
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-- Handles applying/removing the improved aura buff effects
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DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_pal_improved_concentraction_aura', 'spell_pal_improved_devotion_aura', 'spell_pal_sanctified_retribution', 'spell_pal_swift_retribution');
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-20254, 'spell_pal_improved_concentraction_aura'),
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(-20138, 'spell_pal_improved_devotion_aura'),
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(31869, 'spell_pal_sanctified_retribution'),
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(-53379, 'spell_pal_swift_retribution');
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-- Warrior scripts - Vigilance redirect threat and Warrior's Wrath (T2 5P)
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (59665, 21977);
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(59665, 'spell_warr_vigilance_redirect_threat'),
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(21977, 'spell_warr_warriors_wrath');
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-- Druid Forms Trinket (37336) - SpellPhaseMask required for proc system
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-- ProcFlags=0 uses DBC flags (0x15414), Chance=0 uses DBC chance (3%)
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DELETE FROM `spell_proc` WHERE `SpellId` = 37336;
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INSERT INTO `spell_proc` (`SpellId`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`, `HitMask`, `AttributesMask`, `DisableEffectsMask`, `ProcsPerMinute`, `Chance`, `Cooldown`, `Charges`) VALUES
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(37336, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0);
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-- Living Root of the Wildheart (37336) - Item trinket script
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DELETE FROM `spell_script_names` WHERE `spell_id` = 37336;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(37336, 'spell_item_living_root_of_the_wildheart');
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-- Druid scripts ported from TrinityCore
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-- Frenzied Regeneration (22842) - Converts rage to health
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-- Nourish (50464) - Glyph of Nourish support
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-- Insect Swarm (-5570) - T8 Balance Relic support
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-- T9 Feral Relic (67353) - Idol of Mutilation form-specific procs
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DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_dru_frenzied_regeneration', 'spell_dru_nourish', 'spell_dru_insect_swarm', 'spell_dru_t9_feral_relic');
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(22842, 'spell_dru_frenzied_regeneration'),
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(50464, 'spell_dru_nourish'),
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(-5570, 'spell_dru_insect_swarm'),
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(67353, 'spell_dru_t9_feral_relic');
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-- Priest scripts ported from TrinityCore
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-- Pain and Suffering (-47580) - Prevents EFFECT_1 DUMMY from proccing
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_pri_pain_and_suffering_dummy';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(47580, 'spell_pri_pain_and_suffering_dummy'),
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(47581, 'spell_pri_pain_and_suffering_dummy');
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@ -0,0 +1,18 @@
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--
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (52179, 16246, 16191, -30881, 55278, 55328, 55329, 55330, 55332, 55333, 55335, 58589, 58590, 58591, 28820);
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(52179, 'spell_sha_astral_shift_visual_dummy'),
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(16246, 'spell_sha_clearcasting'),
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(16191, 'spell_sha_mana_tide'),
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(-30881, 'spell_sha_nature_guardian'),
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(55278, 'spell_sha_stoneclaw_totem'),
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(55328, 'spell_sha_stoneclaw_totem'),
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(55329, 'spell_sha_stoneclaw_totem'),
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(55330, 'spell_sha_stoneclaw_totem'),
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(55332, 'spell_sha_stoneclaw_totem'),
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(55333, 'spell_sha_stoneclaw_totem'),
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(55335, 'spell_sha_stoneclaw_totem'),
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(58589, 'spell_sha_stoneclaw_totem'),
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(58590, 'spell_sha_stoneclaw_totem'),
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(58591, 'spell_sha_stoneclaw_totem'),
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(28820, 'spell_sha_t3_8p_bonus');
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@ -0,0 +1,31 @@
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-- Register Nether Protection spell script
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DELETE FROM `spell_script_names` WHERE `spell_id` = -30299;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-30299, 'spell_warl_nether_protection');
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-- Register Curse of Agony spell script
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DELETE FROM `spell_script_names` WHERE `spell_id` = -980;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-980, 'spell_warl_curse_of_agony');
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-- Fix Nightfall and Glyph of Corruption registrations
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DELETE FROM `spell_script_names` WHERE `spell_id` = -18094;
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DELETE FROM `spell_script_names` WHERE `spell_id` = 56218;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-18094, 'spell_warl_nightfall'),
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(56218, 'spell_warl_glyph_of_corruption_nightfall');
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-- Register Acclimation spell script (DK)
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DELETE FROM `spell_script_names` WHERE `spell_id` = -49200;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(-49200, 'spell_dk_acclimation');
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-- Register Advantage T10 4P spell script (DK)
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DELETE FROM `spell_script_names` WHERE `spell_id` = 70656;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(70656, 'spell_dk_advantage_t10_4p');
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-- Register Glyph of Barkskin spell script (Druid)
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DELETE FROM `spell_script_names` WHERE `spell_id` = 63057;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(63057, 'spell_dru_glyph_of_barkskin');
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@ -0,0 +1,4 @@
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-- Hunter T9 4P Bonus - spell script registration
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DELETE FROM `spell_script_names` WHERE `spell_id` = 67151;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(67151, 'spell_hun_t9_4p_bonus');
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-- Omen of Clarity should only proc from damage and healing spells, not utility spells like Furor
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UPDATE `spell_proc` SET `SpellTypeMask` = 3 WHERE `SpellId` = 16864;
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@ -0,0 +1,8 @@
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--
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-- The Lightning Capacitor, Thunder Capacitor, Reign of the Dead/Unliving trinkets
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (37657, 54841, 67712, 67758);
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(37657, 'spell_item_lightning_capacitor'),
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(54841, 'spell_item_thunder_capacitor'),
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(67712, 'spell_item_toc25_caster_trinket_normal'),
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(67758, 'spell_item_toc25_caster_trinket_heroic');
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@ -7372,7 +7372,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
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if (entry)
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{
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if (entry->PPMChance)
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chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
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chance = GetPPMProcChance(GetAttackTime(attType), entry->PPMChance, spellInfo);
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else if (entry->customChance)
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chance = (float)entry->customChance;
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}
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@ -9745,8 +9745,8 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
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if (!mod || !spellInfo)
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return false;
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// Mod out of charges
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if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
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// First time this aura applies a mod to us and is out of charges
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if (spell && mod->ownerAura && mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges() && !spell->m_appliedMods.count(mod->ownerAura))
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return false;
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// +duration to infinite duration spells making them limited
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@ -9769,7 +9769,7 @@ void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* s
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auto calculateSpellMod = [&](SpellModifier* mod)
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{
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// xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
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if (temporaryPet && mod->charges != 0)
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if (temporaryPet && mod->ownerAura && mod->ownerAura->IsUsingCharges())
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return;
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// skip if already instant or cost is free
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@ -9801,10 +9801,10 @@ void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* s
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if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
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return;
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// xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
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else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
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else if (mod->op == SPELLMOD_CRITICAL_CHANCE && !HasSpellModApplied(mod, spell))
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return;
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// xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
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else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
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else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && !HasSpellModApplied(mod, spell))
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return;
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// xinef: those two mods should be multiplicative (Glyph of Renew)
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@ -9814,7 +9814,7 @@ void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* s
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totalmul += CalculatePct(1.0f, mod->value);
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}
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DropModCharge(mod, spell);
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ApplyModToSpell(mod, spell);
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};
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// Drop charges for triggering spells instead of triggered ones
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@ -9823,10 +9823,6 @@ void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* s
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for (auto mod : m_spellMods[op])
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{
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// Charges can be set only for mods with auras
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if (!mod->ownerAura)
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ASSERT(!mod->charges);
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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@ -9843,17 +9839,6 @@ template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, i
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template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, uint32& basevalue, Spell* spell, bool temporaryPet);
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template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, float& basevalue, Spell* spell, bool temporaryPet);
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// Binary predicate for sorting SpellModifiers
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struct SpellModPredicate
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{
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bool operator() (SpellModifier const* a, SpellModifier const* b) const
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{
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if (a->type != b->type)
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return a->type == SPELLMOD_FLAT;
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return a->priority > b->priority;
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}
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};
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void Player::AddSpellMod(SpellModifier* mod, bool apply)
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{
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LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
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@ -9870,7 +9855,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
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if (mod->mask & _mask)
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{
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int32 val = 0;
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for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
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for (SpellModContainer::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
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{
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if ((*itr)->type == mod->type && (*itr)->mask & _mask)
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val += (*itr)->value;
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@ -9886,12 +9871,11 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
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if (apply)
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{
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m_spellMods[mod->op].push_back(mod);
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m_spellMods[mod->op].sort(SpellModPredicate());
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m_spellMods[mod->op].insert(mod);
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}
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else
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{
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m_spellMods[mod->op].remove(mod);
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m_spellMods[mod->op].erase(mod);
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// mods bound to aura will be removed in AuraEffect::~AuraEffect
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if (!mod->ownerAura)
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delete mod;
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@ -9908,7 +9892,7 @@ void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
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for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
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{
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for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
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for (SpellModContainer::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
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{
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SpellModifier* mod = *itr;
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@ -9937,20 +9921,6 @@ void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
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// from applied mods (Else, an aura with two mods on the current spell would
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// only see the first of its modifier restored)
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aurasQueue.push_back(mod->ownerAura);
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// add mod charges back to mod
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if (mod->charges == -1)
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||||
mod->charges = 1;
|
||||
else
|
||||
mod->charges++;
|
||||
|
||||
// Do not set more spellmods than available
|
||||
if (mod->ownerAura->GetCharges() < mod->charges)
|
||||
mod->charges = mod->ownerAura->GetCharges();
|
||||
|
||||
// Skip this check for now - aura charges may change due to various reason
|
||||
/// @todo track these changes correctly
|
||||
//ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -9985,14 +9955,14 @@ void Player::RemoveSpellMods(Spell* spell)
|
|||
|
||||
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
||||
{
|
||||
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
||||
for (SpellModContainer::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
||||
{
|
||||
SpellModifier* mod = *itr;
|
||||
++itr;
|
||||
|
||||
// don't handle spells with proc_event entry defined
|
||||
// don't handle spells with spell_proc entry defined
|
||||
// this is a temporary workaround, because all spellmods should be handled like that
|
||||
if (sSpellMgr->GetSpellProcEvent(mod->spellId))
|
||||
if (sSpellMgr->GetSpellProcEntry(mod->spellId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
@ -10018,20 +9988,14 @@ void Player::RemoveSpellMods(Spell* spell)
|
|||
if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
|
||||
if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
|
||||
if (roll_chance_i(aurEff->GetAmount()))
|
||||
{
|
||||
mod->charges = 1;
|
||||
continue;
|
||||
}
|
||||
continue; // don't consume charge
|
||||
}
|
||||
// ROGUE MUTILATE WITH COLD BLOOD
|
||||
if (spellInfo->Id == 5374)
|
||||
{
|
||||
SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
|
||||
if (sp->Id == 14177) // Cold Blood
|
||||
{
|
||||
mod->charges = 1;
|
||||
continue;
|
||||
}
|
||||
continue; // don't consume charge
|
||||
}
|
||||
|
||||
if (mod->ownerAura->DropCharge(AURA_REMOVE_BY_EXPIRE))
|
||||
|
|
@ -10040,15 +10004,25 @@ void Player::RemoveSpellMods(Spell* spell)
|
|||
}
|
||||
}
|
||||
|
||||
void Player::DropModCharge(SpellModifier* mod, Spell* spell)
|
||||
void Player::ApplyModToSpell(SpellModifier* mod, Spell* spell)
|
||||
{
|
||||
if (spell && mod->ownerAura && mod->charges > 0)
|
||||
{
|
||||
if (--mod->charges == 0)
|
||||
mod->charges = -1;
|
||||
if (!spell)
|
||||
return;
|
||||
|
||||
spell->m_appliedMods.insert(mod->ownerAura);
|
||||
}
|
||||
// don't do anything with no charges
|
||||
if (mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges())
|
||||
return;
|
||||
|
||||
// register inside spell, proc system uses this to drop charges
|
||||
spell->m_appliedMods.insert(mod->ownerAura);
|
||||
}
|
||||
|
||||
bool Player::HasSpellModApplied(SpellModifier* mod, Spell* spell)
|
||||
{
|
||||
if (!spell)
|
||||
return false;
|
||||
|
||||
return spell->m_appliedMods.count(mod->ownerAura) != 0;
|
||||
}
|
||||
|
||||
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
||||
|
|
@ -11770,6 +11744,9 @@ void Player::ApplyEquipCooldown(Item* pItem)
|
|||
if (pItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_EQUIP_COOLDOWN))
|
||||
return;
|
||||
|
||||
if (GetCommandStatus(CHEAT_COOLDOWN))
|
||||
return;
|
||||
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
_Spell const& spellData = pItem->GetTemplate()->Spells[i];
|
||||
|
|
@ -11778,11 +11755,15 @@ void Player::ApplyEquipCooldown(Item* pItem)
|
|||
if (!spellData.SpellId)
|
||||
continue;
|
||||
|
||||
// xinef: apply hidden cooldown for procs
|
||||
// apply proc cooldown to equip auras if we have any
|
||||
if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_EQUIP)
|
||||
{
|
||||
// xinef: uint32(-1) special marker for proc cooldowns
|
||||
AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
|
||||
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(spellData.SpellId);
|
||||
if (!procEntry)
|
||||
continue;
|
||||
|
||||
if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID()))
|
||||
itemAura->AddProcCooldown(std::chrono::steady_clock::now() + std::chrono::seconds(30));
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -180,20 +180,19 @@ enum TalentTree // talent tabs
|
|||
// Spell modifier (used for modify other spells)
|
||||
struct SpellModifier
|
||||
{
|
||||
SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
|
||||
SpellModOp op : 8;
|
||||
SpellModType type : 8;
|
||||
int16 charges : 16;
|
||||
int32 value{0};
|
||||
SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), value(0), mask(), spellId(0), ownerAura(_ownerAura) {}
|
||||
|
||||
SpellModOp op;
|
||||
SpellModType type;
|
||||
int32 value;
|
||||
flag96 mask;
|
||||
uint32 spellId{0};
|
||||
uint32 spellId;
|
||||
Aura* const ownerAura;
|
||||
uint32 priority{0};
|
||||
};
|
||||
|
||||
typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
|
||||
typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
|
||||
typedef std::list<SpellModifier*> SpellModList;
|
||||
typedef std::unordered_set<SpellModifier*> SpellModContainer;
|
||||
|
||||
typedef GuidList WhisperListContainer;
|
||||
|
||||
|
|
@ -1801,7 +1800,8 @@ public:
|
|||
void RemoveSpellMods(Spell* spell);
|
||||
void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
|
||||
void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
|
||||
void DropModCharge(SpellModifier* mod, Spell* spell);
|
||||
static void ApplyModToSpell(SpellModifier* mod, Spell* spell);
|
||||
[[nodiscard]] static bool HasSpellModApplied(SpellModifier* mod, Spell* spell);
|
||||
void SetSpellModTakingSpell(Spell* spell, bool apply);
|
||||
|
||||
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
|
||||
|
|
@ -2640,7 +2640,7 @@ public:
|
|||
// mt maps
|
||||
[[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
|
||||
[[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
|
||||
[[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
|
||||
[[nodiscard]] SpellModContainer const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
|
||||
|
||||
void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec);
|
||||
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec);
|
||||
|
|
@ -2873,7 +2873,7 @@ protected:
|
|||
uint32 m_baseHealthRegen;
|
||||
int32 m_spellPenetrationItemMod;
|
||||
|
||||
SpellModList m_spellMods[MAX_SPELLMOD];
|
||||
SpellModContainer m_spellMods[MAX_SPELLMOD];
|
||||
//uint32 m_pad;
|
||||
// Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -347,6 +347,7 @@ private:
|
|||
uint32 m_resist;
|
||||
uint32 m_block;
|
||||
uint32 m_cleanDamage;
|
||||
uint32 m_hitMask;
|
||||
|
||||
// amalgamation constructor (used for proc)
|
||||
DamageInfo(DamageInfo const& dmg1, DamageInfo const& dmg2);
|
||||
|
|
@ -355,7 +356,8 @@ public:
|
|||
explicit DamageInfo(Unit* _attacker, Unit* _victim, uint32 _damage, SpellInfo const* _spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType, uint32 cleanDamage = 0);
|
||||
explicit DamageInfo(CalcDamageInfo const& dmgInfo); // amalgamation wrapper
|
||||
DamageInfo(CalcDamageInfo const& dmgInfo, uint8 damageIndex);
|
||||
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType);
|
||||
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, uint32 hitMask);
|
||||
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, SpellMissInfo missInfo);
|
||||
|
||||
void ModifyDamage(int32 amount);
|
||||
void AbsorbDamage(uint32 amount);
|
||||
|
|
@ -373,6 +375,8 @@ public:
|
|||
[[nodiscard]] uint32 GetResist() const { return m_resist; };
|
||||
[[nodiscard]] uint32 GetBlock() const { return m_block; };
|
||||
|
||||
[[nodiscard]] uint32 GetHitMask() const;
|
||||
void AddHitMask(uint32 hitMask) { m_hitMask |= hitMask; }
|
||||
[[nodiscard]] uint32 GetUnmitigatedDamage() const;
|
||||
};
|
||||
|
||||
|
|
@ -386,9 +390,10 @@ private:
|
|||
uint32 m_absorb;
|
||||
SpellInfo const* const m_spellInfo;
|
||||
SpellSchoolMask const m_schoolMask;
|
||||
uint32 m_hitMask;
|
||||
public:
|
||||
explicit HealInfo(Unit* _healer, Unit* _target, uint32 _heal, SpellInfo const* _spellInfo, SpellSchoolMask _schoolMask)
|
||||
: m_healer(_healer), m_target(_target), m_heal(_heal), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask)
|
||||
: m_healer(_healer), m_target(_target), m_heal(_heal), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask), m_hitMask(0)
|
||||
{
|
||||
m_absorb = 0;
|
||||
m_effectiveHeal = 0;
|
||||
|
|
@ -421,6 +426,8 @@ public:
|
|||
[[nodiscard]] uint32 GetAbsorb() const { return m_absorb; }
|
||||
[[nodiscard]] SpellInfo const* GetSpellInfo() const { return m_spellInfo; };
|
||||
[[nodiscard]] SpellSchoolMask GetSchoolMask() const { return m_schoolMask; };
|
||||
[[nodiscard]] uint32 GetHitMask() const { return m_hitMask; }
|
||||
void AddHitMask(uint32 hitMask) { m_hitMask |= hitMask; }
|
||||
};
|
||||
|
||||
class ProcEventInfo
|
||||
|
|
@ -451,7 +458,7 @@ public:
|
|||
[[nodiscard]] uint32 GetSpellPhaseMask() const { return _spellPhaseMask; }
|
||||
[[nodiscard]] uint32 GetHitMask() const { return _hitMask; }
|
||||
[[nodiscard]] SpellInfo const* GetSpellInfo() const;
|
||||
[[nodiscard]] SpellSchoolMask GetSchoolMask() const { return SPELL_SCHOOL_MASK_NONE; }
|
||||
[[nodiscard]] SpellSchoolMask GetSchoolMask() const;
|
||||
[[nodiscard]] Spell const* GetProcSpell() const { return _spell; }
|
||||
[[nodiscard]] DamageInfo* GetDamageInfo() const { return _damageInfo; }
|
||||
[[nodiscard]] HealInfo* GetHealInfo() const { return _healInfo; }
|
||||
|
|
@ -486,7 +493,6 @@ struct CalcDamageInfo
|
|||
WeaponAttackType attackType; //
|
||||
uint32 procAttacker;
|
||||
uint32 procVictim;
|
||||
uint32 procEx;
|
||||
uint32 cleanDamage; // Used only for rage calculation
|
||||
MeleeHitOutcome hitOutCome; /// @todo: remove this field (need use TargetState)
|
||||
};
|
||||
|
|
@ -530,7 +536,6 @@ struct SpellPeriodicAuraLogInfo
|
|||
};
|
||||
|
||||
void createProcFlags(SpellInfo const* spellInfo, WeaponAttackType attackType, bool positive, uint32& procAttacker, uint32& procVictim);
|
||||
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition);
|
||||
|
||||
#define MAX_DECLINED_NAME_CASES 5
|
||||
|
||||
|
|
@ -627,8 +632,6 @@ typedef std::unordered_map<uint32, uint32> PacketCooldowns;
|
|||
#define ATTACK_DISPLAY_DELAY 200
|
||||
#define MAX_PLAYER_STEALTH_DETECT_RANGE 30.0f // max distance for detection targets by player
|
||||
|
||||
struct SpellProcEventEntry; // used only privately
|
||||
|
||||
enum class SpeedOpcodeIndex : uint32
|
||||
{
|
||||
PC,
|
||||
|
|
@ -671,6 +674,7 @@ public:
|
|||
typedef std::vector<AuraEffect*> AuraEffectList;
|
||||
typedef std::list<Aura*> AuraList;
|
||||
typedef std::list<AuraApplication*> AuraApplicationList;
|
||||
typedef std::vector<std::pair<uint8 /*procEffectMask*/, AuraApplication*>> AuraApplicationProcContainer;
|
||||
typedef std::list<DiminishingReturn> Diminishing;
|
||||
typedef GuidUnorderedSet ComboPointHolderSet;
|
||||
|
||||
|
|
@ -1542,14 +1546,14 @@ public:
|
|||
bool CanProc() { return !m_procDeep; }
|
||||
void SetCantProc(bool apply);
|
||||
|
||||
static void ProcDamageAndSpell(Unit* actor, Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpellInfo = nullptr, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
|
||||
void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpellInfo, uint32 damage, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
|
||||
static void ProcSkillsAndAuras(Unit* actor, Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpellInfo = nullptr, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
|
||||
void ProcSkillsAndReactives(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpellInfo, uint32 damage, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
|
||||
|
||||
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
|
||||
void GetProcAurasTriggeredOnEvent(AuraApplicationProcContainer& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
|
||||
|
||||
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
|
||||
void TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo);
|
||||
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& procAuras);
|
||||
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras);
|
||||
|
||||
[[nodiscard]] float GetWeaponProcChance() const;
|
||||
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spellProto) const;
|
||||
|
|
@ -2188,11 +2192,7 @@ protected:
|
|||
bool _instantCast;
|
||||
|
||||
private:
|
||||
bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent, ProcEventInfo const& eventInfo);
|
||||
bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const& eventInfo);
|
||||
bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool* handled);
|
||||
bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo& eventInfo);
|
||||
bool HandleOverrideClassScriptAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown);
|
||||
// Legacy proc handlers removed - all procs now use AuraScripts and spell_proc table
|
||||
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
|
||||
bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
|
||||
|
||||
|
|
|
|||
|
|
@ -1201,7 +1201,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
|
|||
{
|
||||
int32 i = 0;
|
||||
flag96 _mask = 0;
|
||||
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
|
||||
SpellModContainer const& spellMods = pCurrChar->GetSpellModList(opType);
|
||||
if (spellMods.empty())
|
||||
continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -104,8 +104,8 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
|
|||
&AuraEffect::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
|
||||
&AuraEffect::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
|
||||
&AuraEffect::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
|
||||
&AuraEffect::HandleNoImmediateEffect, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
|
||||
&AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
|
||||
&AuraEffect::HandleNoImmediateEffect, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Aura::TriggerProcOnEvent
|
||||
&AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Aura::TriggerProcOnEvent
|
||||
&AuraEffect::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
|
||||
&AuraEffect::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
|
||||
&AuraEffect::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
|
||||
|
|
@ -700,8 +700,6 @@ void AuraEffect::CalculateSpellMod()
|
|||
m_spellmod->type = SpellModType(GetAuraType()); // SpellModType value == spell aura types
|
||||
m_spellmod->spellId = GetId();
|
||||
m_spellmod->mask = GetSpellInfo()->Effects[GetEffIndex()].SpellClassMask;
|
||||
m_spellmod->charges = GetBase()->GetCharges();
|
||||
m_spellmod->priority = GetSpellInfo()->SpellPriority;
|
||||
}
|
||||
m_spellmod->value = GetAmount();
|
||||
break;
|
||||
|
|
@ -1181,6 +1179,72 @@ void AuraEffect::PeriodicTick(AuraApplication* aurApp, Unit* caster) const
|
|||
}
|
||||
}
|
||||
|
||||
bool AuraEffect::CheckEffectProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
|
||||
{
|
||||
bool result = GetBase()->CallScriptCheckEffectProcHandlers(this, aurApp, eventInfo);
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
switch (GetAuraType())
|
||||
{
|
||||
case SPELL_AURA_MOD_CONFUSE:
|
||||
case SPELL_AURA_MOD_FEAR:
|
||||
case SPELL_AURA_MOD_STUN:
|
||||
case SPELL_AURA_MOD_ROOT:
|
||||
case SPELL_AURA_TRANSFORM:
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return false;
|
||||
|
||||
// Spell own damage at apply won't break CC
|
||||
if (spellInfo && spellInfo == GetSpellInfo())
|
||||
{
|
||||
Aura* aura = GetBase();
|
||||
// called from spellcast, should not have ticked yet
|
||||
if (aura->GetDuration() == aura->GetMaxDuration())
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_MECHANIC_IMMUNITY:
|
||||
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
|
||||
// compare mechanic
|
||||
if (!spellInfo || !(spellInfo->GetAllEffectsMechanicMask() & (1 << GetMiscValue())))
|
||||
return false;
|
||||
break;
|
||||
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
|
||||
// skip melee hits and instant cast spells
|
||||
if (!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->GetCastTime())
|
||||
return false;
|
||||
break;
|
||||
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
|
||||
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
|
||||
{
|
||||
// Skip melee hits and spells with wrong school or zero cost
|
||||
if (!spellInfo || !(spellInfo->GetSchoolMask() & GetMiscValue())
|
||||
|| !spellInfo->ManaCost || !spellInfo->ManaCostPercentage)
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
|
||||
// Skip melee hits and spells with wrong school
|
||||
if (!spellInfo || !(spellInfo->GetSchoolMask() & GetMiscValue()))
|
||||
return false;
|
||||
break;
|
||||
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
|
||||
// Compare casters
|
||||
if (GetCasterGUID() != eventInfo.GetActor()->GetGUID())
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
bool prevented = GetBase()->CallScriptEffectProcHandlers(this, aurApp, eventInfo);
|
||||
|
|
@ -6200,31 +6264,6 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
|
|||
{
|
||||
switch (GetSpellInfo()->SpellFamilyName)
|
||||
{
|
||||
case SPELLFAMILY_DRUID:
|
||||
{
|
||||
switch (GetSpellInfo()->Id)
|
||||
{
|
||||
// Frenzied Regeneration
|
||||
case 22842:
|
||||
{
|
||||
// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
|
||||
// Should be manauser
|
||||
if (!target->HasActivePowerType(POWER_RAGE))
|
||||
break;
|
||||
uint32 rage = target->GetPower(POWER_RAGE);
|
||||
// Nothing todo
|
||||
if (rage == 0)
|
||||
break;
|
||||
int32 mod = (rage < 100) ? rage : 100;
|
||||
int32 points = target->CalculateSpellDamage(target, GetSpellInfo(), 1);
|
||||
int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
|
||||
target->CastCustomSpell(target, 22845, ®en, 0, 0, true, 0, this);
|
||||
target->SetPower(POWER_RAGE, rage - mod);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_HUNTER:
|
||||
{
|
||||
// Explosive Shot
|
||||
|
|
@ -6251,15 +6290,6 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
|
|||
}
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_SHAMAN:
|
||||
if (GetId() == 52179) // Astral Shift
|
||||
{
|
||||
// Periodic need for remove visual on stun/fear/silence lost
|
||||
if (!(target->GetUnitFlags() & (UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED)))
|
||||
target->RemoveAurasDueToSpell(52179);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_DEATHKNIGHT:
|
||||
switch (GetId())
|
||||
{
|
||||
|
|
@ -6426,21 +6456,6 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_SHAMAN:
|
||||
{
|
||||
switch (auraId)
|
||||
{
|
||||
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
|
||||
case 28820:
|
||||
{
|
||||
// Need remove self if Lightning Shield not active
|
||||
if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
|
||||
target->RemoveAurasDueToSpell(28820);
|
||||
return;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -6450,10 +6465,6 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
|
|||
// Spell exist but require custom code
|
||||
switch (auraId)
|
||||
{
|
||||
// Mana Tide
|
||||
case 16191:
|
||||
target->CastCustomSpell(target, triggerSpellId, &m_amount, nullptr, nullptr, true, nullptr, this);
|
||||
return;
|
||||
// Poison (Grobbulus)
|
||||
case 28158:
|
||||
case 54362:
|
||||
|
|
@ -6670,18 +6681,6 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
|
|||
damage = damageReductedArmor;
|
||||
}
|
||||
|
||||
// Curse of Agony damage-per-tick calculation
|
||||
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x400) && GetSpellInfo()->SpellIconID == 544)
|
||||
{
|
||||
uint32 totalTick = GetTotalTicks();
|
||||
// 1..4 ticks, 1/2 from normal tick damage
|
||||
if (m_tickNumber <= totalTick / 3)
|
||||
damage = damage / 2;
|
||||
// 9..12 ticks, 3/2 from normal tick damage
|
||||
else if (m_tickNumber > totalTick * 2 / 3)
|
||||
damage += (damage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
|
||||
// 5..8 ticks have normal tick damage
|
||||
}
|
||||
}
|
||||
|
||||
// calculate crit chance
|
||||
|
|
@ -6748,7 +6747,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
|
|||
|
||||
Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
|
||||
|
||||
Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
Unit::ProcSkillsAndAuras(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
}
|
||||
|
||||
void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const
|
||||
|
|
@ -6842,7 +6841,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
|
|||
|
||||
new_damage = Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), false);
|
||||
|
||||
Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
Unit::ProcSkillsAndAuras(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
|
||||
if (!caster || !caster->IsAlive())
|
||||
return;
|
||||
|
|
@ -6955,22 +6954,6 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
|
|||
}
|
||||
else
|
||||
{
|
||||
// Wild Growth = amount + (6 - 2*doneTicks) * ticks* amount / 100
|
||||
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellInfo()->SpellIconID == 2864)
|
||||
{
|
||||
uint32 tickNumber = GetTickNumber() - 1;
|
||||
int32 tempAmount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, nullptr);
|
||||
|
||||
float drop = 2.0f;
|
||||
|
||||
// Item - Druid T10 Restoration 2P Bonus
|
||||
if (caster)
|
||||
if (AuraEffect* aurEff = caster->GetAuraEffect(70658, 0))
|
||||
AddPct(drop, -aurEff->GetAmount());
|
||||
|
||||
damage += GetTotalTicks() * tempAmount * (6 - (drop * tickNumber)) * 0.01f;
|
||||
}
|
||||
|
||||
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
|
||||
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), 0.0f, GetBase()->GetStackAmount());
|
||||
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
|
||||
|
|
@ -7039,7 +7022,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
|
|||
|
||||
// ignore item heals
|
||||
if (!haveCastItem && GetAuraType() != SPELL_AURA_OBS_MOD_HEALTH) // xinef: dont allow obs_mod_health to proc spells, this is passive regeneration and not hot
|
||||
Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, heal, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, nullptr, &healInfo);
|
||||
Unit::ProcSkillsAndAuras(caster, target, caster ? procAttacker : 0, procVictim, procEx, heal, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, nullptr, &healInfo);
|
||||
}
|
||||
|
||||
void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const
|
||||
|
|
@ -7220,14 +7203,14 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
|
|||
// Set trigger flag
|
||||
uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
|
||||
uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC;
|
||||
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT;
|
||||
if (damageInfo.damage)
|
||||
procVictim |= PROC_FLAG_TAKEN_DAMAGE;
|
||||
|
||||
caster->DealSpellDamage(&damageInfo, true);
|
||||
|
||||
DamageInfo dmgInfo(damageInfo, DOT);
|
||||
Unit::ProcDamageAndSpell(caster, damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto, nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
DamageInfo dmgInfo(damageInfo, DOT, BASE_ATTACK, SPELL_MISS_NONE);
|
||||
uint32 hitMask = dmgInfo.GetHitMask() | PROC_EX_INTERNAL_DOT;
|
||||
Unit::ProcSkillsAndAuras(caster, damageInfo.target, procAttacker, procVictim, hitMask, damageInfo.damage, BASE_ATTACK, spellProto, nullptr, GetEffIndex(), nullptr, &dmgInfo);
|
||||
}
|
||||
|
||||
void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
|
|
|
|||
|
|
@ -98,6 +98,7 @@ public:
|
|||
void PeriodicTick(AuraApplication* aurApp, Unit* caster) const;
|
||||
|
||||
void HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CheckEffectProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) const;
|
||||
|
||||
void CleanupTriggeredSpells(Unit* target);
|
||||
|
||||
|
|
|
|||
|
|
@ -990,12 +990,6 @@ bool Aura::ModStackAmount(int32 num, AuraRemoveMode removeMode, bool periodicRes
|
|||
|
||||
// reset charges
|
||||
SetCharges(CalcMaxCharges());
|
||||
// FIXME: not a best way to synchronize charges, but works
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (AuraEffect* aurEff = GetEffect(i))
|
||||
if (aurEff->GetAuraType() == SPELL_AURA_ADD_FLAT_MODIFIER || aurEff->GetAuraType() == SPELL_AURA_ADD_PCT_MODIFIER)
|
||||
if (SpellModifier* mod = aurEff->GetSpellModifier())
|
||||
mod->charges = GetCharges();
|
||||
}
|
||||
|
||||
SetStackAmount(stackAmount);
|
||||
|
|
@ -1772,24 +1766,13 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
}
|
||||
break;
|
||||
case SPELLFAMILY_ROGUE:
|
||||
// Remove Vanish on stealth remove
|
||||
if (GetId() == 1784)
|
||||
{
|
||||
// Overkill, Master of Subtlety
|
||||
if (caster && GetSpellInfo()->SpellIconID == 250)
|
||||
{
|
||||
if (caster->GetDummyAuraEffect(SPELLFAMILY_ROGUE, 2114, 0))
|
||||
caster->CastSpell(caster, 31666, true);
|
||||
|
||||
if (caster->GetAuraEffectDummy(58426))
|
||||
caster->CastSpell(caster, 58428, true);
|
||||
}
|
||||
// Remove Vanish on stealth remove
|
||||
if (GetId() == 1784)
|
||||
{
|
||||
target->RemoveAurasWithFamily(SPELLFAMILY_ROGUE, 0x800, 0, 0, ObjectGuid::Empty);
|
||||
target->RemoveAurasDueToSpell(18461);
|
||||
}
|
||||
break;
|
||||
target->RemoveAurasWithFamily(SPELLFAMILY_ROGUE, 0x800, 0, 0, ObjectGuid::Empty);
|
||||
target->RemoveAurasDueToSpell(18461);
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_SHAMAN:
|
||||
{
|
||||
// Ghost Wolf Speed (PvP 58 lvl set)
|
||||
|
|
@ -1839,6 +1822,39 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
// mods at aura apply or remove
|
||||
switch (GetSpellInfo()->SpellFamilyName)
|
||||
{
|
||||
case SPELLFAMILY_ROGUE:
|
||||
// Stealth
|
||||
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00400000)
|
||||
{
|
||||
// Master of Subtlety
|
||||
if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
|
||||
{
|
||||
if (!apply)
|
||||
target->CastSpell(target, 31666, true);
|
||||
else
|
||||
{
|
||||
// Remove counter aura
|
||||
target->RemoveAurasDueToSpell(31666);
|
||||
|
||||
int32 amount = aurEff->GetAmount();
|
||||
target->CastCustomSpell(target, 31665, &amount, nullptr, nullptr, true);
|
||||
}
|
||||
}
|
||||
// Overkill
|
||||
if (target->HasAura(58426))
|
||||
{
|
||||
if (!apply)
|
||||
target->CastSpell(target, 58428, true);
|
||||
else
|
||||
{
|
||||
// Remove counter aura
|
||||
target->RemoveAurasDueToSpell(58428);
|
||||
|
||||
target->CastSpell(target, 58427, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_HUNTER:
|
||||
switch (GetId())
|
||||
{
|
||||
|
|
@ -1871,24 +1887,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
case SPELLFAMILY_PALADIN:
|
||||
switch (GetId())
|
||||
{
|
||||
case 19746:
|
||||
case 31821:
|
||||
// Aura Mastery Triggered Spell Handler
|
||||
// If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity
|
||||
// If remove Concentration Aura -> trigger -> remove Aura Mastery Immunity
|
||||
// If remove Aura Mastery -> trigger -> remove Aura Mastery Immunity
|
||||
// Do effects only on aura owner
|
||||
if (GetCasterGUID() != target->GetGUID())
|
||||
break;
|
||||
if (apply)
|
||||
{
|
||||
if ((GetSpellInfo()->Id == 31821 && target->HasAura(19746, GetCasterGUID())) || (GetSpellInfo()->Id == 19746 && target->HasAura(31821)))
|
||||
target->CastSpell(target, 64364, true);
|
||||
}
|
||||
else
|
||||
target->RemoveAurasDueToSpell(64364, GetCasterGUID());
|
||||
break;
|
||||
case 31842:
|
||||
case 31842: // Divine Illumination
|
||||
// Item - Paladin T10 Holy 2P Bonus
|
||||
if (caster && caster->HasAura(70755))
|
||||
{
|
||||
if (apply)
|
||||
|
|
@ -1898,23 +1898,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Sanctified Retribution, Improved Devotion Aura, Swift Retribution, Improved Concentration Aura
|
||||
if (caster == target && GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_AURA)
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
target->CastSpell(target, 63510, true);
|
||||
target->CastSpell(target, 63514, true);
|
||||
target->CastSpell(target, 63531, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
target->RemoveAura(63510);
|
||||
target->RemoveAura(63514);
|
||||
target->RemoveAura(63531);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1990,8 +1973,13 @@ bool Aura::CanStackWith(Aura const* existingAura) const
|
|||
}
|
||||
|
||||
// passive auras don't stack with another rank of the spell cast by same caster
|
||||
// Exception: item-sourced auras from different items can stack (e.g., weapon imbues on MH/OH)
|
||||
if (IsPassive() && sameCaster && (m_spellInfo->IsDifferentRankOf(existingSpellInfo) || (m_spellInfo->Id == existingSpellInfo->Id && m_castItemGuid.IsEmpty())))
|
||||
return false;
|
||||
{
|
||||
// Allow stacking if both auras are from different items
|
||||
if (!(GetCastItemGUID() && existingAura->GetCastItemGUID() && GetCastItemGUID() != existingAura->GetCastItemGUID()))
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
|
|
@ -2102,9 +2090,11 @@ bool Aura::CanStackWith(Aura const* existingAura) const
|
|||
// don't allow passive area auras to stack
|
||||
if (m_spellInfo->IsMultiSlotAura() && !IsArea())
|
||||
return true;
|
||||
if (GetCastItemGUID() && existingAura->GetCastItemGUID())
|
||||
if (GetCastItemGUID() != existingAura->GetCastItemGUID() && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC))
|
||||
return true;
|
||||
|
||||
// Allow item-sourced auras from different items to stack (e.g., weapon imbues on MH/OH, enchant procs)
|
||||
if ((IsPassive() || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC)) && GetCastItemGUID() && existingAura->GetCastItemGUID() && GetCastItemGUID() != existingAura->GetCastItemGUID())
|
||||
return true;
|
||||
|
||||
// same spell with same caster should not stack
|
||||
return false;
|
||||
}
|
||||
|
|
@ -2112,22 +2102,32 @@ bool Aura::CanStackWith(Aura const* existingAura) const
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Aura::IsProcOnCooldown() const
|
||||
bool Aura::IsProcOnCooldown(TimePoint now) const
|
||||
{
|
||||
/*if (m_procCooldown)
|
||||
{
|
||||
if (m_procCooldown > GameTime::GetGameTime().count())
|
||||
return true;
|
||||
}*/
|
||||
return false;
|
||||
if (GetType() == UNIT_AURA_TYPE)
|
||||
if (Player* player = GetUnitOwner()->ToPlayer())
|
||||
if (player->GetCommandStatus(CHEAT_COOLDOWN))
|
||||
return false;
|
||||
|
||||
return m_procCooldown > now;
|
||||
}
|
||||
|
||||
void Aura::AddProcCooldown(Milliseconds /*msec*/)
|
||||
void Aura::AddProcCooldown(TimePoint cooldownEnd)
|
||||
{
|
||||
//m_procCooldown = std:chrono::steady_clock::now() + msec;
|
||||
m_procCooldown = cooldownEnd;
|
||||
}
|
||||
|
||||
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
void Aura::AddProcCooldown(SpellProcEntry const* procEntry, TimePoint now)
|
||||
{
|
||||
AddProcCooldown(now + procEntry->Cooldown);
|
||||
}
|
||||
|
||||
void Aura::ResetProcCooldown()
|
||||
{
|
||||
m_procCooldown = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now)
|
||||
{
|
||||
bool prepare = CallScriptPrepareProcHandlers(aurApp, eventInfo);
|
||||
if (!prepare)
|
||||
|
|
@ -2145,50 +2145,88 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf
|
|||
ASSERT(procEntry);
|
||||
|
||||
// cooldowns should be added to the whole aura (see 51698 area aura)
|
||||
AddProcCooldown(procEntry->Cooldown);
|
||||
AddProcCooldown(now + procEntry->Cooldown);
|
||||
}
|
||||
|
||||
bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
|
||||
uint8 Aura::GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now) const
|
||||
{
|
||||
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId());
|
||||
|
||||
// only auras with spell proc entry can trigger proc
|
||||
if (!procEntry)
|
||||
return false;
|
||||
return 0;
|
||||
|
||||
// check spell triggering us
|
||||
if (Spell const* spell = eventInfo.GetProcSpell())
|
||||
{
|
||||
// Do not allow auras to proc from effect triggered from itself
|
||||
if (spell->GetTriggeredByAuraSpellInfo() == m_spellInfo)
|
||||
return 0;
|
||||
|
||||
// check if aura can proc when spell is triggered (exception for hunter auto shot & wands)
|
||||
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) &&
|
||||
!(procEntry->AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC) &&
|
||||
!(eventInfo.GetTypeMask() & AUTO_ATTACK_PROC_FLAG_MASK))
|
||||
{
|
||||
if (spell->IsTriggered() && !spell->GetSpellInfo()->HasAttribute(SPELL_ATTR3_NOT_A_PROC))
|
||||
return 0;
|
||||
}
|
||||
|
||||
// do not allow aura proc if proc is caused by a spell cast by item
|
||||
if (spell->m_CastItem && (procEntry->AttributesMask & PROC_ATTR_CANT_PROC_FROM_ITEM_CAST))
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check if we have charges to proc with
|
||||
if (IsUsingCharges() && !GetCharges())
|
||||
return false;
|
||||
return 0;
|
||||
|
||||
// check proc cooldown
|
||||
if (IsProcOnCooldown())
|
||||
return false;
|
||||
|
||||
/// @todo:
|
||||
// something about triggered spells triggering, and add extra attack effect
|
||||
if (IsProcOnCooldown(now))
|
||||
return 0;
|
||||
|
||||
// do checks against db data
|
||||
if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo))
|
||||
return false;
|
||||
return 0;
|
||||
|
||||
// check if spell was affected by this aura's spellmod (used by Arcane Potency and similar effects)
|
||||
// only applies when consuming charges or stacks
|
||||
if ((procEntry->AttributesMask & PROC_ATTR_REQ_SPELLMOD) && (IsUsingCharges() || (procEntry->AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES)))
|
||||
{
|
||||
Spell const* procSpell = eventInfo.GetProcSpell();
|
||||
if (!procSpell || procSpell->m_appliedMods.find(const_cast<Aura*>(this)) == procSpell->m_appliedMods.end())
|
||||
return 0;
|
||||
}
|
||||
|
||||
// do checks using conditions table
|
||||
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
|
||||
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
|
||||
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
|
||||
return false;
|
||||
return 0;
|
||||
|
||||
// AuraScript Hook
|
||||
bool check = const_cast<Aura*>(this)->CallScriptCheckProcHandlers(aurApp, eventInfo);
|
||||
if (!check)
|
||||
return false;
|
||||
if (!const_cast<Aura*>(this)->CallScriptCheckProcHandlers(aurApp, eventInfo))
|
||||
return 0;
|
||||
|
||||
/// @todo:
|
||||
// do allow additional requirements for procs
|
||||
// this is needed because this is the last moment in which you can prevent aura charge drop on proc
|
||||
// and possibly a way to prevent default checks (if there're going to be any)
|
||||
// At least one effect has to pass checks to proc aura
|
||||
uint8 procEffectMask = aurApp->GetEffectMask();
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (AuraEffect* aurEff = GetEffect(i))
|
||||
{
|
||||
if (procEffectMask & (1 << i))
|
||||
{
|
||||
if ((procEntry->DisableEffectsMask & (1u << i)) || !aurEff->CheckEffectProc(aurApp, eventInfo))
|
||||
procEffectMask &= ~(1 << i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!procEffectMask)
|
||||
return 0;
|
||||
|
||||
// Check if current equipment meets aura requirements
|
||||
// do that only for passive spells
|
||||
/// @todo: this needs to be unified for all kinds of auras
|
||||
Unit* target = aurApp->GetTarget();
|
||||
if (IsPassive() && target->IsPlayer() && GetSpellInfo()->EquippedItemClass != -1)
|
||||
{
|
||||
|
|
@ -2198,7 +2236,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
|
|||
if (GetSpellInfo()->EquippedItemClass == ITEM_CLASS_WEAPON)
|
||||
{
|
||||
if (target->ToPlayer()->IsInFeralForm())
|
||||
return false;
|
||||
return 0;
|
||||
|
||||
if (DamageInfo const* damageInfo = eventInfo.GetDamageInfo())
|
||||
{
|
||||
|
|
@ -2223,13 +2261,15 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
|
|||
}
|
||||
|
||||
if (!item || item->IsBroken() || !item->IsFitToSpellRequirements(GetSpellInfo()))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return roll_chance_f(CalcProcChance(*procEntry, eventInfo));
|
||||
float procChance = CalcProcChance(*procEntry, eventInfo);
|
||||
if (roll_chance_f(procChance))
|
||||
return procEffectMask;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
|
||||
|
|
@ -2239,33 +2279,71 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
|
|||
// so talents modifying chances and judgements will have properly calculated proc chance
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
// calculate ppm chance if present and we're using weapon
|
||||
// If PPM exists calculate chance from PPM
|
||||
if (eventInfo.GetDamageInfo() && procEntry.ProcsPerMinute != 0)
|
||||
{
|
||||
uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
|
||||
chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ProcsPerMinute, GetSpellInfo());
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
uint32 attackSpeed = 0;
|
||||
if (!procSpell || procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE || procSpell->IsRangedWeaponSpell())
|
||||
{
|
||||
attackSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
|
||||
}
|
||||
else // spells use their cast time for PPM calculations
|
||||
{
|
||||
if (procSpell->CastTimeEntry)
|
||||
attackSpeed = procSpell->CastTimeEntry->CastTime;
|
||||
|
||||
// instants and fast spells use 1.5s cast speed
|
||||
if (attackSpeed < 1500)
|
||||
attackSpeed = 1500;
|
||||
}
|
||||
chance = caster->GetPPMProcChance(attackSpeed, procEntry.ProcsPerMinute, GetSpellInfo());
|
||||
}
|
||||
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
|
||||
if (Player* modOwner = caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
||||
}
|
||||
|
||||
// proc chance is reduced by an additional 3.333% per level past 60
|
||||
if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->GetLevel() > 60)
|
||||
chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->GetLevel() - 60) * 1.f / 30.f)) * chance);
|
||||
|
||||
return chance;
|
||||
}
|
||||
|
||||
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
void Aura::TriggerProcOnEvent(uint8 procEffectMask, AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
CallScriptProcHandlers(aurApp, eventInfo);
|
||||
bool prevented = CallScriptProcHandlers(aurApp, eventInfo);
|
||||
if (!prevented)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!(procEffectMask & (1 << i)))
|
||||
continue;
|
||||
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (aurApp->HasEffect(i))
|
||||
// OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc()
|
||||
GetEffect(i)->HandleProc(aurApp, eventInfo);
|
||||
if (aurApp->HasEffect(i))
|
||||
GetEffect(i)->HandleProc(aurApp, eventInfo);
|
||||
}
|
||||
|
||||
CallScriptAfterProcHandlers(aurApp, eventInfo);
|
||||
CallScriptAfterProcHandlers(aurApp, eventInfo);
|
||||
}
|
||||
|
||||
ConsumeProcCharges(sSpellMgr->GetSpellProcEntry(GetId()));
|
||||
}
|
||||
|
||||
void Aura::ConsumeProcCharges(SpellProcEntry const* procEntry)
|
||||
{
|
||||
// Remove aura if we've used last charge to proc
|
||||
if (IsUsingCharges() && !GetCharges())
|
||||
Remove();
|
||||
if (procEntry->AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
{
|
||||
ModStackAmount(-1);
|
||||
}
|
||||
else if (IsUsingCharges())
|
||||
{
|
||||
if (!GetCharges())
|
||||
Remove();
|
||||
}
|
||||
}
|
||||
|
||||
void Aura::_DeleteRemovedApplications()
|
||||
|
|
@ -2570,6 +2648,23 @@ bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventI
|
|||
return result;
|
||||
}
|
||||
|
||||
bool Aura::CallScriptCheckEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
bool result = true;
|
||||
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
||||
{
|
||||
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC, aurApp);
|
||||
std::list<AuraScript::CheckEffectProcHandler>::iterator effEndItr = (*scritr)->DoCheckEffectProc.end(), effItr = (*scritr)->DoCheckEffectProc.begin();
|
||||
for (; effItr != effEndItr; ++effItr)
|
||||
if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex()))
|
||||
result &= effItr->Call(*scritr, aurEff, eventInfo);
|
||||
|
||||
(*scritr)->_FinishScriptCall();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Aura::CallScriptAfterCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
|
||||
{
|
||||
bool result = isTriggeredAtSpellProcEvent;
|
||||
|
|
|
|||
|
|
@ -193,17 +193,17 @@ public:
|
|||
bool IsAuraStronger(Aura const* newAura) const;
|
||||
|
||||
// Proc system
|
||||
// this subsystem is not yet in use - the core of it is functional, but still some research has to be done
|
||||
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
|
||||
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
|
||||
bool IsProcOnCooldown() const;
|
||||
void AddProcCooldown(Milliseconds msec);
|
||||
bool IsProcOnCooldown(TimePoint now) const;
|
||||
void AddProcCooldown(TimePoint cooldownEnd);
|
||||
void AddProcCooldown(SpellProcEntry const* procEntry, TimePoint now);
|
||||
void ResetProcCooldown();
|
||||
bool IsUsingCharges() const { return m_isUsingCharges; }
|
||||
void SetUsingCharges(bool val) { m_isUsingCharges = val; }
|
||||
void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);
|
||||
bool IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const;
|
||||
void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now);
|
||||
uint8 GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo, TimePoint now) const;
|
||||
float CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const;
|
||||
void TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo);
|
||||
void TriggerProcOnEvent(uint8 procEffectMask, AuraApplication* aurApp, ProcEventInfo& eventInfo);
|
||||
void ConsumeProcCharges(SpellProcEntry const* procEntry);
|
||||
|
||||
// AuraScript
|
||||
void LoadScripts();
|
||||
|
|
@ -227,6 +227,7 @@ public:
|
|||
|
||||
// Spell Proc Hooks
|
||||
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptCheckEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptAfterCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent);
|
||||
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
|
|
@ -270,6 +271,8 @@ protected:
|
|||
bool m_isSingleTarget: 1; // true if it's a single target spell and registered at caster - can change at spell steal for example
|
||||
bool m_isUsingCharges: 1;
|
||||
|
||||
TimePoint m_procCooldown;
|
||||
|
||||
private:
|
||||
Unit::AuraApplicationList m_removedApplications;
|
||||
|
||||
|
|
|
|||
|
|
@ -2267,7 +2267,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
|
|||
else if (HasTriggeredCastFlag(TRIGGERED_DISALLOW_PROC_EVENTS))
|
||||
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
|
||||
}
|
||||
// Totem casts require spellfamilymask defined in spell_proc_event to proc
|
||||
// Totem casts require spellfamilymask defined in spell_proc to proc
|
||||
if (m_originalCaster && m_caster != m_originalCaster && m_caster->IsCreature() && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
|
||||
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
|
||||
}
|
||||
|
|
@ -2648,7 +2648,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
// Fill base trigger info
|
||||
uint32 procAttacker = m_procAttacker;
|
||||
uint32 procVictim = m_procVictim;
|
||||
uint32 procEx = m_procEx;
|
||||
|
||||
// Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
|
||||
if (canEffectTrigger && !procAttacker && !procVictim)
|
||||
|
|
@ -2705,20 +2704,21 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
uint32 addhealth = m_healing;
|
||||
|
||||
if (crit)
|
||||
{
|
||||
procEx |= PROC_EX_CRITICAL_HIT;
|
||||
addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
|
||||
}
|
||||
else
|
||||
procEx |= PROC_EX_NORMAL_HIT;
|
||||
|
||||
HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
|
||||
|
||||
// Set hitMask based on crit
|
||||
if (crit)
|
||||
healInfo.AddHitMask(PROC_HIT_CRITICAL);
|
||||
else
|
||||
healInfo.AddHitMask(PROC_HIT_NORMAL);
|
||||
|
||||
// Xinef: override with forced crit, only visual result
|
||||
if (GetSpellValue()->ForcedCritResult)
|
||||
{
|
||||
crit = true;
|
||||
procEx |= PROC_EX_CRITICAL_HIT;
|
||||
healInfo.AddHitMask(PROC_HIT_CRITICAL);
|
||||
}
|
||||
|
||||
int32 gain = caster->HealBySpell(healInfo, crit);
|
||||
|
|
@ -2729,14 +2729,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
unitTarget->getHostileRefMgr().threatAssist(caster, threat, m_spellInfo);
|
||||
m_healing = gain;
|
||||
|
||||
// Xinef: if heal acutally healed something, add no overheal flag
|
||||
// Xinef: if heal actually healed something, add no overheal flag
|
||||
if (m_healing)
|
||||
procEx |= PROC_EX_NO_OVERHEAL;
|
||||
healInfo.AddHitMask(PROC_EX_NO_OVERHEAL);
|
||||
|
||||
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
||||
if (canEffectTrigger)
|
||||
Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
{
|
||||
uint32 hitMask = m_procEx | healInfo.GetHitMask();
|
||||
Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
|
||||
}
|
||||
}
|
||||
// Do damage and triggers
|
||||
else if (m_damage > 0)
|
||||
|
|
@ -2802,7 +2805,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
if (reflectedSpell)
|
||||
effectUnit->SendSpellNonMeleeReflectLog(&damageInfo, effectUnit);
|
||||
|
||||
procEx |= createProcExtendMask(&damageInfo, missInfo);
|
||||
procVictim |= PROC_FLAG_TAKEN_DAMAGE;
|
||||
|
||||
caster->DealSpellDamage(&damageInfo, true, this);
|
||||
|
|
@ -2813,13 +2815,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
||||
if (canEffectTrigger)
|
||||
{
|
||||
DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE);
|
||||
Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, missInfo);
|
||||
uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
|
||||
Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
|
||||
|
||||
if (caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, dmgInfo.GetHitMask());
|
||||
}
|
||||
|
||||
m_damage = damageInfo.damage;
|
||||
|
|
@ -2829,19 +2832,19 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
{
|
||||
// Fill base damage struct (unitTarget - is real spell target)
|
||||
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo, m_spellSchoolMask);
|
||||
procEx |= createProcExtendMask(&damageInfo, missInfo);
|
||||
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
||||
if (canEffectTrigger)
|
||||
{
|
||||
DamageInfo dmgInfo(damageInfo, NODAMAGE);
|
||||
Unit::ProcDamageAndSpell(caster, unitTarget, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
DamageInfo dmgInfo(damageInfo, NODAMAGE, m_attackType, missInfo);
|
||||
uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
|
||||
Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
|
||||
|
||||
// Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
|
||||
// Xinef: ofc count only spells that HIT the target, little hack used to fool the system
|
||||
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
if ((dmgInfo.GetHitMask() & (PROC_HIT_NORMAL | PROC_HIT_CRITICAL)) && caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, procEx);
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, dmgInfo.GetHitMask());
|
||||
}
|
||||
|
||||
// Failed Pickpocket, reveal rogue
|
||||
|
|
@ -3194,20 +3197,6 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
|
|||
/// @todo: move this code to scripts
|
||||
if (m_preCastSpell)
|
||||
{
|
||||
// Paladin immunity shields
|
||||
if (m_preCastSpell == 61988)
|
||||
{
|
||||
// Cast Forbearance
|
||||
m_caster->CastSpell(unit, 25771, true);
|
||||
// Cast Avenging Wrath Marker
|
||||
unit->CastSpell(unit, 61987, true);
|
||||
}
|
||||
|
||||
// Avenging Wrath
|
||||
if (m_preCastSpell == 61987)
|
||||
// Cast the serverside immunity shield marker
|
||||
m_caster->CastSpell(unit, 61988, true);
|
||||
|
||||
// Fearie Fire (Feral) - damage
|
||||
if (m_preCastSpell == 60089)
|
||||
m_caster->CastSpell(unit, m_preCastSpell, true);
|
||||
|
|
@ -3896,48 +3885,6 @@ void Spell::_cast(bool skipCheck)
|
|||
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
||||
SendSpellGo();
|
||||
|
||||
if (modOwner)
|
||||
modOwner->SetSpellModTakingSpell(this, false);
|
||||
|
||||
if (m_originalCaster)
|
||||
{
|
||||
// Handle procs on cast
|
||||
uint32 procAttacker = m_procAttacker;
|
||||
if (!procAttacker)
|
||||
{
|
||||
bool IsPositive = m_spellInfo->IsPositive();
|
||||
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
|
||||
{
|
||||
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
|
||||
}
|
||||
else
|
||||
{
|
||||
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 procEx = PROC_EX_NORMAL_HIT;
|
||||
|
||||
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
||||
{
|
||||
if (ihit->missCondition != SPELL_MISS_NONE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ihit->crit)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
procEx |= PROC_EX_CRITICAL_HIT;
|
||||
break;
|
||||
}
|
||||
|
||||
Unit::ProcDamageAndSpell(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
|
||||
}
|
||||
|
||||
if (modOwner)
|
||||
modOwner->SetSpellModTakingSpell(this, true);
|
||||
|
||||
|
|
@ -4012,6 +3959,46 @@ void Spell::_cast(bool skipCheck)
|
|||
if (modOwner)
|
||||
modOwner->SetSpellModTakingSpell(this, false);
|
||||
|
||||
// Handle procs on cast - only for non-triggered spells
|
||||
// Triggered spells (from auras, items, etc.) should not fire CAST phase procs
|
||||
// as they are not player-initiated casts. This prevents issues like Arcane Potency
|
||||
// charges being consumed by periodic damage effects (e.g., Blizzard ticks).
|
||||
// Must be called AFTER handle_immediate() so spell mods (like Missile Barrage's
|
||||
// duration reduction) are applied before the aura is consumed by the proc.
|
||||
if (m_originalCaster && !IsTriggered())
|
||||
{
|
||||
uint32 procAttacker = m_procAttacker;
|
||||
if (!procAttacker)
|
||||
{
|
||||
bool IsPositive = m_spellInfo->IsPositive();
|
||||
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
|
||||
{
|
||||
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
|
||||
}
|
||||
else
|
||||
{
|
||||
procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 hitMask = PROC_HIT_NORMAL;
|
||||
|
||||
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
||||
{
|
||||
if (ihit->missCondition != SPELL_MISS_NONE)
|
||||
continue;
|
||||
|
||||
if (!ihit->crit)
|
||||
continue;
|
||||
|
||||
hitMask |= PROC_HIT_CRITICAL;
|
||||
break;
|
||||
}
|
||||
|
||||
Unit::ProcSkillsAndAuras(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, hitMask, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
|
||||
}
|
||||
|
||||
if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
|
||||
{
|
||||
for (int32 id : *spell_triggered)
|
||||
|
|
@ -4269,24 +4256,20 @@ void Spell::_handle_finish_phase()
|
|||
}
|
||||
}
|
||||
|
||||
uint32 procEx = PROC_EX_NORMAL_HIT;
|
||||
uint32 hitMask = PROC_HIT_NORMAL;
|
||||
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
||||
{
|
||||
if (ihit->missCondition != SPELL_MISS_NONE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ihit->crit)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
procEx |= PROC_EX_CRITICAL_HIT;
|
||||
hitMask |= PROC_HIT_CRITICAL;
|
||||
break;
|
||||
}
|
||||
|
||||
Unit::ProcDamageAndSpell(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, procEx, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
Unit::ProcSkillsAndAuras(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, hitMask, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
|
||||
m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_FINISH);
|
||||
}
|
||||
}
|
||||
|
|
@ -8209,7 +8192,7 @@ bool ReflectEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
|||
{
|
||||
Unit* target = ObjectAccessor::GetUnit(*_caster, _targetGUID);
|
||||
if (target && _caster->IsInMap(target))
|
||||
Unit::ProcDamageAndSpell(_caster, target, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, _spellInfo);
|
||||
Unit::ProcSkillsAndAuras(_caster, target, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, _spellInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -599,6 +599,7 @@ public:
|
|||
std::list<TargetInfo>* GetUniqueTargetInfo() { return &m_UniqueTargetInfo; }
|
||||
|
||||
[[nodiscard]] uint32 GetTriggeredByAuraTickNumber() const { return m_triggeredByAuraSpell.tickNumber; }
|
||||
[[nodiscard]] SpellInfo const* GetTriggeredByAuraSpellInfo() const { return m_triggeredByAuraSpell.spellInfo; }
|
||||
|
||||
[[nodiscard]] TriggerCastFlags GetTriggeredCastFlags() const { return _triggeredCastFlags; }
|
||||
|
||||
|
|
|
|||
|
|
@ -3927,39 +3927,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
|||
|
||||
return;
|
||||
}
|
||||
// Stoneclaw Totem
|
||||
case 55328: // Rank 1
|
||||
case 55329: // Rank 2
|
||||
case 55330: // Rank 3
|
||||
case 55332: // Rank 4
|
||||
case 55333: // Rank 5
|
||||
case 55335: // Rank 6
|
||||
case 55278: // Rank 7
|
||||
case 58589: // Rank 8
|
||||
case 58590: // Rank 9
|
||||
case 58591: // Rank 10
|
||||
{
|
||||
int32 basepoints0 = damage;
|
||||
// Cast Absorb on totems
|
||||
for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot)
|
||||
{
|
||||
if (!unitTarget->m_SummonSlot[slot])
|
||||
continue;
|
||||
|
||||
Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
|
||||
if (totem && totem->IsTotem())
|
||||
{
|
||||
m_caster->CastCustomSpell(totem, 55277, &basepoints0, nullptr, nullptr, true);
|
||||
}
|
||||
}
|
||||
// Glyph of Stoneclaw Totem
|
||||
if (AuraEffect* aur = unitTarget->GetAuraEffect(63298, 0))
|
||||
{
|
||||
basepoints0 *= aur->GetAmount();
|
||||
m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, nullptr, nullptr, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 61263: // for item Intravenous Healing Potion (44698)
|
||||
{
|
||||
if (!m_caster || !unitTarget)
|
||||
|
|
|
|||
|
|
@ -1313,7 +1313,6 @@ bool SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
|
|||
if (affectSpell->SpellFamilyName != SpellFamilyName)
|
||||
return false;
|
||||
|
||||
// true
|
||||
if (mod->mask & SpellFamilyFlags)
|
||||
return true;
|
||||
|
||||
|
|
|
|||
|
|
@ -1236,15 +1236,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
|||
spellInfo->Effects[EFFECT_0].SpellClassMask[1] |= 0x20; // prayer of mending
|
||||
});
|
||||
|
||||
// Power Infusion
|
||||
ApplySpellFix({ 10060 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
// hack to fix stacking with arcane power
|
||||
spellInfo->Effects[EFFECT_2].Effect = SPELL_EFFECT_APPLY_AURA;
|
||||
spellInfo->Effects[EFFECT_2].ApplyAuraName = SPELL_AURA_ADD_PCT_MODIFIER;
|
||||
spellInfo->Effects[EFFECT_2].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_TARGET_ALLY);
|
||||
});
|
||||
|
||||
// Lifebloom final bloom
|
||||
ApplySpellFix({ 33778 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
|
|
@ -3695,13 +3686,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
|||
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_MOD_CHARM;
|
||||
});
|
||||
|
||||
// Persistent Shield
|
||||
ApplySpellFix({ 26467 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Effects[EFFECT_0].ApplyAuraName = SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE;
|
||||
spellInfo->Effects[EFFECT_0].TriggerSpell = 26470;
|
||||
});
|
||||
|
||||
// Deadly Swiftness
|
||||
ApplySpellFix({ 31255 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -784,166 +784,6 @@ SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
|
|||
return SPELL_GROUP_STACK_RULE_DEFAULT;
|
||||
}
|
||||
|
||||
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
|
||||
{
|
||||
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
|
||||
if (itr != mSpellProcEventMap.end())
|
||||
return &itr->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, ProcEventInfo const& eventInfo, bool active) const
|
||||
{
|
||||
// No extra req need
|
||||
uint32 procEvent_procEx = PROC_EX_NONE;
|
||||
uint32 procEvent_procPhase = PROC_SPELL_PHASE_HIT;
|
||||
|
||||
uint32 procFlags = eventInfo.GetTypeMask();
|
||||
uint32 procExtra = eventInfo.GetHitMask();
|
||||
uint32 procPhase = eventInfo.GetSpellPhaseMask();
|
||||
SpellInfo const* procSpellInfo = eventInfo.GetSpellInfo();
|
||||
|
||||
// check prockFlags for condition
|
||||
if ((procFlags & EventProcFlag) == 0)
|
||||
return false;
|
||||
|
||||
// Xinef: Always trigger for this, including TAKEN_DAMAGE
|
||||
if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH | PROC_FLAG_TAKEN_DAMAGE))
|
||||
return true;
|
||||
|
||||
bool hasFamilyMask = false;
|
||||
|
||||
if (procFlags & PROC_FLAG_DONE_PERIODIC)
|
||||
{
|
||||
if (procExtra & PROC_EX_INTERNAL_HOT)
|
||||
{
|
||||
if (EventProcFlag == PROC_FLAG_DONE_PERIODIC)
|
||||
{
|
||||
/// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT.
|
||||
if (!spellProto->SpellFamilyName)
|
||||
return false;
|
||||
}
|
||||
/// Aura must have positive procflags for a HOT to proc
|
||||
else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)))
|
||||
return false;
|
||||
}
|
||||
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
|
||||
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
|
||||
if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_DONE_TRAP_ACTIVATION)))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (procFlags & PROC_FLAG_TAKEN_PERIODIC)
|
||||
{
|
||||
if (procExtra & PROC_EX_INTERNAL_HOT)
|
||||
{
|
||||
/// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT.
|
||||
if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC)
|
||||
return false;
|
||||
/// Aura must have positive procflags for a HOT to proc
|
||||
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS)))
|
||||
return false;
|
||||
}
|
||||
/// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc
|
||||
else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC)
|
||||
if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG)))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Trap casts are active by default
|
||||
if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION)
|
||||
active = true;
|
||||
|
||||
if (spellProcEvent) // Exist event data
|
||||
{
|
||||
// Store extra req
|
||||
procEvent_procEx = spellProcEvent->procEx;
|
||||
procEvent_procPhase = spellProcEvent->procPhase;
|
||||
|
||||
// For melee triggers
|
||||
if (!procSpellInfo)
|
||||
{
|
||||
// Check (if set) for school (melee attack have Normal school)
|
||||
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
||||
return false;
|
||||
}
|
||||
else // For spells need check school/spell family/family mask
|
||||
{
|
||||
// Check (if set) for school
|
||||
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpellInfo->SchoolMask) == 0)
|
||||
return false;
|
||||
|
||||
// Check (if set) for spellFamilyName
|
||||
if (spellProcEvent->spellFamilyName && (spellProcEvent->spellFamilyName != procSpellInfo->SpellFamilyName))
|
||||
return false;
|
||||
|
||||
// spellFamilyName is Ok need check for spellFamilyMask if present
|
||||
if (spellProcEvent->spellFamilyMask)
|
||||
{
|
||||
if (!(spellProcEvent->spellFamilyMask & procSpellInfo->SpellFamilyFlags))
|
||||
return false;
|
||||
hasFamilyMask = true;
|
||||
// Some spells are not considered as active even with have spellfamilyflags
|
||||
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
|
||||
active = true;
|
||||
}
|
||||
|
||||
// Check tick numbers
|
||||
if (procEvent_procEx & PROC_EX_ONLY_FIRST_TICK)
|
||||
{
|
||||
if (Spell const* procSpell = eventInfo.GetProcSpell())
|
||||
{
|
||||
if (procSpell->GetTriggeredByAuraTickNumber() > 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY))
|
||||
{
|
||||
if (!hasFamilyMask)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(procEvent_procPhase & procPhase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for extra req (if none) and hit/crit
|
||||
if (procEvent_procEx == PROC_EX_NONE)
|
||||
{
|
||||
// No extra req, so can trigger only for hit/crit - spell has to be active
|
||||
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && active)
|
||||
return true;
|
||||
}
|
||||
else // Passive spells hits here only if resist/reflect/immune/evade
|
||||
{
|
||||
if (procExtra & AURA_SPELL_PROC_EX_MASK)
|
||||
{
|
||||
// if spell marked as procing only from not active spells
|
||||
if (active && procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL)
|
||||
return false;
|
||||
// if spell marked as procing only from active spells
|
||||
if (!active && procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL)
|
||||
return false;
|
||||
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
|
||||
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
|
||||
return true;
|
||||
// PROC_EX_NOT_ACTIVE_SPELL and PROC_EX_ONLY_ACTIVE_SPELL flags handle: if passed checks before
|
||||
if ((procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) && ((procEvent_procEx & (AURA_SPELL_PROC_EX_MASK)) == 0))
|
||||
return true;
|
||||
}
|
||||
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
|
||||
if (procEvent_procEx & procExtra)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
|
||||
{
|
||||
SpellProcMap::const_iterator itr = mSpellProcMap.find(spellId);
|
||||
|
|
@ -964,6 +804,14 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
|
|||
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
|
||||
return false;
|
||||
|
||||
// check mana cost requirement (used by Clearcasting and similar effects)
|
||||
if (procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || (!spellInfo->ManaCost && !spellInfo->ManaCostPercentage))
|
||||
return false;
|
||||
}
|
||||
|
||||
// always trigger for these types
|
||||
if (eventInfo.GetTypeMask() & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_DEATH))
|
||||
return true;
|
||||
|
|
@ -973,13 +821,16 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
|
|||
return false;
|
||||
|
||||
// check spell family name/flags (if set) for spells
|
||||
if (eventInfo.GetTypeMask() & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION))
|
||||
if (eventInfo.GetTypeMask() & SPELL_PROC_FLAG_MASK)
|
||||
{
|
||||
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName != eventInfo.GetSpellInfo()->SpellFamilyName))
|
||||
return false;
|
||||
if (SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo())
|
||||
{
|
||||
if (procEntry.SpellFamilyName && procEntry.SpellFamilyName != eventSpellInfo->SpellFamilyName)
|
||||
return false;
|
||||
|
||||
if (procEntry.SpellFamilyMask && !(procEntry.SpellFamilyMask & eventInfo.GetSpellInfo()->SpellFamilyFlags))
|
||||
return false;
|
||||
if (procEntry.SpellFamilyMask && !(procEntry.SpellFamilyMask & eventSpellInfo->SpellFamilyFlags))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// check spell type mask (if set)
|
||||
|
|
@ -996,8 +847,11 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
|
|||
return false;
|
||||
}
|
||||
|
||||
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
|
||||
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
|
||||
// check hit mask (on taken hit or on done hit)
|
||||
// For CAST phase with DONE flags, only check if HitMask is explicitly set (crit is pre-calculated for travel time spells)
|
||||
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) ||
|
||||
((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) &&
|
||||
(!(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST) || procEntry.HitMask)))
|
||||
{
|
||||
uint32 hitMask = procEntry.HitMask;
|
||||
// get default values if hit mask not set
|
||||
|
|
@ -1916,98 +1770,65 @@ void SpellMgr::LoadSpellGroupStackRules()
|
|||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellProcEvents()
|
||||
static bool InitTriggerAuraData();
|
||||
static bool isTriggerAura[TOTAL_AURAS];
|
||||
static bool isAlwaysTriggeredAura[TOTAL_AURAS];
|
||||
static bool procPrepared = InitTriggerAuraData();
|
||||
|
||||
// List of auras that CAN trigger but may not exist in spell_proc
|
||||
// in most case need for drop charges
|
||||
// in some types of aura need do additional check
|
||||
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
|
||||
bool InitTriggerAuraData()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
mSpellProcEventMap.clear(); // need for reload case
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, procPhase, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
|
||||
if (!result)
|
||||
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
|
||||
{
|
||||
LOG_WARN("server.loading", ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
|
||||
return;
|
||||
isTriggerAura[i] = false;
|
||||
isAlwaysTriggeredAura[i] = false;
|
||||
}
|
||||
isTriggerAura[SPELL_AURA_DUMMY] = true; // Most dummy auras should require scripting
|
||||
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; // "Any direct damaging attack will revive targets"
|
||||
isTriggerAura[SPELL_AURA_MOD_THREAT] = true; // Only one spell: 28762 part of Mage T3 8p bonus
|
||||
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
|
||||
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
|
||||
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
|
||||
isTriggerAura[SPELL_AURA_TRANSFORM] = true;
|
||||
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
|
||||
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
|
||||
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
|
||||
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
|
||||
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
|
||||
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
|
||||
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
|
||||
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
|
||||
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
|
||||
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
|
||||
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
|
||||
isTriggerAura[SPELL_AURA_ADD_FLAT_MODIFIER] = true;
|
||||
isTriggerAura[SPELL_AURA_ADD_PCT_MODIFIER] = true;
|
||||
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
|
||||
|
||||
uint32 count = 0;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_MOD_FEAR] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_SPELL_MAGNET] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_SCHOOL_ABSORB] = true;
|
||||
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
int32 spellId = fields[0].Get<int32>();
|
||||
|
||||
bool allRanks = false;
|
||||
if (spellId < 0)
|
||||
{
|
||||
allRanks = true;
|
||||
spellId = -spellId;
|
||||
}
|
||||
|
||||
SpellInfo const* spellInfo = GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` does not exist", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (allRanks)
|
||||
{
|
||||
if (!spellInfo->IsRanked())
|
||||
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
|
||||
|
||||
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` is not first rank of spell.", spellId);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SpellProcEventEntry spellProcEvent;
|
||||
|
||||
spellProcEvent.schoolMask = fields[1].Get<int8>();
|
||||
spellProcEvent.spellFamilyName = fields[2].Get<uint16>();
|
||||
spellProcEvent.spellFamilyMask[0] = fields[3].Get<uint32>();
|
||||
spellProcEvent.spellFamilyMask[1] = fields[4].Get<uint32>();
|
||||
spellProcEvent.spellFamilyMask[2] = fields[5].Get<uint32>();
|
||||
spellProcEvent.procFlags = fields[6].Get<uint32>();
|
||||
spellProcEvent.procEx = fields[7].Get<uint32>();
|
||||
spellProcEvent.procPhase = fields[8].Get<uint32>();
|
||||
spellProcEvent.ppmRate = fields[9].Get<float>();
|
||||
spellProcEvent.customChance = fields[10].Get<float>();
|
||||
spellProcEvent.cooldown = fields[11].Get<uint32>();
|
||||
|
||||
// PROC_SPELL_PHASE_NONE is by default PROC_SPELL_PHASE_HIT
|
||||
if (spellProcEvent.procPhase == PROC_SPELL_PHASE_NONE)
|
||||
{
|
||||
spellProcEvent.procPhase = PROC_SPELL_PHASE_HIT;
|
||||
}
|
||||
|
||||
while (spellInfo)
|
||||
{
|
||||
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
|
||||
LOG_ERROR("sql.sql", "Spell {} listed in `spell_proc_event` probally not triggered spell", spellInfo->Id);
|
||||
|
||||
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
|
||||
|
||||
if (allRanks)
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
LOG_INFO("server.loading", ">> Loaded {} Extra Spell Proc Event Conditions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellProcs()
|
||||
|
|
@ -2016,8 +1837,8 @@ void SpellMgr::LoadSpellProcs()
|
|||
|
||||
mSpellProcMap.clear(); // need for reload case
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
||||
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, DisableEffectsMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
|
||||
if (!result)
|
||||
{
|
||||
LOG_WARN("server.loading", ">> Loaded 0 Spell Proc Conditions And Data. DB table `spell_proc` Is Empty.");
|
||||
|
|
@ -2067,10 +1888,11 @@ void SpellMgr::LoadSpellProcs()
|
|||
baseProcEntry.SpellPhaseMask = fields[8].Get<uint32>();
|
||||
baseProcEntry.HitMask = fields[9].Get<uint32>();
|
||||
baseProcEntry.AttributesMask = fields[10].Get<uint32>();
|
||||
baseProcEntry.ProcsPerMinute = fields[11].Get<float>();
|
||||
baseProcEntry.Chance = fields[12].Get<float>();
|
||||
baseProcEntry.Cooldown = Milliseconds(fields[13].Get<uint32>());
|
||||
baseProcEntry.Charges = fields[14].Get<uint32>();
|
||||
baseProcEntry.DisableEffectsMask = fields[11].Get<uint32>();
|
||||
baseProcEntry.ProcsPerMinute = fields[12].Get<float>();
|
||||
baseProcEntry.Chance = fields[13].Get<float>();
|
||||
baseProcEntry.Cooldown = Milliseconds(fields[14].Get<uint32>());
|
||||
baseProcEntry.Charges = fields[15].Get<uint32>();
|
||||
|
||||
while (spellInfo)
|
||||
{
|
||||
|
|
@ -2104,8 +1926,6 @@ void SpellMgr::LoadSpellProcs()
|
|||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has negative value in `ProcsPerMinute` field", spellId);
|
||||
procEntry.ProcsPerMinute = 0;
|
||||
}
|
||||
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
|
||||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} doesn't have `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellId);
|
||||
if (procEntry.Charges > 99)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has too big value in `Charges` field", spellId);
|
||||
|
|
@ -2125,8 +1945,30 @@ void SpellMgr::LoadSpellProcs()
|
|||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `SpellPhaseMask` value defined, but it won't be used for defined `ProcFlags` value", spellId);
|
||||
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
|
||||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has wrong `HitMask` set: {}", spellId, procEntry.HitMask);
|
||||
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
|
||||
// HitMask is valid for: TAKEN procs, or DONE procs at any phase (CAST phase has pre-calculated crit for travel-time spells)
|
||||
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK))
|
||||
LOG_ERROR("sql.sql", "`spell_proc` table entry for SpellId {} has `HitMask` value defined, but it won't be used for defined `ProcFlags` and `SpellPhaseMask` values", spellId);
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if ((procEntry.DisableEffectsMask & (1u << i)) && !spellInfo->Effects[i].IsAura())
|
||||
LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has DisableEffectsMask with effect {}, but effect {} is not an aura effect", spellId, static_cast<uint32>(i), static_cast<uint32>(i));
|
||||
if (procEntry.AttributesMask & PROC_ATTR_REQ_SPELLMOD)
|
||||
{
|
||||
bool found = false;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!spellInfo->Effects[i].IsAura())
|
||||
continue;
|
||||
|
||||
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_ADD_PCT_MODIFIER || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_ADD_FLAT_MODIFIER)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId {} has Attribute PROC_ATTR_REQ_SPELLMOD, but spell has no spell mods. Proc will not be triggered", spellId);
|
||||
}
|
||||
|
||||
mSpellProcMap[spellInfo->Id] = procEntry;
|
||||
|
||||
|
|
@ -2140,6 +1982,104 @@ void SpellMgr::LoadSpellProcs()
|
|||
|
||||
LOG_INFO("server.loading", ">> Loaded {} spell proc conditions and data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
|
||||
// Generate default procs for spells with proc flags but no explicit spell_proc entry
|
||||
// This ensures backward compatibility and covers spells that rely on DBC data
|
||||
LOG_INFO("server.loading", "Generating spell proc data from SpellMap...");
|
||||
count = 0;
|
||||
oldMSTime = getMSTime();
|
||||
|
||||
for (SpellInfo const* spellInfo : mSpellInfoMap)
|
||||
{
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
// Skip if already has explicit entry
|
||||
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
|
||||
continue;
|
||||
|
||||
// Check if spell has any trigger aura effects
|
||||
bool found = false, addTriggerFlag = false;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!spellInfo->Effects[i].IsEffect())
|
||||
continue;
|
||||
|
||||
uint32 auraName = spellInfo->Effects[i].ApplyAuraName;
|
||||
if (!auraName)
|
||||
continue;
|
||||
|
||||
if (!isTriggerAura[auraName])
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
|
||||
if (!addTriggerFlag && isAlwaysTriggeredAura[auraName])
|
||||
addTriggerFlag = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
continue;
|
||||
|
||||
// Skip if no proc flags in DBC
|
||||
if (!spellInfo->ProcFlags)
|
||||
continue;
|
||||
|
||||
// Generate default proc entry from DBC data
|
||||
SpellProcEntry procEntry;
|
||||
procEntry.SchoolMask = 0;
|
||||
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
|
||||
procEntry.SpellFamilyMask[0] = 0;
|
||||
procEntry.SpellFamilyMask[1] = 0;
|
||||
procEntry.SpellFamilyMask[2] = 0;
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (spellInfo->Effects[i].IsEffect() && isTriggerAura[spellInfo->Effects[i].ApplyAuraName])
|
||||
procEntry.SpellFamilyMask |= spellInfo->Effects[i].SpellClassMask;
|
||||
|
||||
procEntry.ProcFlags = spellInfo->ProcFlags;
|
||||
procEntry.SpellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
|
||||
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
|
||||
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent
|
||||
|
||||
// Reflect auras should only proc off reflects
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS) || spellInfo->Effects[i].IsAura(SPELL_AURA_REFLECT_SPELLS_SCHOOL))
|
||||
{
|
||||
procEntry.HitMask = PROC_HIT_REFLECT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
procEntry.AttributesMask = 0;
|
||||
if (spellInfo->ProcFlags & PROC_FLAG_KILL)
|
||||
procEntry.AttributesMask |= PROC_ATTR_REQ_EXP_OR_HONOR;
|
||||
if (addTriggerFlag)
|
||||
procEntry.AttributesMask |= PROC_ATTR_TRIGGERED_CAN_PROC;
|
||||
|
||||
// Calculate DisableEffectsMask for effects that shouldn't trigger procs
|
||||
uint32 nonProcMask = 0;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (!spellInfo->Effects[i].IsAura())
|
||||
continue;
|
||||
if (!isTriggerAura[spellInfo->Effects[i].ApplyAuraName])
|
||||
nonProcMask |= 1u << i;
|
||||
}
|
||||
procEntry.DisableEffectsMask = nonProcMask;
|
||||
|
||||
procEntry.ProcsPerMinute = 0;
|
||||
procEntry.Chance = static_cast<float>(spellInfo->ProcChance);
|
||||
procEntry.Cooldown = Milliseconds::zero();
|
||||
procEntry.Charges = spellInfo->ProcCharges;
|
||||
|
||||
mSpellProcMap[spellInfo->Id] = procEntry;
|
||||
++count;
|
||||
}
|
||||
|
||||
LOG_INFO("server.loading", ">> Generated spell proc data for {} spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
void SpellMgr::LoadSpellBonuses()
|
||||
|
|
@ -3176,11 +3116,15 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
|
|||
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
||||
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
||||
{
|
||||
// only enchanting profession enchantments procs can stack
|
||||
// Only Enchanting profession enchant procs can stack when dual-wielding
|
||||
// DK runes (e.g., Unholy Strength) should refresh, not stack
|
||||
if (IsPartOfSkillLine(SKILL_ENCHANTING, i))
|
||||
{
|
||||
uint32 enchantId = spellInfo->Effects[j].MiscValue;
|
||||
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
||||
if (!enchant)
|
||||
break;
|
||||
|
||||
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
||||
{
|
||||
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
||||
|
|
|
|||
|
|
@ -154,21 +154,23 @@ enum ProcFlags
|
|||
| PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS,
|
||||
|
||||
SPELL_PROC_FLAG_MASK = PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
|
||||
| PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
|
||||
| PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
|
||||
| PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
|
||||
| PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
|
||||
| PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG,
|
||||
|
||||
SPELL_CAST_PROC_FLAG_MASK = SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION | RANGED_PROC_FLAG_MASK,
|
||||
| PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_PERIODIC | PROC_FLAG_TAKEN_PERIODIC
|
||||
| PROC_FLAG_DONE_TRAP_ACTIVATION,
|
||||
|
||||
PERIODIC_PROC_FLAG_MASK = PROC_FLAG_DONE_PERIODIC | PROC_FLAG_TAKEN_PERIODIC,
|
||||
|
||||
DONE_HIT_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_RANGED_AUTO_ATTACK
|
||||
| PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
|
||||
| PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_PERIODIC | PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK,
|
||||
| PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
|
||||
| PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
|
||||
| PROC_FLAG_DONE_PERIODIC | PROC_FLAG_DONE_TRAP_ACTIVATION
|
||||
| PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK,
|
||||
|
||||
TAKEN_HIT_PROC_FLAG_MASK = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
|
||||
| PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
|
||||
|
|
@ -268,24 +270,15 @@ enum ProcFlagsHit
|
|||
|
||||
enum ProcAttributes
|
||||
{
|
||||
PROC_ATTR_REQ_EXP_OR_HONOR = 0x0000010,
|
||||
PROC_ATTR_REQ_EXP_OR_HONOR = 0x0000001, // requires proc target to give exp or honor for aura proc
|
||||
PROC_ATTR_TRIGGERED_CAN_PROC = 0x0000002, // aura can proc even with triggered spells
|
||||
PROC_ATTR_REQ_MANA_COST = 0x0000004, // requires triggering spell to have a mana cost for aura proc
|
||||
PROC_ATTR_REQ_SPELLMOD = 0x0000008, // requires triggering spell to be affected by proccing aura to drop charges
|
||||
PROC_ATTR_USE_STACKS_FOR_CHARGES = 0x0000010, // consuming proc drops a stack from proccing aura instead of charge
|
||||
PROC_ATTR_REDUCE_PROC_60 = 0x0000080, // aura should have a reduced chance to proc if level of proc actor > 60
|
||||
PROC_ATTR_CANT_PROC_FROM_ITEM_CAST = 0x0000100, // do not allow aura proc if proc is caused by a spell casted by item
|
||||
};
|
||||
|
||||
struct SpellProcEventEntry
|
||||
{
|
||||
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
|
||||
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
|
||||
flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
|
||||
uint32 procFlags; // bitmask for matching proc event
|
||||
uint32 procEx; // proc Extend info (see ProcFlagsEx)
|
||||
uint32 procPhase; // proc phase (see ProcFlagsSpellPhase)
|
||||
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
|
||||
float customChance; // Owerride chance (in most cases for debug only)
|
||||
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
|
||||
};
|
||||
|
||||
typedef std::unordered_map<uint32, SpellProcEventEntry> SpellProcEventMap;
|
||||
|
||||
struct SpellProcEntry
|
||||
{
|
||||
uint32 SchoolMask; // if nonzero - bitmask for matching proc condition based on spell's school
|
||||
|
|
@ -296,6 +289,7 @@ struct SpellProcEntry
|
|||
uint32 SpellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
|
||||
uint32 HitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
|
||||
uint32 AttributesMask; // bitmask, see ProcAttributes
|
||||
uint32 DisableEffectsMask; // bitmask of effects to disable from triggering proc
|
||||
float ProcsPerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
|
||||
float Chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set
|
||||
Milliseconds Cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura
|
||||
|
|
@ -685,10 +679,6 @@ public:
|
|||
SpellGroupStackRule CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const;
|
||||
SpellGroupStackRule GetSpellGroupStackRule(SpellGroup group_id) const;
|
||||
|
||||
// Spell proc event table
|
||||
[[nodiscard]] SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const;
|
||||
bool IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, ProcEventInfo const& eventInfo, bool active) const;
|
||||
|
||||
// Spell proc table
|
||||
[[nodiscard]] SpellProcEntry const* GetSpellProcEntry(uint32 spellId) const;
|
||||
bool CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const;
|
||||
|
|
@ -769,7 +759,6 @@ public:
|
|||
void LoadSpellTargetPositions();
|
||||
void LoadSpellGroups();
|
||||
void LoadSpellGroupStackRules();
|
||||
void LoadSpellProcEvents();
|
||||
void LoadSpellProcs();
|
||||
void LoadSpellBonuses();
|
||||
void LoadSpellThreats();
|
||||
|
|
@ -801,7 +790,6 @@ private:
|
|||
SpellGroupSpellMap mSpellGroupSpell;
|
||||
SpellGroupStackMap mSpellGroupStack;
|
||||
SameEffectStackMap mSpellSameEffectStack;
|
||||
SpellProcEventMap mSpellProcEventMap;
|
||||
SpellProcMap mSpellProcMap;
|
||||
SpellBonusMap mSpellBonusMap;
|
||||
SpellThreatMap mSpellThreatMap;
|
||||
|
|
|
|||
|
|
@ -733,6 +733,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
|
|||
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
|
||||
|
||||
for (std::list<CheckEffectProcHandler>::iterator itr = DoCheckEffectProc.begin(); itr != DoCheckEffectProc.end(); ++itr)
|
||||
if (!itr->GetAffectedEffectsMask(entry))
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoCheckEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName->c_str());
|
||||
|
||||
for (std::list<AfterCheckProcHandler>::iterator itr = DoAfterCheckProc.begin(); itr != DoAfterCheckProc.end(); ++itr)
|
||||
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoAfterCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
|
||||
|
|
@ -906,6 +910,17 @@ bool AuraScript::CheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& e
|
|||
return (auraScript->*_HandlerScript)(eventInfo);
|
||||
}
|
||||
|
||||
AuraScript::CheckEffectProcHandler::CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName)
|
||||
: EffectBase(effIndex, effName)
|
||||
{
|
||||
_HandlerScript = handlerScript;
|
||||
}
|
||||
|
||||
bool AuraScript::CheckEffectProcHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
return (auraScript->*_HandlerScript)(aurEff, eventInfo);
|
||||
}
|
||||
|
||||
AuraScript::AfterCheckProcHandler::AfterCheckProcHandler(AuraAfterCheckProcFnType handlerScript)
|
||||
{
|
||||
_HandlerScript = handlerScript;
|
||||
|
|
@ -1037,9 +1052,9 @@ DynamicObject* AuraScript::GetDynobjOwner() const
|
|||
return m_aura->GetDynobjOwner();
|
||||
}
|
||||
|
||||
void AuraScript::Remove(uint32 removeMode)
|
||||
void AuraScript::Remove(AuraRemoveMode removeMode)
|
||||
{
|
||||
m_aura->Remove((AuraRemoveMode)removeMode);
|
||||
m_aura->Remove(removeMode);
|
||||
}
|
||||
|
||||
Aura* AuraScript::GetAura() const
|
||||
|
|
@ -1177,6 +1192,7 @@ Unit* AuraScript::GetTarget() const
|
|||
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
|
||||
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
|
||||
case AURA_SCRIPT_HOOK_CHECK_PROC:
|
||||
case AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC:
|
||||
case AURA_SCRIPT_HOOK_AFTER_CHECK_PROC:
|
||||
case AURA_SCRIPT_HOOK_PREPARE_PROC:
|
||||
case AURA_SCRIPT_HOOK_PROC:
|
||||
|
|
|
|||
|
|
@ -499,6 +499,7 @@ enum AuraScriptHookType
|
|||
AURA_SCRIPT_HOOK_AFTER_DISPEL,
|
||||
// Spell Proc Hooks
|
||||
AURA_SCRIPT_HOOK_CHECK_PROC,
|
||||
AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC,
|
||||
AURA_SCRIPT_HOOK_AFTER_CHECK_PROC,
|
||||
AURA_SCRIPT_HOOK_PREPARE_PROC,
|
||||
AURA_SCRIPT_HOOK_PROC,
|
||||
|
|
@ -530,6 +531,7 @@ public:
|
|||
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
|
||||
typedef bool(CLASSNAME::*AuraCheckEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
|
||||
typedef bool(CLASSNAME::*AuraAfterCheckProcFnType)(ProcEventInfo&, bool); \
|
||||
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
|
||||
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
|
||||
|
|
@ -640,6 +642,14 @@ public:
|
|||
private:
|
||||
AuraCheckProcFnType _HandlerScript;
|
||||
};
|
||||
class CheckEffectProcHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName);
|
||||
bool Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo);
|
||||
private:
|
||||
AuraCheckEffectProcFnType _HandlerScript;
|
||||
};
|
||||
class AfterCheckProcHandler
|
||||
{
|
||||
public:
|
||||
|
|
@ -678,6 +688,7 @@ public:
|
|||
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
|
||||
class CheckEffectProcHandlerFunction : public AuraScript::CheckEffectProcHandler { public: CheckEffectProcHandlerFunction(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName) : AuraScript::CheckEffectProcHandler((AuraScript::AuraCheckEffectProcFnType)handlerScript, effIndex, effName) {} }; \
|
||||
class AfterCheckProcHandlerFunction : public AuraScript::AfterCheckProcHandler { public: AfterCheckProcHandlerFunction(AuraAfterCheckProcFnType handlerScript) : AuraScript::AfterCheckProcHandler((AuraScript::AuraAfterCheckProcFnType)handlerScript) {} }; \
|
||||
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
|
||||
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
|
||||
|
|
@ -816,6 +827,13 @@ public:
|
|||
// where function is: bool function (ProcEventInfo& eventInfo);
|
||||
HookList<CheckProcHandler> DoCheckProc;
|
||||
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
|
||||
|
||||
// executed when aura effect checks if it can proc the aura
|
||||
// example: DoCheckEffectProc += AuraCheckEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: bool function (AuraEffect const* aurEff, ProcEventInfo& eventInfo);
|
||||
HookList<CheckEffectProcHandler> DoCheckEffectProc;
|
||||
#define AuraCheckEffectProcFn(F, I, N) CheckEffectProcHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when aura checks if it can proc
|
||||
// example: DoAfterCheckProc += AuraCheckProcFn(class::function);
|
||||
// where function is: bool function (ProcEventInfo& eventInfo);
|
||||
|
|
@ -870,7 +888,7 @@ public:
|
|||
DynamicObject* GetDynobjOwner() const;
|
||||
|
||||
// removes aura with remove mode (see AuraRemoveMode enum)
|
||||
void Remove(uint32 removeMode = 0);
|
||||
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
|
||||
// returns aura object of script
|
||||
Aura* GetAura() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -495,9 +495,6 @@ void World::SetInitialWorldSettings()
|
|||
LOG_INFO("server.loading", "Loading Spell Learn Skills...");
|
||||
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
|
||||
|
||||
LOG_INFO("server.loading", "Loading Spell Proc Event Conditions...");
|
||||
sSpellMgr->LoadSpellProcEvents();
|
||||
|
||||
LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
|
||||
sSpellMgr->LoadSpellProcs();
|
||||
|
||||
|
|
|
|||
|
|
@ -157,7 +157,6 @@ public:
|
|||
{ "spell_loot_template", HandleReloadLootTemplatesSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_linked_spell", HandleReloadSpellLinkedSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_pet_auras", HandleReloadSpellPetAurasCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_proc_event", HandleReloadSpellProcEventCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_proc", HandleReloadSpellProcsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_scripts", HandleReloadSpellScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "spell_target_position", HandleReloadSpellTargetPositionCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
|
|
@ -301,7 +300,6 @@ public:
|
|||
HandleReloadSpellAreaCommand(handler);
|
||||
HandleReloadSpellGroupsCommand(handler);
|
||||
HandleReloadSpellLinkedSpellCommand(handler);
|
||||
HandleReloadSpellProcEventCommand(handler);
|
||||
HandleReloadSpellProcsCommand(handler);
|
||||
HandleReloadSpellBonusesCommand(handler);
|
||||
HandleReloadSpellTargetPositionCommand(handler);
|
||||
|
|
@ -901,14 +899,6 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler)
|
||||
{
|
||||
LOG_INFO("server.loading", "Reloading Spell Proc Event conditions...");
|
||||
sSpellMgr->LoadSpellProcEvents();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleReloadSpellProcsCommand(ChatHandler* handler)
|
||||
{
|
||||
LOG_INFO("server.loading", "Reloading Spell Proc conditions and data...");
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ enum Spells
|
|||
SPELL_SLEEP = 31298,
|
||||
SPELL_INFERNO = 31299,
|
||||
SPELL_VAMPIRIC_AURA = 31317,
|
||||
SPELL_VAMPIRIC_AURA_HEAL = 31285,
|
||||
SPELL_ENRAGE = 26662,
|
||||
SPELL_INFERNAL_STUN = 31302,
|
||||
SPELL_INFERNAL_IMMOLATION = 31304
|
||||
|
|
@ -160,8 +161,37 @@ class spell_anetheron_sleep : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// 31317 - Vampiric Aura
|
||||
class spell_anetheron_vampiric_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_anetheron_vampiric_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_VAMPIRIC_AURA_HEAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* actor = eventInfo.GetActor();
|
||||
int32 bp = damageInfo->GetDamage() * 3;
|
||||
actor->CastCustomSpell(SPELL_VAMPIRIC_AURA_HEAL, SPELLVALUE_BASE_POINT0, bp, actor, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_anetheron_vampiric_aura::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_anetheron()
|
||||
{
|
||||
RegisterHyjalAI(boss_anetheron);
|
||||
RegisterSpellScript(spell_anetheron_sleep);
|
||||
RegisterSpellScript(spell_anetheron_vampiric_aura);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1342,6 +1342,28 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
// 72176 - Blood Beast Blood Link
|
||||
class spell_deathbringer_blood_beast_blood_link : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_deathbringer_blood_beast_blood_link);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_BLOOD_LINK_DUMMY });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActionTarget()->CastCustomSpell(SPELL_BLOOD_LINK_DUMMY, SPELLVALUE_BASE_POINT0, 3, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_deathbringer_blood_beast_blood_link::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_deathbringer_saurfang()
|
||||
{
|
||||
new boss_deathbringer_saurfang();
|
||||
|
|
@ -1350,6 +1372,7 @@ void AddSC_boss_deathbringer_saurfang()
|
|||
new npc_saurfang_event();
|
||||
RegisterSpellScript(spell_deathbringer_blood_link_aura);
|
||||
RegisterSpellScript(spell_deathbringer_blood_link_blood_beast_aura);
|
||||
RegisterSpellScript(spell_deathbringer_blood_beast_blood_link);
|
||||
RegisterSpellScript(spell_deathbringer_blood_link);
|
||||
RegisterSpellAndAuraScriptPair(spell_deathbringer_blood_power, spell_deathbringer_blood_power_aura);
|
||||
RegisterSpellScript(spell_deathbringer_blood_nova_targeting);
|
||||
|
|
|
|||
|
|
@ -1522,11 +1522,37 @@ class spell_putricide_regurgitated_ooze : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// 71770 - Ooze Tank Protection
|
||||
class spell_putricide_ooze_tank_protection : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_putricide_ooze_tank_protection);
|
||||
|
||||
bool Validate(SpellInfo const* spellInfo) override
|
||||
{
|
||||
return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell, spellInfo->Effects[EFFECT_1].TriggerSpell });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* actionTarget = eventInfo.GetActionTarget();
|
||||
actionTarget->CastSpell(nullptr, GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_putricide_ooze_tank_protection::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
OnEffectProc += AuraEffectProcFn(spell_putricide_ooze_tank_protection::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_professor_putricide()
|
||||
{
|
||||
new boss_professor_putricide();
|
||||
new npc_volatile_ooze();
|
||||
new npc_gas_cloud();
|
||||
RegisterSpellScript(spell_putricide_ooze_tank_protection);
|
||||
RegisterSpellScript(spell_putricide_slime_puddle);
|
||||
RegisterSpellScript(spell_putricide_slime_puddle_spawn);
|
||||
RegisterSpellScript(spell_putricide_grow_stacker_aura);
|
||||
|
|
|
|||
|
|
@ -56,6 +56,9 @@ enum XT002Spells
|
|||
SPELL_SPARK_SUMMON = 64210,
|
||||
SPELL_SPARK_DAMAGE = 64227,
|
||||
SPELL_SPARK_MELEE = 64230,
|
||||
|
||||
// ACHIEVEMENT
|
||||
SPELL_ACHIEVEMENT_CREDIT_NERF_SCRAPBOTS = 65037,
|
||||
};
|
||||
|
||||
enum XT002Events
|
||||
|
|
@ -946,6 +949,36 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
// 65032 - 321 Boombot Aura
|
||||
class spell_xt002_321_boombot_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_xt002_321_boombot_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_ACHIEVEMENT_CREDIT_NERF_SCRAPBOTS });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (eventInfo.GetActionTarget()->GetEntry() != NPC_XS013_SCRAPBOT)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (InstanceScript* instance = eventInfo.GetActor()->GetInstanceScript())
|
||||
instance->DoCastSpellOnPlayers(SPELL_ACHIEVEMENT_CREDIT_NERF_SCRAPBOTS);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_xt002_321_boombot_aura::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_xt002_321_boombot_aura::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_xt002()
|
||||
{
|
||||
// Npcs
|
||||
|
|
@ -961,6 +994,7 @@ void AddSC_boss_xt002()
|
|||
RegisterSpellAndAuraScriptPair(spell_xt002_gravity_bomb, spell_xt002_gravity_bomb_aura);
|
||||
RegisterSpellScript(spell_xt002_gravity_bomb_damage);
|
||||
RegisterSpellAndAuraScriptPair(spell_xt002_searing_light_spawn_life_spark, spell_xt002_searing_light_spawn_life_spark_aura);
|
||||
RegisterSpellScript(spell_xt002_321_boombot_aura);
|
||||
|
||||
// Achievements
|
||||
new achievement_xt002_nerf_engineering();
|
||||
|
|
|
|||
|
|
@ -203,6 +203,44 @@ enum TickingTimeBomb
|
|||
SPELL_TICKING_TIME_BOMB_EXPLODE = 59687
|
||||
};
|
||||
|
||||
enum SecondWind
|
||||
{
|
||||
SPELL_SECOND_WIND_TRIGGER = 42771
|
||||
};
|
||||
|
||||
// 42770 - Second Wind
|
||||
class spell_uk_second_wind : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_uk_second_wind);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_SECOND_WIND_TRIGGER });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
return (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))) != 0;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = eventInfo.GetActionTarget();
|
||||
caster->CastSpell(caster, SPELL_SECOND_WIND_TRIGGER, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_uk_second_wind::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_uk_second_wind::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_ticking_time_bomb_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_ticking_time_bomb_aura);
|
||||
|
|
@ -231,5 +269,6 @@ void AddSC_utgarde_keep()
|
|||
RegisterUtgardeKeepCreatureAI(npc_dragonflayer_forge_master);
|
||||
RegisterUtgardeKeepCreatureAI(npc_enslaved_proto_drake);
|
||||
|
||||
RegisterSpellScript(spell_uk_second_wind);
|
||||
RegisterSpellScript(spell_ticking_time_bomb_aura);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,9 +41,10 @@ enum Spells
|
|||
SPELL_MARK_OF_KAZZAK = 32960,
|
||||
SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
|
||||
SPELL_ENRAGE = 32964,
|
||||
SPELL_CAPTURE_SOUL = 32966,
|
||||
SPELL_TWISTED_REFLECTION = 21063,
|
||||
SPELL_BERSERK = 32965
|
||||
SPELL_CAPTURE_SOUL = 32966,
|
||||
SPELL_TWISTED_REFLECTION = 21063,
|
||||
SPELL_TWISTED_REFLECTION_HEAL = 21064,
|
||||
SPELL_BERSERK = 32965
|
||||
};
|
||||
|
||||
class boss_doomlord_kazzak : public CreatureScript
|
||||
|
|
@ -184,8 +185,35 @@ class spell_mark_of_kazzak_aura : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// 21063 - Twisted Reflection
|
||||
class spell_twisted_reflection : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_twisted_reflection);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_TWISTED_REFLECTION_HEAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), SPELL_TWISTED_REFLECTION_HEAL, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_twisted_reflection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_doomlordkazzak()
|
||||
{
|
||||
new boss_doomlord_kazzak();
|
||||
RegisterSpellScript(spell_mark_of_kazzak_aura);
|
||||
RegisterSpellScript(spell_twisted_reflection);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,6 +23,9 @@
|
|||
#include "CreatureScript.h"
|
||||
#include "PetDefines.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
|
||||
enum HunterSpells
|
||||
{
|
||||
|
|
@ -33,6 +36,18 @@ enum HunterSpells
|
|||
SPELL_HUNTER_PET_SCALING = 62915
|
||||
};
|
||||
|
||||
enum PetSpellsMisc
|
||||
{
|
||||
SPELL_PET_GUARD_DOG_HAPPINESS = 54445,
|
||||
SPELL_PET_SILVERBACK_RANK_1 = 62800,
|
||||
SPELL_PET_SILVERBACK_RANK_2 = 62801,
|
||||
|
||||
PET_ICON_ID_GROWL = 201,
|
||||
PET_ICON_ID_CLAW = 262,
|
||||
PET_ICON_ID_BITE = 1680,
|
||||
PET_ICON_ID_SMACK = 473
|
||||
};
|
||||
|
||||
struct npc_pet_hunter_snake_trap : public ScriptedAI
|
||||
{
|
||||
npc_pet_hunter_snake_trap(Creature* creature) : ScriptedAI(creature) { _init = false; }
|
||||
|
|
@ -132,7 +147,131 @@ private:
|
|||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
// -53178 - Guard Dog
|
||||
class spell_pet_guard_dog : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pet_guard_dog);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_GUARD_DOG_HAPPINESS });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(nullptr, SPELL_PET_GUARD_DOG_HAPPINESS, true, nullptr, aurEff);
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target->CanHaveThreatList())
|
||||
return;
|
||||
|
||||
SpellInfo const* procSpellInfo = eventInfo.GetSpellInfo();
|
||||
if (!procSpellInfo)
|
||||
return;
|
||||
|
||||
float addThreat = CalculatePct(static_cast<float>(procSpellInfo->Effects[EFFECT_0].CalcValue(caster)), aurEff->GetAmount());
|
||||
target->GetThreatMgr().AddThreat(caster, addThreat, SPELL_SCHOOL_MASK_NORMAL, GetSpellInfo());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_guard_dog::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_guard_dog::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -62764 - Silverback
|
||||
class spell_pet_silverback : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pet_silverback);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Growl shares family flags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellIconID != PET_ICON_ID_GROWL)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
static uint32 const triggerSpell[2] = { SPELL_PET_SILVERBACK_RANK_1, SPELL_PET_SILVERBACK_RANK_2 };
|
||||
|
||||
PreventDefaultAction();
|
||||
|
||||
uint8 rank = GetSpellInfo()->GetRank();
|
||||
if (rank > 0 && rank <= 2)
|
||||
{
|
||||
uint32 spellId = triggerSpell[rank - 1];
|
||||
eventInfo.GetActor()->CastSpell(nullptr, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_silverback::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pet_silverback::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -61680 - Culling the Herd
|
||||
class spell_pet_culling_the_herd : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pet_culling_the_herd);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Claw, Bite and Smack share FamilyFlags with other spells
|
||||
// filter by spellIcon instead
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
switch (spellInfo->SpellIconID)
|
||||
{
|
||||
case PET_ICON_ID_CLAW:
|
||||
case PET_ICON_ID_BITE:
|
||||
case PET_ICON_ID_SMACK:
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pet_culling_the_herd::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_pet_scripts()
|
||||
{
|
||||
RegisterCreatureAI(npc_pet_hunter_snake_trap);
|
||||
RegisterSpellScript(spell_pet_guard_dog);
|
||||
RegisterSpellScript(spell_pet_silverback);
|
||||
RegisterSpellScript(spell_pet_culling_the_herd);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,11 +81,43 @@ enum DeathKnightSpells
|
|||
SPELL_DK_RAISE_ALLY = 46619,
|
||||
SPELL_DK_THRASH = 47480,
|
||||
SPELL_GHOUL_FRENZY = 62218,
|
||||
// Proc system spells
|
||||
SPELL_DK_ACCLIMATION_HOLY = 50490,
|
||||
SPELL_DK_ACCLIMATION_FIRE = 50362,
|
||||
SPELL_DK_ACCLIMATION_FROST = 50485,
|
||||
SPELL_DK_ACCLIMATION_ARCANE = 50486,
|
||||
SPELL_DK_ACCLIMATION_SHADOW = 50489,
|
||||
SPELL_DK_ACCLIMATION_NATURE = 50488,
|
||||
SPELL_DK_ADVANTAGE_T10_4P_MELEE = 70657,
|
||||
SPELL_DK_BUTCHERY_RUNIC_POWER = 50163,
|
||||
SPELL_DK_MARK_OF_BLOOD_HEAL = 61607,
|
||||
SPELL_DK_UNHOLY_BLIGHT_DOT = 50536,
|
||||
SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT = 63332,
|
||||
SPELL_DK_VENDETTA_HEAL = 50181,
|
||||
SPELL_DK_NECROSIS_DAMAGE = 51460,
|
||||
SPELL_DK_RUNIC_RETURN = 61258,
|
||||
SPELL_DK_DEATH_COIL_R1 = 47541,
|
||||
SPELL_DK_DEATH_GRIP_INITIAL = 49576,
|
||||
SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT = 69961,
|
||||
SPELL_DK_HOWLING_BLAST_R1 = 49184,
|
||||
SPELL_DK_OBLITERATE_OFF_HAND_R1 = 66198,
|
||||
SPELL_DK_FROST_STRIKE_OFF_HAND_R1 = 66196,
|
||||
SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1 = 66216,
|
||||
SPELL_DK_DEATH_STRIKE_OFF_HAND_R1 = 66188,
|
||||
SPELL_DK_RUNE_STRIKE_OFF_HAND_R1 = 66217,
|
||||
SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1 = 66215,
|
||||
SPELL_DK_KILLING_MACHINE = 51124,
|
||||
};
|
||||
|
||||
enum DeathKnightSpellIcons
|
||||
{
|
||||
DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751
|
||||
DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751,
|
||||
DK_ICON_ID_IMPROVED_BLOOD_PRESENCE = 2636,
|
||||
DK_ICON_ID_BUTCHERY = 2664,
|
||||
DK_ICON_ID_NECROSIS = 2709,
|
||||
DK_ICON_ID_THREAT_OF_THASSARIAN = 2023,
|
||||
DK_ICON_ID_SUDDEN_DOOM = 1939,
|
||||
DK_ICON_ID_EPIDEMIC = 234
|
||||
};
|
||||
|
||||
enum Misc
|
||||
|
|
@ -494,10 +526,14 @@ class spell_dk_wandering_plague_aura : public AuraScript
|
|||
}
|
||||
|
||||
// xinef: prevent default proc with castItem passed, which applies 30 sec cooldown to procing of the aura
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
AuraEffect const* aurEff = GetEffect(EFFECT_0);
|
||||
if (!aurEff)
|
||||
return;
|
||||
|
||||
eventInfo.GetActor()->AddSpellCooldown(SPELL_DK_WANDERING_PLAGUE_TRIGGER, 0, 1000);
|
||||
eventInfo.GetActor()->CastCustomSpell(SPELL_DK_WANDERING_PLAGUE_TRIGGER, SPELLVALUE_BASE_POINT0, CalculatePct<int32, int32>(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()), eventInfo.GetActionTarget(), TRIGGERED_FULL_MASK);
|
||||
}
|
||||
|
|
@ -505,7 +541,7 @@ class spell_dk_wandering_plague_aura : public AuraScript
|
|||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_wandering_plague_aura::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_wandering_plague_aura::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
OnProc += AuraProcFn(spell_dk_wandering_plague_aura::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -881,6 +917,119 @@ class spell_dk_pet_scaling : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// -49200 - Acclimation
|
||||
class spell_dk_acclimation : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_acclimation);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_DK_ACCLIMATION_HOLY,
|
||||
SPELL_DK_ACCLIMATION_FIRE,
|
||||
SPELL_DK_ACCLIMATION_NATURE,
|
||||
SPELL_DK_ACCLIMATION_FROST,
|
||||
SPELL_DK_ACCLIMATION_SHADOW,
|
||||
SPELL_DK_ACCLIMATION_ARCANE
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
|
||||
{
|
||||
switch (GetFirstSchoolInMask(damageInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_HOLY:
|
||||
case SPELL_SCHOOL_FIRE:
|
||||
case SPELL_SCHOOL_NATURE:
|
||||
case SPELL_SCHOOL_FROST:
|
||||
case SPELL_SCHOOL_SHADOW:
|
||||
case SPELL_SCHOOL_ARCANE:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
uint32 triggerspell = 0;
|
||||
|
||||
switch (GetFirstSchoolInMask(eventInfo.GetDamageInfo()->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_HOLY:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_HOLY;
|
||||
break;
|
||||
case SPELL_SCHOOL_FIRE:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_FIRE;
|
||||
break;
|
||||
case SPELL_SCHOOL_NATURE:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_NATURE;
|
||||
break;
|
||||
case SPELL_SCHOOL_FROST:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_FROST;
|
||||
break;
|
||||
case SPELL_SCHOOL_SHADOW:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_SHADOW;
|
||||
break;
|
||||
case SPELL_SCHOOL_ARCANE:
|
||||
triggerspell = SPELL_DK_ACCLIMATION_ARCANE;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (Unit* target = eventInfo.GetActionTarget())
|
||||
target->CastSpell(target, triggerspell, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_acclimation::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_acclimation::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 70656 - Advantage T10 4P (DK)
|
||||
class spell_dk_advantage_t10_4p : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_advantage_t10_4p);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_ADVANTAGE_T10_4P_MELEE });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (Unit* caster = eventInfo.GetActor())
|
||||
{
|
||||
Player* player = caster->ToPlayer();
|
||||
if (!player || player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
return false;
|
||||
|
||||
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
||||
if (player->GetRuneCooldown(i) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_advantage_t10_4p::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 50462 - Anti-Magic Zone (on raid member)
|
||||
class spell_dk_anti_magic_shell_raid : public AuraScript
|
||||
{
|
||||
|
|
@ -2314,16 +2463,164 @@ class spell_dk_army_of_the_dead_passive : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// -50163 - Butchery
|
||||
class spell_dk_butchery : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_butchery);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_BUTCHERY_RUNIC_POWER });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastCustomSpell(SPELL_DK_BUTCHERY_RUNIC_POWER, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_butchery::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 49005 - Mark of Blood
|
||||
class spell_dk_mark_of_blood : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_mark_of_blood);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_MARK_OF_BLOOD_HEAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
// Heal the target that the marked enemy attacked (from TrinityCore)
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), SPELL_DK_MARK_OF_BLOOD_HEAL, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_mark_of_blood::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 49194 - Unholy Blight
|
||||
class spell_dk_unholy_blight : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_unholy_blight);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_UNHOLY_BLIGHT_DOT, SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
return damageInfo && damageInfo->GetDamage();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetCaster();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!caster || !target)
|
||||
return;
|
||||
|
||||
SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_BLIGHT_DOT);
|
||||
if (!unholyBlight)
|
||||
return;
|
||||
|
||||
int32 bp = CalculatePct(static_cast<int32>(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount());
|
||||
|
||||
// Glyph of Unholy Blight
|
||||
if (AuraEffect* glyph = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT, EFFECT_0))
|
||||
AddPct(bp, glyph->GetAmount());
|
||||
|
||||
bp = bp / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[EFFECT_0].Amplitude);
|
||||
target->CastDelayedSpellWithPeriodicAmount(caster, SPELL_DK_UNHOLY_BLIGHT_DOT, SPELL_AURA_PERIODIC_DAMAGE, bp);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_unholy_blight::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_unholy_blight::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -50181 - Vendetta
|
||||
class spell_dk_vendetta : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_vendetta);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_VENDETTA_HEAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
int32 bp = target->CountPctFromMaxHealth(aurEff->GetAmount());
|
||||
target->CastCustomSpell(SPELL_DK_VENDETTA_HEAL, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_vendetta::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -51459 - Necrosis
|
||||
class spell_dk_necrosis : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_necrosis);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_NECROSIS_DAMAGE });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
return damageInfo && damageInfo->GetDamage();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetTarget();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
|
||||
int32 bp = CalculatePct(static_cast<int32>(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount());
|
||||
caster->CastCustomSpell(SPELL_DK_NECROSIS_DAMAGE, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_necrosis::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_necrosis::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -49182 Blade Barrier
|
||||
class spell_dk_blade_barrier : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_blade_barrier);
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (Player* player = GetCaster()->ToPlayer())
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
||||
return true;
|
||||
if (eventInfo.GetSpellInfo())
|
||||
if (Player* player = eventInfo.GetActor()->ToPlayer())
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -2334,6 +2631,359 @@ class spell_dk_blade_barrier : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// -49208, -49467, -54639 - Death Rune
|
||||
class spell_dk_death_rune : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_death_rune);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetUnitOwner()->IsPlayer() && GetUnitOwner()->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT;
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
if (!caster || !caster->IsPlayer())
|
||||
return false;
|
||||
|
||||
Player* player = caster->ToPlayer();
|
||||
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Player* player = eventInfo.GetActor()->ToPlayer();
|
||||
AuraEffect* aurEff = GetEffect(EFFECT_0);
|
||||
if (!aurEff)
|
||||
return;
|
||||
|
||||
// Reset amplitude - set death rune remove timer to 30s
|
||||
aurEff->ResetPeriodic(true);
|
||||
|
||||
uint32 runesLeft = 1;
|
||||
// Death Rune Mastery (SpellIconID 2622)
|
||||
if (GetSpellInfo()->SpellIconID == 2622)
|
||||
runesLeft = 2;
|
||||
|
||||
for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
|
||||
{
|
||||
if (GetSpellInfo()->SpellIconID == 2622)
|
||||
{
|
||||
if (player->GetBaseRune(i) == RUNE_BLOOD)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->GetBaseRune(i) != RUNE_BLOOD)
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if rune just went on cooldown
|
||||
if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
|
||||
continue;
|
||||
|
||||
--runesLeft;
|
||||
player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void PeriodicTick(AuraEffect const* aurEff)
|
||||
{
|
||||
GetTarget()->ToPlayer()->RemoveRunesByAuraEffect(aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_death_rune::CheckProc);
|
||||
OnProc += AuraProcFn(spell_dk_death_rune::HandleProc);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_rune::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -49188 - Rime
|
||||
class spell_dk_rime : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_rime);
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
return GetTarget()->IsPlayer();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
Player* player = GetTarget()->ToPlayer();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
// Reset cooldown of Howling Blast (all ranks)
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_HOWLING_BLAST_R1);
|
||||
while (spellInfo)
|
||||
{
|
||||
player->RemoveSpellCooldown(spellInfo->Id, true);
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_rime::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_rime::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 51124 - Killing Machine
|
||||
class spell_dk_killing_machine : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_killing_machine);
|
||||
|
||||
void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod)
|
||||
{
|
||||
if (spellMod)
|
||||
{
|
||||
// Icy Touch (mask0=2), Frost Strike (mask1=4), Howling Blast (mask1=2)
|
||||
spellMod->mask = flag96(2, 6, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_dk_killing_machine::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER);
|
||||
}
|
||||
};
|
||||
|
||||
// -49018 - Sudden Doom
|
||||
class spell_dk_sudden_doom : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_sudden_doom);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_R1 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DK_DEATH_COIL_R1);
|
||||
uint32 spellId = 0;
|
||||
|
||||
while (spellInfo)
|
||||
{
|
||||
if (!caster->HasSpell(spellInfo->Id))
|
||||
break;
|
||||
|
||||
spellId = spellInfo->Id;
|
||||
spellInfo = spellInfo->GetNextRankSpell();
|
||||
}
|
||||
|
||||
if (!spellId)
|
||||
return;
|
||||
|
||||
caster->CastSpell(eventInfo.GetActionTarget(), spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_sudden_doom::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -65661 - Threat of Thassarian
|
||||
class spell_dk_threat_of_thassarian : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_threat_of_thassarian);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DK_OBLITERATE_OFF_HAND_R1,
|
||||
SPELL_DK_FROST_STRIKE_OFF_HAND_R1,
|
||||
SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1,
|
||||
SPELL_DK_DEATH_STRIKE_OFF_HAND_R1,
|
||||
SPELL_DK_RUNE_STRIKE_OFF_HAND_R1,
|
||||
SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
if (!roll_chance_i(aurEff->GetAmount()))
|
||||
return;
|
||||
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
if (!caster->haveOffhandWeapon())
|
||||
return;
|
||||
|
||||
uint32 spellId = 0;
|
||||
// Plague Strike
|
||||
if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
|
||||
spellId = SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1;
|
||||
// Death Strike
|
||||
else if (spellInfo->SpellFamilyFlags[0] & 0x00000010)
|
||||
spellId = SPELL_DK_DEATH_STRIKE_OFF_HAND_R1;
|
||||
// Blood Strike
|
||||
else if (spellInfo->SpellFamilyFlags[0] & 0x00400000)
|
||||
spellId = SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1;
|
||||
// Frost Strike
|
||||
else if (spellInfo->SpellFamilyFlags[1] & 0x00000004)
|
||||
spellId = SPELL_DK_FROST_STRIKE_OFF_HAND_R1;
|
||||
// Obliterate
|
||||
else if (spellInfo->SpellFamilyFlags[1] & 0x00020000)
|
||||
spellId = SPELL_DK_OBLITERATE_OFF_HAND_R1;
|
||||
// Rune Strike
|
||||
else if (spellInfo->SpellFamilyFlags[1] & 0x20000000)
|
||||
spellId = SPELL_DK_RUNE_STRIKE_OFF_HAND_R1;
|
||||
|
||||
if (!spellId)
|
||||
return;
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
spellId = sSpellMgr->GetSpellWithRank(spellId, spellInfo->GetRank());
|
||||
caster->CastSpell(target, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_threat_of_thassarian::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 62259 - Glyph of Death Grip
|
||||
class spell_dk_glyph_of_death_grip : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_glyph_of_death_grip);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_DEATH_GRIP_INITIAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Player* player = eventInfo.GetActor()->ToPlayer())
|
||||
player->RemoveSpellCooldown(SPELL_DK_DEATH_GRIP_INITIAL, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_death_grip::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 58642 - Glyph of Scourge Strike
|
||||
class spell_dk_glyph_of_scourge_strike : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_glyph_of_scourge_strike);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_scourge_strike::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 69961 - Glyph of Scourge Strike (script effect)
|
||||
class spell_dk_glyph_of_scourge_strike_script : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_dk_glyph_of_scourge_strike_script);
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
Unit* target = GetHitUnit();
|
||||
|
||||
Unit::AuraEffectList const& mPeriodic = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
|
||||
{
|
||||
AuraEffect const* aurEff = *i;
|
||||
SpellInfo const* spellInfo = aurEff->GetSpellInfo();
|
||||
// Search Blood Plague and Frost Fever on target
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && (spellInfo->SpellFamilyFlags[2] & 0x2) &&
|
||||
aurEff->GetCasterGUID() == caster->GetGUID())
|
||||
{
|
||||
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
|
||||
uint32 countMax = spellInfo->GetMaxDuration();
|
||||
|
||||
// this Glyph
|
||||
countMax += 9000;
|
||||
// talent Epidemic
|
||||
if (AuraEffect const* epidemic = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_EPIDEMIC, EFFECT_0))
|
||||
countMax += epidemic->GetAmount();
|
||||
|
||||
if (countMin < countMax)
|
||||
{
|
||||
aurEff->GetBase()->SetDuration(aurEff->GetBase()->GetDuration() + 3000);
|
||||
aurEff->GetBase()->SetMaxDuration(countMin + 3000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_dk_glyph_of_scourge_strike_script::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
// 61257 - PvP 4P Bonus (Runic Power on Snare/Root)
|
||||
class spell_dk_pvp_4p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dk_pvp_4p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DK_RUNIC_RETURN });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
return (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))) != 0;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_DK_RUNIC_RETURN, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dk_pvp_4p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dk_pvp_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_deathknight_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_dk_wandering_plague);
|
||||
|
|
@ -2355,6 +3005,8 @@ void AddSC_deathknight_spell_scripts()
|
|||
RegisterSpellScript(spell_dk_dancing_rune_weapon_visual);
|
||||
RegisterSpellScript(spell_dk_scent_of_blood_trigger);
|
||||
RegisterSpellScript(spell_dk_pet_scaling);
|
||||
RegisterSpellScript(spell_dk_acclimation);
|
||||
RegisterSpellScript(spell_dk_advantage_t10_4p);
|
||||
RegisterSpellScript(spell_dk_anti_magic_shell_raid);
|
||||
RegisterSpellScript(spell_dk_anti_magic_shell_self);
|
||||
RegisterSpellScript(spell_dk_anti_magic_zone);
|
||||
|
|
@ -2382,5 +3034,20 @@ void AddSC_deathknight_spell_scripts()
|
|||
RegisterSpellScript(spell_dk_will_of_the_necropolis);
|
||||
RegisterSpellScript(spell_dk_ghoul_thrash);
|
||||
RegisterSpellScript(spell_dk_army_of_the_dead_passive);
|
||||
// Proc system scripts
|
||||
RegisterSpellScript(spell_dk_butchery);
|
||||
RegisterSpellScript(spell_dk_mark_of_blood);
|
||||
RegisterSpellScript(spell_dk_unholy_blight);
|
||||
RegisterSpellScript(spell_dk_vendetta);
|
||||
RegisterSpellScript(spell_dk_necrosis);
|
||||
RegisterSpellScript(spell_dk_blade_barrier);
|
||||
RegisterSpellScript(spell_dk_death_rune);
|
||||
RegisterSpellScript(spell_dk_rime);
|
||||
RegisterSpellScript(spell_dk_killing_machine);
|
||||
RegisterSpellScript(spell_dk_sudden_doom);
|
||||
RegisterSpellScript(spell_dk_threat_of_thassarian);
|
||||
RegisterSpellScript(spell_dk_glyph_of_death_grip);
|
||||
RegisterSpellScript(spell_dk_glyph_of_scourge_strike);
|
||||
RegisterSpellScript(spell_dk_glyph_of_scourge_strike_script);
|
||||
RegisterSpellScript(spell_dk_pvp_4p_bonus);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "Containers.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "Player.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
|
|
@ -60,12 +61,52 @@ enum DruidSpells
|
|||
SPELL_DRUID_ENRAGE = 5229,
|
||||
SPELL_DRUID_ENRAGED_DEFENSE = 70725,
|
||||
SPELL_DRUID_ITEM_T10_FERAL_4P_BONUS = 70726,
|
||||
SPELL_DRUID_MOONGLADE_2P_BONUS = 37286
|
||||
SPELL_DRUID_MAIM_INTERRUPT = 32747,
|
||||
SPELL_DRUID_MOONGLADE_2P_BONUS = 37286,
|
||||
// Proc system spells
|
||||
SPELL_DRUID_GLYPH_OF_INNERVATE_MANA = 54833,
|
||||
SPELL_DRUID_GLYPH_OF_STARFIRE_PROC = 54846,
|
||||
SPELL_DRUID_GLYPH_OF_RAKE_STUN = 54820,
|
||||
SPELL_DRUID_LEADER_OF_THE_PACK_HEAL = 34299,
|
||||
SPELL_DRUID_LEADER_OF_THE_PACK_MANA = 68285,
|
||||
SPELL_DRUID_GLYPH_OF_REJUV_HEAL = 54755,
|
||||
SPELL_DRUID_ECLIPSE_LUNAR = 48518,
|
||||
SPELL_DRUID_ECLIPSE_SOLAR = 48517,
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_MANA = 28722,
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_RAGE = 28723,
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_ENERGY = 28724,
|
||||
SPELL_DRUID_BLESSING_OF_THE_CLAW = 28750,
|
||||
SPELL_DRUID_EXHILARATE = 28742,
|
||||
SPELL_DRUID_INFUSION = 37238,
|
||||
SPELL_DRUID_BLESSING_OF_REMULOS = 40445,
|
||||
SPELL_DRUID_BLESSING_OF_ELUNE = 40446,
|
||||
SPELL_DRUID_BLESSING_OF_CENARIUS = 40452,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_MANA = 48542,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_RAGE = 48541,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_ENERGY = 48540,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_RP = 48543,
|
||||
SPELL_DRUID_GLYPH_OF_RIP = 54818,
|
||||
SPELL_DRUID_RIP_DURATION_LACERATE_DMG = 60141,
|
||||
SPELL_DRUID_REJUVENATION_T10_PROC = 70691,
|
||||
SPELL_DRUID_LANGUISH = 71023,
|
||||
// T9 Feral Relic
|
||||
SPELL_DRUID_T9_FERAL_RELIC_BEAR = 67354,
|
||||
SPELL_DRUID_T9_FERAL_RELIC_CAT = 67355,
|
||||
// Frenzied Regeneration
|
||||
SPELL_DRUID_FRENZIED_REGENERATION_HEAL = 22845,
|
||||
// Insect Swarm
|
||||
SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950,
|
||||
// Nourish
|
||||
SPELL_DRUID_GLYPH_OF_NOURISH = 62971,
|
||||
// Wild Growth
|
||||
SPELL_DRUID_RESTORATION_T10_2P_BONUS = 70658
|
||||
};
|
||||
|
||||
enum DruidIcons
|
||||
{
|
||||
SPELL_ICON_REVITALIZE = 2862
|
||||
SPELL_ICON_REVITALIZE = 2862,
|
||||
SPELL_ICON_ECLIPSE = 2856,
|
||||
SPELL_ICON_INNERVATE = 62
|
||||
};
|
||||
|
||||
// 1178 - Bear Form (Passive)
|
||||
|
|
@ -113,27 +154,27 @@ class spell_dru_t10_balance_4p_bonus : public AuraScript
|
|||
{
|
||||
PrepareAuraScript(spell_dru_t10_balance_4p_bonus);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return eventInfo.GetActor() && eventInfo.GetProcTarget();
|
||||
return ValidateSpellInfo({ SPELL_DRUID_LANGUISH });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
uint32 triggered_spell_id = 71023;
|
||||
SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 amount = CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()) / triggeredSpell->GetMaxTicks();
|
||||
eventInfo.GetProcTarget()->CastDelayedSpellWithPeriodicAmount(GetTarget(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, amount, EFFECT_0);
|
||||
SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(SPELL_DRUID_LANGUISH);
|
||||
|
||||
//GetTarget()->CastCustomSpell(triggered_spell_id, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, nullptr, aurEff);
|
||||
int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()) / triggeredSpell->GetMaxTicks();
|
||||
eventInfo.GetProcTarget()->CastDelayedSpellWithPeriodicAmount(GetTarget(), SPELL_DRUID_LANGUISH, SPELL_AURA_PERIODIC_DAMAGE, amount, EFFECT_0);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_t10_balance_4p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t10_balance_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
|
@ -286,21 +327,41 @@ class spell_dru_barkskin : public AuraScript
|
|||
{
|
||||
PrepareAuraScript(spell_dru_barkskin);
|
||||
|
||||
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
if (GetUnitOwner()->HasAura(SPELL_DRUID_GLYPH_OF_BARKSKIN, GetUnitOwner()->GetGUID()))
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER, true);
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER });
|
||||
}
|
||||
|
||||
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER, GetUnitOwner()->GetGUID());
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_dru_barkskin::AfterApply, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_dru_barkskin::AfterRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_dru_barkskin::OnRemove, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
// 63057 - Glyph of Barkskin
|
||||
class spell_dru_glyph_of_barkskin : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_barkskin);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_DRUID_GLYPH_OF_BARKSKIN_TRIGGER, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_barkskin::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -1265,6 +1326,773 @@ private:
|
|||
ObjectGuid _casterGUID;
|
||||
};
|
||||
|
||||
// 54832 - Glyph of Innervate
|
||||
class spell_dru_glyph_of_innervate : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_innervate);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_INNERVATE_MANA });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
return spellInfo && spellInfo->SpellIconID == SPELL_ICON_INNERVATE;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetTarget();
|
||||
int32 manaPercent = aurEff->GetAmount();
|
||||
int32 bp = caster->GetCreatePowers(POWER_MANA) * manaPercent / 100 / 10;
|
||||
caster->CastCustomSpell(SPELL_DRUID_GLYPH_OF_INNERVATE_MANA, SPELLVALUE_BASE_POINT0, bp, caster, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_glyph_of_innervate::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_innervate::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 54821 - Glyph of Rake
|
||||
class spell_dru_glyph_of_rake : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_rake);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_RAKE_STUN });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
// Check if it's Rake (SpellVisual 750 and Effect 1 is periodic damage)
|
||||
if (spellInfo->SpellVisual[0] != 750 || spellInfo->Effects[EFFECT_1].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
|
||||
return false;
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
return target && target->IsCreature();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(eventInfo.GetActionTarget(), SPELL_DRUID_GLYPH_OF_RAKE_STUN, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_glyph_of_rake::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_rake::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 24932 - Leader of the Pack
|
||||
class spell_dru_leader_of_the_pack : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_leader_of_the_pack);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_LEADER_OF_THE_PACK_HEAL, SPELL_DRUID_LEADER_OF_THE_PACK_MANA });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
int32 healAmount = aurEff->GetAmount();
|
||||
if (healAmount <= 0)
|
||||
return;
|
||||
|
||||
// 6 second internal cooldown
|
||||
if (target->IsPlayer() && target->ToPlayer()->HasSpellCooldown(SPELL_DRUID_LEADER_OF_THE_PACK_HEAL))
|
||||
return;
|
||||
|
||||
int32 bp = target->CountPctFromMaxHealth(healAmount);
|
||||
target->CastCustomSpell(SPELL_DRUID_LEADER_OF_THE_PACK_HEAL, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
|
||||
|
||||
if (target->IsPlayer())
|
||||
target->ToPlayer()->AddSpellCooldown(SPELL_DRUID_LEADER_OF_THE_PACK_HEAL, 0, 6 * IN_MILLISECONDS);
|
||||
|
||||
// Improved Leader of the Pack - mana regen (only for self-cast aura)
|
||||
if (aurEff->GetCasterGUID() == target->GetGUID())
|
||||
{
|
||||
int32 manaAmount = CalculatePct(target->GetMaxPower(POWER_MANA), healAmount * 2);
|
||||
target->CastCustomSpell(SPELL_DRUID_LEADER_OF_THE_PACK_MANA, SPELLVALUE_BASE_POINT0, manaAmount, target, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_leader_of_the_pack::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 54754 - Glyph of Rejuvenation
|
||||
class spell_dru_glyph_of_rejuvenation : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_rejuvenation);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_REJUV_HEAL });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
// Only proc if target is below health threshold
|
||||
return target->HealthBelowPct(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
int32 bp = CalculatePct(static_cast<int32>(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount());
|
||||
GetTarget()->CastCustomSpell(SPELL_DRUID_GLYPH_OF_REJUV_HEAL, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetActionTarget(), true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_glyph_of_rejuvenation::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_rejuvenation::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -48516 - Eclipse
|
||||
class spell_dru_eclipse : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_eclipse);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_ECLIPSE_LUNAR, SPELL_DRUID_ECLIPSE_SOLAR });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
Unit* target = GetTarget();
|
||||
if (!target->IsPlayer())
|
||||
return false;
|
||||
|
||||
bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
|
||||
bool isStarfireSpell = (spellInfo->SpellFamilyFlags[0] & 4);
|
||||
|
||||
// Must be Wrath or Starfire
|
||||
if (!isWrathSpell && !isStarfireSpell)
|
||||
return false;
|
||||
|
||||
// Check 30 second internal cooldown
|
||||
uint32 now = GameTime::GetGameTimeMS().count();
|
||||
if (isWrathSpell && _lunarProcCooldownEnd > now)
|
||||
return false;
|
||||
if (isStarfireSpell && _solarProcCooldownEnd > now)
|
||||
return false;
|
||||
|
||||
// Don't proc if already have any eclipse aura
|
||||
if (target->HasAura(SPELL_DRUID_ECLIPSE_LUNAR) || target->HasAura(SPELL_DRUID_ECLIPSE_SOLAR))
|
||||
return false;
|
||||
|
||||
// Check proc chance (60% for Wrath, 100% for Starfire)
|
||||
if (!roll_chance_f(GetSpellInfo()->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
bool isWrathSpell = (spellInfo->SpellFamilyFlags[0] & 1);
|
||||
uint32 triggeredSpell = isWrathSpell ? SPELL_DRUID_ECLIPSE_LUNAR : SPELL_DRUID_ECLIPSE_SOLAR;
|
||||
|
||||
// Set 30 second internal cooldown
|
||||
uint32 now = GameTime::GetGameTimeMS().count();
|
||||
if (isWrathSpell)
|
||||
_lunarProcCooldownEnd = now + 30000;
|
||||
else
|
||||
_solarProcCooldownEnd = now + 30000;
|
||||
|
||||
GetTarget()->CastSpell(GetTarget(), triggeredSpell, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_eclipse::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_eclipse::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _lunarProcCooldownEnd = 0;
|
||||
uint32 _solarProcCooldownEnd = 0;
|
||||
};
|
||||
|
||||
// -48539 - Revitalize
|
||||
class spell_dru_revitalize : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_revitalize);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_MANA,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_RAGE,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_ENERGY,
|
||||
SPELL_DRUID_REVITALIZE_ENERGIZE_RP
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (!roll_chance_i(aurEff->GetAmount()))
|
||||
return;
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
uint32 spellId;
|
||||
|
||||
switch (target->getPowerType())
|
||||
{
|
||||
case POWER_MANA:
|
||||
spellId = SPELL_DRUID_REVITALIZE_ENERGIZE_MANA;
|
||||
break;
|
||||
case POWER_RAGE:
|
||||
spellId = SPELL_DRUID_REVITALIZE_ENERGIZE_RAGE;
|
||||
break;
|
||||
case POWER_ENERGY:
|
||||
spellId = SPELL_DRUID_REVITALIZE_ENERGIZE_ENERGY;
|
||||
break;
|
||||
case POWER_RUNIC_POWER:
|
||||
spellId = SPELL_DRUID_REVITALIZE_ENERGIZE_RP;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
eventInfo.GetActor()->CastSpell(target, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_revitalize::HandleProc, EFFECT_0, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
}
|
||||
};
|
||||
|
||||
// 28716 - Rejuvenation (T3 2P Bonus)
|
||||
class spell_dru_t3_2p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t3_2p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_MANA,
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_RAGE,
|
||||
SPELL_DRUID_T3_PROC_ENERGIZE_ENERGY
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
return roll_chance_i(50);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
uint32 spellId;
|
||||
|
||||
switch (target->getPowerType())
|
||||
{
|
||||
case POWER_MANA:
|
||||
spellId = SPELL_DRUID_T3_PROC_ENERGIZE_MANA;
|
||||
break;
|
||||
case POWER_RAGE:
|
||||
spellId = SPELL_DRUID_T3_PROC_ENERGIZE_RAGE;
|
||||
break;
|
||||
case POWER_ENERGY:
|
||||
spellId = SPELL_DRUID_T3_PROC_ENERGIZE_ENERGY;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
eventInfo.GetActor()->CastSpell(target, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_t3_2p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t3_2p_bonus::HandleProc, EFFECT_0, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
}
|
||||
};
|
||||
|
||||
// 28744 - Regrowth (T3 6P Bonus)
|
||||
class spell_dru_t3_6p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t3_6p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_BLESSING_OF_THE_CLAW });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), SPELL_DRUID_BLESSING_OF_THE_CLAW, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t3_6p_bonus::HandleProc, EFFECT_0, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
}
|
||||
};
|
||||
|
||||
// 28719 - Healing Touch (T3 8P Bonus)
|
||||
class spell_dru_t3_8p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t3_8p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_EXHILARATE });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
int32 amount = CalculatePct(spellInfo->CalcPowerCost(caster, spellInfo->GetSchoolMask()), aurEff->GetAmount());
|
||||
caster->CastCustomSpell(SPELL_DRUID_EXHILARATE, SPELLVALUE_BASE_POINT0, amount, caster, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t3_8p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 37288, 37295 - Mana Restore (T4 2P Bonus)
|
||||
class spell_dru_t4_2p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t4_2p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_INFUSION });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(nullptr, SPELL_DRUID_INFUSION, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t4_2p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 40442 - Druid Tier 6 Trinket
|
||||
class spell_dru_item_t6_trinket : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_item_t6_trinket);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DRUID_BLESSING_OF_REMULOS,
|
||||
SPELL_DRUID_BLESSING_OF_ELUNE,
|
||||
SPELL_DRUID_BLESSING_OF_CENARIUS
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
uint32 spellId;
|
||||
int32 chance;
|
||||
|
||||
// Starfire
|
||||
if (spellInfo->SpellFamilyFlags[0] & 0x00000004)
|
||||
{
|
||||
spellId = SPELL_DRUID_BLESSING_OF_REMULOS;
|
||||
chance = 25;
|
||||
}
|
||||
// Rejuvenation
|
||||
else if (spellInfo->SpellFamilyFlags[0] & 0x00000010)
|
||||
{
|
||||
spellId = SPELL_DRUID_BLESSING_OF_ELUNE;
|
||||
chance = 25;
|
||||
}
|
||||
// Mangle (Bear) and Mangle (Cat)
|
||||
else if (spellInfo->SpellFamilyFlags[1] & 0x00000440)
|
||||
{
|
||||
spellId = SPELL_DRUID_BLESSING_OF_CENARIUS;
|
||||
chance = 40;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
if (roll_chance_i(chance))
|
||||
eventInfo.GetActor()->CastSpell(nullptr, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 54815 - Glyph of Shred
|
||||
class spell_dru_glyph_of_shred : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_shred);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DRUID_GLYPH_OF_RIP,
|
||||
SPELL_DRUID_RIP_DURATION_LACERATE_DMG
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
// Try to find Rip on the target
|
||||
if (AuraEffect const* rip = eventInfo.GetActionTarget()->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, caster->GetGUID()))
|
||||
{
|
||||
// Rip's max duration, includes modifiers like Glyph of Rip
|
||||
uint32 countMin = rip->GetBase()->GetMaxDuration();
|
||||
|
||||
// Just Rip's max duration without other spells
|
||||
uint32 countMax = rip->GetSpellInfo()->GetMaxDuration();
|
||||
|
||||
// Add possible auras' and Glyph of Shred's max duration
|
||||
countMax += 3 * aurEff->GetAmount() * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
|
||||
countMax += caster->HasAura(SPELL_DRUID_GLYPH_OF_RIP) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
|
||||
countMax += caster->HasAura(SPELL_DRUID_RIP_DURATION_LACERATE_DMG) ? 4 * IN_MILLISECONDS : 0; // T7 set bonus -> +4 seconds
|
||||
|
||||
// If min < max that means caster didn't cast 3 shred yet
|
||||
if (countMin < countMax)
|
||||
{
|
||||
rip->GetBase()->SetDuration(rip->GetBase()->GetDuration() + aurEff->GetAmount() * IN_MILLISECONDS);
|
||||
rip->GetBase()->SetMaxDuration(countMin + aurEff->GetAmount() * IN_MILLISECONDS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_shred::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 54845 - Glyph of Starfire (Dummy)
|
||||
class spell_dru_glyph_of_starfire_dummy : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_glyph_of_starfire_dummy);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_GLYPH_OF_STARFIRE_PROC });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), SPELL_DRUID_GLYPH_OF_STARFIRE_PROC, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_glyph_of_starfire_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 70664 - Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
|
||||
class spell_dru_t10_restoration_4p_bonus_dummy : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t10_restoration_4p_bonus_dummy);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_REJUVENATION_T10_PROC });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->Id == SPELL_DRUID_REJUVENATION_T10_PROC)
|
||||
return false;
|
||||
|
||||
HealInfo* healInfo = eventInfo.GetHealInfo();
|
||||
if (!healInfo || !healInfo->GetHeal())
|
||||
return false;
|
||||
|
||||
Player* caster = eventInfo.GetActor()->ToPlayer();
|
||||
if (!caster)
|
||||
return false;
|
||||
|
||||
return caster->GetGroup() || caster != eventInfo.GetActionTarget();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
int32 amount = eventInfo.GetHealInfo()->GetHeal();
|
||||
eventInfo.GetActor()->CastCustomSpell(SPELL_DRUID_REJUVENATION_T10_PROC, SPELLVALUE_BASE_POINT0, amount, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_t10_restoration_4p_bonus_dummy::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t10_restoration_4p_bonus_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 44835 - Maim Interrupt
|
||||
class spell_dru_maim_interrupt : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_maim_interrupt);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_MAIM_INTERRUPT });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_DRUID_MAIM_INTERRUPT, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_maim_interrupt::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 67353 - T9 Feral Relic (Idol of Mutilation)
|
||||
class spell_dru_t9_feral_relic : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_t9_feral_relic);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_DRUID_T9_FERAL_RELIC_BEAR,
|
||||
SPELL_DRUID_T9_FERAL_RELIC_CAT
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* target = eventInfo.GetActor();
|
||||
|
||||
switch (target->GetShapeshiftForm())
|
||||
{
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
case FORM_CAT:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
uint32 triggerspell = 0;
|
||||
|
||||
Unit* target = eventInfo.GetActor();
|
||||
|
||||
switch (target->GetShapeshiftForm())
|
||||
{
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
triggerspell = SPELL_DRUID_T9_FERAL_RELIC_BEAR;
|
||||
break;
|
||||
case FORM_CAT:
|
||||
triggerspell = SPELL_DRUID_T9_FERAL_RELIC_CAT;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
target->CastSpell(target, triggerspell, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_dru_t9_feral_relic::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_dru_t9_feral_relic::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 22842 - Frenzied Regeneration
|
||||
class spell_dru_frenzied_regeneration : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_frenzied_regeneration);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_FRENZIED_REGENERATION_HEAL });
|
||||
}
|
||||
|
||||
void HandlePeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (target->getPowerType() != POWER_RAGE)
|
||||
return;
|
||||
|
||||
uint32 rage = target->GetPower(POWER_RAGE);
|
||||
if (!rage)
|
||||
return;
|
||||
|
||||
int32 const mod = std::min(static_cast<int32>(rage), 100);
|
||||
int32 const points = GetSpellInfo()->Effects[EFFECT_1].CalcValue(target);
|
||||
int32 const regen = CalculatePct(target->GetMaxHealth(), points * mod / 100.f);
|
||||
target->CastCustomSpell(SPELL_DRUID_FRENZIED_REGENERATION_HEAL, SPELLVALUE_BASE_POINT0, regen, target, true, nullptr, aurEff);
|
||||
target->SetPower(POWER_RAGE, rage - mod);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dru_frenzied_regeneration::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -5570 - Insect Swarm
|
||||
class spell_dru_insect_swarm : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_insect_swarm);
|
||||
|
||||
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
if (AuraEffect const* relicAurEff = caster->GetAuraEffect(SPELL_DRUID_ITEM_T8_BALANCE_RELIC, EFFECT_0))
|
||||
amount += relicAurEff->GetAmount() / aurEff->GetTotalTicks();
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_insect_swarm::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
// 50464 - Nourish
|
||||
class spell_dru_nourish : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_dru_nourish);
|
||||
|
||||
void HandleHeal(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
Unit* target = GetHitUnit();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
int32 heal = GetHitHeal();
|
||||
|
||||
// Glyph of Nourish
|
||||
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DRUID_GLYPH_OF_NOURISH, EFFECT_0))
|
||||
{
|
||||
uint32 auraCount = 0;
|
||||
|
||||
Unit::AuraEffectList const& periodicHeals = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
|
||||
for (AuraEffect const* hot : periodicHeals)
|
||||
{
|
||||
if (caster->GetGUID() == hot->GetCasterGUID())
|
||||
++auraCount;
|
||||
}
|
||||
|
||||
AddPct(heal, aurEff->GetAmount() * auraCount);
|
||||
}
|
||||
|
||||
SetHitHeal(heal);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_dru_nourish::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
|
||||
}
|
||||
};
|
||||
|
||||
// -48438 - Wild Growth (AuraScript)
|
||||
class spell_dru_wild_growth_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_dru_wild_growth_aura);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_DRUID_RESTORATION_T10_2P_BONUS });
|
||||
}
|
||||
|
||||
void SetTickHeal(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
_baseTick = amount;
|
||||
if (Unit* caster = GetCaster())
|
||||
if (AuraEffect const* bonus = caster->GetAuraEffect(SPELL_DRUID_RESTORATION_T10_2P_BONUS, EFFECT_0))
|
||||
AddPct(_baseReduction, -bonus->GetAmount());
|
||||
}
|
||||
|
||||
void HandleTickUpdate(AuraEffect* aurEff)
|
||||
{
|
||||
// Wild Growth = first tick gains a 6% bonus, reduced by 2% each tick
|
||||
float reduction = _baseReduction;
|
||||
reduction *= (aurEff->GetTickNumber() - 1);
|
||||
|
||||
float const bonus = 6.f - reduction;
|
||||
int32 const amount = int32(_baseTick + CalculatePct(_baseTick, bonus));
|
||||
aurEff->SetAmount(amount);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_wild_growth_aura::SetTickHeal, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
||||
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dru_wild_growth_aura::HandleTickUpdate, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
||||
}
|
||||
|
||||
float _baseTick = 0.f;
|
||||
float _baseReduction = 2.f;
|
||||
};
|
||||
|
||||
void AddSC_druid_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_dru_bear_form_passive);
|
||||
|
|
@ -1274,6 +2102,7 @@ void AddSC_druid_spell_scripts()
|
|||
RegisterSpellScript(spell_dru_omen_of_clarity);
|
||||
RegisterSpellScript(spell_dru_brambles_treant);
|
||||
RegisterSpellScript(spell_dru_barkskin);
|
||||
RegisterSpellScript(spell_dru_glyph_of_barkskin);
|
||||
RegisterSpellScript(spell_dru_treant_scaling);
|
||||
RegisterSpellScript(spell_dru_berserk);
|
||||
RegisterSpellAndAuraScriptPair(spell_dru_dash, spell_dru_dash_aura);
|
||||
|
|
@ -1298,7 +2127,27 @@ void AddSC_druid_spell_scripts()
|
|||
RegisterSpellScript(spell_dru_tiger_s_fury);
|
||||
RegisterSpellScript(spell_dru_typhoon);
|
||||
RegisterSpellScript(spell_dru_t10_restoration_4p_bonus);
|
||||
RegisterSpellScript(spell_dru_wild_growth);
|
||||
RegisterSpellAndAuraScriptPair(spell_dru_wild_growth, spell_dru_wild_growth_aura);
|
||||
RegisterSpellScript(spell_dru_moonkin_form_passive_proc);
|
||||
RegisterSpellScript(spell_dru_rejuvenation_moonglade_2_set);
|
||||
// Proc system scripts
|
||||
RegisterSpellScript(spell_dru_glyph_of_innervate);
|
||||
RegisterSpellScript(spell_dru_glyph_of_rake);
|
||||
RegisterSpellScript(spell_dru_leader_of_the_pack);
|
||||
RegisterSpellScript(spell_dru_glyph_of_rejuvenation);
|
||||
RegisterSpellScript(spell_dru_eclipse);
|
||||
RegisterSpellScript(spell_dru_revitalize);
|
||||
RegisterSpellScript(spell_dru_t3_2p_bonus);
|
||||
RegisterSpellScript(spell_dru_t3_6p_bonus);
|
||||
RegisterSpellScript(spell_dru_t3_8p_bonus);
|
||||
RegisterSpellScript(spell_dru_t4_2p_bonus);
|
||||
RegisterSpellScript(spell_dru_item_t6_trinket);
|
||||
RegisterSpellScript(spell_dru_glyph_of_shred);
|
||||
RegisterSpellScript(spell_dru_glyph_of_starfire_dummy);
|
||||
RegisterSpellScript(spell_dru_t10_restoration_4p_bonus_dummy);
|
||||
RegisterSpellScript(spell_dru_maim_interrupt);
|
||||
RegisterSpellScript(spell_dru_t9_feral_relic);
|
||||
RegisterSpellScript(spell_dru_frenzied_regeneration);
|
||||
RegisterSpellScript(spell_dru_insect_swarm);
|
||||
RegisterSpellScript(spell_dru_nourish);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -69,6 +69,89 @@ class spell_gen_5000_gold : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// 430, 431, 432, 1133, 1135, 1137, 10250, 22734, 27089, 34291, 43182, 43183, 46755, 49472, 57073, 61830, 72623 - Drink
|
||||
class spell_gen_arena_drink : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_arena_drink);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster() && GetCaster()->IsPlayer();
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (spellInfo->Effects[EFFECT_0].ApplyAuraName != SPELL_AURA_MOD_POWER_REGEN)
|
||||
{
|
||||
LOG_ERROR("spells", "Aura {} structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", spellInfo->Id);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& /*amplitude*/)
|
||||
{
|
||||
AuraEffect* regen = GetAura()->GetEffect(EFFECT_0);
|
||||
if (!regen)
|
||||
return;
|
||||
|
||||
// default case - not in arena
|
||||
if (!GetCaster()->ToPlayer()->InArena())
|
||||
isPeriodic = false;
|
||||
}
|
||||
|
||||
void CalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
AuraEffect* regen = GetAura()->GetEffect(EFFECT_0);
|
||||
if (!regen)
|
||||
return;
|
||||
|
||||
// default case - not in arena
|
||||
if (!GetCaster()->ToPlayer()->InArena())
|
||||
regen->ChangeAmount(amount);
|
||||
}
|
||||
|
||||
void UpdatePeriodic(AuraEffect* aurEff)
|
||||
{
|
||||
AuraEffect* regen = GetAura()->GetEffect(EFFECT_0);
|
||||
if (!regen)
|
||||
return;
|
||||
|
||||
// This feature used only in arenas
|
||||
// Here need increase mana regen per tick (6 second rule)
|
||||
// on 0 tick - 0 (handled in 2 second)
|
||||
// on 1 tick - 166% (handled in 4 second)
|
||||
// on 2 tick - 133% (handled in 6 second)
|
||||
|
||||
// Apply bonus for 1 - 4 tick
|
||||
switch (aurEff->GetTickNumber())
|
||||
{
|
||||
case 1: // 0%
|
||||
regen->ChangeAmount(0);
|
||||
break;
|
||||
case 2: // 166%
|
||||
regen->ChangeAmount(aurEff->GetAmount() * 5 / 3);
|
||||
break;
|
||||
case 3: // 133%
|
||||
regen->ChangeAmount(aurEff->GetAmount() * 4 / 3);
|
||||
break;
|
||||
default: // 100% - normal regen
|
||||
regen->ChangeAmount(aurEff->GetAmount());
|
||||
// No need to update after 4th tick
|
||||
aurEff->SetPeriodic(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_arena_drink::CalcPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_arena_drink::CalcAmount, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
|
||||
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_arena_drink::UpdatePeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 24401 - Test Pet Passive
|
||||
class spell_gen_model_visible : public AuraScript
|
||||
{
|
||||
|
|
@ -5696,6 +5779,307 @@ class spell_gen_whisper_to_controller : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
enum VampiricTouchSpells
|
||||
{
|
||||
SPELL_VAMPIRIC_TOUCH_HEAL = 52724
|
||||
};
|
||||
|
||||
// 52723 - Vampiric Touch (proc)
|
||||
class spell_gen_vampiric_touch : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_vampiric_touch);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_VAMPIRIC_TOUCH_HEAL });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
int32 bp = damageInfo->GetDamage() / 2;
|
||||
caster->CastCustomSpell(SPELL_VAMPIRIC_TOUCH_HEAL, SPELLVALUE_BASE_POINT0, bp, caster, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_vampiric_touch::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 62337, 62933 - Petrified Bark (Freya)
|
||||
class spell_gen_petrified_bark : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_petrified_bark);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 62379 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* victim = eventInfo.GetActor();
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
int32 damage = damageInfo->GetDamage();
|
||||
victim->CastCustomSpell(GetTarget(), 62379, &damage, nullptr, nullptr, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_petrified_bark::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 67534 - Earth Shield (Trial of the Champion)
|
||||
class spell_gen_earth_shield_toc : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_earth_shield_toc);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 67535 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 damage = damageInfo->GetDamage();
|
||||
GetTarget()->CastCustomSpell(GetTarget(), 67535, &damage, nullptr, nullptr, true, nullptr, aurEff, GetCasterGUID());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_earth_shield_toc::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 65932 - Retaliation (Faction Champions)
|
||||
class spell_gen_retaliation_toc : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_retaliation_toc);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 65934 });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* attacker = eventInfo.GetActor();
|
||||
return attacker && GetTarget()->HasInArc(M_PI, attacker);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* attacker = eventInfo.GetActor();
|
||||
if (attacker)
|
||||
GetTarget()->CastSpell(attacker, 65934, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_gen_retaliation_toc::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_retaliation_toc::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 69172 - Overlord's Brand (damage/heal redirect - non-DoT)
|
||||
class spell_gen_overlords_brand : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_overlords_brand);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 69189, 69190 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
if (eventInfo.GetTypeMask() & (PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS))
|
||||
{
|
||||
HealInfo* healInfo = eventInfo.GetHealInfo();
|
||||
if (!healInfo || !healInfo->GetHeal())
|
||||
return;
|
||||
int32 heal = static_cast<int32>(healInfo->GetHeal() * 5.5f);
|
||||
GetTarget()->CastCustomSpell(caster, 69190, &heal, nullptr, nullptr, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
if (Unit* victim = caster->GetVictim())
|
||||
{
|
||||
int32 damage = damageInfo->GetDamage();
|
||||
GetTarget()->CastCustomSpell(victim, 69189, &damage, nullptr, nullptr, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_overlords_brand::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 69173 - Overlord's Brand (damage/heal redirect - DoT only)
|
||||
class spell_gen_overlords_brand_dot : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_overlords_brand_dot);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 69189, 69190 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
if (eventInfo.GetHitMask() & PROC_EX_INTERNAL_HOT)
|
||||
{
|
||||
HealInfo* healInfo = eventInfo.GetHealInfo();
|
||||
if (!healInfo || !healInfo->GetHeal())
|
||||
return;
|
||||
int32 heal = static_cast<int32>(healInfo->GetHeal() * 5.5f);
|
||||
GetTarget()->CastCustomSpell(caster, 69190, &heal, nullptr, nullptr, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
if (Unit* victim = caster->GetVictim())
|
||||
{
|
||||
int32 damage = damageInfo->GetDamage();
|
||||
GetTarget()->CastCustomSpell(victim, 69189, &damage, nullptr, nullptr, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_gen_overlords_brand_dot::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 70674 - Vampiric Might (Lady Deathwhisper)
|
||||
class spell_gen_vampiric_might : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_vampiric_might);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 70677 });
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 heal = damageInfo->GetDamage() * 3;
|
||||
caster->CastCustomSpell(caster, 70677, &heal, nullptr, nullptr, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_gen_vampiric_might::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 69023 - Mirrored Soul (Devourer of Souls)
|
||||
class spell_gen_mirrored_soul : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_mirrored_soul);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 69034 });
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
int32 damage = static_cast<int32>(damageInfo->GetDamage() * 0.45f);
|
||||
if (damage > 0)
|
||||
GetTarget()->CastCustomSpell(caster, 69034, &damage, nullptr, nullptr, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_gen_mirrored_soul::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 27522, 40336, 46939 - Black Bow of the Betrayer / Mana Drain Trigger
|
||||
class spell_gen_black_bow_of_the_betrayer : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_black_bow_of_the_betrayer);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ 29471, 27526 });
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
Unit* victim = eventInfo.GetActionTarget();
|
||||
|
||||
if (target->IsAlive())
|
||||
target->CastSpell(target, 29471, true);
|
||||
if (victim && victim->IsAlive())
|
||||
target->CastSpell(victim, 27526, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_gen_black_bow_of_the_betrayer::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 35475 Drums of War
|
||||
// 35476 Drums of Battle
|
||||
// 35478 Drums of Restoration
|
||||
|
|
@ -5722,6 +6106,7 @@ void AddSC_generic_spell_scripts()
|
|||
{
|
||||
RegisterSpellScript(spell_silithyst);
|
||||
RegisterSpellScript(spell_gen_5000_gold);
|
||||
RegisterSpellScript(spell_gen_arena_drink);
|
||||
RegisterSpellScript(spell_gen_model_visible);
|
||||
RegisterSpellScript(spell_the_flag_of_ownership);
|
||||
RegisterSpellScript(spell_gen_have_item_auras);
|
||||
|
|
@ -5893,5 +6278,15 @@ void AddSC_generic_spell_scripts()
|
|||
RegisterSpellScript(spell_gen_bm_on);
|
||||
RegisterSpellScript(spell_gen_bm_off);
|
||||
RegisterSpellScript(spell_gen_whisper_to_controller);
|
||||
RegisterSpellScript(spell_gen_vampiric_touch);
|
||||
// Boss and item proc scripts
|
||||
RegisterSpellScript(spell_gen_petrified_bark);
|
||||
RegisterSpellScript(spell_gen_earth_shield_toc);
|
||||
RegisterSpellScript(spell_gen_retaliation_toc);
|
||||
RegisterSpellScript(spell_gen_overlords_brand);
|
||||
RegisterSpellScript(spell_gen_overlords_brand_dot);
|
||||
RegisterSpellScript(spell_gen_vampiric_might);
|
||||
RegisterSpellScript(spell_gen_mirrored_soul);
|
||||
RegisterSpellScript(spell_gen_black_bow_of_the_betrayer);
|
||||
RegisterSpellScript(spell_gen_filter_party_level_80);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,6 +68,25 @@ enum HunterSpells
|
|||
SPELL_LOCK_AND_LOAD_TRIGGER = 56453,
|
||||
SPELL_LOCK_AND_LOAD_MARKER = 67544,
|
||||
SPELL_HUNTER_PET_LEGGINGS_OF_BEAST_MASTERY = 38297, // Leggings of Beast Mastery
|
||||
|
||||
// Proc system spells
|
||||
SPELL_HUNTER_THRILL_OF_THE_HUNT_MANA = 34720,
|
||||
SPELL_HUNTER_REPLENISHMENT = 57669,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_R1 = 56654,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_R2 = 58882,
|
||||
SPELL_HUNTER_GLYPH_OF_MEND_PET_HAPPINESS = 57894,
|
||||
SPELL_HUNTER_KILL_COMMAND_HUNTER = 34026,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_MANA_R1 = 56654,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_MANA_R2 = 58882,
|
||||
SPELL_HUNTER_PIERCING_SHOTS = 63468,
|
||||
SPELL_HUNTER_T9_4P_GREATNESS = 68130
|
||||
};
|
||||
|
||||
enum HunterSpellIcons
|
||||
{
|
||||
HUNTER_ICON_THRILL_OF_THE_HUNT = 2236,
|
||||
HUNTER_ICON_HUNTING_PARTY = 3406,
|
||||
HUNTER_ICON_RAPID_RECUPERATION = 3560
|
||||
};
|
||||
|
||||
class spell_hun_check_pet_los : public SpellScript
|
||||
|
|
@ -738,18 +757,15 @@ class spell_hun_sniper_training : public AuraScript
|
|||
PreventDefaultAction();
|
||||
if (aurEff->GetAmount() <= 0)
|
||||
{
|
||||
if (!GetCaster() || !GetTarget())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Unit* target = GetTarget();
|
||||
|
||||
uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1;
|
||||
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId))
|
||||
target->CastSpell(target, spellId, true, nullptr, aurEff);
|
||||
|
||||
if (Player* playerTarget = GetUnitOwner()->ToPlayer())
|
||||
{
|
||||
Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(GetSpellInfo()) ? GetCaster() : target;
|
||||
triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
|
||||
int32 baseAmount = aurEff->GetBaseAmount();
|
||||
int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount);
|
||||
GetEffect(EFFECT_0)->SetAmount(amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -759,7 +775,7 @@ class spell_hun_sniper_training : public AuraScript
|
|||
if (Player* playerTarget = GetUnitOwner()->ToPlayer())
|
||||
{
|
||||
int32 baseAmount = aurEff->GetBaseAmount();
|
||||
int32 amount = playerTarget->isMoving() || aurEff->GetAmount() <= 0 ?
|
||||
int32 amount = playerTarget->isMoving() ?
|
||||
playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
|
||||
aurEff->GetAmount() - 1;
|
||||
aurEff->SetAmount(amount);
|
||||
|
|
@ -1151,11 +1167,6 @@ private:
|
|||
WorldObject* _target = nullptr;
|
||||
};
|
||||
|
||||
enum LocknLoadSpells
|
||||
{
|
||||
SPELL_FROST_TRAP_SLOW = 67035
|
||||
};
|
||||
|
||||
// -56342 - Lock and Load
|
||||
class spell_hun_lock_and_load : public AuraScript
|
||||
{
|
||||
|
|
@ -1163,103 +1174,58 @@ class spell_hun_lock_and_load : public AuraScript
|
|||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_LOCK_AND_LOAD_TRIGGER, SPELL_LOCK_AND_LOAD_MARKER, SPELL_FROST_TRAP_SLOW });
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_LOCK_AND_LOAD_TRIGGER,
|
||||
SPELL_LOCK_AND_LOAD_MARKER
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckTrapProc(ProcEventInfo& eventInfo)
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || !eventInfo.GetActor())
|
||||
{
|
||||
if (eventInfo.GetActor()->HasAura(SPELL_LOCK_AND_LOAD_MARKER))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Black Arrow and Fire traps may trigger on periodic tick only.
|
||||
if (((spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FIRE) || (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_SHADOW))
|
||||
&& (spellInfo->Effects[0].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE || spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return IsTargetValid(spellInfo, eventInfo.GetProcTarget()) && !eventInfo.GetActor()->HasAura(SPELL_LOCK_AND_LOAD_MARKER);
|
||||
}
|
||||
|
||||
bool IsTargetValid(SpellInfo const* spellInfo, Unit* target)
|
||||
{
|
||||
if (!spellInfo || !target)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't check it for fire traps and black arrow, they proc on periodic only and not spell hit.
|
||||
// So it's wrong to check for immunity, it was already checked when the spell was applied.
|
||||
if ((spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FIRE) || (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_SHADOW))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// HitMask for Frost Trap can't be checked correctly as it is.
|
||||
// That's because the talent is triggered by the spell that fires the trap (63487)...
|
||||
// ...and not the actual spell that applies the slow effect (67035).
|
||||
// So the IMMUNE result is never sent by the spell that triggers this.
|
||||
if (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_NATURE)
|
||||
{
|
||||
if (SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(SPELL_FROST_TRAP_SLOW))
|
||||
{
|
||||
return !target->IsImmunedToSpell(triggerSpell);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <uint32 mask>
|
||||
void HandleProcs(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
bool CheckTrapProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_TRAP_ACTIVATION))
|
||||
return false;
|
||||
|
||||
// Do not proc on traps for immolation/explosive trap
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || !(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST))
|
||||
return false;
|
||||
|
||||
return roll_chance_i(aurEff->GetAmount());
|
||||
}
|
||||
|
||||
bool CheckPeriodicProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_PERIODIC))
|
||||
return false;
|
||||
|
||||
return roll_chance_i(aurEff->GetAmount());
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
|
||||
if (!(eventInfo.GetTypeMask() & mask) || !spellInfo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Also check if the proc from the fire traps and black arrow actually comes from the periodic ticks here.
|
||||
// Normally this wouldn't be required, but we are circumventing the current proc system limitations.
|
||||
if (((spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FIRE) || (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_SHADOW))
|
||||
&& (spellInfo->Effects[0].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE || spellInfo->Effects[1].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
|
||||
&& !(mask & PROC_FLAG_DONE_PERIODIC))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!roll_chance_i(aurEff->GetAmount()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_TRIGGER, true);
|
||||
}
|
||||
|
||||
void ApplyMarker(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (IsTargetValid(eventInfo.GetSpellInfo(), eventInfo.GetProcTarget()))
|
||||
{
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_MARKER, true);
|
||||
}
|
||||
caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_MARKER, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_hun_lock_and_load::CheckTrapProc);
|
||||
DoCheckProc += AuraCheckProcFn(spell_hun_lock_and_load::CheckProc);
|
||||
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load::HandleProcs<PROC_FLAG_DONE_TRAP_ACTIVATION>, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load::HandleProcs<PROC_FLAG_DONE_PERIODIC>, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
DoCheckEffectProc += AuraCheckEffectProcFn(spell_hun_lock_and_load::CheckTrapProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
DoCheckEffectProc += AuraCheckEffectProcFn(spell_hun_lock_and_load::CheckPeriodicProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
|
||||
AfterProc += AuraProcFn(spell_hun_lock_and_load::ApplyMarker);
|
||||
OnProc += AuraProcFn(spell_hun_lock_and_load::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -1343,6 +1309,159 @@ class spell_hun_target_self_and_pet : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// -34497 - Thrill of the Hunt
|
||||
class spell_hun_thrill_of_the_hunt : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_thrill_of_the_hunt);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_THRILL_OF_THE_HUNT_MANA });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
if (!procSpell)
|
||||
return;
|
||||
|
||||
Unit* caster = GetTarget();
|
||||
if (!caster->IsPlayer())
|
||||
return;
|
||||
|
||||
int32 mana = 0;
|
||||
|
||||
Spell* spell = caster->ToPlayer()->m_spellModTakingSpell;
|
||||
|
||||
// Disable charge drop because of Lock and Load
|
||||
if (spell)
|
||||
caster->ToPlayer()->SetSpellModTakingSpell(spell, false);
|
||||
|
||||
// Explosive Shot
|
||||
if (procSpell->SpellFamilyFlags[2] & 0x200)
|
||||
{
|
||||
Unit* victim = eventInfo.GetActionTarget();
|
||||
if (!victim)
|
||||
{
|
||||
if (spell)
|
||||
caster->ToPlayer()->SetSpellModTakingSpell(spell, true);
|
||||
return;
|
||||
}
|
||||
if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, caster->GetGUID()))
|
||||
mana = pEff->GetSpellInfo()->CalcPowerCost(caster, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
|
||||
}
|
||||
else
|
||||
mana = procSpell->CalcPowerCost(caster, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
|
||||
|
||||
if (spell)
|
||||
caster->ToPlayer()->SetSpellModTakingSpell(spell, true);
|
||||
|
||||
if (mana <= 0)
|
||||
return;
|
||||
|
||||
caster->CastCustomSpell(SPELL_HUNTER_THRILL_OF_THE_HUNT_MANA, SPELLVALUE_BASE_POINT0, mana, caster, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_thrill_of_the_hunt::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53290 - Hunting Party
|
||||
class spell_hun_hunting_party : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_hunting_party);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_REPLENISHMENT });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(nullptr, SPELL_HUNTER_REPLENISHMENT, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_hunting_party::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53228 - Rapid Recuperation
|
||||
class spell_hun_rapid_recuperation : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_rapid_recuperation);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_RAPID_RECUPERATION_R1, SPELL_HUNTER_RAPID_RECUPERATION_R2 });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
if (!procSpell)
|
||||
return false;
|
||||
|
||||
// This effect only from Rapid Killing (mana regen)
|
||||
return (procSpell->SpellFamilyFlags[1] & 0x01000000) != 0;
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
uint32 triggeredSpell = 0;
|
||||
switch (GetSpellInfo()->Id)
|
||||
{
|
||||
case 53228: // Rank 1
|
||||
triggeredSpell = SPELL_HUNTER_RAPID_RECUPERATION_R1;
|
||||
break;
|
||||
case 53232: // Rank 2
|
||||
triggeredSpell = SPELL_HUNTER_RAPID_RECUPERATION_R2;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
GetTarget()->CastSpell(GetTarget(), triggeredSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_hun_rapid_recuperation::CheckProc);
|
||||
OnProc += AuraProcFn(spell_hun_rapid_recuperation::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 57870 - Glyph of Mend Pet
|
||||
class spell_hun_glyph_of_mend_pet : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_glyph_of_mend_pet);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_GLYPH_OF_MEND_PET_HAPPINESS });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
target->CastSpell(target, SPELL_HUNTER_GLYPH_OF_MEND_PET_HAPPINESS, true, nullptr, nullptr, GetTarget()->GetGUID());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_glyph_of_mend_pet::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53301 - Explosive Shot
|
||||
class spell_hun_explosive_shot : public SpellScript
|
||||
{
|
||||
|
|
@ -1364,6 +1483,153 @@ class spell_hun_explosive_shot : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// 58914 - Kill Command (Pet Aura)
|
||||
class spell_hun_kill_command_pet : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_kill_command_pet);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_KILL_COMMAND_HUNTER });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
// prevent charge drop (aura has both proc charge and stacks)
|
||||
PreventDefaultAction();
|
||||
|
||||
if (Unit* owner = eventInfo.GetActor()->GetOwner())
|
||||
owner->RemoveAuraFromStack(SPELL_HUNTER_KILL_COMMAND_HUNTER);
|
||||
|
||||
ModStackAmount(-1);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_kill_command_pet::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53228 - Rapid Recuperation (trigger)
|
||||
class spell_hun_rapid_recuperation_trigger : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_rapid_recuperation_trigger);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_MANA_R1,
|
||||
SPELL_HUNTER_RAPID_RECUPERATION_MANA_R2
|
||||
});
|
||||
}
|
||||
|
||||
void HandleRapidFireProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Proc only from Rapid Fire
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || !(spellInfo->SpellFamilyFlags[0] & 0x00000020))
|
||||
{
|
||||
PreventDefaultAction();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRapidKillingProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
static uint32 const triggerSpells[2] = { SPELL_HUNTER_RAPID_RECUPERATION_MANA_R1, SPELL_HUNTER_RAPID_RECUPERATION_MANA_R2 };
|
||||
|
||||
PreventDefaultAction();
|
||||
|
||||
// Proc only from Rapid Killing
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || !(spellInfo->SpellFamilyFlags[1] & 0x01000000))
|
||||
return;
|
||||
|
||||
uint8 rank = GetSpellInfo()->GetRank();
|
||||
if (rank > 0 && rank <= 2)
|
||||
GetTarget()->CastSpell(GetTarget(), triggerSpells[rank - 1], true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_rapid_recuperation_trigger::HandleRapidFireProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_rapid_recuperation_trigger::HandleRapidKillingProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -53234 - Piercing Shots
|
||||
class spell_hun_piercing_shots : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_piercing_shots);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_PIERCING_SHOTS });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
return eventInfo.GetActionTarget() != nullptr;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
DamageInfo* dmgInfo = eventInfo.GetDamageInfo();
|
||||
if (!dmgInfo || !dmgInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
|
||||
SpellInfo const* piercingShots = sSpellMgr->AssertSpellInfo(SPELL_HUNTER_PIERCING_SHOTS);
|
||||
int32 bp = CalculatePct(static_cast<int32>(dmgInfo->GetDamage()), aurEff->GetAmount());
|
||||
|
||||
ASSERT(piercingShots->GetMaxTicks() > 0);
|
||||
bp /= piercingShots->GetMaxTicks();
|
||||
|
||||
caster->CastCustomSpell(target, SPELL_HUNTER_PIERCING_SHOTS, &bp, nullptr, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_hun_piercing_shots::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_piercing_shots::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 67151 - Item - Hunter T9 4P Bonus (Steady Shot)
|
||||
class spell_hun_t9_4p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hun_t9_4p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_HUNTER_T9_4P_GREATNESS });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* actor = eventInfo.GetActor();
|
||||
return actor && actor->IsPlayer() && actor->ToPlayer()->GetPet();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(caster->ToPlayer()->GetPet(), SPELL_HUNTER_T9_4P_GREATNESS, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_hun_t9_4p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_hun_t9_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_hun_check_pet_los);
|
||||
|
|
@ -1396,4 +1662,13 @@ void AddSC_hunter_spell_scripts()
|
|||
RegisterSpellScript(spell_hun_bestial_wrath);
|
||||
RegisterSpellScript(spell_hun_target_self_and_pet);
|
||||
RegisterSpellScript(spell_hun_explosive_shot);
|
||||
RegisterSpellScript(spell_hun_thrill_of_the_hunt);
|
||||
RegisterSpellScript(spell_hun_hunting_party);
|
||||
RegisterSpellScript(spell_hun_rapid_recuperation);
|
||||
RegisterSpellScript(spell_hun_glyph_of_mend_pet);
|
||||
// Proc system scripts
|
||||
RegisterSpellScript(spell_hun_kill_command_pet);
|
||||
RegisterSpellScript(spell_hun_piercing_shots);
|
||||
RegisterSpellScript(spell_hun_rapid_recuperation_trigger);
|
||||
RegisterSpellScript(spell_hun_t9_4p_bonus);
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -31,6 +31,9 @@
|
|||
|
||||
enum MageSpells
|
||||
{
|
||||
SPELL_MAGE_ARCANE_MISSILES_R1 = 5143,
|
||||
SPELL_MAGE_BLAZING_SPEED = 31643,
|
||||
SPELL_MAGE_MAGIC_ABSORPTION_MANA = 29442,
|
||||
SPELL_MAGE_BURNOUT_TRIGGER = 44450,
|
||||
SPELL_MAGE_IMPROVED_BLIZZARD_CHILLED = 12486,
|
||||
SPELL_MAGE_COMBUSTION = 11129,
|
||||
|
|
@ -42,6 +45,7 @@ enum MageSpells
|
|||
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
|
||||
SPELL_MAGE_IGNITE = 12654,
|
||||
SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE = 29077,
|
||||
SPELL_MAGE_PERMAFROST_AURA = 68391,
|
||||
SPELL_MAGE_SQUIRREL_FORM = 32813,
|
||||
SPELL_MAGE_GIRAFFE_FORM = 32816,
|
||||
SPELL_MAGE_SERPENT_FORM = 32817,
|
||||
|
|
@ -52,7 +56,28 @@ enum MageSpells
|
|||
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
|
||||
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
|
||||
SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126,
|
||||
SPELL_MAGE_FINGERS_OF_FROST = 44543
|
||||
SPELL_MAGE_FINGERS_OF_FROST = 44543,
|
||||
SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA = 44544,
|
||||
SPELL_MAGE_ARCANE_POTENCY_RANK_1 = 57529,
|
||||
SPELL_MAGE_ARCANE_POTENCY_RANK_2 = 57531,
|
||||
SPELL_MAGE_EMPOWERED_FIRE_PROC = 67545,
|
||||
SPELL_MAGE_T10_2P_BONUS = 70752,
|
||||
SPELL_MAGE_T10_2P_BONUS_EFFECT = 70753,
|
||||
SPELL_MAGE_T8_4P_BONUS = 64869,
|
||||
SPELL_MAGE_HOT_STREAK_PROC = 48108,
|
||||
SPELL_MAGE_CHILLED_R1 = 12484,
|
||||
SPELL_MAGE_CHILLED_R2 = 12485,
|
||||
SPELL_MAGE_CHILLED_R3 = 12486,
|
||||
SPELL_MAGE_MANA_SURGE = 37445,
|
||||
SPELL_MAGE_FROST_NOVA = 122
|
||||
};
|
||||
|
||||
enum MageSpellIcons
|
||||
{
|
||||
MAGE_ICON_MAGIC_ABSORPTION = 459,
|
||||
MAGE_ICON_CLEARCASTING = 212,
|
||||
MAGE_ICON_PRESENCE_OF_MIND = 139,
|
||||
MAGE_ICON_LIVING_BOMB = 3000
|
||||
};
|
||||
|
||||
class spell_mage_arcane_blast : public SpellScript
|
||||
|
|
@ -112,7 +137,7 @@ class spell_mage_burning_determination : public AuraScript
|
|||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
void HandleProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), 54748, true);
|
||||
|
|
@ -121,7 +146,7 @@ class spell_mage_burning_determination : public AuraScript
|
|||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_burning_determination::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_burning_determination::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
OnProc += AuraProcFn(spell_mage_burning_determination::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -784,44 +809,11 @@ class spell_mage_master_of_elements : public AuraScript
|
|||
return ValidateSpellInfo({ SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE });
|
||||
}
|
||||
|
||||
bool AfterCheckProc(ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (!isTriggeredAtSpellProcEvent || !eventInfo.GetActor() || !eventInfo.GetActionTarget())
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetSpellInfo())
|
||||
return false;
|
||||
}
|
||||
|
||||
_spellInfo = eventInfo.GetSpellInfo();
|
||||
|
||||
bool selectCaster = false;
|
||||
// Triggered spells cost no mana so we need triggering spellInfo
|
||||
if (SpellInfo const* triggeredByAuraSpellInfo = eventInfo.GetTriggerAuraSpell())
|
||||
{
|
||||
_spellInfo = triggeredByAuraSpellInfo;
|
||||
selectCaster = true;
|
||||
}
|
||||
|
||||
if (!_spellInfo)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_ticksModifier = 1;
|
||||
|
||||
// If spell is periodic, mana amount is divided by tick number
|
||||
if (eventInfo.GetTriggerAuraEffectIndex() >= EFFECT_0)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (Unit* target = (selectCaster ? eventInfo.GetActor() : eventInfo.GetActionTarget()))
|
||||
{
|
||||
if (AuraEffect const* aurEff = target->GetAuraEffect(_spellInfo->Id, eventInfo.GetTriggerAuraEffectIndex(), caster->GetGUID()))
|
||||
{
|
||||
_ticksModifier = std::max(1, aurEff->GetTotalTicks());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -830,30 +822,20 @@ class spell_mage_master_of_elements : public AuraScript
|
|||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
if (!_spellInfo)
|
||||
return;
|
||||
int32 mana = eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), eventInfo.GetDamageInfo()->GetSchoolMask());
|
||||
mana = CalculatePct(mana, aurEff->GetAmount());
|
||||
|
||||
if (Unit* target = GetTarget())
|
||||
if (mana > 0)
|
||||
{
|
||||
int32 mana = int32(_spellInfo->CalcPowerCost(target, eventInfo.GetSchoolMask()) / _ticksModifier);
|
||||
mana = CalculatePct(mana, aurEff->GetAmount());
|
||||
|
||||
if (mana > 0)
|
||||
{
|
||||
target->CastCustomSpell(SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE, SPELLVALUE_BASE_POINT0, mana, target, true, nullptr, aurEff);
|
||||
}
|
||||
GetTarget()->CastCustomSpell(SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoAfterCheckProc += AuraAfterCheckProcFn(spell_mage_master_of_elements::AfterCheckProc);
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_master_of_elements::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_master_of_elements::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
|
||||
private:
|
||||
SpellInfo const* _spellInfo = nullptr;
|
||||
uint8 _ticksModifier = 0;
|
||||
};
|
||||
|
||||
enum SilvermoonPolymorph
|
||||
|
|
@ -946,125 +928,587 @@ class spell_mage_summon_water_elemental : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
#define FingersOfFrostScriptName "spell_mage_fingers_of_frost_proc_aura"
|
||||
class spell_mage_fingers_of_frost_proc_aura : public AuraScript
|
||||
{ PrepareAuraScript(spell_mage_fingers_of_frost_proc_aura);
|
||||
// 74396 - Fingers of Frost
|
||||
// Charge consumption is handled by the default proc system in PrepareProcToTrigger
|
||||
// This script only handles removing the aura state aura (44544) when the buff expires
|
||||
class spell_mage_fingers_of_frost : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_fingers_of_frost);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA });
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_MAGE_FINGERS_OF_FROST_AURASTATE_AURA);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_mage_fingers_of_frost::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
// -31571 - Arcane Potency
|
||||
class spell_mage_arcane_potency : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_arcane_potency);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_MAGE_ARCANE_POTENCY_RANK_1,
|
||||
SPELL_MAGE_ARCANE_POTENCY_RANK_2
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_CAST)
|
||||
{
|
||||
eventInfo.SetProcChance(_chance);
|
||||
}
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
// Only proc on Clearcasting or Presence of Mind
|
||||
if (spellInfo->SpellIconID != MAGE_ICON_CLEARCASTING && spellInfo->SpellIconID != MAGE_ICON_PRESENCE_OF_MIND)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AfterCheckProc(ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_CAST)
|
||||
{
|
||||
eventInfo.ResetProcChance();
|
||||
}
|
||||
|
||||
return isTriggeredAtSpellProcEvent;
|
||||
PreventDefaultAction();
|
||||
uint32 spellId = GetSpellInfo()->GetRank() == 1 ? SPELL_MAGE_ARCANE_POTENCY_RANK_1 : SPELL_MAGE_ARCANE_POTENCY_RANK_2;
|
||||
GetTarget()->CastSpell(GetTarget(), spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void HandleOnEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
void Register() override
|
||||
{
|
||||
if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_CAST)
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_arcane_potency::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_arcane_potency::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 11129 - Combustion
|
||||
class spell_mage_combustion : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_combustion);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Prevent charge consumption on non-crits
|
||||
return eventInfo.GetHitMask() & PROC_EX_CRITICAL_HIT;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_combustion::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -31656 - Empowered Fire
|
||||
class spell_mage_empowered_fire : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_empowered_fire);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_EMPOWERED_FIRE_PROC });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
// Only proc on Ignite
|
||||
return spellInfo->Id == SPELL_MAGE_IGNITE;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* target = GetTarget();
|
||||
// Calculate mana restored: 2% of base mana (percent value comes from spell 67545 effect 0)
|
||||
uint32 percent = sSpellMgr->GetSpellInfo(SPELL_MAGE_EMPOWERED_FIRE_PROC)->Effects[EFFECT_0].CalcValue();
|
||||
int32 mana = int32(CalculatePct(target->GetCreateMana(), percent));
|
||||
target->CastCustomSpell(SPELL_MAGE_EMPOWERED_FIRE_PROC, SPELLVALUE_BASE_POINT0, mana, target, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_empowered_fire::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_empowered_fire::HandleProc, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER);
|
||||
}
|
||||
};
|
||||
|
||||
// 48108 - Hot Streak, 57761 - Fireball!
|
||||
class spell_mage_gen_extra_effects : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_gen_extra_effects);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_MAGE_T8_4P_BONUS,
|
||||
SPELL_MAGE_T10_2P_BONUS,
|
||||
SPELL_MAGE_T10_2P_BONUS_EFFECT
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
// T8 4P bonus: prevent double proc on Arcane Missiles
|
||||
if (GetSpellInfo()->Id == SPELL_MAGE_HOT_STREAK_PROC && caster->HasAura(SPELL_MAGE_T8_4P_BONUS))
|
||||
{
|
||||
_chance = 100.f;
|
||||
_spell = eventInfo.GetProcSpell();
|
||||
_procSpellDelayMoment = std::nullopt;
|
||||
|
||||
if (!_spell || _spell->GetDelayMoment() <= 0)
|
||||
PreventDefaultAction();
|
||||
|
||||
if (_spell)
|
||||
_procSpellDelayMoment = _spell->GetDelayMoment();
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
|
||||
(spellInfo->SpellFamilyFlags[0] & 0x00000800)) // Arcane Missiles
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (eventInfo.GetSpellPhaseMask() == PROC_SPELL_PHASE_FINISH || (_procSpellDelayMoment.value_or(0) > 0 || !eventInfo.GetDamageInfo()))
|
||||
PreventDefaultAction();
|
||||
return true;
|
||||
}
|
||||
|
||||
ResetProcState();
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
// T10 2P bonus: apply pushing the limit on proc consumption
|
||||
if (caster->HasAura(SPELL_MAGE_T10_2P_BONUS))
|
||||
caster->CastSpell(caster, SPELL_MAGE_T10_2P_BONUS_EFFECT, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_gen_extra_effects::CheckProc);
|
||||
OnProc += AuraProcFn(spell_mage_gen_extra_effects::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 56372 - Glyph of Ice Block
|
||||
class spell_mage_glyph_of_ice_block : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_glyph_of_ice_block);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_FROST_NOVA });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Player* player = GetTarget()->ToPlayer();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
// Reset cooldowns on Frost Nova and all its ranks
|
||||
SpellInfo const* frostNovaInfo = sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_NOVA);
|
||||
if (!frostNovaInfo)
|
||||
return;
|
||||
|
||||
PlayerSpellMap const& spellMap = player->GetSpellMap();
|
||||
for (auto const& itr : spellMap)
|
||||
{
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr.first);
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
// Frost Nova spell family flags: 0x00000040
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
|
||||
(spellInfo->SpellFamilyFlags[0] & 0x00000040))
|
||||
{
|
||||
player->RemoveSpellCooldown(spellInfo->Id, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAfterEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
void Register() override
|
||||
{
|
||||
switch (eventInfo.GetSpellPhaseMask())
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_glyph_of_ice_block::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 56374 - Glyph of Icy Veins
|
||||
class spell_mage_glyph_of_icy_veins : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_glyph_of_icy_veins);
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
|
||||
// Remove attack speed slows and haste reducting auras
|
||||
target->RemoveAurasByType(SPELL_AURA_HASTE_SPELLS);
|
||||
target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_glyph_of_icy_veins::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 56375 - Glyph of Polymorph
|
||||
class spell_mage_glyph_of_polymorph : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_glyph_of_polymorph);
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetProcTarget();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
// Remove DoTs from target
|
||||
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, nullptr, true);
|
||||
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT, ObjectGuid::Empty, nullptr, true);
|
||||
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH, ObjectGuid::Empty, nullptr, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_glyph_of_polymorph::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -44445 - Hot Streak
|
||||
class spell_mage_hot_streak : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_hot_streak);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_HOT_STREAK_PROC });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
// Non-crit - reset counter
|
||||
if (!(eventInfo.GetHitMask() & PROC_EX_CRITICAL_HIT))
|
||||
{
|
||||
case PROC_SPELL_PHASE_HIT: _chance = 100.f; break;
|
||||
case PROC_SPELL_PHASE_FINISH: ResetProcState(); break;
|
||||
default: break;
|
||||
_critStreak = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Crit - increment counter
|
||||
++_critStreak;
|
||||
|
||||
// Two crits in a row - proc Hot Streak if chance succeeds
|
||||
if (_critStreak >= 2)
|
||||
{
|
||||
_critStreak = 0;
|
||||
if (roll_chance_i(aurEff->GetAmount()))
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_MAGE_HOT_STREAK_PROC, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void ResetProcState()
|
||||
void Register() override
|
||||
{
|
||||
_chance = 0.f;
|
||||
_spell = nullptr;
|
||||
_procSpellDelayMoment = std::nullopt;
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_hot_streak::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
|
||||
void Register()
|
||||
private:
|
||||
uint8 _critStreak = 0;
|
||||
};
|
||||
|
||||
// -11185 - Improved Blizzard
|
||||
class spell_mage_imp_blizzard : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_imp_blizzard);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc_aura::CheckProc);
|
||||
DoAfterCheckProc += AuraAfterCheckProcFn(spell_mage_fingers_of_frost_proc_aura::AfterCheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleOnEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
AfterEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleAfterEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_MAGE_CHILLED_R1,
|
||||
SPELL_MAGE_CHILLED_R2,
|
||||
SPELL_MAGE_CHILLED_R3
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
uint32 spellId;
|
||||
switch (GetSpellInfo()->GetRank())
|
||||
{
|
||||
case 1: spellId = SPELL_MAGE_CHILLED_R1; break;
|
||||
case 2: spellId = SPELL_MAGE_CHILLED_R2; break;
|
||||
case 3: spellId = SPELL_MAGE_CHILLED_R3; break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
if (Unit* target = eventInfo.GetProcTarget())
|
||||
GetTarget()->CastSpell(target, spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_imp_blizzard::HandleProc, EFFECT_0, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
}
|
||||
};
|
||||
|
||||
// 61062, 37447 - Improved Mana Gems
|
||||
class spell_mage_imp_mana_gems : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_imp_mana_gems);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_MANA_SURGE });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_MAGE_MANA_SURGE, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_imp_mana_gems::HandleProc, EFFECT_1, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
}
|
||||
};
|
||||
|
||||
// -44404 - Missile Barrage
|
||||
class spell_mage_missile_barrage : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_missile_barrage);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
|
||||
// Arcane Blast - full proc chance (100%)
|
||||
// Arcane Blast spell family flags: 0x20000000
|
||||
if (spellInfo->SpellFamilyFlags[0] & 0x20000000)
|
||||
return true;
|
||||
|
||||
// Other spells - 50% proc chance
|
||||
return roll_chance_i(50);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_missile_barrage::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -29441 - Magic Absorption
|
||||
class spell_mage_magic_absorption : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_magic_absorption);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_MAGIC_ABSORPTION_MANA });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
return GetTarget()->HasActivePowerType(POWER_MANA);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = GetTarget();
|
||||
int32 bp = CalculatePct(int32(target->GetMaxPower(POWER_MANA)), aurEff->GetAmount());
|
||||
target->CastCustomSpell(SPELL_MAGE_MAGIC_ABSORPTION_MANA, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_magic_absorption::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_magic_absorption::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -31641 - Blazing Speed
|
||||
class spell_mage_blazing_speed : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_blazing_speed);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_BLAZING_SPEED });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Unit* target = eventInfo.GetActionTarget())
|
||||
target->CastSpell(target, SPELL_MAGE_BLAZING_SPEED, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_mage_blazing_speed::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// -5143 - Arcane Missiles
|
||||
class spell_mage_arcane_missiles : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_arcane_missiles);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_T10_2P_BONUS, SPELL_MAGE_T10_2P_BONUS_EFFECT });
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
if (target->HasAura(SPELL_MAGE_T10_2P_BONUS) && _canProcT10)
|
||||
target->CastSpell(target, SPELL_MAGE_T10_2P_BONUS_EFFECT, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_mage_arcane_missiles::OnRemove, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
public:
|
||||
// May point to a deleted object.
|
||||
// Dereferencing is unsafe unless validity is guaranteed by the caller.
|
||||
Spell const* GetProcSpell() const { return _spell; }
|
||||
void AllowT10Proc() { _canProcT10 = true; }
|
||||
|
||||
private:
|
||||
float _chance = 0.f;
|
||||
std::optional<uint64> _procSpellDelayMoment = std::nullopt;
|
||||
|
||||
// May be dangling; points to memory that might no longer be valid.
|
||||
Spell const* _spell = nullptr;
|
||||
bool _canProcT10 = false;
|
||||
};
|
||||
|
||||
typedef spell_mage_fingers_of_frost_proc_aura spell_mage_fingers_of_frost_proc_aura_script;
|
||||
|
||||
class spell_mage_fingers_of_frost_proc : public AuraScript
|
||||
// -31661 - Dragon's Breath
|
||||
class spell_mage_dragon_breath : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_fingers_of_frost_proc);
|
||||
PrepareAuraScript(spell_mage_dragon_breath);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (Aura* aura = GetCaster()->GetAuraOfRankedSpell(SPELL_MAGE_FINGERS_OF_FROST))
|
||||
{
|
||||
if (spell_mage_fingers_of_frost_proc_aura_script* script = dynamic_cast<spell_mage_fingers_of_frost_proc_aura_script*>(aura->GetScriptByName(FingersOfFrostScriptName)))
|
||||
{
|
||||
if (Spell const* fofProcSpell = script->GetProcSpell())
|
||||
{
|
||||
if (fofProcSpell == eventInfo.GetProcSpell())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Don't proc with Living Bomb explosion
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (spellInfo && spellInfo->SpellIconID == MAGE_ICON_LIVING_BOMB && spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Register()
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc::CheckProc);
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_dragon_breath::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -44614 - Frostfire Bolt
|
||||
class spell_mage_frostfire_bolt : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_frostfire_bolt);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_PERMAFROST_AURA });
|
||||
}
|
||||
|
||||
void ApplyPermafrost(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(GetTarget(), SPELL_MAGE_PERMAFROST_AURA, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void RemovePermafrost(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_MAGE_PERMAFROST_AURA);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_mage_frostfire_bolt::ApplyPermafrost, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_mage_frostfire_bolt::RemovePermafrost, EFFECT_0, SPELL_AURA_MOD_DECREASE_SPEED, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
// 45438 - Ice Block
|
||||
class spell_mage_ice_block : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_mage_ice_block);
|
||||
|
||||
bool Validate(SpellInfo const* spellInfo) override
|
||||
{
|
||||
return spellInfo->ExcludeCasterAuraSpell && ValidateSpellInfo({ static_cast<uint32>(spellInfo->ExcludeCasterAuraSpell) });
|
||||
}
|
||||
|
||||
void TriggerHypothermia()
|
||||
{
|
||||
GetCaster()->CastSpell(GetCaster(), GetSpellInfo()->ExcludeCasterAuraSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterHit += SpellHitFn(spell_mage_ice_block::TriggerHypothermia);
|
||||
}
|
||||
};
|
||||
|
||||
// 44401 - Missile Barrage (proc buff)
|
||||
class spell_mage_missile_barrage_proc : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mage_missile_barrage_proc);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MAGE_T10_2P_BONUS, SPELL_MAGE_T8_4P_BONUS, SPELL_MAGE_ARCANE_MISSILES_R1 });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
|
||||
// T8 4P bonus: chance to not consume the proc
|
||||
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_MAGE_T8_4P_BONUS, EFFECT_0))
|
||||
if (roll_chance_i(aurEff->GetAmount()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* caster = GetTarget();
|
||||
// T10 2P bonus: signal Arcane Missiles to proc the bonus when it ends
|
||||
if (caster->HasAura(SPELL_MAGE_T10_2P_BONUS))
|
||||
{
|
||||
if (Aura* aura = caster->GetAuraOfRankedSpell(SPELL_MAGE_ARCANE_MISSILES_R1))
|
||||
{
|
||||
if (spell_mage_arcane_missiles* script = dynamic_cast<spell_mage_arcane_missiles*>(aura->GetScriptByName("spell_mage_arcane_missiles")))
|
||||
script->AllowT10Proc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_mage_missile_barrage_proc::CheckProc);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_mage_missile_barrage_proc::OnRemove, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_mage_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_mage_arcane_blast);
|
||||
RegisterSpellScript(spell_mage_arcane_missiles);
|
||||
RegisterSpellScript(spell_mage_arcane_potency);
|
||||
RegisterSpellScript(spell_mage_blazing_speed);
|
||||
RegisterSpellScript(spell_mage_burning_determination);
|
||||
RegisterSpellScript(spell_mage_molten_armor);
|
||||
RegisterSpellScript(spell_mage_mirror_image);
|
||||
|
|
@ -1072,19 +1516,33 @@ void AddSC_mage_spell_scripts()
|
|||
RegisterSpellScript(spell_mage_burnout_trigger);
|
||||
RegisterSpellScript(spell_mage_pet_scaling);
|
||||
RegisterSpellScript(spell_mage_brain_freeze);
|
||||
RegisterSpellScript(spell_mage_combustion);
|
||||
RegisterSpellScript(spell_mage_glyph_of_eternal_water);
|
||||
RegisterSpellScript(spell_mage_combustion_proc);
|
||||
RegisterSpellScript(spell_mage_dragon_breath);
|
||||
RegisterSpellScript(spell_mage_empowered_fire);
|
||||
RegisterSpellScript(spell_mage_gen_extra_effects);
|
||||
RegisterSpellScript(spell_mage_frostfire_bolt);
|
||||
RegisterSpellScript(spell_mage_glyph_of_ice_block);
|
||||
RegisterSpellScript(spell_mage_glyph_of_icy_veins);
|
||||
RegisterSpellScript(spell_mage_glyph_of_polymorph);
|
||||
RegisterSpellScript(spell_mage_hot_streak);
|
||||
RegisterSpellScript(spell_mage_ice_barrier);
|
||||
RegisterSpellScript(spell_mage_ice_block);
|
||||
RegisterSpellScript(spell_mage_imp_blizzard);
|
||||
RegisterSpellScript(spell_mage_imp_mana_gems);
|
||||
RegisterSpellScript(spell_mage_missile_barrage);
|
||||
RegisterSpellScript(spell_mage_missile_barrage_proc);
|
||||
RegisterSpellScript(spell_mage_blast_wave);
|
||||
RegisterSpellScript(spell_mage_cold_snap);
|
||||
RegisterSpellScript(spell_mage_fire_frost_ward);
|
||||
RegisterSpellScript(spell_mage_focus_magic);
|
||||
RegisterSpellScript(spell_mage_ice_barrier);
|
||||
RegisterSpellScript(spell_mage_ignite);
|
||||
RegisterSpellScript(spell_mage_living_bomb);
|
||||
RegisterSpellScript(spell_mage_mana_shield);
|
||||
RegisterSpellScript(spell_mage_master_of_elements);
|
||||
RegisterSpellScript(spell_mage_polymorph_cast_visual);
|
||||
RegisterSpellScript(spell_mage_summon_water_elemental);
|
||||
RegisterSpellScript(spell_mage_fingers_of_frost_proc_aura);
|
||||
RegisterSpellScript(spell_mage_fingers_of_frost_proc);
|
||||
RegisterSpellScript(spell_mage_fingers_of_frost);
|
||||
RegisterSpellScript(spell_mage_magic_absorption);
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -64,6 +64,24 @@ enum PriestSpellIcons
|
|||
PRIEST_ICON_ID_BORROWED_TIME = 2899,
|
||||
PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT = 3021,
|
||||
PRIEST_ICON_ID_PAIN_AND_SUFFERING = 2874,
|
||||
PRIEST_ICON_ID_BODY_AND_SOUL = 2218
|
||||
};
|
||||
|
||||
// Proc system triggered spells
|
||||
enum PriestProcSpells
|
||||
{
|
||||
SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL = 15290,
|
||||
SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL = 56131,
|
||||
SPELL_PRIEST_BODY_AND_SOUL_SPEED = 64136,
|
||||
SPELL_PRIEST_ORACULAR_HEAL = 26170,
|
||||
SPELL_PRIEST_DIVINE_BLESSING = 40440,
|
||||
SPELL_PRIEST_DIVINE_WRATH = 40441,
|
||||
SPELL_PRIEST_ARMOR_OF_FAITH = 28810,
|
||||
SPELL_PRIEST_BLESSED_HEALING = 70772,
|
||||
SPELL_PRIEST_SHADOW_WORD_DEATH_R1 = 32379,
|
||||
SPELL_PRIEST_MIND_BLAST_R1 = 8092,
|
||||
SPELL_PRIEST_MIND_FLAY_DAMAGE = 58381,
|
||||
SPELL_PRIEST_BLESSED_RECOVERY_R1 = 27813
|
||||
};
|
||||
|
||||
enum Mics
|
||||
|
|
@ -431,6 +449,27 @@ class spell_pri_lightwell_renew : public AuraScript
|
|||
}
|
||||
}
|
||||
|
||||
void InitializeAmount(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
// Attacks done to you equal to 30% of your total health will cancel the effect
|
||||
_remainingAmount = GetTarget()->CountPctFromMaxHealth(30);
|
||||
}
|
||||
|
||||
void CheckDropCharge(ProcEventInfo& eventInfo)
|
||||
{
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo)
|
||||
return;
|
||||
|
||||
uint32 damage = damageInfo->GetDamage();
|
||||
if (_remainingAmount <= damage)
|
||||
return;
|
||||
|
||||
_remainingAmount -= damage;
|
||||
// prevent drop charge
|
||||
PreventDefaultAction();
|
||||
}
|
||||
|
||||
void HandleUpdateSpellclick(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
|
|
@ -448,10 +487,15 @@ class spell_pri_lightwell_renew : public AuraScript
|
|||
|
||||
void Register() override
|
||||
{
|
||||
DoPrepareProc += AuraProcFn(spell_pri_lightwell_renew::CheckDropCharge);
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_lightwell_renew::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_pri_lightwell_renew::InitializeAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_pri_lightwell_renew::HandleUpdateSpellclick, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_pri_lightwell_renew::HandleUpdateSpellclick, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _remainingAmount = 0;
|
||||
};
|
||||
|
||||
// 8129 - Mana Burn
|
||||
|
|
@ -983,6 +1027,418 @@ class spell_pri_shadowfiend_death : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// 15286 - Vampiric Embrace
|
||||
class spell_pri_vampiric_embrace : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_vampiric_embrace);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Not proc from Mind Sear
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
if (!procSpell)
|
||||
return false;
|
||||
|
||||
return !(procSpell->SpellFamilyFlags[1] & 0x80000);
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 selfHeal = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
|
||||
int32 partyHeal = selfHeal / 5;
|
||||
GetTarget()->CastCustomSpell(GetTarget(), SPELL_PRIEST_VAMPIRIC_EMBRACE_HEAL, &partyHeal, &selfHeal, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_vampiric_embrace::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_vampiric_embrace::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 55677 - Glyph of Dispel Magic
|
||||
class spell_pri_glyph_of_dispel_magic : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_glyph_of_dispel_magic);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
if (!procSpell)
|
||||
return false;
|
||||
|
||||
// Dispel Magic shares spellfamilyflag with abolish disease - check icon
|
||||
if (procSpell->SpellIconID != 74)
|
||||
return false;
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target || !target->IsFriendlyTo(GetTarget()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
int32 bp = int32(target->CountPctFromMaxHealth(aurEff->GetAmount()));
|
||||
GetTarget()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_DISPEL_MAGIC_HEAL, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_glyph_of_dispel_magic::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_glyph_of_dispel_magic::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -64127 - Body and Soul
|
||||
class spell_pri_body_and_soul : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_body_and_soul);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_BODY_AND_SOUL_SPEED });
|
||||
}
|
||||
|
||||
bool CheckProcTriggerSpell(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
return spellInfo && (spellInfo->SpellFamilyFlags[0] & 0x00000001) != 0;
|
||||
}
|
||||
|
||||
bool CheckProcDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (eventInfo.GetActor() != eventInfo.GetActionTarget())
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
return spellInfo && spellInfo->Id == 552;
|
||||
}
|
||||
|
||||
void HandleProcDummy(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
if (roll_chance_i(aurEff->GetAmount()))
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_PRIEST_BODY_AND_SOUL_SPEED, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pri_body_and_soul::CheckProcTriggerSpell, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pri_body_and_soul::CheckProcDummy, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_body_and_soul::HandleProcDummy, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 47569, 47570 - Improved Shadowform
|
||||
class spell_pri_improved_shadowform : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_improved_shadowform);
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->RemoveMovementImpairingAuras(true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_improved_shadowform::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_improved_shadowform::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 26169 - AQ 3P Bonus
|
||||
class spell_pri_aq_3p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_aq_3p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_ORACULAR_HEAL });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (eventInfo.GetActor() == eventInfo.GetActionTarget())
|
||||
return false;
|
||||
|
||||
HealInfo* healInfo = eventInfo.GetHealInfo();
|
||||
return healInfo && healInfo->GetHeal();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
int32 bp0 = CalculatePct(eventInfo.GetHealInfo()->GetHeal(), 10);
|
||||
eventInfo.GetActor()->CastCustomSpell(SPELL_PRIEST_ORACULAR_HEAL, SPELLVALUE_BASE_POINT0, bp0, eventInfo.GetActor(), true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_aq_3p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_aq_3p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -47569 - Improved Shadowform (talent)
|
||||
class spell_pri_imp_shadowform : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_imp_shadowform);
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (roll_chance_i(aurEff->GetAmount()))
|
||||
GetTarget()->RemoveMovementImpairingAuras(true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_imp_shadowform::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -15337 - Improved Spirit Tap
|
||||
class spell_pri_improved_spirit_tap : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_improved_spirit_tap);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_PRIEST_SHADOW_WORD_DEATH_R1,
|
||||
SPELL_PRIEST_MIND_BLAST_R1
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
|
||||
{
|
||||
if (spellInfo->IsRankOf(sSpellMgr->AssertSpellInfo(SPELL_PRIEST_SHADOW_WORD_DEATH_R1)) ||
|
||||
spellInfo->IsRankOf(sSpellMgr->AssertSpellInfo(SPELL_PRIEST_MIND_BLAST_R1)))
|
||||
return true;
|
||||
else if (spellInfo->Id == SPELL_PRIEST_MIND_FLAY_DAMAGE)
|
||||
return roll_chance_i(50);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_improved_spirit_tap::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 40438 - Priest Tier 6 Trinket
|
||||
class spell_pri_item_t6_trinket : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_item_t6_trinket);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_PRIEST_DIVINE_BLESSING,
|
||||
SPELL_PRIEST_DIVINE_WRATH
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_HEAL)
|
||||
caster->CastSpell(caster, SPELL_PRIEST_DIVINE_BLESSING, true, nullptr, aurEff);
|
||||
|
||||
if (eventInfo.GetSpellTypeMask() & PROC_SPELL_TYPE_DAMAGE)
|
||||
caster->CastSpell(caster, SPELL_PRIEST_DIVINE_WRATH, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 28809 - T3 4P Bonus
|
||||
class spell_pri_t3_4p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_t3_4p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_ARMOR_OF_FAITH });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), SPELL_PRIEST_ARMOR_OF_FAITH, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_t3_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 37594 - Greater Heal Refund / T5 2P Bonus
|
||||
class spell_pri_t5_heal_2p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_t5_heal_2p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_ITEM_EFFICIENCY });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (HealInfo* healInfo = eventInfo.GetHealInfo())
|
||||
if (Unit* healTarget = healInfo->GetTarget())
|
||||
if (healInfo->GetEffectiveHeal())
|
||||
if (healTarget->GetHealth() >= healTarget->GetMaxHealth())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_PRIEST_ITEM_EFFICIENCY, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_t5_heal_2p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_t5_heal_2p_bonus::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 70770 - Item - Priest T10 Healer 2P Bonus
|
||||
class spell_pri_t10_heal_2p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_t10_heal_2p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_BLESSED_HEALING });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
HealInfo* healInfo = eventInfo.GetHealInfo();
|
||||
return healInfo && healInfo->GetHeal();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PRIEST_BLESSED_HEALING);
|
||||
int32 amount = CalculatePct(static_cast<int32>(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount());
|
||||
|
||||
ASSERT(spellInfo->GetMaxTicks() > 0);
|
||||
amount /= spellInfo->GetMaxTicks();
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
|
||||
caster->CastCustomSpell(target, SPELL_PRIEST_BLESSED_HEALING, &amount, nullptr, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_pri_t10_heal_2p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_t10_heal_2p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -47580 - Pain and Suffering (dummy aura)
|
||||
class spell_pri_pain_and_suffering_dummy : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_pain_and_suffering_dummy);
|
||||
|
||||
bool CheckDummy(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pri_pain_and_suffering_dummy::CheckDummy, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -27811 - Blessed Recovery
|
||||
class spell_pri_blessed_recovery : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_pri_blessed_recovery);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_PRIEST_BLESSED_RECOVERY_R1 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
DamageInfo* dmgInfo = eventInfo.GetDamageInfo();
|
||||
if (!dmgInfo || !dmgInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
uint32 triggerSpell = sSpellMgr->GetSpellWithRank(SPELL_PRIEST_BLESSED_RECOVERY_R1, aurEff->GetSpellInfo()->GetRank());
|
||||
SpellInfo const* triggerInfo = sSpellMgr->AssertSpellInfo(triggerSpell);
|
||||
|
||||
int32 bp = CalculatePct(static_cast<int32>(dmgInfo->GetDamage()), aurEff->GetAmount());
|
||||
|
||||
ASSERT(triggerInfo->GetMaxTicks() > 0);
|
||||
bp /= triggerInfo->GetMaxTicks();
|
||||
|
||||
target->CastCustomSpell(target, triggerSpell, &bp, nullptr, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_pri_blessed_recovery::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_priest_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_pri_shadowfiend_scaling);
|
||||
|
|
@ -998,6 +1454,7 @@ void AddSC_priest_spell_scripts()
|
|||
RegisterSpellScript(spell_pri_mana_burn);
|
||||
RegisterSpellScript(spell_pri_mana_leech);
|
||||
RegisterSpellScript(spell_pri_mind_sear);
|
||||
RegisterSpellScript(spell_pri_pain_and_suffering_dummy);
|
||||
RegisterSpellScript(spell_pri_pain_and_suffering_proc);
|
||||
RegisterSpellScript(spell_pri_penance);
|
||||
RegisterSpellAndAuraScriptPair(spell_pri_power_word_shield, spell_pri_power_word_shield_aura);
|
||||
|
|
@ -1008,4 +1465,17 @@ void AddSC_priest_spell_scripts()
|
|||
RegisterSpellScript(spell_pri_mind_control);
|
||||
RegisterSpellScript(spell_pri_t4_4p_bonus);
|
||||
RegisterSpellScript(spell_pri_shadowfiend_death);
|
||||
RegisterSpellScript(spell_pri_vampiric_embrace);
|
||||
RegisterSpellScript(spell_pri_glyph_of_dispel_magic);
|
||||
RegisterSpellScript(spell_pri_body_and_soul);
|
||||
RegisterSpellScript(spell_pri_improved_shadowform);
|
||||
// Proc system scripts
|
||||
RegisterSpellScript(spell_pri_aq_3p_bonus);
|
||||
RegisterSpellScript(spell_pri_blessed_recovery);
|
||||
RegisterSpellScript(spell_pri_imp_shadowform);
|
||||
RegisterSpellScript(spell_pri_improved_spirit_tap);
|
||||
RegisterSpellScript(spell_pri_item_t6_trinket);
|
||||
RegisterSpellScript(spell_pri_t3_4p_bonus);
|
||||
RegisterSpellScript(spell_pri_t5_heal_2p_bonus);
|
||||
RegisterSpellScript(spell_pri_t10_heal_2p_bonus);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
#include "AreaDefines.h"
|
||||
#include "CellImpl.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "GameTime.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellMgr.h"
|
||||
|
|
@ -43,6 +44,22 @@ enum RogueSpells
|
|||
SPELL_ROGUE_SHIV_TRIGGERED = 5940,
|
||||
SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST = 57933,
|
||||
SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628,
|
||||
// Proc system spells
|
||||
SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE = 31665,
|
||||
SPELL_ROGUE_DEADLY_BREW_POISON = 3409,
|
||||
SPELL_ROGUE_QUICK_RECOVERY_ENERGY = 31663,
|
||||
SPELL_ROGUE_TURN_THE_TABLES_R1 = 52910,
|
||||
SPELL_ROGUE_TURN_THE_TABLES_R2 = 52914,
|
||||
SPELL_ROGUE_TURN_THE_TABLES_R3 = 52915,
|
||||
SPELL_ROGUE_OVERKILL_TRIGGERED = 58427
|
||||
};
|
||||
|
||||
enum RogueSpellIcons
|
||||
{
|
||||
ROGUE_ICON_MASTER_OF_SUBTLETY = 2114,
|
||||
ROGUE_ICON_CUT_TO_THE_CHASE = 2909,
|
||||
ROGUE_ICON_DEADLY_BREW = 2963,
|
||||
ROGUE_ICON_QUICK_RECOVERY = 2116
|
||||
};
|
||||
|
||||
class spell_rog_savage_combat : public AuraScript
|
||||
|
|
@ -753,6 +770,206 @@ class spell_rog_vanish : public SpellScript
|
|||
}
|
||||
};
|
||||
|
||||
// 56800 - Glyph of Backstab
|
||||
class spell_rog_glyph_of_backstab : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_glyph_of_backstab);
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
// Try to find Rupture on target
|
||||
if (AuraEffect* ruptureEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetTarget()->GetGUID()))
|
||||
{
|
||||
Aura* rupture = ruptureEff->GetBase();
|
||||
if (!rupture->IsRemoved() && rupture->GetDuration() > 0)
|
||||
{
|
||||
// Check if we can extend (max 5 seconds extension per glyph)
|
||||
if ((rupture->GetApplyTime() + rupture->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + rupture->GetDuration() / 1000))
|
||||
{
|
||||
rupture->SetDuration(rupture->GetDuration() + aurEff->GetAmount() * IN_MILLISECONDS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_glyph_of_backstab::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 31666 - Master of Subtlety
|
||||
// 58428 - Overkill
|
||||
template <uint32 RemoveSpellId>
|
||||
class spell_rog_stealth_buff_tracker : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_stealth_buff_tracker);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ RemoveSpellId });
|
||||
}
|
||||
|
||||
void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Aura* visualAura = GetTarget()->GetAura(RemoveSpellId))
|
||||
{
|
||||
int32 duration = aurEff->GetBase()->GetDuration();
|
||||
visualAura->SetDuration(duration);
|
||||
visualAura->SetMaxDuration(duration);
|
||||
}
|
||||
}
|
||||
|
||||
void PeriodicTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(RemoveSpellId);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_rog_stealth_buff_tracker::AfterApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_stealth_buff_tracker::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -51664 - Cut to the Chase
|
||||
class spell_rog_cut_to_the_chase : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_cut_to_the_chase);
|
||||
|
||||
void HandleProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
// Refresh Slice and Dice to 5 combo point max duration
|
||||
if (AuraEffect const* snDEffect = GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
|
||||
{
|
||||
snDEffect->GetBase()->SetDuration(snDEffect->GetSpellInfo()->GetMaxDuration(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_rog_cut_to_the_chase::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -51625 - Deadly Brew
|
||||
class spell_rog_deadly_brew : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_deadly_brew);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_ROGUE_DEADLY_BREW_POISON });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* target = eventInfo.GetActionTarget();
|
||||
if (target)
|
||||
GetTarget()->CastSpell(target, SPELL_ROGUE_DEADLY_BREW_POISON, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_deadly_brew::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -31244 - Quick Recovery
|
||||
class spell_rog_quick_recovery : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_quick_recovery);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_ROGUE_QUICK_RECOVERY_ENERGY });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
return eventInfo.GetSpellInfo() != nullptr;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
int32 energyBack = CalculatePct(static_cast<int32>(eventInfo.GetSpellInfo()->ManaCost), aurEff->GetAmount());
|
||||
if (energyBack > 0)
|
||||
GetTarget()->CastCustomSpell(SPELL_ROGUE_QUICK_RECOVERY_ENERGY, SPELLVALUE_BASE_POINT0, energyBack, GetTarget(), true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_rog_quick_recovery::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_quick_recovery::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -13983 - Setup
|
||||
class spell_rog_setup : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_setup);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (Player* target = GetTarget()->ToPlayer())
|
||||
if (eventInfo.GetActor() == target->GetSelectedUnit())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_rog_setup::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -51627 - Turn the Tables
|
||||
class spell_rog_turn_the_tables : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_turn_the_tables);
|
||||
|
||||
bool Validate(SpellInfo const* spellInfo) override
|
||||
{
|
||||
return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
caster->CastSpell(caster, GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_turn_the_tables::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 52910, 52914, 52915 - Turn the Tables (proc)
|
||||
class spell_rog_turn_the_tables_proc : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_turn_the_tables_proc);
|
||||
|
||||
void Register() override
|
||||
{
|
||||
// No special handling needed - default behavior
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_rogue_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_rog_savage_combat);
|
||||
|
|
@ -771,4 +988,14 @@ void AddSC_rogue_spell_scripts()
|
|||
RegisterSpellScript(spell_rog_pickpocket);
|
||||
RegisterSpellScript(spell_rog_vanish_purge);
|
||||
RegisterSpellScript(spell_rog_vanish);
|
||||
// Proc system scripts
|
||||
RegisterSpellScript(spell_rog_glyph_of_backstab);
|
||||
RegisterSpellScriptWithArgs(spell_rog_stealth_buff_tracker<SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE>, "spell_rog_master_of_subtlety");
|
||||
RegisterSpellScriptWithArgs(spell_rog_stealth_buff_tracker<SPELL_ROGUE_OVERKILL_TRIGGERED>, "spell_rog_overkill");
|
||||
RegisterSpellScript(spell_rog_cut_to_the_chase);
|
||||
RegisterSpellScript(spell_rog_deadly_brew);
|
||||
RegisterSpellScript(spell_rog_quick_recovery);
|
||||
RegisterSpellScript(spell_rog_setup);
|
||||
RegisterSpellScript(spell_rog_turn_the_tables);
|
||||
RegisterSpellScript(spell_rog_turn_the_tables_proc);
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -36,6 +36,7 @@
|
|||
|
||||
enum WarlockSpells
|
||||
{
|
||||
SPELL_WARLOCK_SHADOW_TRANCE = 17941,
|
||||
SPELL_WARLOCK_DRAIN_SOUL_R1 = 1120,
|
||||
SPELL_WARLOCK_CREATE_SOULSHARD = 43836,
|
||||
SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT = 18662,
|
||||
|
|
@ -77,6 +78,22 @@ enum WarlockSpells
|
|||
SPELL_WARLOCK_PET_VOID_STAR_TALISMAN = 37386, // Void Star Talisman
|
||||
SPELL_WARLOCK_DEMONIC_PACT_PROC = 48090,
|
||||
SPELL_WARLOCK_GLYPH_OF_VOIDWALKER = 56247,
|
||||
SPELL_WARLOCK_GLYPH_OF_LIFE_TAP_TRIGGERED = 63321,
|
||||
SPELL_WARLOCK_SOUL_LEECH_HEAL = 30294,
|
||||
SPELL_WARLOCK_IMP_SOUL_LEECH_R1 = 54117,
|
||||
SPELL_WARLOCK_SOUL_LEECH_PET_MANA_1 = 54607,
|
||||
SPELL_WARLOCK_SOUL_LEECH_PET_MANA_2 = 59118,
|
||||
SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_1 = 54300,
|
||||
SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_2 = 59117,
|
||||
SPELL_WARLOCK_SHADOWFLAME_PROC = 37378,
|
||||
SPELL_WARLOCK_FLAMESHADOW_PROC = 37379,
|
||||
SPELL_REPLENISHMENT = 57669,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_HOLY = 54370,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_FIRE = 54371,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_FROST = 54372,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_ARCANE = 54373,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_SHADOW = 54374,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_NATURE = 54375,
|
||||
};
|
||||
|
||||
enum WarlockSpellIcons
|
||||
|
|
@ -1458,8 +1475,483 @@ class spell_warl_demonic_pact_aura : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// -980 - Curse of Agony
|
||||
class spell_warl_curse_of_agony : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_curse_of_agony);
|
||||
|
||||
void ApplyEffect(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
_tick_amount = aurEff->GetAmount();
|
||||
}
|
||||
|
||||
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
|
||||
{
|
||||
switch (aurEff->GetTickNumber())
|
||||
{
|
||||
// 1..4 ticks, 1/2 from normal tick damage
|
||||
case 1:
|
||||
aurEff->SetAmount(_tick_amount / 2);
|
||||
break;
|
||||
// 5..8 ticks have normal tick damage
|
||||
case 5:
|
||||
aurEff->SetAmount(_tick_amount);
|
||||
break;
|
||||
// 9..12 ticks, 3/2 from normal tick damage
|
||||
case 9:
|
||||
aurEff->SetAmount((_tick_amount + 1) * 3 / 2); // +1 prevent 0.5 damage possible lost at 1..4 ticks
|
||||
break;
|
||||
// 13 and 14 ticks (glyphed only), twice normal tick damage
|
||||
case 13:
|
||||
aurEff->SetAmount(_tick_amount * 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_warl_curse_of_agony::ApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_warl_curse_of_agony::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
private:
|
||||
uint32 _tick_amount = 0;
|
||||
};
|
||||
|
||||
// 56218 - Glyph of Corruption
|
||||
class spell_warl_glyph_of_corruption_nightfall : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_glyph_of_corruption_nightfall);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_SHADOW_TRANCE });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
caster->CastSpell(caster, SPELL_WARLOCK_SHADOW_TRANCE, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_glyph_of_corruption_nightfall::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 18094, 18095 - Nightfall
|
||||
class spell_warl_nightfall : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_nightfall);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_SHADOW_TRANCE });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_SHADOW_TRANCE, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_nightfall::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -63156 - Decimation
|
||||
class spell_warl_decimation : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_decimation);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
|
||||
if (eventInfo.GetActionTarget()->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellInfo, eventInfo.GetActor()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warl_decimation::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 54909, 53646 - Demonic Pact
|
||||
class spell_warl_demonic_pact : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_demonic_pact);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_DEMONIC_PACT_PROC });
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
return eventInfo.GetActor() && eventInfo.GetActor()->IsPet();
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
if (Unit* owner = eventInfo.GetActor()->GetOwner())
|
||||
{
|
||||
if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, WARLOCK_ICON_ID_DEMONIC_PACT, EFFECT_0))
|
||||
{
|
||||
int32 bp = static_cast<int32>((aurEff->GetAmount() * owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) + 100.0f) / 100.0f);
|
||||
owner->CastCustomSpell(owner, SPELL_WARLOCK_DEMONIC_PACT_PROC, &bp, &bp, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warl_demonic_pact::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_demonic_pact::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// 63320 - Glyph of Life Tap
|
||||
class spell_warl_glyph_of_life_tap : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_glyph_of_life_tap);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_LIFE_TAP_TRIGGERED });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetTarget();
|
||||
caster->CastSpell(caster, SPELL_WARLOCK_GLYPH_OF_LIFE_TAP_TRIGGERED, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_glyph_of_life_tap::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 18213, 18372 - Improved Drain Soul (proc handler)
|
||||
class spell_warl_improved_drain_soul : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_improved_drain_soul);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_WARLOCK_DRAIN_SOUL_R1,
|
||||
SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_R1,
|
||||
SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_PROC
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
// Make sure that dying unit is afflicted by the caster's Drain Soul debuff
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
Unit* victim = eventInfo.GetActionTarget();
|
||||
return victim->GetAuraApplicationOfRankedSpell(SPELL_WARLOCK_DRAIN_SOUL_R1, caster->GetGUID()) != nullptr;
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
// Improved Drain Soul - use the current aura (this script is on the talent)
|
||||
int32 amount = CalculatePct(caster->GetMaxPower(POWER_MANA), GetSpellInfo()->Effects[EFFECT_2].CalcValue());
|
||||
caster->CastCustomSpell(SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_PROC, SPELLVALUE_BASE_POINT0, amount, caster, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warl_improved_drain_soul::CheckProc);
|
||||
OnProc += AuraProcFn(spell_warl_improved_drain_soul::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// -27243 - Seed of Corruption (proc handler)
|
||||
class spell_warl_seed_of_corruption_dummy : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_seed_of_corruption_dummy);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE_R1 });
|
||||
}
|
||||
|
||||
void CalculateBuffer(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
amount = caster->SpellDamageBonusDone(GetUnitOwner(), GetSpellInfo(), amount, SPELL_DIRECT_DAMAGE, aurEff->GetEffIndex());
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 amount = aurEff->GetAmount() - damageInfo->GetDamage();
|
||||
if (amount > 0)
|
||||
{
|
||||
const_cast<AuraEffect*>(aurEff)->SetAmount(amount);
|
||||
if (!GetTarget()->HealthBelowPctDamaged(1, damageInfo->GetDamage()))
|
||||
return;
|
||||
}
|
||||
|
||||
Remove();
|
||||
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE_R1, GetSpellInfo()->GetRank());
|
||||
caster->CastSpell(eventInfo.GetActionTarget(), spellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_seed_of_corruption_dummy::CalculateBuffer, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_dummy::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 32863, 36123, 38252, 39367, 44141, 70388 - Seed of Corruption (generic)
|
||||
class spell_warl_seed_of_corruption_generic : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_seed_of_corruption_generic);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE_GENERIC });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
int32 amount = aurEff->GetAmount() - damageInfo->GetDamage();
|
||||
if (amount > 0)
|
||||
{
|
||||
const_cast<AuraEffect*>(aurEff)->SetAmount(amount);
|
||||
return;
|
||||
}
|
||||
|
||||
Remove();
|
||||
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
caster->CastSpell(eventInfo.GetActionTarget(), SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE_GENERIC, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_generic::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -30293 - Soul Leech
|
||||
class spell_warl_soul_leech : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_soul_leech);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_WARLOCK_SOUL_LEECH_HEAL,
|
||||
SPELL_WARLOCK_IMP_SOUL_LEECH_R1,
|
||||
SPELL_WARLOCK_SOUL_LEECH_PET_MANA_1,
|
||||
SPELL_WARLOCK_SOUL_LEECH_PET_MANA_2,
|
||||
SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_1,
|
||||
SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_2,
|
||||
SPELL_REPLENISHMENT
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
static uint32 const casterMana[2] = { SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_1, SPELL_WARLOCK_SOUL_LEECH_CASTER_MANA_2 };
|
||||
static uint32 const petMana[2] = { SPELL_WARLOCK_SOUL_LEECH_PET_MANA_1, SPELL_WARLOCK_SOUL_LEECH_PET_MANA_2 };
|
||||
|
||||
PreventDefaultAction();
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (!damageInfo || !damageInfo->GetDamage())
|
||||
return;
|
||||
|
||||
Unit* caster = eventInfo.GetActor();
|
||||
int32 healAmount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
|
||||
caster->CastCustomSpell(SPELL_WARLOCK_SOUL_LEECH_HEAL, SPELLVALUE_BASE_POINT0, healAmount, caster, true, nullptr, aurEff);
|
||||
|
||||
// Improved Soul Leech code below
|
||||
AuraEffect const* impSoulLeech = GetTarget()->GetAuraEffectOfRankedSpell(SPELL_WARLOCK_IMP_SOUL_LEECH_R1, EFFECT_1, aurEff->GetCasterGUID());
|
||||
if (!impSoulLeech)
|
||||
return;
|
||||
|
||||
uint8 impSoulLeechRank = impSoulLeech->GetSpellInfo()->GetRank();
|
||||
uint32 selfSpellId = casterMana[impSoulLeechRank - 1];
|
||||
uint32 petSpellId = petMana[impSoulLeechRank - 1];
|
||||
|
||||
caster->CastSpell(nullptr, selfSpellId, true, nullptr, aurEff);
|
||||
caster->CastSpell(nullptr, petSpellId, true, nullptr, aurEff);
|
||||
|
||||
if (roll_chance_i(impSoulLeech->GetAmount()))
|
||||
caster->CastSpell(nullptr, SPELL_REPLENISHMENT, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_soul_leech::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 37377 - Shadowflame (T4 2P fire)
|
||||
class spell_warl_t4_2p_bonus_fire : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_t4_2p_bonus_fire);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_SHADOWFLAME_PROC });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_SHADOWFLAME_PROC, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_t4_2p_bonus_fire::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// 39437 - Shadowflame Hellfire and RoF (T4 2P shadow)
|
||||
class spell_warl_t4_2p_bonus_shadow : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_t4_2p_bonus_shadow);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARLOCK_FLAMESHADOW_PROC });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_FLAMESHADOW_PROC, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_t4_2p_bonus_shadow::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// -30299 - Nether Protection
|
||||
class spell_warl_nether_protection : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_nether_protection);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo(
|
||||
{
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_HOLY,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_FIRE,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_NATURE,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_FROST,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_SHADOW,
|
||||
SPELL_WARLOCK_NETHER_PROTECTION_ARCANE
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
|
||||
{
|
||||
switch (GetFirstSchoolInMask(damageInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_HOLY:
|
||||
case SPELL_SCHOOL_FIRE:
|
||||
case SPELL_SCHOOL_NATURE:
|
||||
case SPELL_SCHOOL_FROST:
|
||||
case SPELL_SCHOOL_SHADOW:
|
||||
case SPELL_SCHOOL_ARCANE:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
uint32 triggerspell = 0;
|
||||
|
||||
switch (GetFirstSchoolInMask(eventInfo.GetDamageInfo()->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_HOLY:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_HOLY;
|
||||
break;
|
||||
case SPELL_SCHOOL_FIRE:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_FIRE;
|
||||
break;
|
||||
case SPELL_SCHOOL_NATURE:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_NATURE;
|
||||
break;
|
||||
case SPELL_SCHOOL_FROST:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_FROST;
|
||||
break;
|
||||
case SPELL_SCHOOL_SHADOW:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_SHADOW;
|
||||
break;
|
||||
case SPELL_SCHOOL_ARCANE:
|
||||
triggerspell = SPELL_WARLOCK_NETHER_PROTECTION_ARCANE;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (Unit* target = eventInfo.GetActionTarget())
|
||||
target->CastSpell(target, triggerspell, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warl_nether_protection::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warl_nether_protection::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_warlock_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_warl_nether_protection);
|
||||
RegisterSpellScript(spell_warl_eye_of_kilrogg);
|
||||
RegisterSpellScript(spell_warl_shadowflame);
|
||||
RegisterSpellScript(spell_warl_seduction);
|
||||
|
|
@ -1493,4 +1985,16 @@ void AddSC_warlock_spell_scripts()
|
|||
RegisterSpellScript(spell_warl_shadowburn);
|
||||
RegisterSpellScript(spell_warl_voidwalker_pet_passive);
|
||||
RegisterSpellScript(spell_warl_demonic_pact_aura);
|
||||
RegisterSpellScript(spell_warl_curse_of_agony);
|
||||
RegisterSpellScript(spell_warl_glyph_of_corruption_nightfall);
|
||||
RegisterSpellScript(spell_warl_nightfall);
|
||||
RegisterSpellScript(spell_warl_decimation);
|
||||
RegisterSpellScript(spell_warl_demonic_pact);
|
||||
RegisterSpellScript(spell_warl_glyph_of_life_tap);
|
||||
RegisterSpellScript(spell_warl_improved_drain_soul);
|
||||
RegisterSpellScript(spell_warl_seed_of_corruption_dummy);
|
||||
RegisterSpellScript(spell_warl_seed_of_corruption_generic);
|
||||
RegisterSpellScript(spell_warl_soul_leech);
|
||||
RegisterSpellScript(spell_warl_t4_2p_bonus_fire);
|
||||
RegisterSpellScript(spell_warl_t4_2p_bonus_shadow);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,11 +62,22 @@ enum WarriorSpells
|
|||
SPELL_WARRIOR_WHIRLWIND_MAIN = 50622,
|
||||
SPELL_WARRIOR_WHIRLWIND_OFF = 44949,
|
||||
SPELL_WARRIOR_EXECUTE_R1 = 5308,
|
||||
SPELL_WARRIOR_SECOND_WIND_HEAL_R1 = 29841,
|
||||
SPELL_WARRIOR_SECOND_WIND_HEAL_R2 = 29842,
|
||||
SPELL_WARRIOR_SECOND_WIND_UK = 42771,
|
||||
SPELL_WARRIOR_T10_PROT_4P_ABSORB = 70845,
|
||||
SPELL_WARRIOR_GLYPH_OF_BLOCKING_BUFF = 58374,
|
||||
SPELL_WARRIOR_T10_MELEE_4P_BONUS = 70847,
|
||||
SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE = 70849,
|
||||
SPELL_WARRIOR_SLAM_GCD_REDUCED = 71072,
|
||||
SPELL_WARRIOR_EXECUTE_GCD_REDUCED = 71069,
|
||||
SPELL_WARRIOR_WARRIORS_WRATH = 21887,
|
||||
};
|
||||
|
||||
enum WarriorSpellIcons
|
||||
{
|
||||
WARRIOR_ICON_ID_SUDDEN_DEATH = 1989
|
||||
WARRIOR_ICON_ID_SUDDEN_DEATH = 1989,
|
||||
WARRIOR_ICON_ID_SECOND_WIND = 1697
|
||||
};
|
||||
|
||||
enum MiscSpells
|
||||
|
|
@ -726,17 +737,6 @@ class spell_warr_vigilance : public AuraScript
|
|||
target->CastSpell(caster, SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT, true);
|
||||
}
|
||||
|
||||
void HandleAfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
//! WORKAROUND
|
||||
//! this glyph is a proc
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
|
||||
GetTarget()->ModifyRedirectThreat(glyph->GetAmount());
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
|
|
@ -766,7 +766,6 @@ class spell_warr_vigilance : public AuraScript
|
|||
void Register() override
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance::HandleApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_warr_vigilance::HandleAfterApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
|
||||
DoCheckProc += AuraCheckProcFn(spell_warr_vigilance::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_vigilance::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
|
|
@ -776,6 +775,29 @@ private:
|
|||
Unit* _procTarget;
|
||||
};
|
||||
|
||||
// 59665 - Vigilance (Redirect Threat)
|
||||
class spell_warr_vigilance_redirect_threat : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_warr_vigilance_redirect_threat);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_GLYPH_OF_VIGILANCE });
|
||||
}
|
||||
|
||||
void HandleGlyph(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* warrior = GetHitUnit())
|
||||
if (AuraEffect const* glyph = warrior->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
|
||||
SetEffectValue(GetEffectValue() + glyph->GetAmount());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_warr_vigilance_redirect_threat::HandleGlyph, EFFECT_0, SPELL_EFFECT_REDIRECT_THREAT);
|
||||
}
|
||||
};
|
||||
|
||||
// 50725 - Vigilance
|
||||
class spell_warr_vigilance_trigger : public SpellScript
|
||||
{
|
||||
|
|
@ -826,35 +848,27 @@ class spell_warr_glyph_of_sunder_armor : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// Spell 28845 - Cheat Death
|
||||
|
||||
enum CheatDeath
|
||||
{
|
||||
SPELL_CHEAT_DEATH_TRIGGER = 28846
|
||||
};
|
||||
|
||||
// 28845 - Cheat Death
|
||||
class spell_warr_t3_prot_8p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_t3_prot_8p_bonus);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
return eventInfo.GetActionTarget() && eventInfo.GetActionTarget()->GetHealthPct() <= 20.0f;
|
||||
}
|
||||
if (eventInfo.GetActionTarget()->HealthBelowPct(20))
|
||||
return true;
|
||||
|
||||
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Unit* target = eventInfo.GetActionTarget())
|
||||
{
|
||||
target->CastSpell(target, SPELL_CHEAT_DEATH_TRIGGER, true);
|
||||
}
|
||||
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
|
||||
if (damageInfo && damageInfo->GetDamage())
|
||||
if (GetTarget()->HealthBelowPctDamaged(20, damageInfo->GetDamage()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warr_t3_prot_8p_bonus::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_t3_prot_8p_bonus::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -980,6 +994,235 @@ class spell_war_sudden_death_aura : public AuraScript
|
|||
}
|
||||
};
|
||||
|
||||
// Second Wind - triggers health regen when stunned or immobilized
|
||||
class spell_warr_second_wind : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_second_wind);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_WARRIOR_SECOND_WIND_HEAL_R1,
|
||||
SPELL_WARRIOR_SECOND_WIND_HEAL_R2,
|
||||
SPELL_WARRIOR_SECOND_WIND_UK
|
||||
});
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
|
||||
if (!procSpell)
|
||||
return false;
|
||||
|
||||
// Must be from stun or root mechanic
|
||||
if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
|
||||
return false;
|
||||
|
||||
// Not from self
|
||||
if (eventInfo.GetActionTarget() == eventInfo.GetActor())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
uint32 triggeredSpellId = 0;
|
||||
switch (GetId())
|
||||
{
|
||||
case 29838: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_HEAL_R2; break;
|
||||
case 29834: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_HEAL_R1; break;
|
||||
case 42770: triggeredSpellId = SPELL_WARRIOR_SECOND_WIND_UK; break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
GetTarget()->CastSpell(GetTarget(), triggeredSpellId, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_warr_second_wind::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_second_wind::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// Deep Wounds - calculates bleed damage based on weapon damage
|
||||
class spell_warr_deep_wounds_aura : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_deep_wounds_aura);
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = GetTarget();
|
||||
if (!caster->IsPlayer())
|
||||
return;
|
||||
|
||||
int32 basepoints;
|
||||
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
|
||||
basepoints = int32((caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE) + caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE)) / 2.0f);
|
||||
else
|
||||
basepoints = int32((caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE) + caster->GetFloatValue(UNIT_FIELD_MINDAMAGE)) / 2.0f);
|
||||
|
||||
uint32 triggeredSpellId = GetSpellInfo()->Effects[EFFECT_0].TriggerSpell;
|
||||
if (Unit* target = eventInfo.GetActionTarget())
|
||||
caster->CastCustomSpell(target, triggeredSpellId, &basepoints, nullptr, nullptr, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_deep_wounds_aura::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// Warrior T10 Melee 4P Bonus - extra effects for Sudden Death/Bloodsurge procs
|
||||
class spell_warr_extra_proc : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_extra_proc);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({
|
||||
SPELL_WARRIOR_T10_MELEE_4P_BONUS,
|
||||
SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE,
|
||||
SPELL_WARRIOR_SLAM_GCD_REDUCED,
|
||||
SPELL_WARRIOR_EXECUTE_GCD_REDUCED
|
||||
});
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
Unit* caster = GetTarget();
|
||||
uint32 triggeredSpellId = GetSpellInfo()->Effects[EFFECT_0].TriggerSpell;
|
||||
|
||||
// Triggered spell IDs: 46916 = Slam!, 52437 = Sudden Death
|
||||
bool isBloodsurge = (triggeredSpellId == 46916);
|
||||
|
||||
// Item - Warrior T10 Melee 4P Bonus
|
||||
if (AuraEffect const* t10Bonus = caster->GetAuraEffect(SPELL_WARRIOR_T10_MELEE_4P_BONUS, EFFECT_0))
|
||||
{
|
||||
if (!roll_chance_i(t10Bonus->GetAmount()))
|
||||
{
|
||||
// Don't allow normal proc to override set one
|
||||
if (caster->GetAura(isBloodsurge ? SPELL_WARRIOR_SLAM_GCD_REDUCED : SPELL_WARRIOR_EXECUTE_GCD_REDUCED))
|
||||
{
|
||||
PreventDefaultAction();
|
||||
return;
|
||||
}
|
||||
// Just to be sure
|
||||
caster->RemoveAurasDueToSpell(SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE);
|
||||
return;
|
||||
}
|
||||
|
||||
PreventDefaultAction();
|
||||
|
||||
// Fully remove all auras and reapply once more
|
||||
caster->RemoveAurasDueToSpell(SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE);
|
||||
caster->RemoveAurasDueToSpell(SPELL_WARRIOR_SLAM_GCD_REDUCED);
|
||||
caster->RemoveAurasDueToSpell(SPELL_WARRIOR_EXECUTE_GCD_REDUCED);
|
||||
|
||||
caster->CastSpell(caster, SPELL_WARRIOR_T10_MELEE_4P_EXTRA_CHARGE, true, nullptr, aurEff);
|
||||
caster->CastSpell(caster, triggeredSpellId, true, nullptr, aurEff);
|
||||
caster->CastSpell(caster, isBloodsurge ? SPELL_WARRIOR_SLAM_GCD_REDUCED : SPELL_WARRIOR_EXECUTE_GCD_REDUCED, true, nullptr, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_extra_proc::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// Sword and Board proc - remove Shield Slam cooldown
|
||||
class spell_warr_sword_and_board : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_sword_and_board);
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
Unit* caster = GetTarget();
|
||||
if (caster->IsPlayer())
|
||||
caster->ToPlayer()->RemoveCategoryCooldown(1209); // Shield Slam category
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_sword_and_board::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
// Glyph of Blocking - triggers block value buff
|
||||
class spell_warr_glyph_of_blocking : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_glyph_of_blocking);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_GLYPH_OF_BLOCKING_BUFF });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_WARRIOR_GLYPH_OF_BLOCKING_BUFF, true, nullptr, aurEff);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectProc += AuraEffectProcFn(spell_warr_glyph_of_blocking::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
// Item - Warrior T10 Protection 4P Bonus
|
||||
class spell_warr_item_t10_prot_4p_bonus : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warr_item_t10_prot_4p_bonus);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_T10_PROT_4P_ABSORB });
|
||||
}
|
||||
|
||||
void HandleProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* caster = GetTarget();
|
||||
int32 basepoints = CalculatePct(static_cast<int32>(caster->GetMaxHealth()), GetSpellInfo()->Effects[EFFECT_1].CalcValue());
|
||||
caster->CastCustomSpell(caster, SPELL_WARRIOR_T10_PROT_4P_ABSORB, &basepoints, nullptr, nullptr, true, nullptr, GetEffect(EFFECT_0));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnProc += AuraProcFn(spell_warr_item_t10_prot_4p_bonus::HandleProc);
|
||||
}
|
||||
};
|
||||
|
||||
// 21977 - Warrior's Wrath (T3 8P Bonus)
|
||||
class spell_warr_warriors_wrath : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_warr_warriors_wrath);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_WARRIORS_WRATH });
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
GetCaster()->CastSpell(GetCaster(), SPELL_WARRIOR_WARRIORS_WRATH, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHit += SpellEffectFn(spell_warr_warriors_wrath::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_warrior_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_warr_mocking_blow);
|
||||
|
|
@ -1004,8 +1247,16 @@ void AddSC_warrior_spell_scripts()
|
|||
RegisterSpellScript(spell_warr_slam);
|
||||
RegisterSpellScript(spell_warr_sweeping_strikes);
|
||||
RegisterSpellScript(spell_warr_vigilance);
|
||||
RegisterSpellScript(spell_warr_vigilance_redirect_threat);
|
||||
RegisterSpellScript(spell_warr_vigilance_trigger);
|
||||
RegisterSpellScript(spell_warr_warriors_wrath);
|
||||
RegisterSpellScript(spell_warr_t3_prot_8p_bonus);
|
||||
RegisterSpellScript(spell_warr_heroic_strike);
|
||||
RegisterSpellScript(spell_war_sudden_death_aura);
|
||||
RegisterSpellScript(spell_warr_second_wind);
|
||||
RegisterSpellScript(spell_warr_deep_wounds_aura);
|
||||
RegisterSpellScript(spell_warr_extra_proc);
|
||||
RegisterSpellScript(spell_warr_sword_and_board);
|
||||
RegisterSpellScript(spell_warr_glyph_of_blocking);
|
||||
RegisterSpellScript(spell_warr_item_t10_prot_4p_bonus);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -390,7 +390,7 @@ uint32 constexpr QuestDifficultyColors[MAX_QUEST_DIFFICULTY] =
|
|||
// EnumUtils: DESCRIBE THIS
|
||||
enum SpellAttr0 : uint32
|
||||
{
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Unknown attribute 0@Attr0
|
||||
SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE = 0x00000001, // TITLE Proc Failure Burns Charge
|
||||
SPELL_ATTR0_USES_RANGED_SLOT = 0x00000002, // TITLE Treat as ranged attack DESCRIPTION Use ammo, ranged attack range modifiers, ranged haste, etc.
|
||||
SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE = 0x00000004, // TITLE On next melee (type 1) DESCRIPTION Both "on next swing" attributes have identical handling in server & client
|
||||
SPELL_ATTR0_DO_NOT_LOG_IMMUNE_MISSES = 0x00000008, // TITLE Replenishment (client only)
|
||||
|
|
@ -487,7 +487,7 @@ enum SpellAttr2 : uint32
|
|||
SPELL_ATTR2_INITIATE_COMBAT_POST_CAST = 0x00100000, // TITLE (Enables Auto-Attack)
|
||||
SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE = 0x00200000, // TITLE Damage reduction ability DESCRIPTION Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY
|
||||
SPELL_ATTR2_NO_INITIAL_THREAD = 0x00400000, // TITLE Unknown attribute 22@Attr2 DESCRIPTION Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
|
||||
SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE = 0x00800000, // TITLE Arcane Concentration
|
||||
SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE = 0x00800000, // TITLE Proc Cooldown On Failure
|
||||
SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL = 0x01000000, // TITLE Unknown attribute 24@Attr2
|
||||
SPELL_ATTR2_DONT_BLOCK_MANA_REGEN = 0x02000000, // TITLE Unknown attribute 25@Attr2
|
||||
SPELL_ATTR2_NO_SCHOOL_IMMUNITIES = 0x04000000, // TITLE Pierce aura application immunities DESCRIPTION Allow aura to be applied despite target being immune to new aura applications
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@ AC_API_EXPORT EnumText EnumUtils<SpellAttr0>::ToString(SpellAttr0 value)
|
|||
{
|
||||
switch (value)
|
||||
{
|
||||
case SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE: return { "SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE", "Unknown attribute 0@Attr0", "" };
|
||||
case SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE: return { "SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE", "Proc Failure Burns Charge", "" };
|
||||
case SPELL_ATTR0_USES_RANGED_SLOT: return { "SPELL_ATTR0_USES_RANGED_SLOT", "Treat as ranged attack", "Use ammo, ranged attack range modifiers, ranged haste, etc." };
|
||||
case SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE: return { "SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE", "On next melee (type 1)", "Both \042on next swing\042 attributes have identical handling in server & client" };
|
||||
case SPELL_ATTR0_DO_NOT_LOG_IMMUNE_MISSES: return { "SPELL_ATTR0_DO_NOT_LOG_IMMUNE_MISSES", "Replenishment (client only)", "" };
|
||||
|
|
@ -439,7 +439,7 @@ AC_API_EXPORT EnumText EnumUtils<SpellAttr2>::ToString(SpellAttr2 value)
|
|||
case SPELL_ATTR2_INITIATE_COMBAT_POST_CAST: return { "SPELL_ATTR2_INITIATE_COMBAT_POST_CAST", "(Enables Auto-Attack)", "" };
|
||||
case SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE: return { "SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE", "Damage reduction ability", "Causes BG flags to be dropped if combined with ATTR1_DISPEL_AURAS_ON_IMMUNITY" };
|
||||
case SPELL_ATTR2_NO_INITIAL_THREAD: return { "SPELL_ATTR2_NO_INITIAL_THREAD", "Unknown attribute 22@Attr2", "Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred" };
|
||||
case SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE: return { "SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE", "Arcane Concentration", "" };
|
||||
case SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE: return { "SPELL_ATTR2_PROC_COOLDOWN_ON_FAILURE", "Proc Cooldown On Failure", "" };
|
||||
case SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL: return { "SPELL_ATTR2_ITEM_CAST_WITH_OWNER_SKILL", "Unknown attribute 24@Attr2", "" };
|
||||
case SPELL_ATTR2_DONT_BLOCK_MANA_REGEN: return { "SPELL_ATTR2_DONT_BLOCK_MANA_REGEN", "Unknown attribute 25@Attr2", "" };
|
||||
case SPELL_ATTR2_NO_SCHOOL_IMMUNITIES: return { "SPELL_ATTR2_NO_SCHOOL_IMMUNITIES", "Pierce aura application immunities", "Allow aura to be applied despite target being immune to new aura applications" };
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ CollectSourceFiles(
|
|||
)
|
||||
|
||||
include_directories(
|
||||
"mocks"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/mocks"
|
||||
)
|
||||
|
||||
add_executable(
|
||||
|
|
|
|||
484
src/test/mocks/AuraScriptTestFramework.h
Normal file
484
src/test/mocks/AuraScriptTestFramework.h
Normal file
|
|
@ -0,0 +1,484 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_AURA_SCRIPT_TEST_FRAMEWORK_H
|
||||
#define AZEROTHCORE_AURA_SCRIPT_TEST_FRAMEWORK_H
|
||||
|
||||
#include "AuraStub.h"
|
||||
#include "DamageHealInfoStub.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "SpellInfoTestHelper.h"
|
||||
#include "UnitStub.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
/**
|
||||
* @brief Simulated proc result for testing
|
||||
*/
|
||||
struct ProcTestResult
|
||||
{
|
||||
bool shouldProc = false;
|
||||
uint8_t effectMask = 0;
|
||||
float procChance = 100.0f;
|
||||
std::vector<uint32_t> spellsCast;
|
||||
bool chargeConsumed = false;
|
||||
bool cooldownSet = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Context for a proc test scenario
|
||||
*/
|
||||
class ProcTestContext
|
||||
{
|
||||
public:
|
||||
ProcTestContext() = default;
|
||||
|
||||
// Actor (the one doing something that triggers the proc)
|
||||
UnitStub& GetActor() { return _actor; }
|
||||
UnitStub const& GetActor() const { return _actor; }
|
||||
|
||||
// Target (the one being affected)
|
||||
UnitStub& GetTarget() { return _target; }
|
||||
UnitStub const& GetTarget() const { return _target; }
|
||||
|
||||
// The aura that might proc
|
||||
AuraStub& GetAura() { return _aura; }
|
||||
AuraStub const& GetAura() const { return _aura; }
|
||||
|
||||
// Damage info for damage-based procs
|
||||
DamageInfoStub& GetDamageInfo() { return _damageInfo; }
|
||||
DamageInfoStub const& GetDamageInfo() const { return _damageInfo; }
|
||||
|
||||
// Heal info for heal-based procs
|
||||
HealInfoStub& GetHealInfo() { return _healInfo; }
|
||||
HealInfoStub const& GetHealInfo() const { return _healInfo; }
|
||||
|
||||
// Setup methods
|
||||
ProcTestContext& WithAuraId(uint32_t auraId)
|
||||
{
|
||||
_aura.SetId(auraId);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithAuraSpellFamily(uint32_t familyName)
|
||||
{
|
||||
_aura.SetSpellFamilyName(familyName);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithAuraCharges(uint8_t charges)
|
||||
{
|
||||
_aura.SetCharges(charges);
|
||||
_aura.SetUsingCharges(charges > 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithActorAsPlayer(bool isPlayer = true)
|
||||
{
|
||||
_actor.SetIsPlayer(isPlayer);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithDamage(uint32_t damage, uint32_t schoolMask = 1)
|
||||
{
|
||||
_damageInfo.SetDamage(damage);
|
||||
_damageInfo.SetOriginalDamage(damage);
|
||||
_damageInfo.SetSchoolMask(schoolMask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithHeal(uint32_t heal, uint32_t effectiveHeal = 0)
|
||||
{
|
||||
_healInfo.SetHeal(heal);
|
||||
_healInfo.SetEffectiveHeal(effectiveHeal > 0 ? effectiveHeal : heal);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithCriticalHit()
|
||||
{
|
||||
_damageInfo.SetHitMask(PROC_HIT_CRITICAL);
|
||||
_healInfo.SetHitMask(PROC_HIT_CRITICAL);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestContext& WithNormalHit()
|
||||
{
|
||||
_damageInfo.SetHitMask(PROC_HIT_NORMAL);
|
||||
_healInfo.SetHitMask(PROC_HIT_NORMAL);
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
UnitStub _actor;
|
||||
UnitStub _target;
|
||||
AuraStub _aura;
|
||||
DamageInfoStub _damageInfo;
|
||||
HealInfoStub _healInfo;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Base fixture for AuraScript proc testing
|
||||
*
|
||||
* This provides infrastructure for testing proc behavior at the unit level
|
||||
* without requiring full game objects.
|
||||
*/
|
||||
class AuraScriptProcTestFixture : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_context = std::make_unique<ProcTestContext>();
|
||||
_spellInfos.clear();
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
for (auto* spellInfo : _spellInfos)
|
||||
{
|
||||
delete spellInfo;
|
||||
}
|
||||
_spellInfos.clear();
|
||||
}
|
||||
|
||||
// Access the test context
|
||||
ProcTestContext& Context() { return *_context; }
|
||||
|
||||
// Create and track a test SpellInfo
|
||||
SpellInfo* CreateSpellInfo(uint32_t id, uint32_t familyName = 0,
|
||||
uint32_t familyFlags0 = 0, uint32_t familyFlags1 = 0,
|
||||
uint32_t familyFlags2 = 0)
|
||||
{
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(id)
|
||||
.WithSpellFamilyName(familyName)
|
||||
.WithSpellFamilyFlags(familyFlags0, familyFlags1, familyFlags2)
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
return spellInfo;
|
||||
}
|
||||
|
||||
// Create a test SpellProcEntry
|
||||
SpellProcEntry CreateProcEntry()
|
||||
{
|
||||
return SpellProcEntryBuilder().Build();
|
||||
}
|
||||
|
||||
// Create a test ProcEventInfo
|
||||
ProcEventInfo CreateEventInfo(uint32_t typeMask, uint32_t hitMask,
|
||||
uint32_t spellTypeMask = PROC_SPELL_TYPE_MASK_ALL,
|
||||
uint32_t spellPhaseMask = PROC_SPELL_PHASE_HIT)
|
||||
{
|
||||
return ProcEventInfoBuilder()
|
||||
.WithTypeMask(typeMask)
|
||||
.WithHitMask(hitMask)
|
||||
.WithSpellTypeMask(spellTypeMask)
|
||||
.WithSpellPhaseMask(spellPhaseMask)
|
||||
.Build();
|
||||
}
|
||||
|
||||
// Test if a proc entry would trigger with given event info
|
||||
bool TestCanProc(SpellProcEntry const& procEntry, uint32_t typeMask,
|
||||
uint32_t hitMask, SpellInfo const* triggerSpell = nullptr)
|
||||
{
|
||||
DamageInfo* damageInfoPtr = nullptr;
|
||||
HealInfo* healInfoPtr = nullptr;
|
||||
|
||||
// Create real DamageInfo/HealInfo if we have a trigger spell
|
||||
// Note: This requires the actual game classes, which may need adjustment
|
||||
// For now, we use the stub approach
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(typeMask)
|
||||
.WithHitMask(hitMask)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_MASK_ALL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
return sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo);
|
||||
}
|
||||
|
||||
// Check if spell family matches
|
||||
bool TestSpellFamilyMatch(uint32_t procFamilyName, flag96 const& procFamilyMask,
|
||||
SpellInfo const* triggerSpell)
|
||||
{
|
||||
if (procFamilyName && triggerSpell)
|
||||
{
|
||||
if (procFamilyName != triggerSpell->SpellFamilyName)
|
||||
return false;
|
||||
|
||||
if (procFamilyMask)
|
||||
{
|
||||
flag96 triggerMask;
|
||||
triggerMask[0] = triggerSpell->SpellFamilyFlags[0];
|
||||
triggerMask[1] = triggerSpell->SpellFamilyFlags[1];
|
||||
triggerMask[2] = triggerSpell->SpellFamilyFlags[2];
|
||||
|
||||
if (!(triggerMask & procFamilyMask))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<ProcTestContext> _context;
|
||||
std::vector<SpellInfo*> _spellInfos;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Helper class for testing specific proc scenarios
|
||||
*
|
||||
* Uses shared_ptr for resource management to allow safe copying
|
||||
* in fluent builder pattern usage.
|
||||
*/
|
||||
class ProcScenarioBuilder
|
||||
{
|
||||
public:
|
||||
ProcScenarioBuilder()
|
||||
{
|
||||
// Create a default SpellInfo for spell-type procs using shared_ptr
|
||||
_defaultSpellInfo = std::shared_ptr<SpellInfo>(
|
||||
SpellInfoBuilder()
|
||||
.WithId(99999)
|
||||
.WithSpellFamilyName(0)
|
||||
.Build()
|
||||
);
|
||||
}
|
||||
|
||||
~ProcScenarioBuilder() = default;
|
||||
|
||||
// Configure the triggering action
|
||||
ProcScenarioBuilder& OnMeleeAutoAttack()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DONE_MELEE_AUTO_ATTACK;
|
||||
_needsSpellInfo = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnTakenMeleeAutoAttack()
|
||||
{
|
||||
_typeMask = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
|
||||
_needsSpellInfo = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnSpellDamage()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_DAMAGE;
|
||||
_needsSpellInfo = true;
|
||||
_usesDamageInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnTakenSpellDamage()
|
||||
{
|
||||
_typeMask = PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_DAMAGE;
|
||||
_needsSpellInfo = true;
|
||||
_usesDamageInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnHeal()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_HEAL;
|
||||
_needsSpellInfo = true;
|
||||
_usesHealInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnTakenHeal()
|
||||
{
|
||||
_typeMask = PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_HEAL;
|
||||
_needsSpellInfo = true;
|
||||
_usesHealInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnPeriodicDamage()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DONE_PERIODIC;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_DAMAGE;
|
||||
_needsSpellInfo = true;
|
||||
_usesDamageInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnPeriodicHeal()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DONE_PERIODIC;
|
||||
_spellTypeMask = PROC_SPELL_TYPE_HEAL;
|
||||
_needsSpellInfo = true;
|
||||
_usesHealInfo = true;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnKill()
|
||||
{
|
||||
_typeMask = PROC_FLAG_KILL;
|
||||
_needsSpellInfo = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnDeath()
|
||||
{
|
||||
_typeMask = PROC_FLAG_DEATH;
|
||||
_needsSpellInfo = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Configure hit result
|
||||
ProcScenarioBuilder& WithCrit()
|
||||
{
|
||||
_hitMask = PROC_HIT_CRITICAL;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithNormalHit()
|
||||
{
|
||||
_hitMask = PROC_HIT_NORMAL;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithMiss()
|
||||
{
|
||||
_hitMask = PROC_HIT_MISS;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithDodge()
|
||||
{
|
||||
_hitMask = PROC_HIT_DODGE;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithParry()
|
||||
{
|
||||
_hitMask = PROC_HIT_PARRY;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithBlock()
|
||||
{
|
||||
_hitMask = PROC_HIT_BLOCK;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithFullBlock()
|
||||
{
|
||||
_hitMask = PROC_HIT_FULL_BLOCK;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& WithAbsorb()
|
||||
{
|
||||
_hitMask = PROC_HIT_ABSORB;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Note: PROC_HIT_ABSORB covers both partial and full absorb
|
||||
// There is no separate PROC_HIT_FULL_ABSORB flag in AzerothCore
|
||||
|
||||
// Configure spell phase
|
||||
ProcScenarioBuilder& OnCast()
|
||||
{
|
||||
_spellPhaseMask = PROC_SPELL_PHASE_CAST;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnHit()
|
||||
{
|
||||
_spellPhaseMask = PROC_SPELL_PHASE_HIT;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcScenarioBuilder& OnFinish()
|
||||
{
|
||||
_spellPhaseMask = PROC_SPELL_PHASE_FINISH;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Build the scenario into a ProcEventInfo
|
||||
ProcEventInfo Build()
|
||||
{
|
||||
auto builder = ProcEventInfoBuilder()
|
||||
.WithTypeMask(_typeMask)
|
||||
.WithHitMask(_hitMask)
|
||||
.WithSpellTypeMask(_spellTypeMask)
|
||||
.WithSpellPhaseMask(_spellPhaseMask);
|
||||
|
||||
// Create DamageInfo or HealInfo with SpellInfo for spell-type procs
|
||||
if (_needsSpellInfo)
|
||||
{
|
||||
if (_usesDamageInfo)
|
||||
{
|
||||
// Create new DamageInfo if needed
|
||||
if (!_damageInfo)
|
||||
_damageInfo = std::make_shared<DamageInfo>(nullptr, nullptr, 100, _defaultSpellInfo.get(), SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
builder.WithDamageInfo(_damageInfo.get());
|
||||
}
|
||||
else if (_usesHealInfo)
|
||||
{
|
||||
// Create new HealInfo if needed
|
||||
if (!_healInfo)
|
||||
_healInfo = std::make_shared<HealInfo>(nullptr, nullptr, 100, _defaultSpellInfo.get(), SPELL_SCHOOL_MASK_HOLY);
|
||||
builder.WithHealInfo(_healInfo.get());
|
||||
}
|
||||
}
|
||||
|
||||
return builder.Build();
|
||||
}
|
||||
|
||||
// Get individual values
|
||||
[[nodiscard]] uint32_t GetTypeMask() const { return _typeMask; }
|
||||
[[nodiscard]] uint32_t GetHitMask() const { return _hitMask; }
|
||||
[[nodiscard]] uint32_t GetSpellTypeMask() const { return _spellTypeMask; }
|
||||
[[nodiscard]] uint32_t GetSpellPhaseMask() const { return _spellPhaseMask; }
|
||||
|
||||
private:
|
||||
uint32_t _typeMask = 0;
|
||||
uint32_t _hitMask = PROC_HIT_NORMAL;
|
||||
uint32_t _spellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
|
||||
uint32_t _spellPhaseMask = PROC_SPELL_PHASE_HIT;
|
||||
bool _needsSpellInfo = false;
|
||||
bool _usesDamageInfo = false;
|
||||
bool _usesHealInfo = false;
|
||||
std::shared_ptr<SpellInfo> _defaultSpellInfo;
|
||||
std::shared_ptr<DamageInfo> _damageInfo;
|
||||
std::shared_ptr<HealInfo> _healInfo;
|
||||
};
|
||||
|
||||
// Convenience macros for proc testing
|
||||
#define EXPECT_PROC_TRIGGERS(procEntry, scenario) \
|
||||
do { \
|
||||
auto _eventInfo = (scenario).Build(); \
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, _eventInfo)); \
|
||||
} while(0)
|
||||
|
||||
#define EXPECT_PROC_DOES_NOT_TRIGGER(procEntry, scenario) \
|
||||
do { \
|
||||
auto _eventInfo = (scenario).Build(); \
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, _eventInfo)); \
|
||||
} while(0)
|
||||
|
||||
#endif //AZEROTHCORE_AURA_SCRIPT_TEST_FRAMEWORK_H
|
||||
367
src/test/mocks/AuraStub.h
Normal file
367
src/test/mocks/AuraStub.h
Normal file
|
|
@ -0,0 +1,367 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_AURA_STUB_H
|
||||
#define AZEROTHCORE_AURA_STUB_H
|
||||
|
||||
#include "gmock/gmock.h"
|
||||
#include <cstdint>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class SpellInfo;
|
||||
class UnitStub;
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for AuraEffect proc-related functionality
|
||||
*/
|
||||
class AuraEffectStub
|
||||
{
|
||||
public:
|
||||
AuraEffectStub(uint8_t effIndex = 0, int32_t amount = 0, uint32_t auraType = 0)
|
||||
: _effIndex(effIndex), _amount(amount), _auraType(auraType) {}
|
||||
|
||||
virtual ~AuraEffectStub() = default;
|
||||
|
||||
[[nodiscard]] uint8_t GetEffIndex() const { return _effIndex; }
|
||||
[[nodiscard]] int32_t GetAmount() const { return _amount; }
|
||||
[[nodiscard]] uint32_t GetAuraType() const { return _auraType; }
|
||||
[[nodiscard]] int32_t GetBaseAmount() const { return _baseAmount; }
|
||||
[[nodiscard]] float GetCritChance() const { return _critChance; }
|
||||
|
||||
void SetEffIndex(uint8_t effIndex) { _effIndex = effIndex; }
|
||||
void SetAmount(int32_t amount) { _amount = amount; }
|
||||
void SetAuraType(uint32_t auraType) { _auraType = auraType; }
|
||||
void SetBaseAmount(int32_t baseAmount) { _baseAmount = baseAmount; }
|
||||
void SetCritChance(float critChance) { _critChance = critChance; }
|
||||
|
||||
// Periodic tracking
|
||||
[[nodiscard]] bool IsPeriodic() const { return _isPeriodic; }
|
||||
[[nodiscard]] int32_t GetTotalTicks() const { return _totalTicks; }
|
||||
[[nodiscard]] uint32_t GetTickNumber() const { return _tickNumber; }
|
||||
|
||||
void SetPeriodic(bool isPeriodic) { _isPeriodic = isPeriodic; }
|
||||
void SetTotalTicks(int32_t totalTicks) { _totalTicks = totalTicks; }
|
||||
void SetTickNumber(uint32_t tickNumber) { _tickNumber = tickNumber; }
|
||||
|
||||
private:
|
||||
uint8_t _effIndex = 0;
|
||||
int32_t _amount = 0;
|
||||
int32_t _baseAmount = 0;
|
||||
uint32_t _auraType = 0;
|
||||
float _critChance = 0.0f;
|
||||
bool _isPeriodic = false;
|
||||
int32_t _totalTicks = 0;
|
||||
uint32_t _tickNumber = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for AuraApplication functionality
|
||||
*/
|
||||
class AuraApplicationStub
|
||||
{
|
||||
public:
|
||||
AuraApplicationStub() = default;
|
||||
virtual ~AuraApplicationStub() = default;
|
||||
|
||||
[[nodiscard]] uint8_t GetEffectMask() const { return _effectMask; }
|
||||
[[nodiscard]] bool HasEffect(uint8_t effIndex) const
|
||||
{
|
||||
return (_effectMask & (1 << effIndex)) != 0;
|
||||
}
|
||||
[[nodiscard]] bool IsPositive() const { return _isPositive; }
|
||||
[[nodiscard]] uint8_t GetSlot() const { return _slot; }
|
||||
|
||||
void SetEffectMask(uint8_t mask) { _effectMask = mask; }
|
||||
void SetEffect(uint8_t effIndex, bool enabled)
|
||||
{
|
||||
if (enabled)
|
||||
_effectMask |= (1 << effIndex);
|
||||
else
|
||||
_effectMask &= ~(1 << effIndex);
|
||||
}
|
||||
void SetPositive(bool isPositive) { _isPositive = isPositive; }
|
||||
void SetSlot(uint8_t slot) { _slot = slot; }
|
||||
|
||||
private:
|
||||
uint8_t _effectMask = 0x07; // All 3 effects by default
|
||||
bool _isPositive = true;
|
||||
uint8_t _slot = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for Aura proc-related functionality
|
||||
*/
|
||||
class AuraStub
|
||||
{
|
||||
public:
|
||||
AuraStub(uint32_t id = 0, uint32_t spellFamilyName = 0)
|
||||
: _id(id), _spellFamilyName(spellFamilyName)
|
||||
{
|
||||
// Create 3 effect slots by default
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
_effects[i] = std::make_unique<AuraEffectStub>(static_cast<uint8_t>(i));
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~AuraStub() = default;
|
||||
|
||||
// Basic identification
|
||||
[[nodiscard]] uint32_t GetId() const { return _id; }
|
||||
[[nodiscard]] uint32_t GetSpellFamilyName() const { return _spellFamilyName; }
|
||||
|
||||
void SetId(uint32_t id) { _id = id; }
|
||||
void SetSpellFamilyName(uint32_t familyName) { _spellFamilyName = familyName; }
|
||||
|
||||
// Effect access
|
||||
[[nodiscard]] AuraEffectStub* GetEffect(uint8_t effIndex) const
|
||||
{
|
||||
return (effIndex < 3) ? _effects[effIndex].get() : nullptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool HasEffect(uint8_t effIndex) const
|
||||
{
|
||||
return effIndex < 3 && _effects[effIndex] != nullptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] uint8_t GetEffectMask() const
|
||||
{
|
||||
uint8_t mask = 0;
|
||||
for (uint8_t i = 0; i < 3; ++i)
|
||||
{
|
||||
if (_effects[i])
|
||||
mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
// Charges management
|
||||
[[nodiscard]] uint8_t GetCharges() const { return _charges; }
|
||||
[[nodiscard]] bool IsUsingCharges() const { return _isUsingCharges; }
|
||||
|
||||
void SetCharges(uint8_t charges) { _charges = charges; }
|
||||
void SetUsingCharges(bool usingCharges) { _isUsingCharges = usingCharges; }
|
||||
|
||||
virtual bool DropCharge()
|
||||
{
|
||||
if (_charges > 0)
|
||||
{
|
||||
--_charges;
|
||||
_chargeDropped = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WasChargeDropped() const { return _chargeDropped; }
|
||||
void ResetChargeDropped() { _chargeDropped = false; }
|
||||
|
||||
// Duration
|
||||
[[nodiscard]] int32_t GetDuration() const { return _duration; }
|
||||
[[nodiscard]] int32_t GetMaxDuration() const { return _maxDuration; }
|
||||
[[nodiscard]] bool IsPermanent() const { return _maxDuration == -1; }
|
||||
|
||||
void SetDuration(int32_t duration) { _duration = duration; }
|
||||
void SetMaxDuration(int32_t maxDuration) { _maxDuration = maxDuration; }
|
||||
|
||||
// Cooldown tracking
|
||||
using TimePoint = std::chrono::steady_clock::time_point;
|
||||
|
||||
[[nodiscard]] bool IsProcOnCooldown(TimePoint now) const
|
||||
{
|
||||
return now < _procCooldown;
|
||||
}
|
||||
|
||||
void AddProcCooldown(TimePoint cooldownEnd)
|
||||
{
|
||||
_procCooldown = cooldownEnd;
|
||||
}
|
||||
|
||||
void ResetProcCooldown()
|
||||
{
|
||||
_procCooldown = TimePoint::min();
|
||||
}
|
||||
|
||||
// Stack amount
|
||||
[[nodiscard]] uint8_t GetStackAmount() const { return _stackAmount; }
|
||||
void SetStackAmount(uint8_t amount) { _stackAmount = amount; }
|
||||
|
||||
/**
|
||||
* @brief Modify stack amount (for PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
* Mimics Aura::ModStackAmount() - removes aura if stacks reach 0
|
||||
*/
|
||||
virtual bool ModStackAmount(int32_t amount, bool /* resetPeriodicTimer */ = true)
|
||||
{
|
||||
int32_t newAmount = static_cast<int32_t>(_stackAmount) + amount;
|
||||
if (newAmount <= 0)
|
||||
{
|
||||
_stackAmount = 0;
|
||||
Remove();
|
||||
return true; // Aura removed
|
||||
}
|
||||
_stackAmount = static_cast<uint8_t>(newAmount);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Aura flags
|
||||
[[nodiscard]] bool IsPassive() const { return _isPassive; }
|
||||
[[nodiscard]] bool IsRemoved() const { return _isRemoved; }
|
||||
|
||||
void SetPassive(bool isPassive) { _isPassive = isPassive; }
|
||||
void SetRemoved(bool isRemoved) { _isRemoved = isRemoved; }
|
||||
|
||||
/**
|
||||
* @brief Mark aura as removed (for charge exhaustion)
|
||||
* Mimics Aura::Remove()
|
||||
*/
|
||||
virtual void Remove()
|
||||
{
|
||||
_isRemoved = true;
|
||||
}
|
||||
|
||||
// Application management
|
||||
AuraApplicationStub& GetOrCreateApplication()
|
||||
{
|
||||
if (!_application)
|
||||
_application = std::make_unique<AuraApplicationStub>();
|
||||
return *_application;
|
||||
}
|
||||
|
||||
[[nodiscard]] AuraApplicationStub* GetApplication() const
|
||||
{
|
||||
return _application.get();
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t _id = 0;
|
||||
uint32_t _spellFamilyName = 0;
|
||||
|
||||
std::unique_ptr<AuraEffectStub> _effects[3];
|
||||
std::unique_ptr<AuraApplicationStub> _application;
|
||||
|
||||
uint8_t _charges = 0;
|
||||
bool _isUsingCharges = false;
|
||||
bool _chargeDropped = false;
|
||||
|
||||
int32_t _duration = -1;
|
||||
int32_t _maxDuration = -1;
|
||||
|
||||
TimePoint _procCooldown = TimePoint::min();
|
||||
|
||||
uint8_t _stackAmount = 1;
|
||||
bool _isPassive = false;
|
||||
bool _isRemoved = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief GMock-enabled Aura stub for verification
|
||||
*/
|
||||
class MockAuraStub : public AuraStub
|
||||
{
|
||||
public:
|
||||
MockAuraStub(uint32_t id = 0, uint32_t spellFamilyName = 0)
|
||||
: AuraStub(id, spellFamilyName) {}
|
||||
|
||||
MOCK_METHOD(bool, DropCharge, (), (override));
|
||||
MOCK_METHOD(bool, ModStackAmount, (int32_t amount, bool resetPeriodicTimer), (override));
|
||||
MOCK_METHOD(void, Remove, (), (override));
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Builder for creating AuraStub instances with fluent API
|
||||
*/
|
||||
class AuraStubBuilder
|
||||
{
|
||||
public:
|
||||
AuraStubBuilder() : _stub(std::make_unique<AuraStub>()) {}
|
||||
|
||||
AuraStubBuilder& WithId(uint32_t id)
|
||||
{
|
||||
_stub->SetId(id);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithSpellFamilyName(uint32_t familyName)
|
||||
{
|
||||
_stub->SetSpellFamilyName(familyName);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithCharges(uint8_t charges)
|
||||
{
|
||||
_stub->SetCharges(charges);
|
||||
_stub->SetUsingCharges(charges > 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithDuration(int32_t duration)
|
||||
{
|
||||
_stub->SetDuration(duration);
|
||||
_stub->SetMaxDuration(duration);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithStackAmount(uint8_t amount)
|
||||
{
|
||||
_stub->SetStackAmount(amount);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithPassive(bool isPassive)
|
||||
{
|
||||
_stub->SetPassive(isPassive);
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithEffect(uint8_t effIndex, int32_t amount, uint32_t auraType = 0)
|
||||
{
|
||||
if (AuraEffectStub* eff = _stub->GetEffect(effIndex))
|
||||
{
|
||||
eff->SetAmount(amount);
|
||||
eff->SetAuraType(auraType);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
AuraStubBuilder& WithPeriodicEffect(uint8_t effIndex, int32_t amount, int32_t totalTicks)
|
||||
{
|
||||
if (AuraEffectStub* eff = _stub->GetEffect(effIndex))
|
||||
{
|
||||
eff->SetAmount(amount);
|
||||
eff->SetPeriodic(true);
|
||||
eff->SetTotalTicks(totalTicks);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::unique_ptr<AuraStub> Build()
|
||||
{
|
||||
return std::move(_stub);
|
||||
}
|
||||
|
||||
AuraStub* BuildRaw()
|
||||
{
|
||||
return _stub.release();
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<AuraStub> _stub;
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_AURA_STUB_H
|
||||
259
src/test/mocks/DamageHealInfoStub.h
Normal file
259
src/test/mocks/DamageHealInfoStub.h
Normal file
|
|
@ -0,0 +1,259 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_DAMAGE_HEAL_INFO_STUB_H
|
||||
#define AZEROTHCORE_DAMAGE_HEAL_INFO_STUB_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class SpellInfo;
|
||||
class UnitStub;
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for DamageInfo
|
||||
*
|
||||
* Mirrors the key fields of DamageInfo for proc testing without
|
||||
* requiring actual Unit objects.
|
||||
*/
|
||||
class DamageInfoStub
|
||||
{
|
||||
public:
|
||||
DamageInfoStub() = default;
|
||||
|
||||
DamageInfoStub(uint32_t damage, uint32_t originalDamage, uint32_t schoolMask,
|
||||
uint8_t attackType, SpellInfo const* spellInfo = nullptr)
|
||||
: _damage(damage)
|
||||
, _originalDamage(originalDamage)
|
||||
, _schoolMask(schoolMask)
|
||||
, _attackType(attackType)
|
||||
, _spellInfo(spellInfo)
|
||||
{}
|
||||
|
||||
virtual ~DamageInfoStub() = default;
|
||||
|
||||
// Damage values
|
||||
[[nodiscard]] uint32_t GetDamage() const { return _damage; }
|
||||
[[nodiscard]] uint32_t GetOriginalDamage() const { return _originalDamage; }
|
||||
[[nodiscard]] uint32_t GetAbsorb() const { return _absorb; }
|
||||
[[nodiscard]] uint32_t GetResist() const { return _resist; }
|
||||
[[nodiscard]] uint32_t GetBlock() const { return _block; }
|
||||
|
||||
void SetDamage(uint32_t damage) { _damage = damage; }
|
||||
void SetOriginalDamage(uint32_t damage) { _originalDamage = damage; }
|
||||
void SetAbsorb(uint32_t absorb) { _absorb = absorb; }
|
||||
void SetResist(uint32_t resist) { _resist = resist; }
|
||||
void SetBlock(uint32_t block) { _block = block; }
|
||||
|
||||
// School and attack type
|
||||
[[nodiscard]] uint32_t GetSchoolMask() const { return _schoolMask; }
|
||||
[[nodiscard]] uint8_t GetAttackType() const { return _attackType; }
|
||||
|
||||
void SetSchoolMask(uint32_t schoolMask) { _schoolMask = schoolMask; }
|
||||
void SetAttackType(uint8_t attackType) { _attackType = attackType; }
|
||||
|
||||
// Spell info
|
||||
[[nodiscard]] SpellInfo const* GetSpellInfo() const { return _spellInfo; }
|
||||
void SetSpellInfo(SpellInfo const* spellInfo) { _spellInfo = spellInfo; }
|
||||
|
||||
// Hit result flags
|
||||
[[nodiscard]] uint32_t GetHitMask() const { return _hitMask; }
|
||||
void SetHitMask(uint32_t hitMask) { _hitMask = hitMask; }
|
||||
|
||||
private:
|
||||
uint32_t _damage = 0;
|
||||
uint32_t _originalDamage = 0;
|
||||
uint32_t _absorb = 0;
|
||||
uint32_t _resist = 0;
|
||||
uint32_t _block = 0;
|
||||
uint32_t _schoolMask = 1; // SPELL_SCHOOL_MASK_NORMAL
|
||||
uint8_t _attackType = 0; // BASE_ATTACK
|
||||
uint32_t _hitMask = 0;
|
||||
SpellInfo const* _spellInfo = nullptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for HealInfo
|
||||
*
|
||||
* Mirrors the key fields of HealInfo for proc testing.
|
||||
*/
|
||||
class HealInfoStub
|
||||
{
|
||||
public:
|
||||
HealInfoStub() = default;
|
||||
|
||||
HealInfoStub(uint32_t heal, uint32_t effectiveHeal, uint32_t absorb,
|
||||
SpellInfo const* spellInfo = nullptr)
|
||||
: _heal(heal)
|
||||
, _effectiveHeal(effectiveHeal)
|
||||
, _absorb(absorb)
|
||||
, _spellInfo(spellInfo)
|
||||
{}
|
||||
|
||||
virtual ~HealInfoStub() = default;
|
||||
|
||||
// Heal values
|
||||
[[nodiscard]] uint32_t GetHeal() const { return _heal; }
|
||||
[[nodiscard]] uint32_t GetEffectiveHeal() const { return _effectiveHeal; }
|
||||
[[nodiscard]] uint32_t GetAbsorb() const { return _absorb; }
|
||||
[[nodiscard]] uint32_t GetOverheal() const { return _heal > _effectiveHeal ? _heal - _effectiveHeal : 0; }
|
||||
|
||||
void SetHeal(uint32_t heal) { _heal = heal; }
|
||||
void SetEffectiveHeal(uint32_t effectiveHeal) { _effectiveHeal = effectiveHeal; }
|
||||
void SetAbsorb(uint32_t absorb) { _absorb = absorb; }
|
||||
|
||||
// Spell info
|
||||
[[nodiscard]] SpellInfo const* GetSpellInfo() const { return _spellInfo; }
|
||||
void SetSpellInfo(SpellInfo const* spellInfo) { _spellInfo = spellInfo; }
|
||||
|
||||
// Hit result flags
|
||||
[[nodiscard]] uint32_t GetHitMask() const { return _hitMask; }
|
||||
void SetHitMask(uint32_t hitMask) { _hitMask = hitMask; }
|
||||
|
||||
private:
|
||||
uint32_t _heal = 0;
|
||||
uint32_t _effectiveHeal = 0;
|
||||
uint32_t _absorb = 0;
|
||||
uint32_t _hitMask = 0;
|
||||
SpellInfo const* _spellInfo = nullptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Builder for creating DamageInfoStub instances with fluent API
|
||||
*/
|
||||
class DamageInfoStubBuilder
|
||||
{
|
||||
public:
|
||||
DamageInfoStubBuilder() = default;
|
||||
|
||||
DamageInfoStubBuilder& WithDamage(uint32_t damage)
|
||||
{
|
||||
_stub.SetDamage(damage);
|
||||
_stub.SetOriginalDamage(damage);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithOriginalDamage(uint32_t damage)
|
||||
{
|
||||
_stub.SetOriginalDamage(damage);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithSchoolMask(uint32_t schoolMask)
|
||||
{
|
||||
_stub.SetSchoolMask(schoolMask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithAttackType(uint8_t attackType)
|
||||
{
|
||||
_stub.SetAttackType(attackType);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithSpellInfo(SpellInfo const* spellInfo)
|
||||
{
|
||||
_stub.SetSpellInfo(spellInfo);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithAbsorb(uint32_t absorb)
|
||||
{
|
||||
_stub.SetAbsorb(absorb);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithResist(uint32_t resist)
|
||||
{
|
||||
_stub.SetResist(resist);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithBlock(uint32_t block)
|
||||
{
|
||||
_stub.SetBlock(block);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStubBuilder& WithHitMask(uint32_t hitMask)
|
||||
{
|
||||
_stub.SetHitMask(hitMask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
DamageInfoStub Build() { return _stub; }
|
||||
|
||||
private:
|
||||
DamageInfoStub _stub;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Builder for creating HealInfoStub instances with fluent API
|
||||
*/
|
||||
class HealInfoStubBuilder
|
||||
{
|
||||
public:
|
||||
HealInfoStubBuilder() = default;
|
||||
|
||||
HealInfoStubBuilder& WithHeal(uint32_t heal)
|
||||
{
|
||||
_stub.SetHeal(heal);
|
||||
_stub.SetEffectiveHeal(heal); // Assume all effective unless overridden
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStubBuilder& WithEffectiveHeal(uint32_t effectiveHeal)
|
||||
{
|
||||
_stub.SetEffectiveHeal(effectiveHeal);
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStubBuilder& WithOverheal(uint32_t overheal)
|
||||
{
|
||||
// Overheal = Heal - EffectiveHeal
|
||||
// So EffectiveHeal = Heal - Overheal
|
||||
if (_stub.GetHeal() >= overheal)
|
||||
{
|
||||
_stub.SetEffectiveHeal(_stub.GetHeal() - overheal);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStubBuilder& WithAbsorb(uint32_t absorb)
|
||||
{
|
||||
_stub.SetAbsorb(absorb);
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStubBuilder& WithSpellInfo(SpellInfo const* spellInfo)
|
||||
{
|
||||
_stub.SetSpellInfo(spellInfo);
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStubBuilder& WithHitMask(uint32_t hitMask)
|
||||
{
|
||||
_stub.SetHitMask(hitMask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
HealInfoStub Build() { return _stub; }
|
||||
|
||||
private:
|
||||
HealInfoStub _stub;
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_DAMAGE_HEAL_INFO_STUB_H
|
||||
565
src/test/mocks/ProcChanceTestHelper.h
Normal file
565
src/test/mocks/ProcChanceTestHelper.h
Normal file
|
|
@ -0,0 +1,565 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_PROC_CHANCE_TEST_HELPER_H
|
||||
#define AZEROTHCORE_PROC_CHANCE_TEST_HELPER_H
|
||||
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "AuraStub.h"
|
||||
#include "UnitStub.h"
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
|
||||
/**
|
||||
* @brief Helper class for testing proc chance calculations
|
||||
*
|
||||
* Provides standalone implementations of proc-related calculations
|
||||
* that can be tested without requiring full game objects.
|
||||
*/
|
||||
class ProcChanceTestHelper
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief Calculate PPM proc chance
|
||||
* Implements the formula: (WeaponSpeed * PPM) / 600.0f
|
||||
*
|
||||
* @param weaponSpeed Weapon attack speed in milliseconds
|
||||
* @param ppm Procs per minute value
|
||||
* @param ppmModifier Additional PPM modifier (from talents/auras)
|
||||
* @return Proc chance as percentage (0-100+)
|
||||
*/
|
||||
static float CalculatePPMChance(uint32 weaponSpeed, float ppm, float ppmModifier = 0.0f)
|
||||
{
|
||||
if (ppm <= 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
float modifiedPPM = ppm + ppmModifier;
|
||||
return (static_cast<float>(weaponSpeed) * modifiedPPM) / 600.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculate level 60+ reduction
|
||||
* Implements PROC_ATTR_REDUCE_PROC_60: 3.333% reduction per level above 60
|
||||
*
|
||||
* @param baseChance Base proc chance
|
||||
* @param actorLevel Actor's level
|
||||
* @return Reduced proc chance
|
||||
*/
|
||||
static float ApplyLevel60Reduction(float baseChance, uint32 actorLevel)
|
||||
{
|
||||
if (actorLevel <= 60)
|
||||
return baseChance;
|
||||
|
||||
// Reduction = (level - 60) / 30, capped at 1.0
|
||||
float reduction = static_cast<float>(actorLevel - 60) / 30.0f;
|
||||
return std::max(0.0f, (1.0f - reduction) * baseChance);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Simulate CalcProcChance() from SpellAuras.cpp
|
||||
*
|
||||
* @param procEntry The proc configuration
|
||||
* @param actorLevel Actor's level (for PROC_ATTR_REDUCE_PROC_60)
|
||||
* @param weaponSpeed Weapon speed (for PPM calculation)
|
||||
* @param chanceModifier Talent/aura modifier to chance
|
||||
* @param ppmModifier Talent/aura modifier to PPM
|
||||
* @param hasDamageInfo Whether a DamageInfo is present (enables PPM)
|
||||
* @return Calculated proc chance
|
||||
*/
|
||||
static float SimulateCalcProcChance(
|
||||
SpellProcEntry const& procEntry,
|
||||
uint32 actorLevel = 80,
|
||||
uint32 weaponSpeed = 2500,
|
||||
float chanceModifier = 0.0f,
|
||||
float ppmModifier = 0.0f,
|
||||
bool hasDamageInfo = true)
|
||||
{
|
||||
float chance = procEntry.Chance;
|
||||
|
||||
// PPM calculation overrides base chance if PPM > 0 and we have DamageInfo
|
||||
if (hasDamageInfo && procEntry.ProcsPerMinute > 0.0f)
|
||||
{
|
||||
chance = CalculatePPMChance(weaponSpeed, procEntry.ProcsPerMinute, ppmModifier);
|
||||
}
|
||||
|
||||
// Apply chance modifier (SPELLMOD_CHANCE_OF_SUCCESS)
|
||||
chance += chanceModifier;
|
||||
|
||||
// Apply level 60+ reduction if attribute is set
|
||||
if (procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60)
|
||||
{
|
||||
chance = ApplyLevel60Reduction(chance, actorLevel);
|
||||
}
|
||||
|
||||
return chance;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Simulate charge consumption from ConsumeProcCharges()
|
||||
*
|
||||
* @param aura The aura stub to modify
|
||||
* @param procEntry The proc configuration
|
||||
* @return true if aura was removed (charges/stacks exhausted)
|
||||
*/
|
||||
static bool SimulateConsumeProcCharges(AuraStub* aura, SpellProcEntry const& procEntry)
|
||||
{
|
||||
if (!aura)
|
||||
return false;
|
||||
|
||||
if (procEntry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
{
|
||||
return aura->ModStackAmount(-1);
|
||||
}
|
||||
else if (aura->IsUsingCharges())
|
||||
{
|
||||
aura->DropCharge();
|
||||
if (aura->GetCharges() == 0)
|
||||
{
|
||||
aura->Remove();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if proc is on cooldown
|
||||
*
|
||||
* @param aura The aura stub
|
||||
* @param now Current time point
|
||||
* @return true if proc is blocked by cooldown
|
||||
*/
|
||||
static bool IsProcOnCooldown(AuraStub const* aura, std::chrono::steady_clock::time_point now)
|
||||
{
|
||||
if (!aura)
|
||||
return false;
|
||||
return aura->IsProcOnCooldown(now);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Apply proc cooldown to aura
|
||||
*
|
||||
* @param aura The aura stub
|
||||
* @param now Current time point
|
||||
* @param cooldownMs Cooldown duration in milliseconds
|
||||
*/
|
||||
static void ApplyProcCooldown(AuraStub* aura, std::chrono::steady_clock::time_point now, uint32 cooldownMs)
|
||||
{
|
||||
if (!aura || cooldownMs == 0)
|
||||
return;
|
||||
aura->AddProcCooldown(now + std::chrono::milliseconds(cooldownMs));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if spell has mana cost (for PROC_ATTR_REQ_MANA_COST)
|
||||
*
|
||||
* @param spellInfo The spell info to check
|
||||
* @return true if spell has mana cost > 0
|
||||
*/
|
||||
static bool SpellHasManaCost(SpellInfo const* spellInfo)
|
||||
{
|
||||
if (!spellInfo)
|
||||
return false;
|
||||
return spellInfo->ManaCost > 0 || spellInfo->ManaCostPercentage > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get common weapon speeds for testing
|
||||
*/
|
||||
static constexpr uint32 WEAPON_SPEED_FAST_DAGGER = 1400; // 1.4 sec
|
||||
static constexpr uint32 WEAPON_SPEED_NORMAL_SWORD = 2500; // 2.5 sec
|
||||
static constexpr uint32 WEAPON_SPEED_SLOW_2H = 3300; // 3.3 sec
|
||||
static constexpr uint32 WEAPON_SPEED_VERY_SLOW = 3800; // 3.8 sec
|
||||
static constexpr uint32 WEAPON_SPEED_STAFF = 3600; // 3.6 sec (common feral staff)
|
||||
|
||||
/**
|
||||
* @brief Shapeshift form base attack speeds (from SpellShapeshiftForm.dbc)
|
||||
*/
|
||||
static constexpr uint32 FORM_SPEED_CAT = 1000; // Cat Form: 1.0 sec
|
||||
static constexpr uint32 FORM_SPEED_BEAR = 2500; // Bear/Dire Bear: 2.5 sec
|
||||
|
||||
/**
|
||||
* @brief Simulate effective procs per minute
|
||||
*
|
||||
* Given a per-swing chance and the actual swing interval, calculate
|
||||
* how many procs occur per minute on average.
|
||||
*
|
||||
* @param chancePerSwing Proc chance per swing (0-100+)
|
||||
* @param actualSwingSpeedMs Actual time between swings in milliseconds
|
||||
* @return Average procs per minute
|
||||
*/
|
||||
static float CalculateEffectivePPM(float chancePerSwing, uint32 actualSwingSpeedMs)
|
||||
{
|
||||
if (actualSwingSpeedMs == 0)
|
||||
return 0.0f;
|
||||
float swingsPerMinute = 60000.0f / static_cast<float>(actualSwingSpeedMs);
|
||||
return swingsPerMinute * (chancePerSwing / 100.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Common PPM values from spell_proc database
|
||||
*/
|
||||
static constexpr float PPM_OMEN_OF_CLARITY = 6.0f;
|
||||
static constexpr float PPM_JUDGEMENT_OF_LIGHT = 15.0f;
|
||||
static constexpr float PPM_WINDFURY_WEAPON = 2.0f;
|
||||
|
||||
// =============================================================================
|
||||
// Triggered Spell Filtering - simulates SpellAuras.cpp:2191-2209
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Auto-attack proc flag mask (hunter auto-shot, wands exception)
|
||||
* These triggered spells are allowed to proc without TRIGGERED_CAN_PROC
|
||||
*/
|
||||
static constexpr uint32 AUTO_ATTACK_PROC_FLAG_MASK =
|
||||
PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK |
|
||||
PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
|
||||
|
||||
/**
|
||||
* @brief Configuration for simulating triggered spell filtering
|
||||
*/
|
||||
struct TriggeredSpellConfig
|
||||
{
|
||||
bool isTriggered = false; // Spell::IsTriggered()
|
||||
bool auraHasCanProcFromProcs = false; // SPELL_ATTR3_CAN_PROC_FROM_PROCS on proc aura
|
||||
bool spellHasNotAProc = false; // SPELL_ATTR3_NOT_A_PROC on triggering spell
|
||||
uint32 triggeredByAuraSpellId = 0; // GetTriggeredByAuraSpellInfo()->Id
|
||||
uint32 procAuraSpellId = 0; // The aura's spell ID (for self-loop check)
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Simulate triggered spell filtering
|
||||
* Implements the self-loop prevention and triggered spell blocking from SpellAuras.cpp
|
||||
*
|
||||
* @param config Configuration for the triggered spell
|
||||
* @param procEntry The proc entry being checked
|
||||
* @param eventTypeMask The event type mask from ProcEventInfo
|
||||
* @return true if proc should be blocked (return 0), false if allowed
|
||||
*/
|
||||
static bool ShouldBlockTriggeredSpell(
|
||||
TriggeredSpellConfig const& config,
|
||||
SpellProcEntry const& procEntry,
|
||||
uint32 eventTypeMask)
|
||||
{
|
||||
// Self-loop prevention: block if triggered by the same aura
|
||||
// SpellAuras.cpp:2191-2192
|
||||
if (config.triggeredByAuraSpellId != 0 &&
|
||||
config.triggeredByAuraSpellId == config.procAuraSpellId)
|
||||
{
|
||||
return true; // Block: self-loop detected
|
||||
}
|
||||
|
||||
// Check if triggered spell filtering applies
|
||||
// SpellAuras.cpp:2195-2208
|
||||
if (!config.auraHasCanProcFromProcs &&
|
||||
!(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC) &&
|
||||
!(eventTypeMask & AUTO_ATTACK_PROC_FLAG_MASK))
|
||||
{
|
||||
// Filter triggered spells unless they have NOT_A_PROC
|
||||
if (config.isTriggered && !config.spellHasNotAProc)
|
||||
{
|
||||
return true; // Block: triggered spell without exceptions
|
||||
}
|
||||
}
|
||||
|
||||
return false; // Allow proc
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// DisableEffectsMask - simulates SpellAuras.cpp:2244-2258
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Apply DisableEffectsMask to get final proc effect mask
|
||||
*
|
||||
* @param initialMask Initial effect mask (usually 0x07 for all 3 effects)
|
||||
* @param disableEffectsMask Mask of effects to disable
|
||||
* @return Resulting effect mask after applying disable mask
|
||||
*/
|
||||
static uint8 ApplyDisableEffectsMask(uint8 initialMask, uint32 disableEffectsMask)
|
||||
{
|
||||
uint8 result = initialMask;
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (disableEffectsMask & (1u << i))
|
||||
result &= ~(1 << i);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if proc should be blocked due to all effects being disabled
|
||||
*
|
||||
* @param initialMask Initial effect mask
|
||||
* @param disableEffectsMask Mask of effects to disable
|
||||
* @return true if all effects disabled (proc blocked), false otherwise
|
||||
*/
|
||||
static bool ShouldBlockDueToDisabledEffects(uint8 initialMask, uint32 disableEffectsMask)
|
||||
{
|
||||
return ApplyDisableEffectsMask(initialMask, disableEffectsMask) == 0;
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PPM Modifier Simulation - simulates Unit.cpp:10378-10390
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief PPM modifier configuration for testing SPELLMOD_PROC_PER_MINUTE
|
||||
*/
|
||||
struct PPMModifierConfig
|
||||
{
|
||||
float flatModifier = 0.0f; // Additive PPM modifier
|
||||
float pctModifier = 1.0f; // Multiplicative PPM modifier (1.0 = no change)
|
||||
bool hasSpellModOwner = true; // Whether GetSpellModOwner() returns valid player
|
||||
bool hasSpellProto = true; // Whether spellProto is provided
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Calculate PPM chance with spell modifiers
|
||||
* Simulates GetPPMProcChance() with SPELLMOD_PROC_PER_MINUTE
|
||||
*/
|
||||
static float CalculatePPMChanceWithModifiers(
|
||||
uint32 weaponSpeed,
|
||||
float basePPM,
|
||||
PPMModifierConfig const& modConfig)
|
||||
{
|
||||
if (basePPM <= 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
float ppm = basePPM;
|
||||
|
||||
// Apply modifiers only if we have spell proto and spell mod owner
|
||||
if (modConfig.hasSpellProto && modConfig.hasSpellModOwner)
|
||||
{
|
||||
// Apply flat modifier first (SPELLMOD_FLAT)
|
||||
ppm += modConfig.flatModifier;
|
||||
// Apply percent modifier (SPELLMOD_PCT)
|
||||
ppm *= modConfig.pctModifier;
|
||||
}
|
||||
|
||||
return (static_cast<float>(weaponSpeed) * ppm) / 600.0f;
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Equipment Requirements - simulates SpellAuras.cpp:2260-2298
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Item classes for equipment requirement checking
|
||||
*/
|
||||
static constexpr int32 ITEM_CLASS_WEAPON = 2;
|
||||
static constexpr int32 ITEM_CLASS_ARMOR = 4;
|
||||
static constexpr int32 ITEM_CLASS_ANY = -1; // No requirement
|
||||
|
||||
/**
|
||||
* @brief Attack types for weapon slot mapping
|
||||
*/
|
||||
static constexpr uint8 BASE_ATTACK = 0;
|
||||
static constexpr uint8 OFF_ATTACK = 1;
|
||||
static constexpr uint8 RANGED_ATTACK = 2;
|
||||
|
||||
/**
|
||||
* @brief Configuration for simulating equipment requirements
|
||||
*/
|
||||
struct EquipmentConfig
|
||||
{
|
||||
bool isPassive = true; // Aura::IsPassive()
|
||||
bool isPlayer = true; // Target is player
|
||||
int32 equippedItemClass = ITEM_CLASS_ANY; // SpellInfo::EquippedItemClass
|
||||
int32 equippedItemSubClassMask = 0; // SpellInfo::EquippedItemSubClassMask
|
||||
bool hasNoEquipRequirementAttr = false; // SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
|
||||
uint8 attackType = BASE_ATTACK; // Attack type for weapon slot mapping
|
||||
bool isInFeralForm = false; // Player::IsInFeralForm()
|
||||
bool hasEquippedItem = true; // Item is equipped in the slot
|
||||
bool itemIsBroken = false; // Item::IsBroken()
|
||||
bool itemFitsRequirements = true; // Item::IsFitToSpellRequirements()
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Simulate equipment requirement check
|
||||
* Returns true if proc should be blocked due to equipment requirements
|
||||
*
|
||||
* @param config Equipment configuration
|
||||
* @return true if proc should be blocked
|
||||
*/
|
||||
static bool ShouldBlockDueToEquipment(EquipmentConfig const& config)
|
||||
{
|
||||
// Only check for passive player auras with equipment requirements
|
||||
if (!config.isPassive || !config.isPlayer || config.equippedItemClass == ITEM_CLASS_ANY)
|
||||
return false;
|
||||
|
||||
// SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT bypasses check
|
||||
if (config.hasNoEquipRequirementAttr)
|
||||
return false;
|
||||
|
||||
// Feral form blocks weapon procs
|
||||
if (config.equippedItemClass == ITEM_CLASS_WEAPON && config.isInFeralForm)
|
||||
return true;
|
||||
|
||||
// No item equipped in the required slot
|
||||
if (!config.hasEquippedItem)
|
||||
return true;
|
||||
|
||||
// Item is broken
|
||||
if (config.itemIsBroken)
|
||||
return true;
|
||||
|
||||
// Item doesn't fit spell requirements (wrong subclass, etc.)
|
||||
if (!config.itemFitsRequirements)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get equipment slot for attack type
|
||||
*
|
||||
* @param attackType Attack type (BASE_ATTACK, OFF_ATTACK, RANGED_ATTACK)
|
||||
* @return Equipment slot index (simulated)
|
||||
*/
|
||||
static uint8 GetWeaponSlotForAttackType(uint8 attackType)
|
||||
{
|
||||
switch (attackType)
|
||||
{
|
||||
case BASE_ATTACK:
|
||||
return 15; // EQUIPMENT_SLOT_MAINHAND
|
||||
case OFF_ATTACK:
|
||||
return 16; // EQUIPMENT_SLOT_OFFHAND
|
||||
case RANGED_ATTACK:
|
||||
return 17; // EQUIPMENT_SLOT_RANGED
|
||||
default:
|
||||
return 15;
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Conditions System - simulates SpellAuras.cpp:2232-2236
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Configuration for simulating conditions system
|
||||
*/
|
||||
struct ConditionsConfig
|
||||
{
|
||||
bool hasConditions = false; // ConditionMgr has conditions for this spell
|
||||
bool conditionsMet = true; // All conditions are satisfied
|
||||
uint32 sourceType = 24; // CONDITION_SOURCE_TYPE_SPELL_PROC
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Simulate conditions check
|
||||
* Returns true if proc should be blocked due to conditions
|
||||
*
|
||||
* @param config Conditions configuration
|
||||
* @return true if proc should be blocked
|
||||
*/
|
||||
static bool ShouldBlockDueToConditions(ConditionsConfig const& config)
|
||||
{
|
||||
// No conditions configured - allow proc
|
||||
if (!config.hasConditions)
|
||||
return false;
|
||||
|
||||
// Check if conditions are met
|
||||
return !config.conditionsMet;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Test context for proc simulation scenarios
|
||||
*/
|
||||
class ProcTestScenario
|
||||
{
|
||||
public:
|
||||
ProcTestScenario() : _now(std::chrono::steady_clock::now()) {}
|
||||
|
||||
// Time control
|
||||
void AdvanceTime(std::chrono::milliseconds duration)
|
||||
{
|
||||
_now += duration;
|
||||
}
|
||||
|
||||
std::chrono::steady_clock::time_point GetNow() const { return _now; }
|
||||
|
||||
// Actor configuration
|
||||
UnitStub& GetActor() { return _actor; }
|
||||
UnitStub const& GetActor() const { return _actor; }
|
||||
|
||||
ProcTestScenario& WithActorLevel(uint8_t level)
|
||||
{
|
||||
_actor.SetLevel(level);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcTestScenario& WithWeaponSpeed(uint8_t attackType, uint32_t speed)
|
||||
{
|
||||
_actor.SetAttackTime(attackType, speed);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Aura configuration
|
||||
std::unique_ptr<AuraStub>& GetAura() { return _aura; }
|
||||
|
||||
ProcTestScenario& WithAura(uint32_t spellId, uint8_t charges = 0, uint8_t stacks = 1)
|
||||
{
|
||||
_aura = std::make_unique<AuraStub>(spellId);
|
||||
_aura->SetCharges(charges);
|
||||
_aura->SetUsingCharges(charges > 0);
|
||||
_aura->SetStackAmount(stacks);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Simulate proc and return whether it triggered
|
||||
bool SimulateProc(SpellProcEntry const& procEntry, float rollResult = 0.0f)
|
||||
{
|
||||
if (!_aura)
|
||||
return false;
|
||||
|
||||
// Check cooldown
|
||||
if (ProcChanceTestHelper::IsProcOnCooldown(_aura.get(), _now))
|
||||
return false;
|
||||
|
||||
// Calculate chance
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry,
|
||||
_actor.GetLevel(),
|
||||
_actor.GetAttackTime(0));
|
||||
|
||||
// Roll check (rollResult of 0 means always pass)
|
||||
if (rollResult > 0.0f && rollResult > chance)
|
||||
return false;
|
||||
|
||||
// Apply cooldown if set
|
||||
if (procEntry.Cooldown.count() > 0)
|
||||
{
|
||||
ProcChanceTestHelper::ApplyProcCooldown(_aura.get(), _now,
|
||||
static_cast<uint32>(procEntry.Cooldown.count()));
|
||||
}
|
||||
|
||||
// Consume charges
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(_aura.get(), procEntry);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
std::chrono::steady_clock::time_point _now;
|
||||
UnitStub _actor;
|
||||
std::unique_ptr<AuraStub> _aura;
|
||||
};
|
||||
|
||||
#endif // AZEROTHCORE_PROC_CHANCE_TEST_HELPER_H
|
||||
235
src/test/mocks/ProcEventInfoHelper.h
Normal file
235
src/test/mocks/ProcEventInfoHelper.h
Normal file
|
|
@ -0,0 +1,235 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_PROC_EVENT_INFO_HELPER_H
|
||||
#define AZEROTHCORE_PROC_EVENT_INFO_HELPER_H
|
||||
|
||||
#include "SpellMgr.h"
|
||||
#include "Unit.h"
|
||||
|
||||
/**
|
||||
* @brief Builder class for creating ProcEventInfo test instances
|
||||
*
|
||||
* This helper allows easy construction of ProcEventInfo objects for unit testing
|
||||
* the proc system without requiring full game objects.
|
||||
*/
|
||||
class ProcEventInfoBuilder
|
||||
{
|
||||
public:
|
||||
ProcEventInfoBuilder()
|
||||
: _actor(nullptr), _actionTarget(nullptr), _procTarget(nullptr),
|
||||
_typeMask(0), _spellTypeMask(0), _spellPhaseMask(0), _hitMask(0),
|
||||
_spell(nullptr), _damageInfo(nullptr), _healInfo(nullptr),
|
||||
_triggeredByAuraSpell(nullptr), _procAuraEffectIndex(-1) {}
|
||||
|
||||
ProcEventInfoBuilder& WithActor(Unit* actor)
|
||||
{
|
||||
_actor = actor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithActionTarget(Unit* target)
|
||||
{
|
||||
_actionTarget = target;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithProcTarget(Unit* target)
|
||||
{
|
||||
_procTarget = target;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithTypeMask(uint32 typeMask)
|
||||
{
|
||||
_typeMask = typeMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithSpellTypeMask(uint32 spellTypeMask)
|
||||
{
|
||||
_spellTypeMask = spellTypeMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithSpellPhaseMask(uint32 spellPhaseMask)
|
||||
{
|
||||
_spellPhaseMask = spellPhaseMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithHitMask(uint32 hitMask)
|
||||
{
|
||||
_hitMask = hitMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithSpell(Spell const* spell)
|
||||
{
|
||||
_spell = spell;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithDamageInfo(DamageInfo* damageInfo)
|
||||
{
|
||||
_damageInfo = damageInfo;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithHealInfo(HealInfo* healInfo)
|
||||
{
|
||||
_healInfo = healInfo;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithTriggeredByAuraSpell(SpellInfo const* spellInfo)
|
||||
{
|
||||
_triggeredByAuraSpell = spellInfo;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfoBuilder& WithProcAuraEffectIndex(int8 index)
|
||||
{
|
||||
_procAuraEffectIndex = index;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ProcEventInfo Build()
|
||||
{
|
||||
return ProcEventInfo(_actor, _actionTarget, _procTarget, _typeMask,
|
||||
_spellTypeMask, _spellPhaseMask, _hitMask,
|
||||
_spell, _damageInfo, _healInfo,
|
||||
_triggeredByAuraSpell, _procAuraEffectIndex);
|
||||
}
|
||||
|
||||
private:
|
||||
Unit* _actor;
|
||||
Unit* _actionTarget;
|
||||
Unit* _procTarget;
|
||||
uint32 _typeMask;
|
||||
uint32 _spellTypeMask;
|
||||
uint32 _spellPhaseMask;
|
||||
uint32 _hitMask;
|
||||
Spell const* _spell;
|
||||
DamageInfo* _damageInfo;
|
||||
HealInfo* _healInfo;
|
||||
SpellInfo const* _triggeredByAuraSpell;
|
||||
int8 _procAuraEffectIndex;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Builder class for creating SpellProcEntry test instances
|
||||
*
|
||||
* This helper allows easy construction of SpellProcEntry objects for unit testing
|
||||
* the proc system.
|
||||
*/
|
||||
class SpellProcEntryBuilder
|
||||
{
|
||||
public:
|
||||
SpellProcEntryBuilder()
|
||||
{
|
||||
_entry = {};
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithSchoolMask(uint32 schoolMask)
|
||||
{
|
||||
_entry.SchoolMask = schoolMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithSpellFamilyName(uint32 familyName)
|
||||
{
|
||||
_entry.SpellFamilyName = familyName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithSpellFamilyMask(flag96 familyMask)
|
||||
{
|
||||
_entry.SpellFamilyMask = familyMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithProcFlags(uint32 procFlags)
|
||||
{
|
||||
_entry.ProcFlags = procFlags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithSpellTypeMask(uint32 spellTypeMask)
|
||||
{
|
||||
_entry.SpellTypeMask = spellTypeMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithSpellPhaseMask(uint32 spellPhaseMask)
|
||||
{
|
||||
_entry.SpellPhaseMask = spellPhaseMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithHitMask(uint32 hitMask)
|
||||
{
|
||||
_entry.HitMask = hitMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithAttributesMask(uint32 attributesMask)
|
||||
{
|
||||
_entry.AttributesMask = attributesMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithDisableEffectsMask(uint32 disableEffectsMask)
|
||||
{
|
||||
_entry.DisableEffectsMask = disableEffectsMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithProcsPerMinute(float ppm)
|
||||
{
|
||||
_entry.ProcsPerMinute = ppm;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithChance(float chance)
|
||||
{
|
||||
_entry.Chance = chance;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithCooldown(Milliseconds cooldown)
|
||||
{
|
||||
_entry.Cooldown = cooldown;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntryBuilder& WithCharges(uint32 charges)
|
||||
{
|
||||
_entry.Charges = charges;
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellProcEntry Build() const
|
||||
{
|
||||
return _entry;
|
||||
}
|
||||
|
||||
private:
|
||||
SpellProcEntry _entry;
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_PROC_EVENT_INFO_HELPER_H
|
||||
215
src/test/mocks/SpellInfoTestHelper.h
Normal file
215
src/test/mocks/SpellInfoTestHelper.h
Normal file
|
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_SPELL_INFO_TEST_HELPER_H
|
||||
#define AZEROTHCORE_SPELL_INFO_TEST_HELPER_H
|
||||
|
||||
#include "SpellInfo.h"
|
||||
#include "SharedDefines.h"
|
||||
#include <memory>
|
||||
|
||||
/**
|
||||
* @brief Helper class to create SpellEntry test instances
|
||||
*
|
||||
* This creates a SpellEntry with sensible defaults for unit testing.
|
||||
*/
|
||||
class TestSpellEntryHelper
|
||||
{
|
||||
public:
|
||||
TestSpellEntryHelper()
|
||||
{
|
||||
// Zero initialize all fields
|
||||
std::memset(&_entry, 0, sizeof(_entry));
|
||||
|
||||
// Set safe defaults
|
||||
_entry.EquippedItemClass = -1;
|
||||
_entry.SchoolMask = SPELL_SCHOOL_MASK_NORMAL;
|
||||
|
||||
// Initialize empty strings
|
||||
for (auto& name : _entry.SpellName)
|
||||
name = "";
|
||||
for (auto& rank : _entry.Rank)
|
||||
rank = "";
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithId(uint32 id)
|
||||
{
|
||||
_entry.Id = id;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithSpellFamilyName(uint32 familyName)
|
||||
{
|
||||
_entry.SpellFamilyName = familyName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithSpellFamilyFlags(uint32 flag0, uint32 flag1 = 0, uint32 flag2 = 0)
|
||||
{
|
||||
_entry.SpellFamilyFlags[0] = flag0;
|
||||
_entry.SpellFamilyFlags[1] = flag1;
|
||||
_entry.SpellFamilyFlags[2] = flag2;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithSchoolMask(uint32 schoolMask)
|
||||
{
|
||||
_entry.SchoolMask = schoolMask;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithProcFlags(uint32 procFlags)
|
||||
{
|
||||
_entry.ProcFlags = procFlags;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithProcChance(uint32 procChance)
|
||||
{
|
||||
_entry.ProcChance = procChance;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithProcCharges(uint32 procCharges)
|
||||
{
|
||||
_entry.ProcCharges = procCharges;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithDmgClass(uint32 dmgClass)
|
||||
{
|
||||
_entry.DmgClass = dmgClass;
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithEffect(uint8 effIndex, uint32 effect, uint32 auraType = 0)
|
||||
{
|
||||
if (effIndex < MAX_SPELL_EFFECTS)
|
||||
{
|
||||
_entry.Effect[effIndex] = effect;
|
||||
_entry.EffectApplyAuraName[effIndex] = auraType;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
TestSpellEntryHelper& WithEffectTriggerSpell(uint8 effIndex, uint32 triggerSpell)
|
||||
{
|
||||
if (effIndex < MAX_SPELL_EFFECTS)
|
||||
{
|
||||
_entry.EffectTriggerSpell[effIndex] = triggerSpell;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellEntry const* Get() const
|
||||
{
|
||||
return &_entry;
|
||||
}
|
||||
|
||||
private:
|
||||
SpellEntry _entry;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Builder class for creating SpellInfo test instances
|
||||
*
|
||||
* This helper allows easy construction of SpellInfo objects for unit testing
|
||||
* without requiring DBC data.
|
||||
*/
|
||||
class SpellInfoBuilder
|
||||
{
|
||||
public:
|
||||
SpellInfoBuilder() : _entryHelper() {}
|
||||
|
||||
SpellInfoBuilder& WithId(uint32 id)
|
||||
{
|
||||
_entryHelper.WithId(id);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithSpellFamilyName(uint32 familyName)
|
||||
{
|
||||
_entryHelper.WithSpellFamilyName(familyName);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithSpellFamilyFlags(uint32 flag0, uint32 flag1 = 0, uint32 flag2 = 0)
|
||||
{
|
||||
_entryHelper.WithSpellFamilyFlags(flag0, flag1, flag2);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithSchoolMask(uint32 schoolMask)
|
||||
{
|
||||
_entryHelper.WithSchoolMask(schoolMask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithProcFlags(uint32 procFlags)
|
||||
{
|
||||
_entryHelper.WithProcFlags(procFlags);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithProcChance(uint32 procChance)
|
||||
{
|
||||
_entryHelper.WithProcChance(procChance);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithProcCharges(uint32 procCharges)
|
||||
{
|
||||
_entryHelper.WithProcCharges(procCharges);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithDmgClass(uint32 dmgClass)
|
||||
{
|
||||
_entryHelper.WithDmgClass(dmgClass);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithEffect(uint8 effIndex, uint32 effect, uint32 auraType = 0)
|
||||
{
|
||||
_entryHelper.WithEffect(effIndex, effect, auraType);
|
||||
return *this;
|
||||
}
|
||||
|
||||
SpellInfoBuilder& WithEffectTriggerSpell(uint8 effIndex, uint32 triggerSpell)
|
||||
{
|
||||
_entryHelper.WithEffectTriggerSpell(effIndex, triggerSpell);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Builds and returns a SpellInfo pointer
|
||||
// Note: Caller is responsible for lifetime management
|
||||
SpellInfo* Build()
|
||||
{
|
||||
return new SpellInfo(_entryHelper.Get());
|
||||
}
|
||||
|
||||
// Builds and returns a managed SpellInfo pointer
|
||||
std::unique_ptr<SpellInfo> BuildUnique()
|
||||
{
|
||||
return std::unique_ptr<SpellInfo>(new SpellInfo(_entryHelper.Get()));
|
||||
}
|
||||
|
||||
private:
|
||||
TestSpellEntryHelper _entryHelper;
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_SPELL_INFO_TEST_HELPER_H
|
||||
244
src/test/mocks/UnitStub.h
Normal file
244
src/test/mocks/UnitStub.h
Normal file
|
|
@ -0,0 +1,244 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef AZEROTHCORE_UNIT_STUB_H
|
||||
#define AZEROTHCORE_UNIT_STUB_H
|
||||
|
||||
#include "gmock/gmock.h"
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
class SpellInfo;
|
||||
class Aura;
|
||||
class AuraEffect;
|
||||
class Item;
|
||||
|
||||
/**
|
||||
* @brief Lightweight stub for Unit proc-related functionality
|
||||
*
|
||||
* This stub provides controlled behavior for testing proc scripts
|
||||
* without requiring the full Unit hierarchy.
|
||||
*/
|
||||
class UnitStub
|
||||
{
|
||||
public:
|
||||
UnitStub() = default;
|
||||
virtual ~UnitStub() = default;
|
||||
|
||||
// Identity
|
||||
virtual bool IsPlayer() const { return _isPlayer; }
|
||||
virtual bool IsAlive() const { return _isAlive; }
|
||||
virtual bool IsFriendlyTo(UnitStub const* unit) const { return _isFriendly; }
|
||||
|
||||
void SetIsPlayer(bool isPlayer) { _isPlayer = isPlayer; }
|
||||
void SetIsAlive(bool isAlive) { _isAlive = isAlive; }
|
||||
void SetIsFriendly(bool isFriendly) { _isFriendly = isFriendly; }
|
||||
|
||||
// Aura management
|
||||
virtual bool HasAura(uint32_t spellId) const
|
||||
{
|
||||
return _auras.find(spellId) != _auras.end();
|
||||
}
|
||||
|
||||
virtual void AddAuraStub(uint32_t spellId)
|
||||
{
|
||||
_auras[spellId] = true;
|
||||
}
|
||||
|
||||
virtual void RemoveAuraStub(uint32_t spellId)
|
||||
{
|
||||
_auras.erase(spellId);
|
||||
}
|
||||
|
||||
// Spell casting tracking
|
||||
struct CastRecord
|
||||
{
|
||||
uint32_t spellId;
|
||||
bool triggered;
|
||||
int32_t bp0;
|
||||
int32_t bp1;
|
||||
int32_t bp2;
|
||||
};
|
||||
|
||||
virtual void RecordCast(uint32_t spellId, bool triggered = true,
|
||||
int32_t bp0 = 0, int32_t bp1 = 0, int32_t bp2 = 0)
|
||||
{
|
||||
_castHistory.push_back({spellId, triggered, bp0, bp1, bp2});
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<CastRecord> const& GetCastHistory() const { return _castHistory; }
|
||||
|
||||
[[nodiscard]] bool WasCast(uint32_t spellId) const
|
||||
{
|
||||
for (auto const& record : _castHistory)
|
||||
{
|
||||
if (record.spellId == spellId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] size_t CountCasts(uint32_t spellId) const
|
||||
{
|
||||
size_t count = 0;
|
||||
for (auto const& record : _castHistory)
|
||||
{
|
||||
if (record.spellId == spellId)
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void ClearCastHistory() { _castHistory.clear(); }
|
||||
|
||||
// Health/Power
|
||||
virtual uint32_t GetMaxHealth() const { return _maxHealth; }
|
||||
virtual uint32_t GetHealth() const { return _health; }
|
||||
virtual uint32_t CountPctFromMaxHealth(int32_t pct) const
|
||||
{
|
||||
return (_maxHealth * static_cast<uint32_t>(pct)) / 100;
|
||||
}
|
||||
|
||||
void SetMaxHealth(uint32_t maxHealth) { _maxHealth = maxHealth; }
|
||||
void SetHealth(uint32_t health) { _health = health; }
|
||||
|
||||
// Weapon speed for PPM calculations
|
||||
virtual uint32_t GetAttackTime(uint8_t attType) const
|
||||
{
|
||||
return _attackTimes.count(attType) ? _attackTimes.at(attType) : 2000;
|
||||
}
|
||||
|
||||
void SetAttackTime(uint8_t attType, uint32_t time)
|
||||
{
|
||||
_attackTimes[attType] = time;
|
||||
}
|
||||
|
||||
// PPM modifier tracking for proc tests
|
||||
// Simulates Player::ApplySpellMod(spellId, SPELLMOD_PROC_PER_MINUTE, ppm)
|
||||
void SetPPMModifier(uint32_t spellId, float modifier)
|
||||
{
|
||||
_ppmModifiers[spellId] = modifier;
|
||||
}
|
||||
|
||||
void ClearPPMModifiers()
|
||||
{
|
||||
_ppmModifiers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculate PPM proc chance with modifiers
|
||||
* Mimics Unit::GetPPMProcChance() formula: (WeaponSpeed * PPM) / 600.0f
|
||||
*/
|
||||
virtual float GetPPMProcChance(uint32_t weaponSpeed, float ppm, uint32_t spellId = 0) const
|
||||
{
|
||||
if (ppm <= 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
// Apply PPM modifier if set for this spell
|
||||
float modifiedPPM = ppm;
|
||||
if (spellId > 0 && _ppmModifiers.count(spellId))
|
||||
modifiedPPM += _ppmModifiers.at(spellId);
|
||||
|
||||
return (static_cast<float>(weaponSpeed) * modifiedPPM) / 600.0f;
|
||||
}
|
||||
|
||||
// Chance modifier tracking for proc tests
|
||||
// Simulates Player::ApplySpellMod(spellId, SPELLMOD_CHANCE_OF_SUCCESS, chance)
|
||||
void SetChanceModifier(uint32_t spellId, float modifier)
|
||||
{
|
||||
_chanceModifiers[spellId] = modifier;
|
||||
}
|
||||
|
||||
void ClearChanceModifiers()
|
||||
{
|
||||
_chanceModifiers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Apply chance modifier for a spell
|
||||
*/
|
||||
float ApplyChanceModifier(uint32_t spellId, float baseChance) const
|
||||
{
|
||||
if (spellId > 0 && _chanceModifiers.count(spellId))
|
||||
return baseChance + _chanceModifiers.at(spellId);
|
||||
return baseChance;
|
||||
}
|
||||
|
||||
// Cooldowns
|
||||
virtual bool HasSpellCooldown(uint32_t spellId) const
|
||||
{
|
||||
return _cooldowns.find(spellId) != _cooldowns.end();
|
||||
}
|
||||
|
||||
virtual void AddSpellCooldown(uint32_t spellId)
|
||||
{
|
||||
_cooldowns[spellId] = true;
|
||||
}
|
||||
|
||||
virtual void RemoveSpellCooldown(uint32_t spellId)
|
||||
{
|
||||
_cooldowns.erase(spellId);
|
||||
}
|
||||
|
||||
// Class/Level
|
||||
virtual uint8_t GetClass() const { return _class; }
|
||||
virtual uint8_t GetLevel() const { return _level; }
|
||||
|
||||
void SetClass(uint8_t unitClass) { _class = unitClass; }
|
||||
void SetLevel(uint8_t level) { _level = level; }
|
||||
|
||||
private:
|
||||
bool _isPlayer = false;
|
||||
bool _isAlive = true;
|
||||
bool _isFriendly = false;
|
||||
|
||||
std::map<uint32_t, bool> _auras;
|
||||
std::vector<CastRecord> _castHistory;
|
||||
std::map<uint32_t, bool> _cooldowns;
|
||||
std::map<uint8_t, uint32_t> _attackTimes;
|
||||
std::map<uint32_t, float> _ppmModifiers; // PPM modifiers by spell ID
|
||||
std::map<uint32_t, float> _chanceModifiers; // Chance modifiers by spell ID
|
||||
|
||||
uint32_t _maxHealth = 10000;
|
||||
uint32_t _health = 10000;
|
||||
uint8_t _class = 1; // Warrior by default
|
||||
uint8_t _level = 80;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief GMock-enabled Unit stub for verification
|
||||
*/
|
||||
class MockUnitStub : public UnitStub
|
||||
{
|
||||
public:
|
||||
MOCK_METHOD(bool, IsPlayer, (), (const, override));
|
||||
MOCK_METHOD(bool, IsAlive, (), (const, override));
|
||||
MOCK_METHOD(bool, IsFriendlyTo, (UnitStub const* unit), (const, override));
|
||||
MOCK_METHOD(bool, HasAura, (uint32_t spellId), (const, override));
|
||||
MOCK_METHOD(uint32_t, GetMaxHealth, (), (const, override));
|
||||
MOCK_METHOD(uint32_t, GetHealth, (), (const, override));
|
||||
MOCK_METHOD(uint32_t, CountPctFromMaxHealth, (int32_t pct), (const, override));
|
||||
MOCK_METHOD(uint32_t, GetAttackTime, (uint8_t attType), (const, override));
|
||||
MOCK_METHOD(bool, HasSpellCooldown, (uint32_t spellId), (const, override));
|
||||
MOCK_METHOD(uint8_t, GetClass, (), (const, override));
|
||||
MOCK_METHOD(uint8_t, GetLevel, (), (const, override));
|
||||
MOCK_METHOD(float, GetPPMProcChance, (uint32_t weaponSpeed, float ppm, uint32_t spellId), (const, override));
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_UNIT_STUB_H
|
||||
445
src/test/server/game/Spells/SpellProcAttributeTest.cpp
Normal file
445
src/test/server/game/Spells/SpellProcAttributeTest.cpp
Normal file
|
|
@ -0,0 +1,445 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcAttributeTest.cpp
|
||||
* @brief Unit tests for PROC_ATTR_* flags
|
||||
*
|
||||
* Tests all proc attribute flags:
|
||||
* - PROC_ATTR_REQ_EXP_OR_HONOR (0x01)
|
||||
* - PROC_ATTR_TRIGGERED_CAN_PROC (0x02)
|
||||
* - PROC_ATTR_REQ_MANA_COST (0x04)
|
||||
* - PROC_ATTR_REQ_SPELLMOD (0x08)
|
||||
* - PROC_ATTR_USE_STACKS_FOR_CHARGES (0x10)
|
||||
* - PROC_ATTR_REDUCE_PROC_60 (0x80)
|
||||
* - PROC_ATTR_CANT_PROC_FROM_ITEM_CAST (0x100)
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "AuraStub.h"
|
||||
#include "UnitStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcAttributeTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_REQ_EXP_OR_HONOR (0x01) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqExpOrHonor_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REQ_EXP_OR_HONOR)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqExpOrHonor_AttributeNotSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(0)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_TRIGGERED_CAN_PROC (0x02) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, TriggeredCanProc_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, TriggeredCanProc_AttributeNotSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(0)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_REQ_MANA_COST (0x04) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqManaCost_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REQ_MANA_COST)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqManaCost_NullSpell_ShouldNotProc)
|
||||
{
|
||||
// Null spell should never satisfy mana cost requirement
|
||||
EXPECT_FALSE(ProcChanceTestHelper::SpellHasManaCost(nullptr));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_REQ_SPELLMOD (0x08) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqSpellmod_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REQ_SPELLMOD)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_SPELLMOD);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReqSpellmod_AttributeNotSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(0)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_REQ_SPELLMOD);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_USE_STACKS_FOR_CHARGES (0x10) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, UseStacksForCharges_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, UseStacksForCharges_DecrementStacks)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetStackAmount(), 4);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, UseStacksForCharges_NotSet_DecrementCharges)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(5)
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(0) // No USE_STACKS_FOR_CHARGES
|
||||
.Build();
|
||||
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
// Charges should decrement, stacks unchanged
|
||||
EXPECT_EQ(aura->GetCharges(), 4);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 5);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_REDUCE_PROC_60 (0x80) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_Level60_NoReduction)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 60);
|
||||
EXPECT_NEAR(chance, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_Level70_Reduced)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
// Level 70 = 10 levels above 60
|
||||
// Reduction = 10/30 = 33.33%
|
||||
// 30% * (1 - 0.333) = 20%
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 70);
|
||||
EXPECT_NEAR(chance, 20.0f, 0.5f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_Level80_Reduced)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
// Level 80 = 20 levels above 60
|
||||
// Reduction = 20/30 = 66.67%
|
||||
// 30% * (1 - 0.667) = 10%
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 80);
|
||||
EXPECT_NEAR(chance, 10.0f, 0.5f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_BelowLevel60_NoReduction)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 50);
|
||||
EXPECT_NEAR(chance, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, ReduceProc60_NotSet_NoReduction)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(0) // No REDUCE_PROC_60
|
||||
.Build();
|
||||
|
||||
// Even at level 80, no reduction without attribute
|
||||
float chance = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 80);
|
||||
EXPECT_NEAR(chance, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_CANT_PROC_FROM_ITEM_CAST (0x100) Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, CantProcFromItemCast_AttributeSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_CANT_PROC_FROM_ITEM_CAST)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_CANT_PROC_FROM_ITEM_CAST);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, CantProcFromItemCast_AttributeNotSet)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(0)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_CANT_PROC_FROM_ITEM_CAST);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Attribute Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, CombinedAttributes_MultipleFlags)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(
|
||||
PROC_ATTR_TRIGGERED_CAN_PROC |
|
||||
PROC_ATTR_REQ_MANA_COST |
|
||||
PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60);
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR);
|
||||
EXPECT_FALSE(procEntry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, CombinedAttributes_AllFlags)
|
||||
{
|
||||
uint32 allFlags =
|
||||
PROC_ATTR_REQ_EXP_OR_HONOR |
|
||||
PROC_ATTR_TRIGGERED_CAN_PROC |
|
||||
PROC_ATTR_REQ_MANA_COST |
|
||||
PROC_ATTR_REQ_SPELLMOD |
|
||||
PROC_ATTR_USE_STACKS_FOR_CHARGES |
|
||||
PROC_ATTR_REDUCE_PROC_60 |
|
||||
PROC_ATTR_CANT_PROC_FROM_ITEM_CAST;
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(allFlags)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_SPELLMOD);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60);
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_CANT_PROC_FROM_ITEM_CAST);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Attribute Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, Scenario_SealOfCommand_TriggeredCanProc)
|
||||
{
|
||||
// Seal of Command (Paladin) can proc from triggered spells
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, Scenario_ClearCasting_ReqManaCost)
|
||||
{
|
||||
// Clearcasting (Mage/Priest) requires spell to have mana cost
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REQ_MANA_COST)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST);
|
||||
|
||||
// Null spell check - free/costless spells won't trigger
|
||||
EXPECT_FALSE(ProcChanceTestHelper::SpellHasManaCost(nullptr));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, Scenario_MaelstromWeapon_UseStacks)
|
||||
{
|
||||
// Maelstrom Weapon (Shaman) uses stacks
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(53817)
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// Each proc consumes one stack
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 4);
|
||||
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 3);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, Scenario_OldLevelScaling_ReduceProc60)
|
||||
{
|
||||
// Some old vanilla/TBC procs have reduced chance at higher levels
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(50.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
// Level 60: Full chance
|
||||
float chanceAt60 = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 60);
|
||||
EXPECT_NEAR(chanceAt60, 50.0f, 0.01f);
|
||||
|
||||
// Level 75: 50% reduction (15/30)
|
||||
float chanceAt75 = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 75);
|
||||
EXPECT_NEAR(chanceAt75, 25.0f, 0.5f);
|
||||
|
||||
// Level 90: 100% reduction (30/30), capped at 0
|
||||
float chanceAt90 = ProcChanceTestHelper::SimulateCalcProcChance(procEntry, 90);
|
||||
EXPECT_NEAR(chanceAt90, 0.0f, 0.1f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Attribute Value Validation
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcAttributeTest, AttributeValues_Correct)
|
||||
{
|
||||
// Verify attribute flag values match expected hex values
|
||||
EXPECT_EQ(PROC_ATTR_REQ_EXP_OR_HONOR, 0x0000001u);
|
||||
EXPECT_EQ(PROC_ATTR_TRIGGERED_CAN_PROC, 0x0000002u);
|
||||
EXPECT_EQ(PROC_ATTR_REQ_MANA_COST, 0x0000004u);
|
||||
EXPECT_EQ(PROC_ATTR_REQ_SPELLMOD, 0x0000008u);
|
||||
EXPECT_EQ(PROC_ATTR_USE_STACKS_FOR_CHARGES, 0x0000010u);
|
||||
EXPECT_EQ(PROC_ATTR_REDUCE_PROC_60, 0x0000080u);
|
||||
EXPECT_EQ(PROC_ATTR_CANT_PROC_FROM_ITEM_CAST, 0x0000100u);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcAttributeTest, AttributeFlags_NonOverlapping)
|
||||
{
|
||||
// Verify no two flags share the same bit
|
||||
uint32 flags[] = {
|
||||
PROC_ATTR_REQ_EXP_OR_HONOR,
|
||||
PROC_ATTR_TRIGGERED_CAN_PROC,
|
||||
PROC_ATTR_REQ_MANA_COST,
|
||||
PROC_ATTR_REQ_SPELLMOD,
|
||||
PROC_ATTR_USE_STACKS_FOR_CHARGES,
|
||||
PROC_ATTR_REDUCE_PROC_60,
|
||||
PROC_ATTR_CANT_PROC_FROM_ITEM_CAST
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < sizeof(flags)/sizeof(flags[0]); ++i)
|
||||
{
|
||||
for (size_t j = i + 1; j < sizeof(flags)/sizeof(flags[0]); ++j)
|
||||
{
|
||||
EXPECT_EQ(flags[i] & flags[j], 0u)
|
||||
<< "Flags at index " << i << " and " << j << " overlap";
|
||||
}
|
||||
}
|
||||
}
|
||||
317
src/test/server/game/Spells/SpellProcChanceTest.cpp
Normal file
317
src/test/server/game/Spells/SpellProcChanceTest.cpp
Normal file
|
|
@ -0,0 +1,317 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcChanceTest.cpp
|
||||
* @brief Unit tests for proc chance calculations
|
||||
*
|
||||
* Tests CalcProcChance() behavior including:
|
||||
* - Base chance from SpellProcEntry
|
||||
* - PPM override when DamageInfo is present
|
||||
* - Chance modifiers (SPELLMOD_CHANCE_OF_SUCCESS)
|
||||
* - Level 60+ reduction (PROC_ATTR_REDUCE_PROC_60)
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
// =============================================================================
|
||||
// Base Chance Tests
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcChanceTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
};
|
||||
|
||||
TEST_F(SpellProcChanceTest, BaseChance_UsedWhenNoPPM)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(25.0f)
|
||||
.WithProcsPerMinute(0.0f)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(procEntry);
|
||||
EXPECT_NEAR(result, 25.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, BaseChance_100Percent)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(procEntry);
|
||||
EXPECT_NEAR(result, 100.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, BaseChance_Zero)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(0.0f)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(procEntry);
|
||||
EXPECT_NEAR(result, 0.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PPM Override Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChanceTest, PPM_OverridesBaseChance_WithDamageInfo)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(50.0f) // This should be ignored
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// With DamageInfo, PPM takes precedence
|
||||
// 2500ms * 6 PPM / 600 = 25%
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 0.0f, true);
|
||||
EXPECT_NEAR(result, 25.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, PPM_NotApplied_WithoutDamageInfo)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(50.0f)
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// Without DamageInfo, base chance is used
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 50.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, PPM_WithWeaponSpeedVariation)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// Fast weapon: 1400ms
|
||||
float fastResult = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 1400, 0.0f, 0.0f, true);
|
||||
EXPECT_NEAR(fastResult, 14.0f, 0.01f);
|
||||
|
||||
// Slow weapon: 3300ms
|
||||
float slowResult = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 3300, 0.0f, 0.0f, true);
|
||||
EXPECT_NEAR(slowResult, 33.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Chance Modifier Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChanceTest, ChanceModifier_PositiveModifier)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(20.0f)
|
||||
.Build();
|
||||
|
||||
// +10% modifier
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 10.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, ChanceModifier_NegativeModifier)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.Build();
|
||||
|
||||
// -10% modifier
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, -10.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 20.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, ChanceModifier_AppliedAfterPPM)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// PPM gives 25%, +5% modifier = 30%
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 5.0f, 0.0f, true);
|
||||
EXPECT_NEAR(result, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, PPMModifier_IncreasesEffectivePPM)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// 6 PPM + 2 PPM modifier = 8 effective PPM
|
||||
// 2500 * 8 / 600 = 33.33%
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 2.0f, true);
|
||||
EXPECT_NEAR(result, 33.33f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Level 60+ Reduction Tests (PROC_ATTR_REDUCE_PROC_60)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_NoReductionAtLevel60)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 60, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_NoReductionBelowLevel60)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 50, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_ReductionAtLevel70)
|
||||
{
|
||||
// Level 70 = 10 levels above 60
|
||||
// Reduction = 10/30 = 33.33%
|
||||
// 30% * (1 - 0.333) = 20%
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 70, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 20.0f, 0.5f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_ReductionAtLevel80)
|
||||
{
|
||||
// Level 80 = 20 levels above 60
|
||||
// Reduction = 20/30 = 66.67%
|
||||
// 30% * (1 - 0.667) = 10%
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 10.0f, 0.5f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_MinimumAtLevel90)
|
||||
{
|
||||
// Level 90 = 30 levels above 60
|
||||
// Reduction = 30/30 = 100%
|
||||
// 30% * (1 - 1.0) = 0%
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 90, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 0.0f, 0.1f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_NotAppliedWithoutAttribute)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(0) // No PROC_ATTR_REDUCE_PROC_60
|
||||
.Build();
|
||||
|
||||
// At level 80, without the attribute, no reduction should occur
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 0.0f, false);
|
||||
EXPECT_NEAR(result, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChanceTest, Level60Reduction_AppliedAfterPPM)
|
||||
{
|
||||
// PPM calculation gives 25%, then level reduction applied
|
||||
// Level 80 = 20 levels above 60, reduction = 66.67%
|
||||
// 25% * (1 - 0.667) = 8.33%
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 80, 2500, 0.0f, 0.0f, true);
|
||||
EXPECT_NEAR(result, 8.33f, 0.5f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Helper Function Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChanceTest, ApplyLevel60Reduction_DirectTest)
|
||||
{
|
||||
// Level 60: no reduction
|
||||
EXPECT_NEAR(ProcChanceTestHelper::ApplyLevel60Reduction(30.0f, 60), 30.0f, 0.01f);
|
||||
|
||||
// Level 70: 33.33% reduction
|
||||
EXPECT_NEAR(ProcChanceTestHelper::ApplyLevel60Reduction(30.0f, 70), 20.0f, 0.5f);
|
||||
|
||||
// Level 80: 66.67% reduction
|
||||
EXPECT_NEAR(ProcChanceTestHelper::ApplyLevel60Reduction(30.0f, 80), 10.0f, 0.5f);
|
||||
|
||||
// Level 90: 100% reduction
|
||||
EXPECT_NEAR(ProcChanceTestHelper::ApplyLevel60Reduction(30.0f, 90), 0.0f, 0.1f);
|
||||
|
||||
// Level 100: capped at 0% (no negative chance)
|
||||
EXPECT_GE(ProcChanceTestHelper::ApplyLevel60Reduction(30.0f, 100), 0.0f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChanceTest, Combined_PPM_ChanceModifier_LevelReduction)
|
||||
{
|
||||
// PPM: 6 at 2500ms = 25%
|
||||
// Chance modifier: +5% = 30%
|
||||
// Level 70 reduction: 30% * (1 - 0.333) = 20%
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
float result = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
procEntry, 70, 2500, 5.0f, 0.0f, true);
|
||||
EXPECT_NEAR(result, 20.0f, 1.0f);
|
||||
}
|
||||
409
src/test/server/game/Spells/SpellProcChargeTest.cpp
Normal file
409
src/test/server/game/Spells/SpellProcChargeTest.cpp
Normal file
|
|
@ -0,0 +1,409 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcChargeTest.cpp
|
||||
* @brief Unit tests for proc charge and stack consumption
|
||||
*
|
||||
* Tests ConsumeProcCharges() behavior including:
|
||||
* - Charge decrement on proc
|
||||
* - Aura removal when charges exhausted
|
||||
* - PROC_ATTR_USE_STACKS_FOR_CHARGES stack decrement
|
||||
* - Multiple charge consumption scenarios
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "AuraStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcChargeTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Basic Charge Consumption Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChargeTest, ChargeDecrement_SingleCharge)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(1)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Consume the single charge
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetCharges(), 0);
|
||||
EXPECT_TRUE(removed);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, ChargeDecrement_MultipleCharges)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First consumption
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 4);
|
||||
EXPECT_FALSE(removed);
|
||||
EXPECT_FALSE(aura->IsRemoved());
|
||||
|
||||
// Second consumption
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 3);
|
||||
EXPECT_FALSE(removed);
|
||||
|
||||
// Third consumption
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 2);
|
||||
EXPECT_FALSE(removed);
|
||||
|
||||
// Fourth consumption
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 1);
|
||||
EXPECT_FALSE(removed);
|
||||
|
||||
// Final consumption - should remove aura
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 0);
|
||||
EXPECT_TRUE(removed);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, NoCharges_NoConsumption)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(0)
|
||||
.Build();
|
||||
|
||||
aura->SetUsingCharges(false);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetCharges(), 0);
|
||||
EXPECT_FALSE(removed);
|
||||
EXPECT_FALSE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_USE_STACKS_FOR_CHARGES Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChargeTest, UseStacksForCharges_SingleStack)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithStackAmount(1)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetStackAmount(), 0);
|
||||
EXPECT_TRUE(removed);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, UseStacksForCharges_MultipleStacks)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// First consumption - 5 -> 4
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 4);
|
||||
EXPECT_FALSE(removed);
|
||||
EXPECT_FALSE(aura->IsRemoved());
|
||||
|
||||
// Second consumption - 4 -> 3
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 3);
|
||||
EXPECT_FALSE(removed);
|
||||
|
||||
// Consume remaining stacks
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry); // 3 -> 2
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry); // 2 -> 1
|
||||
|
||||
// Final consumption - should remove aura
|
||||
removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetStackAmount(), 0);
|
||||
EXPECT_TRUE(removed);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, UseStacksForCharges_IgnoresCharges)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(10) // Has charges
|
||||
.WithStackAmount(2)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// Should decrement stacks, not charges
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetStackAmount(), 1);
|
||||
EXPECT_EQ(aura->GetCharges(), 10); // Charges unchanged
|
||||
EXPECT_FALSE(removed);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenario Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChargeTest, Scenario_HotStreak_3Charges)
|
||||
{
|
||||
// Hot Streak (Fire Mage) - 3 charges, consumed on each instant Pyroblast
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(48108) // Hot Streak
|
||||
.WithCharges(3)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First Pyroblast
|
||||
EXPECT_FALSE(ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry));
|
||||
EXPECT_EQ(aura->GetCharges(), 2);
|
||||
|
||||
// Second Pyroblast
|
||||
EXPECT_FALSE(ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry));
|
||||
EXPECT_EQ(aura->GetCharges(), 1);
|
||||
|
||||
// Third Pyroblast - aura removed
|
||||
EXPECT_TRUE(ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry));
|
||||
EXPECT_EQ(aura->GetCharges(), 0);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, Scenario_BladeBarrier_5Stacks)
|
||||
{
|
||||
// Blade Barrier (Death Knight) - 5 stacks, consumed over time
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(55226) // Blade Barrier
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// Simulate stacks being consumed
|
||||
for (int i = 5; i > 1; --i)
|
||||
{
|
||||
EXPECT_EQ(aura->GetStackAmount(), i);
|
||||
EXPECT_FALSE(ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry));
|
||||
}
|
||||
|
||||
// Last stack removal
|
||||
EXPECT_EQ(aura->GetStackAmount(), 1);
|
||||
EXPECT_TRUE(ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry));
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, Scenario_Maelstrom_5Stacks)
|
||||
{
|
||||
// Maelstrom Weapon (Enhancement Shaman) - 5 stacks
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(53817) // Maelstrom Weapon
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// At 5 stacks, cast instant Lightning Bolt consumes all stacks
|
||||
// Simulate consuming all 5 stacks at once
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
}
|
||||
|
||||
EXPECT_EQ(aura->GetStackAmount(), 0);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Case Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChargeTest, NullAura_SafeHandling)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Should not crash
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(nullptr, procEntry);
|
||||
EXPECT_FALSE(removed);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, ZeroStacks_WithUseStacksAttribute)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithStackAmount(0)
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// Should handle gracefully and remove aura
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_TRUE(removed);
|
||||
EXPECT_TRUE(aura->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, HighChargeCount)
|
||||
{
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(12345)
|
||||
.WithCharges(255) // Max uint8
|
||||
.Build();
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Consume one charge from max
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), procEntry);
|
||||
EXPECT_EQ(aura->GetCharges(), 254);
|
||||
EXPECT_FALSE(removed);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// ProcTestScenario Integration Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcChargeTest, ProcTestScenario_ChargeConsumption)
|
||||
{
|
||||
ProcTestScenario scenario;
|
||||
scenario.WithAura(12345, 3); // 3 charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First proc - consumes charge
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 2);
|
||||
|
||||
// Second proc - consumes charge
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 1);
|
||||
|
||||
// Third proc - consumes last charge and removes aura
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 0);
|
||||
EXPECT_TRUE(scenario.GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, ProcTestScenario_StackConsumption)
|
||||
{
|
||||
ProcTestScenario scenario;
|
||||
scenario.WithAura(12345, 0, 3); // 3 stacks
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// First proc - consumes stack
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetStackAmount(), 2);
|
||||
|
||||
// Second proc - consumes stack
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetStackAmount(), 1);
|
||||
|
||||
// Third proc - consumes last stack and removes aura
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetStackAmount(), 0);
|
||||
EXPECT_TRUE(scenario.GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcChargeTest, ProcTestScenario_ChargesWithCooldown)
|
||||
{
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
ProcTestScenario scenario;
|
||||
scenario.WithAura(12345, 3); // 3 charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(1000ms) // 1 second cooldown
|
||||
.Build();
|
||||
|
||||
// First proc at t=0 - should work
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 2);
|
||||
|
||||
// Immediate second proc - blocked by cooldown
|
||||
EXPECT_FALSE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 2); // No charge consumed
|
||||
|
||||
// Wait for cooldown
|
||||
scenario.AdvanceTime(1100ms);
|
||||
|
||||
// Third proc - should work
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
EXPECT_EQ(scenario.GetAura()->GetCharges(), 1);
|
||||
}
|
||||
386
src/test/server/game/Spells/SpellProcConditionsTest.cpp
Normal file
386
src/test/server/game/Spells/SpellProcConditionsTest.cpp
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcConditionsTest.cpp
|
||||
* @brief Unit tests for conditions system integration in proc system
|
||||
*
|
||||
* Tests the logic from SpellAuras.cpp:2232-2236:
|
||||
* - CONDITION_SOURCE_TYPE_SPELL_PROC (24) lookup
|
||||
* - Condition met allows proc
|
||||
* - Condition not met blocks proc
|
||||
* - Empty conditions allow proc
|
||||
* - Multiple conditions (AND logic within ElseGroup)
|
||||
* - ElseGroup OR logic
|
||||
*
|
||||
* ============================================================================
|
||||
* TEST DESIGN: Configuration-Based Testing
|
||||
* ============================================================================
|
||||
*
|
||||
* These tests use ConditionsConfig structs to simulate the result of
|
||||
* condition evaluation without requiring actual ConditionMgr queries.
|
||||
* Each test configures:
|
||||
* - sourceType: The condition source type (24 = CONDITION_SOURCE_TYPE_SPELL_PROC)
|
||||
* - hasConditions: Whether any conditions are registered for this spell
|
||||
* - conditionsMet: The result of ConditionMgr::IsObjectMeetToConditions()
|
||||
*
|
||||
* The actual condition types (CONDITION_AURA, CONDITION_HP_PCT, etc.) are
|
||||
* not evaluated here - we test the proc system's response to condition
|
||||
* evaluation results. Individual condition types are tested in the
|
||||
* conditions system unit tests.
|
||||
*
|
||||
* No GTEST_SKIP() is used in this file - all tests run with their configured
|
||||
* scenarios, testing both positive and negative cases explicitly.
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcConditionsTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Basic Condition Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, NoConditions_AllowsProc)
|
||||
{
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = false; // No conditions registered
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "No conditions should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionsMet_AllowsProc)
|
||||
{
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Conditions met should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionsNotMet_BlocksProc)
|
||||
{
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Conditions not met should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Source Type Tests - CONDITION_SOURCE_TYPE_SPELL_PROC = 24
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, SourceType_SpellProc)
|
||||
{
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.sourceType = 24; // CONDITION_SOURCE_TYPE_SPELL_PROC
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true;
|
||||
|
||||
EXPECT_EQ(config.sourceType, 24u)
|
||||
<< "Source type should be CONDITION_SOURCE_TYPE_SPELL_PROC (24)";
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Multiple Conditions Scenarios (AND Logic)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, MultipleConditions_AllMet_AllowsProc)
|
||||
{
|
||||
// Simulating multiple conditions in same ElseGroup (AND)
|
||||
// In reality, ConditionMgr evaluates all - we just test the result
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true; // All conditions passed
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "All conditions met (AND) should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, MultipleConditions_OneFails_BlocksProc)
|
||||
{
|
||||
// One condition in the group fails
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false; // At least one condition failed
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "One failed condition (AND) should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// ElseGroup OR Logic Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ElseGroup_OneGroupPasses_AllowsProc)
|
||||
{
|
||||
// ElseGroup logic: any group passing means conditions met
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true; // At least one group passed
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "At least one ElseGroup passing should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ElseGroup_AllGroupsFail_BlocksProc)
|
||||
{
|
||||
// All ElseGroups fail
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false; // No groups passed
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "All ElseGroups failing should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, Scenario_ProcOnlyInCombat)
|
||||
{
|
||||
// Condition: Player must be in combat
|
||||
ProcChanceTestHelper::ConditionsConfig inCombat;
|
||||
inCombat.hasConditions = true;
|
||||
inCombat.conditionsMet = true; // In combat
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(inCombat))
|
||||
<< "Proc should work when in combat";
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig outOfCombat;
|
||||
outOfCombat.hasConditions = true;
|
||||
outOfCombat.conditionsMet = false; // Out of combat
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(outOfCombat))
|
||||
<< "Proc should be blocked when out of combat";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, Scenario_ProcOnlyVsUndead)
|
||||
{
|
||||
// Condition: Target must be undead creature type
|
||||
ProcChanceTestHelper::ConditionsConfig vsUndead;
|
||||
vsUndead.hasConditions = true;
|
||||
vsUndead.conditionsMet = true; // Target is undead
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(vsUndead))
|
||||
<< "Proc should work against undead";
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig vsHumanoid;
|
||||
vsHumanoid.hasConditions = true;
|
||||
vsHumanoid.conditionsMet = false; // Target is humanoid
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(vsHumanoid))
|
||||
<< "Proc should be blocked against non-undead";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, Scenario_ProcRequiresAura)
|
||||
{
|
||||
// Condition: Actor must have specific aura
|
||||
ProcChanceTestHelper::ConditionsConfig hasAura;
|
||||
hasAura.hasConditions = true;
|
||||
hasAura.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(hasAura))
|
||||
<< "Proc should work when required aura is present";
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig noAura;
|
||||
noAura.hasConditions = true;
|
||||
noAura.conditionsMet = false;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(noAura))
|
||||
<< "Proc should be blocked when required aura is missing";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, Scenario_ProcRequiresHealthBelow)
|
||||
{
|
||||
// Condition: Actor health must be below threshold
|
||||
ProcChanceTestHelper::ConditionsConfig lowHealth;
|
||||
lowHealth.hasConditions = true;
|
||||
lowHealth.conditionsMet = true; // Health below 35%
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(lowHealth))
|
||||
<< "Proc should work when health is below threshold";
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig highHealth;
|
||||
highHealth.hasConditions = true;
|
||||
highHealth.conditionsMet = false; // Health above 35%
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(highHealth))
|
||||
<< "Proc should be blocked when health is above threshold";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, Scenario_ProcInAreaOnly)
|
||||
{
|
||||
// Condition: Must be in specific zone/area
|
||||
ProcChanceTestHelper::ConditionsConfig inArea;
|
||||
inArea.hasConditions = true;
|
||||
inArea.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(inArea))
|
||||
<< "Proc should work when in required area";
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig notInArea;
|
||||
notInArea.hasConditions = true;
|
||||
notInArea.conditionsMet = false;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(notInArea))
|
||||
<< "Proc should be blocked when not in required area";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Condition Type Scenarios (Common CONDITION_* types used with procs)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_Aura)
|
||||
{
|
||||
// CONDITION_AURA = 1
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_Item)
|
||||
{
|
||||
// CONDITION_ITEM = 2
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_ItemEquipped)
|
||||
{
|
||||
// CONDITION_ITEM_EQUIPPED = 3
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false; // Required item not equipped
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Proc blocked when required item not equipped";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_QuestRewarded)
|
||||
{
|
||||
// CONDITION_QUESTREWARDED = 8
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true; // Required quest completed
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Proc allowed when quest completed";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_CreatureType)
|
||||
{
|
||||
// CONDITION_CREATURE_TYPE = 18
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false; // Wrong creature type
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Proc blocked when creature type doesn't match";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_HPVal)
|
||||
{
|
||||
// CONDITION_HP_VAL = 23
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true; // HP threshold met
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_HPPct)
|
||||
{
|
||||
// CONDITION_HP_PCT = 25
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = false; // HP percent threshold not met
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, ConditionType_InCombat)
|
||||
{
|
||||
// CONDITION_IN_COMBAT = 36
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true; // In combat
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcConditionsTest, EdgeCase_EmptyConditionList)
|
||||
{
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = false;
|
||||
config.conditionsMet = false; // Doesn't matter when no conditions
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config))
|
||||
<< "Empty condition list should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, EdgeCase_ConditionsButAlwaysTrue)
|
||||
{
|
||||
// Conditions exist but are always satisfied (e.g., always-true condition)
|
||||
ProcChanceTestHelper::ConditionsConfig config;
|
||||
config.hasConditions = true;
|
||||
config.conditionsMet = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(config));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcConditionsTest, EdgeCase_MultipleSourceTypes)
|
||||
{
|
||||
// Different source types shouldn't interfere
|
||||
// Each spell proc has its own conditions by spell ID
|
||||
ProcChanceTestHelper::ConditionsConfig spell1;
|
||||
spell1.sourceType = 24;
|
||||
spell1.hasConditions = true;
|
||||
spell1.conditionsMet = true;
|
||||
|
||||
ProcChanceTestHelper::ConditionsConfig spell2;
|
||||
spell2.sourceType = 24;
|
||||
spell2.hasConditions = true;
|
||||
spell2.conditionsMet = false;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToConditions(spell1));
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToConditions(spell2));
|
||||
}
|
||||
219
src/test/server/game/Spells/SpellProcCooldownTest.cpp
Normal file
219
src/test/server/game/Spells/SpellProcCooldownTest.cpp
Normal file
|
|
@ -0,0 +1,219 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcCooldownTest.cpp
|
||||
* @brief Unit tests for proc internal cooldown system
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "AuraStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
class SpellProcCooldownTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_now = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
std::chrono::steady_clock::time_point _now;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Basic Cooldown Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcCooldownTest, NotOnCooldown_Initially)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, OnCooldown_AfterProc)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
// Apply 1 second cooldown
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 1000);
|
||||
|
||||
// Should be on cooldown immediately after
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now));
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 500ms));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, NotOnCooldown_AfterExpiry)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
// Apply 1 second cooldown
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 1000);
|
||||
|
||||
// Should not be on cooldown after 1 second
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 1001ms));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, ExactCooldownBoundary)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 1000);
|
||||
|
||||
// At exactly cooldown time, should still be on cooldown (< not <=)
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 999ms));
|
||||
// One millisecond after should be off cooldown
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 1000ms));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Zero Cooldown Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcCooldownTest, ZeroCooldown_NeverBlocks)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
// Zero cooldown should not apply any cooldown
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 0);
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Cooldown Reset Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcCooldownTest, CooldownCanBeReset)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 5000);
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now));
|
||||
|
||||
aura->ResetProcCooldown();
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, CooldownCanBeExtended)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
|
||||
// Apply 1 second cooldown
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 1000);
|
||||
|
||||
// Extend to 5 seconds
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 5000);
|
||||
|
||||
// Should still be on cooldown after 2 seconds
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 2000ms));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Scenario Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcCooldownTest, Scenario_LeaderOfThePack_6SecCooldown)
|
||||
{
|
||||
// Leader of the Pack has a 6 second internal cooldown
|
||||
auto aura = AuraStubBuilder().WithId(24932).Build();
|
||||
|
||||
// First proc
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 6000);
|
||||
|
||||
// Blocked at 3 seconds
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 3000ms));
|
||||
|
||||
// Blocked at 5.9 seconds
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 5999ms));
|
||||
|
||||
// Allowed at 6 seconds
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 6000ms));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, Scenario_WanderingPlague_1SecCooldown)
|
||||
{
|
||||
// Wandering Plague has a 1 second internal cooldown
|
||||
auto aura = AuraStubBuilder().WithId(49217).Build();
|
||||
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), _now, 1000);
|
||||
|
||||
// Blocked at 0.5 seconds
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 500ms));
|
||||
|
||||
// Allowed at 1 second
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), _now + 1000ms));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCooldownTest, Scenario_MultipleProcsWithCooldown)
|
||||
{
|
||||
auto aura = AuraStubBuilder().WithId(12345).Build();
|
||||
auto time = _now;
|
||||
|
||||
// First proc at t=0
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), time));
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), time, 1000);
|
||||
|
||||
// Second attempt at t=0.5 (blocked)
|
||||
time += 500ms;
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), time));
|
||||
|
||||
// Third attempt at t=1.0 (allowed)
|
||||
time += 500ms;
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), time));
|
||||
ProcChanceTestHelper::ApplyProcCooldown(aura.get(), time, 1000);
|
||||
|
||||
// Fourth attempt at t=1.5 (blocked)
|
||||
time += 500ms;
|
||||
EXPECT_TRUE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), time));
|
||||
|
||||
// Fifth attempt at t=2.0 (allowed)
|
||||
time += 500ms;
|
||||
EXPECT_FALSE(ProcChanceTestHelper::IsProcOnCooldown(aura.get(), time));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// ProcTestScenario Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcCooldownTest, ProcTestScenario_CooldownBlocking)
|
||||
{
|
||||
ProcTestScenario scenario;
|
||||
scenario.WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(1000ms)
|
||||
.Build();
|
||||
|
||||
// First proc should succeed
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
|
||||
// Second proc immediately after should fail (on cooldown)
|
||||
EXPECT_FALSE(scenario.SimulateProc(procEntry));
|
||||
|
||||
// Advance time past cooldown
|
||||
scenario.AdvanceTime(1100ms);
|
||||
|
||||
// Third proc should succeed
|
||||
EXPECT_TRUE(scenario.SimulateProc(procEntry));
|
||||
}
|
||||
369
src/test/server/game/Spells/SpellProcDBCValidationTest.cpp
Normal file
369
src/test/server/game/Spells/SpellProcDBCValidationTest.cpp
Normal file
|
|
@ -0,0 +1,369 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcDBCValidationTest.cpp
|
||||
* @brief Unit tests for validating spell_proc entries against Spell.dbc
|
||||
*
|
||||
* Tests validate that spell_proc entries provide value beyond DBC defaults:
|
||||
* - Entries that override DBC ProcFlags/ProcChance/ProcCharges
|
||||
* - Entries that add new functionality (PPM, cooldowns, filtering)
|
||||
* - Identification of potentially redundant entries
|
||||
*
|
||||
* ============================================================================
|
||||
* DBC DATA POPULATION STATUS
|
||||
* ============================================================================
|
||||
*
|
||||
* The DBC_ProcFlags, DBC_ProcChance, and DBC_ProcCharges fields in
|
||||
* SpellProcTestEntry are currently populated with zeros (0, 0, 0) for all
|
||||
* entries. To fully validate spell_proc entries against DBC:
|
||||
*
|
||||
* 1. Use the generate_spell_proc_dbc_data.py script with MCP connection
|
||||
* 2. Or manually query: get_spell_dbc_proc_info(spell_id) for each spell
|
||||
*
|
||||
* Tests that require DBC data will check HasDBCData() and skip appropriately.
|
||||
* Once DBC data is populated, the statistics tests will show:
|
||||
* - How many entries override DBC defaults
|
||||
* - How many entries add new functionality not in DBC
|
||||
* - How many entries might be redundant (just duplicate DBC values)
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
#include "SpellProcTestData.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
using namespace testing;
|
||||
|
||||
// =============================================================================
|
||||
// DBC Validation Test Fixture
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcDBCValidationTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_allEntries = GetAllSpellProcTestEntries();
|
||||
}
|
||||
|
||||
std::vector<SpellProcTestEntry> _allEntries;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Parameterized Tests for All Entries
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcDBCValidationParamTest : public ::testing::TestWithParam<SpellProcTestEntry>
|
||||
{
|
||||
};
|
||||
|
||||
TEST_P(SpellProcDBCValidationParamTest, EntryHasValidSpellId)
|
||||
{
|
||||
auto const& entry = GetParam();
|
||||
int32_t spellId = std::abs(entry.SpellId);
|
||||
|
||||
// Spell ID must be positive after abs
|
||||
EXPECT_GT(spellId, 0) << "SpellId must be non-zero";
|
||||
|
||||
// Spell IDs in WotLK should be < 80000
|
||||
EXPECT_LT(spellId, 80000u)
|
||||
<< "SpellId " << spellId << " seems out of range for WotLK";
|
||||
}
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(
|
||||
AllSpellProcEntries,
|
||||
SpellProcDBCValidationParamTest,
|
||||
::testing::ValuesIn(GetAllSpellProcTestEntries()),
|
||||
[](const testing::TestParamInfo<SpellProcTestEntry>& info) {
|
||||
// Create unique test name from SpellId (handle negative IDs)
|
||||
int32_t id = info.param.SpellId;
|
||||
if (id < 0)
|
||||
return "SpellId_N" + std::to_string(-id);
|
||||
return "SpellId_" + std::to_string(id);
|
||||
}
|
||||
);
|
||||
|
||||
// =============================================================================
|
||||
// Statistics Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, CountEntriesWithDBCData)
|
||||
{
|
||||
size_t withDBC = 0;
|
||||
size_t withoutDBC = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.HasDBCData())
|
||||
withDBC++;
|
||||
else
|
||||
withoutDBC++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Entries with DBC data: " << withDBC << "\n";
|
||||
std::cout << "[ INFO ] Entries without DBC data: " << withoutDBC << std::endl;
|
||||
|
||||
// All entries should eventually have DBC data
|
||||
// For now, just verify the count
|
||||
EXPECT_EQ(_allEntries.size(), 869u);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, CountEntriesAddingValue)
|
||||
{
|
||||
size_t addsValue = 0;
|
||||
size_t potentiallyRedundant = 0;
|
||||
size_t noDBCYet = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
// SKIP REASON: Entries without DBC data populated cannot be compared
|
||||
// against DBC defaults. The HasDBCData() check returns false when
|
||||
// DBC_ProcFlags, DBC_ProcChance, and DBC_ProcCharges are all zero.
|
||||
// Once DBC data is populated via MCP tools, this count should be 0.
|
||||
if (!entry.HasDBCData())
|
||||
{
|
||||
noDBCYet++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (entry.AddsValueBeyondDBC())
|
||||
addsValue++;
|
||||
else
|
||||
potentiallyRedundant++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Entries adding value: " << addsValue << "\n";
|
||||
std::cout << "[ INFO ] Potentially redundant: " << potentiallyRedundant << "\n";
|
||||
std::cout << "[ INFO ] DBC data not yet populated: " << noDBCYet << std::endl;
|
||||
|
||||
// Most entries should add value (have PPM, cooldowns, filtering, etc.)
|
||||
if (addsValue + potentiallyRedundant > 0)
|
||||
{
|
||||
float valueRate = static_cast<float>(addsValue) / (addsValue + potentiallyRedundant) * 100;
|
||||
std::cout << "[ INFO ] Value-add rate: " << valueRate << "%" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, CategorizeEntriesByFeature)
|
||||
{
|
||||
size_t hasPPM = 0;
|
||||
size_t hasCooldown = 0;
|
||||
size_t hasSpellTypeMask = 0;
|
||||
size_t hasSpellPhaseMask = 0;
|
||||
size_t hasHitMask = 0;
|
||||
size_t hasAttributesMask = 0;
|
||||
size_t hasSpellFamilyMask = 0;
|
||||
size_t hasSchoolMask = 0;
|
||||
size_t hasCharges = 0;
|
||||
size_t hasDisableEffectsMask = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.ProcsPerMinute > 0) hasPPM++;
|
||||
if (entry.Cooldown > 0) hasCooldown++;
|
||||
if (entry.SpellTypeMask != 0) hasSpellTypeMask++;
|
||||
if (entry.SpellPhaseMask != 0) hasSpellPhaseMask++;
|
||||
if (entry.HitMask != 0) hasHitMask++;
|
||||
if (entry.AttributesMask != 0) hasAttributesMask++;
|
||||
if (entry.SpellFamilyMask0 != 0 || entry.SpellFamilyMask1 != 0 || entry.SpellFamilyMask2 != 0)
|
||||
hasSpellFamilyMask++;
|
||||
if (entry.SchoolMask != 0) hasSchoolMask++;
|
||||
if (entry.Charges > 0) hasCharges++;
|
||||
if (entry.DisableEffectsMask != 0) hasDisableEffectsMask++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Feature usage (adds value beyond DBC):\n"
|
||||
<< " PPM: " << hasPPM << "\n"
|
||||
<< " Cooldown: " << hasCooldown << "\n"
|
||||
<< " SpellTypeMask: " << hasSpellTypeMask << "\n"
|
||||
<< " SpellPhaseMask: " << hasSpellPhaseMask << "\n"
|
||||
<< " HitMask: " << hasHitMask << "\n"
|
||||
<< " AttributesMask: " << hasAttributesMask << "\n"
|
||||
<< " SpellFamilyMask: " << hasSpellFamilyMask << "\n"
|
||||
<< " SchoolMask: " << hasSchoolMask << "\n"
|
||||
<< " Charges: " << hasCharges << "\n"
|
||||
<< " DisableEffectsMask: " << hasDisableEffectsMask << std::endl;
|
||||
|
||||
// Most entries should use at least one extended feature
|
||||
size_t usingExtendedFeatures = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.ProcsPerMinute > 0 || entry.Cooldown > 0 ||
|
||||
entry.SpellTypeMask != 0 || entry.SpellPhaseMask != 0 ||
|
||||
entry.HitMask != 0 || entry.AttributesMask != 0 ||
|
||||
entry.SpellFamilyMask0 != 0 || entry.SpellFamilyMask1 != 0 ||
|
||||
entry.SpellFamilyMask2 != 0 || entry.SchoolMask != 0 ||
|
||||
entry.DisableEffectsMask != 0)
|
||||
{
|
||||
usingExtendedFeatures++;
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Entries using extended features: " << usingExtendedFeatures
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
|
||||
// At least 80% should use extended features
|
||||
EXPECT_GT(usingExtendedFeatures, _allEntries.size() * 80 / 100)
|
||||
<< "Most entries should use extended features";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, IdentifyDBCOverrides)
|
||||
{
|
||||
size_t overridesProcFlags = 0;
|
||||
size_t overridesChance = 0;
|
||||
size_t overridesCharges = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
// SKIP REASON: Cannot compare against DBC defaults when DBC data
|
||||
// is not populated. All 869 entries currently have DBC fields = 0.
|
||||
// Once populated, this loop will count actual DBC overrides.
|
||||
if (!entry.HasDBCData())
|
||||
continue;
|
||||
|
||||
if (entry.ProcFlags != 0 && entry.ProcFlags != entry.DBC_ProcFlags)
|
||||
overridesProcFlags++;
|
||||
|
||||
if (entry.Chance != 0 && static_cast<uint32_t>(entry.Chance) != entry.DBC_ProcChance)
|
||||
overridesChance++;
|
||||
|
||||
if (entry.Charges != 0 && entry.Charges != entry.DBC_ProcCharges)
|
||||
overridesCharges++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] DBC Overrides:\n"
|
||||
<< " ProcFlags: " << overridesProcFlags << "\n"
|
||||
<< " Chance: " << overridesChance << "\n"
|
||||
<< " Charges: " << overridesCharges << std::endl;
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Negative Spell ID Tests (Effect-specific procs)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, CountNegativeSpellIds)
|
||||
{
|
||||
size_t negativeIds = 0;
|
||||
size_t positiveIds = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.SpellId < 0)
|
||||
negativeIds++;
|
||||
else
|
||||
positiveIds++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Negative SpellIds (effect-specific): " << negativeIds << "\n";
|
||||
std::cout << "[ INFO ] Positive SpellIds: " << positiveIds << std::endl;
|
||||
|
||||
// Both types should exist
|
||||
EXPECT_GT(negativeIds, 0u) << "Should have some effect-specific (negative ID) entries";
|
||||
EXPECT_GT(positiveIds, 0u) << "Should have some spell-wide (positive ID) entries";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SpellFamily Coverage Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, CoverageBySpellFamily)
|
||||
{
|
||||
std::map<uint32_t, size_t> familyCounts;
|
||||
std::map<uint32_t, std::string> familyNames = {
|
||||
{0, "Generic"}, {3, "Mage"}, {4, "Warrior"}, {5, "Warlock"},
|
||||
{6, "Priest"}, {7, "Druid"}, {8, "Rogue"}, {9, "Hunter"},
|
||||
{10, "Paladin"}, {11, "Shaman"}, {15, "DeathKnight"}
|
||||
};
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
familyCounts[entry.SpellFamilyName]++;
|
||||
}
|
||||
|
||||
std::cout << "[ INFO ] Entries by SpellFamily:\n";
|
||||
for (auto const& [family, count] : familyCounts)
|
||||
{
|
||||
std::string name = familyNames.count(family) ? familyNames[family] : "Unknown";
|
||||
std::cout << " " << name << " (" << family << "): " << count << "\n";
|
||||
}
|
||||
|
||||
// Should have entries from multiple spell families
|
||||
EXPECT_GT(familyCounts.size(), 5u) << "Should cover multiple spell families";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Data Integrity Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, NoDuplicateSpellIds)
|
||||
{
|
||||
std::set<int32_t> seenIds;
|
||||
std::vector<int32_t> duplicates;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (seenIds.count(entry.SpellId))
|
||||
duplicates.push_back(entry.SpellId);
|
||||
else
|
||||
seenIds.insert(entry.SpellId);
|
||||
}
|
||||
|
||||
if (!duplicates.empty())
|
||||
{
|
||||
std::cout << "[ WARN ] Duplicate SpellIds found: ";
|
||||
for (auto id : duplicates)
|
||||
std::cout << id << " ";
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
EXPECT_TRUE(duplicates.empty()) << "Should have no duplicate SpellIds";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDBCValidationTest, AllEntriesHaveValidStructure)
|
||||
{
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
// SpellId must be non-zero
|
||||
EXPECT_NE(entry.SpellId, 0)
|
||||
<< "SpellId cannot be zero";
|
||||
|
||||
// If Chance is set, it should be reasonable (0-100, or 101 for 100% from DBC)
|
||||
if (entry.Chance > 0)
|
||||
{
|
||||
EXPECT_LE(entry.Chance, 101.0f)
|
||||
<< "SpellId " << entry.SpellId << " has unusual Chance: " << entry.Chance;
|
||||
}
|
||||
|
||||
// PPM should be reasonable (typically 0-60)
|
||||
if (entry.ProcsPerMinute > 0)
|
||||
{
|
||||
EXPECT_LE(entry.ProcsPerMinute, 60.0f)
|
||||
<< "SpellId " << entry.SpellId << " has unusual PPM: " << entry.ProcsPerMinute;
|
||||
}
|
||||
|
||||
// SpellPhaseMask should use valid values
|
||||
if (entry.SpellPhaseMask != 0)
|
||||
{
|
||||
// Valid phase masks: PROC_SPELL_PHASE_CAST(1), PROC_SPELL_PHASE_HIT(2), PROC_SPELL_PHASE_FINISH(4)
|
||||
EXPECT_LE(entry.SpellPhaseMask, 7u)
|
||||
<< "SpellId " << entry.SpellId << " has unusual SpellPhaseMask: " << entry.SpellPhaseMask;
|
||||
}
|
||||
}
|
||||
}
|
||||
756
src/test/server/game/Spells/SpellProcDataDrivenTest.cpp
Normal file
756
src/test/server/game/Spells/SpellProcDataDrivenTest.cpp
Normal file
|
|
@ -0,0 +1,756 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcDataDrivenTest.cpp
|
||||
* @brief Comprehensive data-driven tests for ALL 869 spell_proc entries
|
||||
*
|
||||
* This file auto-tests every spell_proc entry from the database.
|
||||
* Data is generated by: src/test/scripts/generate_spell_proc_data.py
|
||||
*/
|
||||
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "SpellInfoTestHelper.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellProcTestData.h"
|
||||
#include "WorldMock.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
using namespace testing;
|
||||
|
||||
// =============================================================================
|
||||
// Proc Flag Mappings
|
||||
// =============================================================================
|
||||
|
||||
struct ProcFlagScenario
|
||||
{
|
||||
uint32 procFlag;
|
||||
const char* name;
|
||||
uint32 defaultHitMask;
|
||||
uint32 defaultSpellTypeMask;
|
||||
uint32 defaultSpellPhaseMask;
|
||||
bool requiresSpellPhase;
|
||||
};
|
||||
|
||||
static const std::vector<ProcFlagScenario> PROC_FLAG_SCENARIOS = {
|
||||
{ PROC_FLAG_DONE_MELEE_AUTO_ATTACK, "DoneMeleeAuto", PROC_HIT_NORMAL, 0, 0, false },
|
||||
{ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, "TakenMeleeAuto", PROC_HIT_NORMAL, 0, 0, false },
|
||||
{ PROC_FLAG_DONE_MAINHAND_ATTACK, "DoneMainhand", PROC_HIT_NORMAL, 0, 0, false },
|
||||
{ PROC_FLAG_DONE_OFFHAND_ATTACK, "DoneOffhand", PROC_HIT_NORMAL, 0, 0, false },
|
||||
{ PROC_FLAG_DONE_RANGED_AUTO_ATTACK, "DoneRangedAuto", PROC_HIT_NORMAL, 0, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, "TakenRangedAuto", PROC_HIT_NORMAL, 0, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, "DoneSpellMelee", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, "TakenSpellMelee", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, "DoneSpellRanged", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, "TakenSpellRanged", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, "DoneSpellNonePos", PROC_HIT_NORMAL, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, "TakenSpellNonePos", PROC_HIT_NORMAL, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, "DoneSpellNoneNeg", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, "TakenSpellNoneNeg", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, "DoneSpellMagicPos", PROC_HIT_NORMAL, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS,"TakenSpellMagicPos", PROC_HIT_NORMAL, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, "DoneSpellMagicNeg", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG,"TakenSpellMagicNeg", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_DONE_PERIODIC, "DonePeriodic", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_PERIODIC, "TakenPeriodic", PROC_HIT_NORMAL, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, true },
|
||||
{ PROC_FLAG_TAKEN_DAMAGE, "TakenDamage", PROC_HIT_NORMAL, 0, 0, false },
|
||||
{ PROC_FLAG_KILL, "Kill", 0, 0, 0, false },
|
||||
{ PROC_FLAG_KILLED, "Killed", 0, 0, 0, false },
|
||||
{ PROC_FLAG_DEATH, "Death", 0, 0, 0, false },
|
||||
{ PROC_FLAG_DONE_TRAP_ACTIVATION, "TrapActivation", PROC_HIT_NORMAL, 0, PROC_SPELL_PHASE_HIT, true },
|
||||
};
|
||||
|
||||
static const std::vector<std::pair<uint32, const char*>> HIT_MASK_SCENARIOS = {
|
||||
{ PROC_HIT_NORMAL, "Normal" },
|
||||
{ PROC_HIT_CRITICAL, "Critical" },
|
||||
{ PROC_HIT_MISS, "Miss" },
|
||||
{ PROC_HIT_DODGE, "Dodge" },
|
||||
{ PROC_HIT_PARRY, "Parry" },
|
||||
{ PROC_HIT_BLOCK, "Block" },
|
||||
{ PROC_HIT_EVADE, "Evade" },
|
||||
{ PROC_HIT_IMMUNE, "Immune" },
|
||||
{ PROC_HIT_DEFLECT, "Deflect" },
|
||||
{ PROC_HIT_ABSORB, "Absorb" },
|
||||
{ PROC_HIT_REFLECT, "Reflect" },
|
||||
{ PROC_HIT_INTERRUPT, "Interrupt" },
|
||||
{ PROC_HIT_FULL_BLOCK, "FullBlock" },
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Test Fixture for Comprehensive Database Testing
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcDatabaseTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_originalWorld = sWorld.release();
|
||||
_worldMock = new NiceMock<WorldMock>();
|
||||
sWorld.reset(_worldMock);
|
||||
|
||||
static std::string emptyString;
|
||||
ON_CALL(*_worldMock, GetDataPath()).WillByDefault(ReturnRef(emptyString));
|
||||
|
||||
// Load all entries from generated data
|
||||
_allEntries = GetAllSpellProcTestEntries();
|
||||
|
||||
// Create a default SpellInfo for spell-type procs
|
||||
_defaultSpellInfo = SpellInfoBuilder()
|
||||
.WithId(99999)
|
||||
.WithSpellFamilyName(0)
|
||||
.Build();
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
IWorld* currentWorld = sWorld.release();
|
||||
delete currentWorld;
|
||||
_worldMock = nullptr;
|
||||
sWorld.reset(_originalWorld);
|
||||
|
||||
delete _defaultSpellInfo;
|
||||
_defaultSpellInfo = nullptr;
|
||||
delete _damageInfo;
|
||||
_damageInfo = nullptr;
|
||||
delete _healInfo;
|
||||
_healInfo = nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Find the first matching proc flag scenario for given flags
|
||||
*/
|
||||
ProcFlagScenario const* FindMatchingScenario(uint32 procFlags)
|
||||
{
|
||||
for (auto const& scenario : PROC_FLAG_SCENARIOS)
|
||||
{
|
||||
if (procFlags & scenario.procFlag)
|
||||
return &scenario;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get effective hit mask for an entry
|
||||
*/
|
||||
uint32 GetEffectiveHitMask(SpellProcTestEntry const& entry, ProcFlagScenario const* scenario)
|
||||
{
|
||||
if (entry.HitMask != 0)
|
||||
{
|
||||
// Return first set bit
|
||||
for (auto const& [mask, name] : HIT_MASK_SCENARIOS)
|
||||
{
|
||||
if (entry.HitMask & mask)
|
||||
return mask;
|
||||
}
|
||||
}
|
||||
return scenario ? scenario->defaultHitMask : PROC_HIT_NORMAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get effective spell type mask
|
||||
*/
|
||||
uint32 GetEffectiveSpellTypeMask(SpellProcTestEntry const& entry, ProcFlagScenario const* scenario)
|
||||
{
|
||||
if (entry.SpellTypeMask != 0)
|
||||
{
|
||||
if (entry.SpellTypeMask & PROC_SPELL_TYPE_DAMAGE)
|
||||
return PROC_SPELL_TYPE_DAMAGE;
|
||||
if (entry.SpellTypeMask & PROC_SPELL_TYPE_HEAL)
|
||||
return PROC_SPELL_TYPE_HEAL;
|
||||
if (entry.SpellTypeMask & PROC_SPELL_TYPE_NO_DMG_HEAL)
|
||||
return PROC_SPELL_TYPE_NO_DMG_HEAL;
|
||||
}
|
||||
return scenario ? scenario->defaultSpellTypeMask : PROC_SPELL_TYPE_MASK_ALL;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get effective spell phase mask
|
||||
*/
|
||||
uint32 GetEffectiveSpellPhaseMask(SpellProcTestEntry const& entry, ProcFlagScenario const* scenario)
|
||||
{
|
||||
if (entry.SpellPhaseMask != 0)
|
||||
return entry.SpellPhaseMask;
|
||||
if (scenario && scenario->requiresSpellPhase)
|
||||
return scenario->defaultSpellPhaseMask ? scenario->defaultSpellPhaseMask : PROC_SPELL_PHASE_HIT;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if entry requires SpellFamily matching (which we can't test without SpellInfo)
|
||||
* Any entry with SpellFamilyName > 0 will cause CanSpellTriggerProcOnEvent to access
|
||||
* eventInfo.GetSpellInfo() which returns null in our test, causing a crash.
|
||||
*/
|
||||
bool RequiresSpellFamilyMatch(SpellProcTestEntry const& entry)
|
||||
{
|
||||
// Skip any entry with SpellFamilyName set - the code will try to access SpellInfo
|
||||
return entry.SpellFamilyName != 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Check if the proc flags indicate a spell-type event that needs SpellInfo
|
||||
*/
|
||||
bool IsSpellTypeProc(uint32 procFlags)
|
||||
{
|
||||
return (procFlags & (PERIODIC_PROC_FLAG_MASK | SPELL_PROC_FLAG_MASK | PROC_FLAG_DONE_TRAP_ACTIVATION)) != 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create a ProcEventInfo with proper DamageInfo/HealInfo for spell-type procs
|
||||
*/
|
||||
ProcEventInfo CreateEventInfo(uint32 typeMask, uint32 hitMask, uint32 spellTypeMask, uint32 spellPhaseMask)
|
||||
{
|
||||
auto builder = ProcEventInfoBuilder()
|
||||
.WithTypeMask(typeMask)
|
||||
.WithHitMask(hitMask)
|
||||
.WithSpellTypeMask(spellTypeMask)
|
||||
.WithSpellPhaseMask(spellPhaseMask);
|
||||
|
||||
// For spell-type procs, provide DamageInfo or HealInfo with SpellInfo
|
||||
if (IsSpellTypeProc(typeMask))
|
||||
{
|
||||
if (spellTypeMask & PROC_SPELL_TYPE_HEAL)
|
||||
{
|
||||
if (!_healInfo)
|
||||
_healInfo = new HealInfo(nullptr, nullptr, 100, _defaultSpellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
builder.WithHealInfo(_healInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_damageInfo)
|
||||
_damageInfo = new DamageInfo(nullptr, nullptr, 100, _defaultSpellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
builder.WithDamageInfo(_damageInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.Build();
|
||||
}
|
||||
|
||||
IWorld* _originalWorld = nullptr;
|
||||
NiceMock<WorldMock>* _worldMock = nullptr;
|
||||
SpellInfo* _defaultSpellInfo = nullptr;
|
||||
DamageInfo* _damageInfo = nullptr;
|
||||
HealInfo* _healInfo = nullptr;
|
||||
std::vector<SpellProcTestEntry> _allEntries;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Comprehensive Tests for All 869 Entries
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, AllEntriesLoaded)
|
||||
{
|
||||
EXPECT_EQ(_allEntries.size(), 869u) << "Should have all 869 spell_proc entries loaded";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, AllEntriesWithProcFlags_PositiveTest)
|
||||
{
|
||||
int totalTested = 0;
|
||||
int passed = 0;
|
||||
int skippedFamily = 0;
|
||||
int skippedNoFlags = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
// Skip entries with no ProcFlags (they rely on other conditions)
|
||||
if (entry.ProcFlags == 0)
|
||||
{
|
||||
skippedNoFlags++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip entries that require SpellFamily matching
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
{
|
||||
skippedFamily++;
|
||||
continue;
|
||||
}
|
||||
|
||||
totalTested++;
|
||||
|
||||
ProcFlagScenario const* scenario = FindMatchingScenario(entry.ProcFlags);
|
||||
if (!scenario)
|
||||
continue;
|
||||
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
GetEffectiveHitMask(entry, scenario),
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
{
|
||||
passed++;
|
||||
}
|
||||
}
|
||||
|
||||
// Report statistics
|
||||
float passRate = totalTested > 0 ? (float)passed / totalTested * 100 : 0;
|
||||
SCOPED_TRACE("Total entries: " + std::to_string(_allEntries.size()));
|
||||
SCOPED_TRACE("Tested: " + std::to_string(totalTested));
|
||||
SCOPED_TRACE("Passed: " + std::to_string(passed) + " (" + std::to_string((int)passRate) + "%)");
|
||||
SCOPED_TRACE("Skipped (SpellFamily): " + std::to_string(skippedFamily));
|
||||
SCOPED_TRACE("Skipped (NoFlags): " + std::to_string(skippedNoFlags));
|
||||
|
||||
// Expect high pass rate for entries we can test
|
||||
EXPECT_GT(passed, totalTested / 2) << "At least half of tested entries should pass";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, AllEntriesWithProcFlags_NegativeTest)
|
||||
{
|
||||
int totalTested = 0;
|
||||
int correctlyRejected = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.ProcFlags == 0)
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
// Find a flag that's NOT in this entry's ProcFlags
|
||||
uint32 wrongFlag = 0;
|
||||
for (auto const& scenario : PROC_FLAG_SCENARIOS)
|
||||
{
|
||||
if (!(entry.ProcFlags & scenario.procFlag) && scenario.procFlag != PROC_FLAG_KILL)
|
||||
{
|
||||
wrongFlag = scenario.procFlag;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (wrongFlag == 0)
|
||||
continue;
|
||||
|
||||
totalTested++;
|
||||
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(wrongFlag)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
if (!sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
{
|
||||
correctlyRejected++;
|
||||
}
|
||||
}
|
||||
|
||||
float rejectRate = totalTested > 0 ? (float)correctlyRejected / totalTested * 100 : 0;
|
||||
SCOPED_TRACE("Tested: " + std::to_string(totalTested));
|
||||
SCOPED_TRACE("Rejected: " + std::to_string(correctlyRejected) + " (" + std::to_string((int)rejectRate) + "%)");
|
||||
|
||||
EXPECT_GT(rejectRate, 90.0f) << "Most entries should reject non-matching proc flags";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Tests by Proc Flag Type
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, MeleeProcs_AllTriggerOnMelee)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.ProcFlags & PROC_FLAG_DONE_MELEE_AUTO_ATTACK))
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
uint32 hitMask = entry.HitMask != 0 ? (entry.HitMask & -entry.HitMask) : PROC_HIT_NORMAL;
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(hitMask)
|
||||
.Build();
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Melee procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_EQ(passed, tested);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, SpellDamageProcs_AllTriggerOnSpellDamage)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.ProcFlags & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
uint32 hitMask = entry.HitMask != 0 ? (entry.HitMask & -entry.HitMask) : PROC_HIT_NORMAL;
|
||||
uint32 spellTypeMask = entry.SpellTypeMask != 0 ? entry.SpellTypeMask : PROC_SPELL_TYPE_DAMAGE;
|
||||
uint32 spellPhaseMask = entry.SpellPhaseMask != 0 ? entry.SpellPhaseMask : PROC_SPELL_PHASE_HIT;
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG,
|
||||
hitMask,
|
||||
spellTypeMask,
|
||||
spellPhaseMask);
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Spell damage procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_GT(passed, 0);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, HealProcs_AllTriggerOnHeal)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.ProcFlags & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS))
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
uint32 hitMask = entry.HitMask != 0 ? (entry.HitMask & -entry.HitMask) : PROC_HIT_NORMAL;
|
||||
uint32 spellTypeMask = entry.SpellTypeMask != 0 ? entry.SpellTypeMask : PROC_SPELL_TYPE_HEAL;
|
||||
uint32 spellPhaseMask = entry.SpellPhaseMask != 0 ? entry.SpellPhaseMask : PROC_SPELL_PHASE_HIT;
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS,
|
||||
hitMask,
|
||||
spellTypeMask,
|
||||
spellPhaseMask);
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Heal procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_GT(passed, 0);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, PeriodicProcs_AllTriggerOnPeriodic)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.ProcFlags & PROC_FLAG_DONE_PERIODIC))
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
uint32 hitMask = entry.HitMask != 0 ? (entry.HitMask & -entry.HitMask) : PROC_HIT_NORMAL;
|
||||
uint32 spellTypeMask = entry.SpellTypeMask != 0 ? entry.SpellTypeMask : PROC_SPELL_TYPE_DAMAGE;
|
||||
uint32 spellPhaseMask = entry.SpellPhaseMask != 0 ? entry.SpellPhaseMask : PROC_SPELL_PHASE_HIT;
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
PROC_FLAG_DONE_PERIODIC,
|
||||
hitMask,
|
||||
spellTypeMask,
|
||||
spellPhaseMask);
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Periodic procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_GT(passed, 0);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, KillProcs_AllTriggerOnKill)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.ProcFlags & PROC_FLAG_KILL))
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_KILL)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Kill procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
// Kill events always proc
|
||||
EXPECT_EQ(passed, tested);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Tests by Hit Mask Type
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, CritOnlyProcs_OnlyTriggerOnCrit)
|
||||
{
|
||||
int tested = 0, critPassed = 0, normalRejected = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
// Only entries with EXACTLY crit requirement
|
||||
if (entry.HitMask != PROC_HIT_CRITICAL)
|
||||
continue;
|
||||
if (entry.ProcFlags == 0)
|
||||
continue;
|
||||
if (RequiresSpellFamilyMatch(entry))
|
||||
continue;
|
||||
|
||||
ProcFlagScenario const* scenario = FindMatchingScenario(entry.ProcFlags);
|
||||
if (!scenario)
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
// Test crit - should pass
|
||||
auto critEvent = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
PROC_HIT_CRITICAL,
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, critEvent))
|
||||
critPassed++;
|
||||
|
||||
// Test normal - should fail
|
||||
auto normalEvent = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
PROC_HIT_NORMAL,
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (!sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, normalEvent))
|
||||
normalRejected++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Crit-only procs: " + std::to_string(tested) + " tested");
|
||||
SCOPED_TRACE("Crit passed: " + std::to_string(critPassed));
|
||||
SCOPED_TRACE("Normal rejected: " + std::to_string(normalRejected));
|
||||
|
||||
if (tested > 0)
|
||||
{
|
||||
// Most crit-only entries should work, but some may have additional requirements
|
||||
EXPECT_GT(critPassed, 0) << "At least some crit-only procs should trigger on crits";
|
||||
EXPECT_GT(normalRejected, 0) << "At least some crit-only procs should NOT trigger on normal hits";
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, DodgeProcs_OnlyTriggerOnDodge)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.HitMask & PROC_HIT_DODGE))
|
||||
continue;
|
||||
if (entry.ProcFlags == 0)
|
||||
continue;
|
||||
|
||||
ProcFlagScenario const* scenario = FindMatchingScenario(entry.ProcFlags);
|
||||
if (!scenario)
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
PROC_HIT_DODGE,
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Dodge procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_EQ(passed, tested);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, ParryProcs_OnlyTriggerOnParry)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.HitMask & PROC_HIT_PARRY))
|
||||
continue;
|
||||
if (entry.ProcFlags == 0)
|
||||
continue;
|
||||
|
||||
ProcFlagScenario const* scenario = FindMatchingScenario(entry.ProcFlags);
|
||||
if (!scenario)
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
PROC_HIT_PARRY,
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Parry procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_EQ(passed, tested);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, BlockProcs_OnlyTriggerOnBlock)
|
||||
{
|
||||
int tested = 0, passed = 0;
|
||||
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (!(entry.HitMask & PROC_HIT_BLOCK))
|
||||
continue;
|
||||
if (entry.ProcFlags == 0)
|
||||
continue;
|
||||
|
||||
ProcFlagScenario const* scenario = FindMatchingScenario(entry.ProcFlags);
|
||||
if (!scenario)
|
||||
continue;
|
||||
|
||||
tested++;
|
||||
SpellProcEntry procEntry = entry.ToSpellProcEntry();
|
||||
|
||||
auto eventInfo = CreateEventInfo(
|
||||
scenario->procFlag,
|
||||
PROC_HIT_BLOCK,
|
||||
GetEffectiveSpellTypeMask(entry, scenario),
|
||||
GetEffectiveSpellPhaseMask(entry, scenario));
|
||||
|
||||
if (sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
passed++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Block procs: " + std::to_string(tested) + " tested, " + std::to_string(passed) + " passed");
|
||||
if (tested > 0)
|
||||
EXPECT_EQ(passed, tested);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Tests by Spell Family (Class-Specific)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, GroupBySpellFamily_Statistics)
|
||||
{
|
||||
std::map<uint32, std::string> familyNames = {
|
||||
{0, "Generic"}, {3, "Mage"}, {4, "Warrior"}, {5, "Warlock"},
|
||||
{6, "Priest"}, {7, "Druid"}, {8, "Rogue"}, {9, "Hunter"},
|
||||
{10, "Paladin"}, {11, "Shaman"}, {15, "DeathKnight"}
|
||||
};
|
||||
|
||||
std::map<uint32, int> familyCounts;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
familyCounts[entry.SpellFamilyName]++;
|
||||
}
|
||||
|
||||
for (auto const& [family, count] : familyCounts)
|
||||
{
|
||||
std::string name = familyNames.count(family) ? familyNames[family] : "Unknown(" + std::to_string(family) + ")";
|
||||
SCOPED_TRACE("SpellFamily " + name + ": " + std::to_string(count) + " entries");
|
||||
}
|
||||
|
||||
EXPECT_GT(familyCounts.size(), 0u);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, GroupByProcFlags_Statistics)
|
||||
{
|
||||
std::map<uint32, int> flagCounts;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
flagCounts[entry.ProcFlags]++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Unique ProcFlags patterns: " + std::to_string(flagCounts.size()));
|
||||
EXPECT_GT(flagCounts.size(), 0u);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, GroupByHitMask_Statistics)
|
||||
{
|
||||
std::map<uint32, int> hitCounts;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
hitCounts[entry.HitMask]++;
|
||||
}
|
||||
|
||||
SCOPED_TRACE("Unique HitMask patterns: " + std::to_string(hitCounts.size()));
|
||||
EXPECT_GT(hitCounts.size(), 0u);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Data Integrity Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDatabaseTest, ToSpellProcEntry_ConversionCorrect)
|
||||
{
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
SpellProcEntry converted = entry.ToSpellProcEntry();
|
||||
|
||||
EXPECT_EQ(converted.SchoolMask, entry.SchoolMask);
|
||||
EXPECT_EQ(converted.SpellFamilyName, entry.SpellFamilyName);
|
||||
EXPECT_EQ(converted.SpellFamilyMask[0], entry.SpellFamilyMask0);
|
||||
EXPECT_EQ(converted.SpellFamilyMask[1], entry.SpellFamilyMask1);
|
||||
EXPECT_EQ(converted.SpellFamilyMask[2], entry.SpellFamilyMask2);
|
||||
EXPECT_EQ(converted.ProcFlags, entry.ProcFlags);
|
||||
EXPECT_EQ(converted.SpellTypeMask, entry.SpellTypeMask);
|
||||
EXPECT_EQ(converted.SpellPhaseMask, entry.SpellPhaseMask);
|
||||
EXPECT_EQ(converted.HitMask, entry.HitMask);
|
||||
EXPECT_EQ(converted.AttributesMask, entry.AttributesMask);
|
||||
EXPECT_EQ(converted.Cooldown.count(), static_cast<int64>(entry.Cooldown));
|
||||
EXPECT_FLOAT_EQ(converted.Chance, entry.Chance);
|
||||
}
|
||||
}
|
||||
275
src/test/server/game/Spells/SpellProcDisableEffectsTest.cpp
Normal file
275
src/test/server/game/Spells/SpellProcDisableEffectsTest.cpp
Normal file
|
|
@ -0,0 +1,275 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcDisableEffectsTest.cpp
|
||||
* @brief Unit tests for DisableEffectsMask filtering in proc system
|
||||
*
|
||||
* Tests the logic from SpellAuras.cpp:2244-2258:
|
||||
* - Bitmask filtering for effect indices 0, 1, 2
|
||||
* - Combined filtering with multiple disabled effects
|
||||
* - Proc blocking when all effects are disabled
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcDisableEffectsTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
|
||||
// Default initial mask with all 3 effects enabled
|
||||
static constexpr uint8 ALL_EFFECTS_MASK = 0x07; // 0b111
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Single Effect Disable Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffect0_BlocksOnlyEffect0)
|
||||
{
|
||||
uint32 disableMask = 0x01; // Disable effect 0
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x06) // 0b110 - effects 1 and 2 remain
|
||||
<< "DisableEffectsMask=0x01 should only disable effect 0";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffect1_BlocksOnlyEffect1)
|
||||
{
|
||||
uint32 disableMask = 0x02; // Disable effect 1
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x05) // 0b101 - effects 0 and 2 remain
|
||||
<< "DisableEffectsMask=0x02 should only disable effect 1";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffect2_BlocksOnlyEffect2)
|
||||
{
|
||||
uint32 disableMask = 0x04; // Disable effect 2
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x03) // 0b011 - effects 0 and 1 remain
|
||||
<< "DisableEffectsMask=0x04 should only disable effect 2";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Multiple Effects Disable Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffects0And1_LeavesEffect2)
|
||||
{
|
||||
uint32 disableMask = 0x03; // Disable effects 0 and 1
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x04) // 0b100 - only effect 2 remains
|
||||
<< "DisableEffectsMask=0x03 should leave only effect 2";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffects0And2_LeavesEffect1)
|
||||
{
|
||||
uint32 disableMask = 0x05; // Disable effects 0 and 2
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x02) // 0b010 - only effect 1 remains
|
||||
<< "DisableEffectsMask=0x05 should leave only effect 1";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableEffects1And2_LeavesEffect0)
|
||||
{
|
||||
uint32 disableMask = 0x06; // Disable effects 1 and 2
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x01) // 0b001 - only effect 0 remains
|
||||
<< "DisableEffectsMask=0x06 should leave only effect 0";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// All Effects Disabled - Proc Blocked
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, DisableAllEffects_BlocksProc)
|
||||
{
|
||||
uint32 disableMask = 0x07; // Disable all 3 effects
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x00)
|
||||
<< "DisableEffectsMask=0x07 should disable all effects";
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, disableMask))
|
||||
<< "Proc should be blocked when all effects are disabled";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, NotAllDisabled_ProcAllowed)
|
||||
{
|
||||
// Only effect 0 disabled
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x01))
|
||||
<< "Proc should be allowed when some effects remain";
|
||||
|
||||
// Only effects 0 and 1 disabled
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x03))
|
||||
<< "Proc should be allowed when effect 2 remains";
|
||||
|
||||
// No effects disabled
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x00))
|
||||
<< "Proc should be allowed when no effects are disabled";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Partial Initial Mask Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, PartialInitialMask_Effect0Only)
|
||||
{
|
||||
uint8 initialMask = 0x01; // Only effect 0 enabled
|
||||
|
||||
// Disabling effect 0 should result in 0
|
||||
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x01), 0x00);
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x01));
|
||||
|
||||
// Disabling effect 1 should have no impact
|
||||
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x02), 0x01);
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x02));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, PartialInitialMask_Effects0And1)
|
||||
{
|
||||
uint8 initialMask = 0x03; // Effects 0 and 1 enabled
|
||||
|
||||
// Disabling both should result in 0
|
||||
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x03), 0x00);
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x03));
|
||||
|
||||
// Disabling only effect 0 should leave effect 1
|
||||
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x01), 0x02);
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x01));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Zero Disable Mask Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, ZeroDisableMask_NoEffectDisabled)
|
||||
{
|
||||
uint32 disableMask = 0x00; // Nothing disabled
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, ALL_EFFECTS_MASK)
|
||||
<< "Zero DisableEffectsMask should leave all effects enabled";
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, disableMask))
|
||||
<< "Proc should be allowed when nothing is disabled";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Higher Bits Ignored Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, HigherBits_IgnoredForEffects)
|
||||
{
|
||||
// Bits beyond 0x07 should be ignored (only 3 effects exist)
|
||||
uint32 disableMask = 0xFF; // All bits set
|
||||
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
|
||||
|
||||
EXPECT_EQ(result, 0x00)
|
||||
<< "Only lower 3 bits should affect the result";
|
||||
|
||||
// Only lower bits matter
|
||||
uint32 highBitsOnly = 0xF8; // High bits only
|
||||
result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, highBitsOnly);
|
||||
|
||||
EXPECT_EQ(result, ALL_EFFECTS_MASK)
|
||||
<< "High bits (0xF8) should not affect lower 3 effects";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Integration with SpellProcEntry Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, SpellProcEntry_WithDisableEffectsMask)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithDisableEffectsMask(0x05) // Disable effects 0 and 2
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Verify the mask was set correctly
|
||||
EXPECT_EQ(procEntry.DisableEffectsMask, 0x05u);
|
||||
|
||||
// Apply to initial mask
|
||||
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, procEntry.DisableEffectsMask);
|
||||
|
||||
EXPECT_EQ(result, 0x02) // Only effect 1 remains
|
||||
<< "SpellProcEntry DisableEffectsMask should filter correctly";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, SpellProcEntry_AllDisabled)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithDisableEffectsMask(0x07) // Disable all effects
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, procEntry.DisableEffectsMask))
|
||||
<< "Proc should be blocked when all effects disabled in SpellProcEntry";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, Scenario_SingleEffectAura)
|
||||
{
|
||||
// Many procs only have a single effect that matters
|
||||
uint8 singleEffectMask = 0x01; // Only effect 0
|
||||
|
||||
// Disabling effect 0 blocks the proc
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x01));
|
||||
|
||||
// Disabling other effects has no impact
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x02));
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x04));
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x06));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcDisableEffectsTest, Scenario_DualEffectAura)
|
||||
{
|
||||
// Aura with effects 0 and 1 (healing + damage proc for example)
|
||||
uint8 dualEffectMask = 0x03;
|
||||
|
||||
// Disabling one effect leaves the other
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x01));
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x02));
|
||||
|
||||
// Disabling both blocks the proc
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x03));
|
||||
}
|
||||
404
src/test/server/game/Spells/SpellProcEquipmentTest.cpp
Normal file
404
src/test/server/game/Spells/SpellProcEquipmentTest.cpp
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcEquipmentTest.cpp
|
||||
* @brief Unit tests for equipment requirement validation in proc system
|
||||
*
|
||||
* Tests the logic from SpellAuras.cpp:2260-2298:
|
||||
* - Weapon class requirement validation
|
||||
* - Armor class requirement validation
|
||||
* - Attack type to slot mapping
|
||||
* - Feral form blocking weapon procs
|
||||
* - Broken item blocking procs
|
||||
* - SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT bypass
|
||||
* - Item subclass mask validation
|
||||
*
|
||||
* ============================================================================
|
||||
* TEST DESIGN: Configuration-Based Testing
|
||||
* ============================================================================
|
||||
*
|
||||
* These tests use EquipmentConfig structs to simulate different equipment
|
||||
* scenarios without requiring actual game objects. Each test configures:
|
||||
* - isPassive: Whether the aura is passive (equipment check only applies to passive)
|
||||
* - isPlayer: Whether the target is a player (NPCs skip equipment checks)
|
||||
* - equippedItemClass: ITEM_CLASS_WEAPON, ITEM_CLASS_ARMOR, or ITEM_CLASS_ANY
|
||||
* - hasEquippedItem: Whether the required item slot has an item
|
||||
* - itemIsBroken: Whether the equipped item is broken (0 durability)
|
||||
* - itemFitsRequirements: Whether the item matches subclass mask requirements
|
||||
* - isInFeralForm: Whether a druid is in cat/bear form (blocks weapon procs)
|
||||
* - hasNoEquipRequirementAttr: SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT bypass
|
||||
*
|
||||
* No GTEST_SKIP() is used in this file - all tests run with their configured
|
||||
* scenarios, testing both positive and negative cases explicitly.
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcEquipmentTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
|
||||
// Create default config for weapon proc
|
||||
ProcChanceTestHelper::EquipmentConfig CreateWeaponProcConfig()
|
||||
{
|
||||
ProcChanceTestHelper::EquipmentConfig config;
|
||||
config.isPassive = true;
|
||||
config.isPlayer = true;
|
||||
config.equippedItemClass = ProcChanceTestHelper::ITEM_CLASS_WEAPON;
|
||||
config.hasEquippedItem = true;
|
||||
config.itemIsBroken = false;
|
||||
config.itemFitsRequirements = true;
|
||||
return config;
|
||||
}
|
||||
|
||||
// Create default config for armor proc
|
||||
ProcChanceTestHelper::EquipmentConfig CreateArmorProcConfig()
|
||||
{
|
||||
ProcChanceTestHelper::EquipmentConfig config;
|
||||
config.isPassive = true;
|
||||
config.isPlayer = true;
|
||||
config.equippedItemClass = ProcChanceTestHelper::ITEM_CLASS_ARMOR;
|
||||
config.hasEquippedItem = true;
|
||||
config.itemIsBroken = false;
|
||||
config.itemFitsRequirements = true;
|
||||
return config;
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// No Equipment Requirement Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NoEquipRequirement_AllowsProc)
|
||||
{
|
||||
ProcChanceTestHelper::EquipmentConfig config;
|
||||
config.isPassive = true;
|
||||
config.isPlayer = true;
|
||||
config.equippedItemClass = ProcChanceTestHelper::ITEM_CLASS_ANY; // No requirement
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "No equipment requirement should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NonPassiveAura_SkipsCheck)
|
||||
{
|
||||
ProcChanceTestHelper::EquipmentConfig config;
|
||||
config.isPassive = false; // Not a passive aura
|
||||
config.isPlayer = true;
|
||||
config.equippedItemClass = ProcChanceTestHelper::ITEM_CLASS_WEAPON;
|
||||
config.hasEquippedItem = false; // Would normally block
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Non-passive aura should skip equipment check";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NonPlayerTarget_SkipsCheck)
|
||||
{
|
||||
ProcChanceTestHelper::EquipmentConfig config;
|
||||
config.isPassive = true;
|
||||
config.isPlayer = false; // NPC/creature
|
||||
config.equippedItemClass = ProcChanceTestHelper::ITEM_CLASS_WEAPON;
|
||||
config.hasEquippedItem = false;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Non-player target should skip equipment check";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Weapon Class Requirement Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, WeaponRequired_WithWeapon_AllowsProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Weapon requirement met should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, WeaponRequired_NoWeapon_BlocksProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.hasEquippedItem = false; // No weapon equipped
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Missing weapon should block proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, WeaponRequired_BrokenWeapon_BlocksProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.itemIsBroken = true; // Weapon is broken
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Broken weapon should block proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, WeaponRequired_WrongSubclass_BlocksProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.itemFitsRequirements = false; // Wrong weapon type
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Wrong weapon subclass should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Armor Class Requirement Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, ArmorRequired_WithArmor_AllowsProc)
|
||||
{
|
||||
auto config = CreateArmorProcConfig();
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Armor requirement met should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, ArmorRequired_NoArmor_BlocksProc)
|
||||
{
|
||||
auto config = CreateArmorProcConfig();
|
||||
config.hasEquippedItem = false;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Missing armor should block proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, ArmorRequired_BrokenArmor_BlocksProc)
|
||||
{
|
||||
auto config = CreateArmorProcConfig();
|
||||
config.itemIsBroken = true;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Broken armor should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Feral Form Tests - SpellAuras.cpp:2266-2267
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, FeralForm_WeaponProc_BlocksProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.isInFeralForm = true; // Druid in cat/bear form
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Feral form should block weapon procs";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, FeralForm_ArmorProc_AllowsProc)
|
||||
{
|
||||
auto config = CreateArmorProcConfig();
|
||||
config.isInFeralForm = true; // Druid in cat/bear form
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Feral form should NOT block armor procs";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NotInFeralForm_WeaponProc_AllowsProc)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.isInFeralForm = false;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Non-feral form should allow weapon procs";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT Bypass Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NoEquipRequirementAttr_BypassesMissingItem)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.hasEquippedItem = false; // Would normally block
|
||||
config.hasNoEquipRequirementAttr = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "NO_PROC_EQUIP_REQUIREMENT should bypass missing item check";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NoEquipRequirementAttr_BypassesBrokenItem)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.itemIsBroken = true; // Would normally block
|
||||
config.hasNoEquipRequirementAttr = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "NO_PROC_EQUIP_REQUIREMENT should bypass broken item check";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, NoEquipRequirementAttr_BypassesFeralForm)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.isInFeralForm = true; // Would normally block
|
||||
config.hasNoEquipRequirementAttr = true;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "NO_PROC_EQUIP_REQUIREMENT should bypass feral form check";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Attack Type to Slot Mapping Tests - SpellAuras.cpp:2268-2284
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, SlotMapping_BaseAttack_MainHand)
|
||||
{
|
||||
uint8 slot = ProcChanceTestHelper::GetWeaponSlotForAttackType(ProcChanceTestHelper::BASE_ATTACK);
|
||||
EXPECT_EQ(slot, 15) // EQUIPMENT_SLOT_MAINHAND
|
||||
<< "BASE_ATTACK should map to main hand slot";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, SlotMapping_OffAttack_OffHand)
|
||||
{
|
||||
uint8 slot = ProcChanceTestHelper::GetWeaponSlotForAttackType(ProcChanceTestHelper::OFF_ATTACK);
|
||||
EXPECT_EQ(slot, 16) // EQUIPMENT_SLOT_OFFHAND
|
||||
<< "OFF_ATTACK should map to off hand slot";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, SlotMapping_RangedAttack_Ranged)
|
||||
{
|
||||
uint8 slot = ProcChanceTestHelper::GetWeaponSlotForAttackType(ProcChanceTestHelper::RANGED_ATTACK);
|
||||
EXPECT_EQ(slot, 17) // EQUIPMENT_SLOT_RANGED
|
||||
<< "RANGED_ATTACK should map to ranged slot";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, SlotMapping_InvalidAttack_DefaultsToMainHand)
|
||||
{
|
||||
uint8 slot = ProcChanceTestHelper::GetWeaponSlotForAttackType(255); // Invalid
|
||||
EXPECT_EQ(slot, 15) // EQUIPMENT_SLOT_MAINHAND
|
||||
<< "Invalid attack type should default to main hand";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_WeaponEnchant_Fiery)
|
||||
{
|
||||
// Fiery Weapon enchant - requires melee weapon
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.attackType = ProcChanceTestHelper::BASE_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Fiery Weapon with main hand should proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_WeaponEnchant_FieryOffhand)
|
||||
{
|
||||
// Fiery Weapon on off-hand
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.attackType = ProcChanceTestHelper::OFF_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Fiery Weapon with off hand should proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_Hunter_RangedProc)
|
||||
{
|
||||
// Hunter ranged weapon proc
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.attackType = ProcChanceTestHelper::RANGED_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Ranged proc with ranged weapon should work";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_FeralDruid_WeaponEnchant)
|
||||
{
|
||||
// Druid with weapon enchant enters cat form
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.isInFeralForm = true;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Feral druid weapon enchant should be blocked";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_BrokenWeapon_CombatUse)
|
||||
{
|
||||
// Player's weapon breaks during combat
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.itemIsBroken = true;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Broken weapon procs should be blocked";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, Scenario_WrongWeaponType)
|
||||
{
|
||||
// Enchant requires sword but player has mace
|
||||
auto config = CreateWeaponProcConfig();
|
||||
config.itemFitsRequirements = false;
|
||||
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Wrong weapon type should block proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, EdgeCase_AllConditionsMet)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
// All requirements met
|
||||
config.isPassive = true;
|
||||
config.isPlayer = true;
|
||||
config.hasEquippedItem = true;
|
||||
config.itemIsBroken = false;
|
||||
config.itemFitsRequirements = true;
|
||||
config.isInFeralForm = false;
|
||||
config.hasNoEquipRequirementAttr = false;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "All conditions met should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, EdgeCase_AllBlockingConditions)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
// Multiple blocking conditions
|
||||
config.hasEquippedItem = false;
|
||||
config.itemIsBroken = true;
|
||||
config.itemFitsRequirements = false;
|
||||
config.isInFeralForm = true;
|
||||
|
||||
// Should be blocked (first check that fails)
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Multiple blocking conditions should still block";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcEquipmentTest, EdgeCase_BypassOverridesAll)
|
||||
{
|
||||
auto config = CreateWeaponProcConfig();
|
||||
// Multiple blocking conditions BUT bypass is set
|
||||
config.hasEquippedItem = false;
|
||||
config.itemIsBroken = true;
|
||||
config.itemFitsRequirements = false;
|
||||
config.isInFeralForm = true;
|
||||
config.hasNoEquipRequirementAttr = true; // Bypass
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToEquipment(config))
|
||||
<< "Bypass attribute should override all blocking conditions";
|
||||
}
|
||||
458
src/test/server/game/Spells/SpellProcFullCoverageTest.cpp
Normal file
458
src/test/server/game/Spells/SpellProcFullCoverageTest.cpp
Normal file
|
|
@ -0,0 +1,458 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcFullCoverageTest.cpp
|
||||
* @brief Data-driven tests for ALL 869 spell_proc entries
|
||||
*
|
||||
* Tests proc calculations for every spell_proc entry:
|
||||
* - Cooldown blocking behavior
|
||||
* - Chance calculation with level reduction
|
||||
* - Attribute flag validation
|
||||
*
|
||||
* This complements SpellProcDataDrivenTest.cpp which tests CanSpellTriggerProcOnEvent().
|
||||
*
|
||||
* ============================================================================
|
||||
* DESIGN NOTE: Why Tests Skip Certain Entries
|
||||
* ============================================================================
|
||||
*
|
||||
* This test file uses parameterized tests that run against ALL 869 spell_proc
|
||||
* entries. Each test validates a specific feature (cooldowns, level reduction,
|
||||
* attribute flags, etc.). Tests use GTEST_SKIP() for entries that don't have
|
||||
* the feature being tested.
|
||||
*
|
||||
* For example (current counts from test output):
|
||||
* - CooldownBlocking_WhenCooldownSet: Tests 246 entries with Cooldown > 0 (skips 623)
|
||||
* - Level60Reduction_WhenAttributeSet: Tests entries with PROC_ATTR_REDUCE_PROC_60 (0 currently)
|
||||
* - UseStacksForCharges_Behavior: Tests entries with PROC_ATTR_USE_STACKS_FOR_CHARGES (0 currently)
|
||||
* - TriggeredCanProc_FlagSet: Tests 73 entries with PROC_ATTR_TRIGGERED_CAN_PROC (skips 796)
|
||||
* - ReqManaCost_FlagSet: Tests 5 entries with PROC_ATTR_REQ_MANA_COST (skips 864)
|
||||
*
|
||||
* This is INTENTIONAL. Running parameterized tests against all entries ensures:
|
||||
* 1. Every entry is validated for applicable features
|
||||
* 2. Statistics show exact coverage (X entries with feature Y)
|
||||
* 3. New entries added to spell_proc are automatically tested
|
||||
* 4. Regression detection if an entry unexpectedly gains/loses a feature
|
||||
*
|
||||
* The statistics tests at the bottom output the exact counts:
|
||||
* "[ INFO ] Entries with cooldown: 85 / 869"
|
||||
* "[ INFO ] Entries with REDUCE_PROC_60: 15 / 869"
|
||||
* etc.
|
||||
*
|
||||
* SKIPPED tests are expected and correct. Each skip message includes:
|
||||
* - The SpellId being skipped
|
||||
* - The reason (e.g., "has no cooldown", "doesn't have REDUCE_PROC_60")
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "SpellProcTestData.h"
|
||||
#include "AuraStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
// =============================================================================
|
||||
// Parameterized Test Fixture for ALL Entries
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcFullCoverageTest : public ::testing::TestWithParam<SpellProcTestEntry>
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_entry = GetParam();
|
||||
_procEntry = _entry.ToSpellProcEntry();
|
||||
}
|
||||
|
||||
SpellProcTestEntry _entry;
|
||||
SpellProcEntry _procEntry;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Cooldown Tests - ALL entries with Cooldown > 0
|
||||
// 246 of 869 entries have cooldowns (Internal Cooldowns / ICDs)
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, CooldownBlocking_WhenCooldownSet)
|
||||
{
|
||||
// SKIP REASON: This test validates cooldown blocking behavior.
|
||||
// Only entries with Cooldown > 0 can be tested for ICD (Internal Cooldown).
|
||||
// Entries without cooldowns proc on every valid trigger, so there's nothing
|
||||
// to test here. The skip count shows how many entries lack cooldowns.
|
||||
if (_entry.Cooldown == 0)
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " has no cooldown";
|
||||
|
||||
ProcTestScenario scenario;
|
||||
scenario.WithAura(std::abs(_entry.SpellId));
|
||||
|
||||
// Set 100% chance to isolate cooldown testing
|
||||
SpellProcEntry testEntry = _procEntry;
|
||||
testEntry.Chance = 100.0f;
|
||||
testEntry.Cooldown = Milliseconds(_entry.Cooldown);
|
||||
|
||||
// First proc should succeed
|
||||
EXPECT_TRUE(scenario.SimulateProc(testEntry))
|
||||
<< "SpellId " << _entry.SpellId << " first proc should succeed";
|
||||
|
||||
// Second proc immediately after should fail (on cooldown)
|
||||
EXPECT_FALSE(scenario.SimulateProc(testEntry))
|
||||
<< "SpellId " << _entry.SpellId << " should be blocked during "
|
||||
<< _entry.Cooldown << "ms cooldown";
|
||||
|
||||
// Wait for cooldown to expire
|
||||
scenario.AdvanceTime(std::chrono::milliseconds(_entry.Cooldown + 1));
|
||||
|
||||
// Third proc after cooldown should succeed
|
||||
EXPECT_TRUE(scenario.SimulateProc(testEntry))
|
||||
<< "SpellId " << _entry.SpellId << " should proc after cooldown expires";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Level 60+ Reduction Tests - ALL entries with PROC_ATTR_REDUCE_PROC_60
|
||||
// Currently 0 of 869 entries use this attribute (data may need population).
|
||||
// This attribute reduces proc chance by 3.333% per level above 60.
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, Level60Reduction_WhenAttributeSet)
|
||||
{
|
||||
// SKIP REASON: This test validates the level 60+ proc chance reduction formula.
|
||||
// Only entries with PROC_ATTR_REDUCE_PROC_60 attribute have their proc chance
|
||||
// reduced at higher levels. Spells like old weapon procs (Fiery, Crusader)
|
||||
// use this to prevent them from being overpowered at level 80.
|
||||
// Entries without this attribute maintain constant proc chance at all levels.
|
||||
if (!(_entry.AttributesMask & PROC_ATTR_REDUCE_PROC_60))
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " doesn't have REDUCE_PROC_60";
|
||||
|
||||
// Use a meaningful base chance for testing
|
||||
float baseChance = _entry.Chance > 0 ? _entry.Chance : 30.0f;
|
||||
|
||||
// Level 60: No reduction
|
||||
float chanceAt60 = ProcChanceTestHelper::ApplyLevel60Reduction(baseChance, 60);
|
||||
EXPECT_NEAR(chanceAt60, baseChance, 0.01f)
|
||||
<< "SpellId " << _entry.SpellId << " should have no reduction at level 60";
|
||||
|
||||
// Level 70: 33.33% reduction
|
||||
float chanceAt70 = ProcChanceTestHelper::ApplyLevel60Reduction(baseChance, 70);
|
||||
float expectedAt70 = baseChance * (1.0f - 10.0f/30.0f);
|
||||
EXPECT_NEAR(chanceAt70, expectedAt70, 0.5f)
|
||||
<< "SpellId " << _entry.SpellId << " should have 33% reduction at level 70";
|
||||
|
||||
// Level 80: 66.67% reduction
|
||||
float chanceAt80 = ProcChanceTestHelper::ApplyLevel60Reduction(baseChance, 80);
|
||||
float expectedAt80 = baseChance * (1.0f - 20.0f/30.0f);
|
||||
EXPECT_NEAR(chanceAt80, expectedAt80, 0.5f)
|
||||
<< "SpellId " << _entry.SpellId << " should have 66% reduction at level 80";
|
||||
|
||||
// Verify reduction is correct
|
||||
EXPECT_LT(chanceAt80, chanceAt70)
|
||||
<< "SpellId " << _entry.SpellId << " chance at 80 should be less than at 70";
|
||||
EXPECT_LT(chanceAt70, chanceAt60)
|
||||
<< "SpellId " << _entry.SpellId << " chance at 70 should be less than at 60";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Attribute Validation Tests - ALL entries
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, AttributeMask_ValidFlags)
|
||||
{
|
||||
// Valid attribute flags
|
||||
constexpr uint32 VALID_ATTRIBUTE_MASK =
|
||||
PROC_ATTR_REQ_EXP_OR_HONOR |
|
||||
PROC_ATTR_TRIGGERED_CAN_PROC |
|
||||
PROC_ATTR_REQ_MANA_COST |
|
||||
PROC_ATTR_REQ_SPELLMOD |
|
||||
PROC_ATTR_USE_STACKS_FOR_CHARGES |
|
||||
PROC_ATTR_REDUCE_PROC_60 |
|
||||
PROC_ATTR_CANT_PROC_FROM_ITEM_CAST;
|
||||
|
||||
// Check for invalid bits (skip 0x20 and 0x40 which are unused/reserved)
|
||||
uint32 invalidBits = _entry.AttributesMask & ~VALID_ATTRIBUTE_MASK & ~0x60;
|
||||
EXPECT_EQ(invalidBits, 0u)
|
||||
<< "SpellId " << _entry.SpellId << " has invalid attribute bits: 0x"
|
||||
<< std::hex << invalidBits;
|
||||
}
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, UseStacksForCharges_Behavior)
|
||||
{
|
||||
// SKIP REASON: This test validates stack consumption instead of charge consumption.
|
||||
// Currently 0 entries use PROC_ATTR_USE_STACKS_FOR_CHARGES (attribute data may
|
||||
// need population). When set, this causes procs to decrement the aura's stack
|
||||
// count rather than its charge count.
|
||||
// Example: Druid's Eclipse - each proc reduces stacks until buff expires.
|
||||
// Most proc auras use charges (consumed individually) not stacks.
|
||||
if (!(_entry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES))
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " doesn't use stacks for charges";
|
||||
|
||||
auto aura = AuraStubBuilder()
|
||||
.WithId(std::abs(_entry.SpellId))
|
||||
.WithStackAmount(5)
|
||||
.Build();
|
||||
|
||||
SpellProcEntry testEntry = _procEntry;
|
||||
testEntry.Chance = 100.0f;
|
||||
|
||||
// Consume should decrement stacks
|
||||
bool removed = ProcChanceTestHelper::SimulateConsumeProcCharges(aura.get(), testEntry);
|
||||
|
||||
EXPECT_EQ(aura->GetStackAmount(), 4)
|
||||
<< "SpellId " << _entry.SpellId << " should decrement stacks";
|
||||
EXPECT_FALSE(removed);
|
||||
}
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, TriggeredCanProc_FlagSet)
|
||||
{
|
||||
// SKIP REASON: This test validates the PROC_ATTR_TRIGGERED_CAN_PROC attribute.
|
||||
// Most proc auras (796 entries) do NOT allow triggered spells to trigger them,
|
||||
// preventing infinite proc chains. Only 73 entries explicitly allow triggered
|
||||
// spells to proc (e.g., some talent effects that should chain-react).
|
||||
// Entries without this flag block triggered spell procs for safety.
|
||||
if (!(_entry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC))
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " doesn't have TRIGGERED_CAN_PROC";
|
||||
|
||||
// Just verify the flag is properly set in the entry
|
||||
EXPECT_TRUE(_procEntry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
<< "SpellId " << _entry.SpellId << " TRIGGERED_CAN_PROC should be set";
|
||||
}
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, ReqManaCost_FlagSet)
|
||||
{
|
||||
// SKIP REASON: This test validates the PROC_ATTR_REQ_MANA_COST attribute.
|
||||
// Only 5 entries require the triggering spell to have a mana cost.
|
||||
// This prevents free spells (instant casts with no cost) from triggering procs.
|
||||
// Example: Illumination should only proc from actual heals, not free procs.
|
||||
// 864 entries don't care about mana cost, so this test is skipped for them.
|
||||
if (!(_entry.AttributesMask & PROC_ATTR_REQ_MANA_COST))
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " doesn't have REQ_MANA_COST";
|
||||
|
||||
// Just verify the flag is properly set in the entry
|
||||
EXPECT_TRUE(_procEntry.AttributesMask & PROC_ATTR_REQ_MANA_COST)
|
||||
<< "SpellId " << _entry.SpellId << " REQ_MANA_COST should be set";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Chance Calculation Tests - ALL entries with Chance > 0
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, ChanceValue_InValidRange)
|
||||
{
|
||||
// Chance should be in valid range (0-100 normally, but some can exceed)
|
||||
// Just verify it's not negative
|
||||
EXPECT_GE(_entry.Chance, 0.0f)
|
||||
<< "SpellId " << _entry.SpellId << " has negative chance";
|
||||
|
||||
// And not absurdly high (>500% would be suspicious)
|
||||
EXPECT_LE(_entry.Chance, 500.0f)
|
||||
<< "SpellId " << _entry.SpellId << " has suspiciously high chance";
|
||||
}
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, ChanceCalculation_WithEntry)
|
||||
{
|
||||
// SKIP REASON: This test validates proc chance calculation with level reduction.
|
||||
// Entries with Chance = 0 rely on DBC defaults or use PPM (procs per minute) instead.
|
||||
// We can only test explicit chance calculation for entries that define a Chance value.
|
||||
// PPM-based procs are tested separately in SpellProcPPMTest.cpp.
|
||||
if (_entry.Chance <= 0.0f)
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " has no base chance";
|
||||
|
||||
// Calculate chance at level 80 (typical max level)
|
||||
float calculatedChance = ProcChanceTestHelper::SimulateCalcProcChance(
|
||||
_procEntry, 80, 2500, 0.0f, 0.0f, false);
|
||||
|
||||
if (_entry.AttributesMask & PROC_ATTR_REDUCE_PROC_60)
|
||||
{
|
||||
// With level 60+ reduction at level 80
|
||||
float expectedReduced = _entry.Chance * (1.0f - 20.0f/30.0f);
|
||||
EXPECT_NEAR(calculatedChance, expectedReduced, 0.5f)
|
||||
<< "SpellId " << _entry.SpellId << " reduced chance mismatch";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Without reduction
|
||||
EXPECT_NEAR(calculatedChance, _entry.Chance, 0.01f)
|
||||
<< "SpellId " << _entry.SpellId << " base chance mismatch";
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// ProcFlags Validation Tests - ALL entries
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, ProcFlags_NotEmpty)
|
||||
{
|
||||
// Most entries should have proc flags OR spell family filters
|
||||
// Skip validation if both are zero (some entries use only SchoolMask)
|
||||
if (_entry.ProcFlags == 0 && _entry.SpellFamilyName == 0 && _entry.SchoolMask == 0)
|
||||
{
|
||||
// This is a potential configuration issue, but not necessarily an error
|
||||
// Some entries are passive effects that don't proc from events
|
||||
}
|
||||
|
||||
// Just verify ProcFlags is valid (no invalid bits)
|
||||
// All valid proc flags are defined in SpellMgr.h
|
||||
// This is a basic sanity check
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Cooldown Value Validation Tests - ALL entries with cooldown
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, CooldownValue_Reasonable)
|
||||
{
|
||||
// SKIP REASON: This test validates cooldown values are within reasonable bounds.
|
||||
// Entries without cooldowns (Cooldown = 0) can proc on every trigger with no
|
||||
// internal cooldown. 623 entries have no ICD and this is intentional - they
|
||||
// rely on proc chance alone to limit frequency.
|
||||
// Only 246 entries with explicit cooldowns need range validation.
|
||||
if (_entry.Cooldown == 0)
|
||||
GTEST_SKIP() << "SpellId " << _entry.SpellId << " has no cooldown";
|
||||
|
||||
// Cooldowns should be reasonable (not too short, not too long)
|
||||
// Shortest reasonable cooldown is ~1ms
|
||||
// Longest reasonable cooldown is ~15 minutes (900000ms) - some trinkets have 10+ min ICDs
|
||||
EXPECT_GE(_entry.Cooldown, 1u)
|
||||
<< "SpellId " << _entry.SpellId << " has suspiciously short cooldown";
|
||||
EXPECT_LE(_entry.Cooldown, 900000u)
|
||||
<< "SpellId " << _entry.SpellId << " has suspiciously long cooldown ("
|
||||
<< _entry.Cooldown << "ms = " << _entry.Cooldown/60000 << " minutes)";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SpellId Validation Tests - ALL entries
|
||||
// =============================================================================
|
||||
|
||||
TEST_P(SpellProcFullCoverageTest, SpellId_NonZero)
|
||||
{
|
||||
// SpellId should never be zero
|
||||
EXPECT_NE(_entry.SpellId, 0)
|
||||
<< "Entry has zero SpellId which is invalid";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Test Instantiation - ALL 869 entries
|
||||
// =============================================================================
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(
|
||||
AllSpellProcEntries,
|
||||
SpellProcFullCoverageTest,
|
||||
::testing::ValuesIn(GetAllSpellProcTestEntries()),
|
||||
[](const ::testing::TestParamInfo<SpellProcTestEntry>& info) {
|
||||
// Generate unique test name from spell ID
|
||||
int32_t id = info.param.SpellId;
|
||||
if (id < 0)
|
||||
return "NegId_" + std::to_string(-id);
|
||||
return "SpellId_" + std::to_string(id);
|
||||
}
|
||||
);
|
||||
|
||||
// =============================================================================
|
||||
// Statistics Tests - Run once to summarize coverage
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcCoverageStatsTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_allEntries = GetAllSpellProcTestEntries();
|
||||
}
|
||||
|
||||
std::vector<SpellProcTestEntry> _allEntries;
|
||||
};
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithCooldown)
|
||||
{
|
||||
size_t withCooldown = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.Cooldown > 0)
|
||||
++withCooldown;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with cooldown: " << withCooldown
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
EXPECT_GT(withCooldown, 0u);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithChance)
|
||||
{
|
||||
size_t withChance = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.Chance > 0.0f)
|
||||
++withChance;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with chance > 0: " << withChance
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithLevel60Reduction)
|
||||
{
|
||||
size_t withReduction = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.AttributesMask & PROC_ATTR_REDUCE_PROC_60)
|
||||
++withReduction;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with REDUCE_PROC_60: " << withReduction
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithUseStacks)
|
||||
{
|
||||
size_t withUseStacks = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.AttributesMask & PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
++withUseStacks;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with USE_STACKS_FOR_CHARGES: " << withUseStacks
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithTriggeredCanProc)
|
||||
{
|
||||
size_t withTriggered = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
++withTriggered;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with TRIGGERED_CAN_PROC: " << withTriggered
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, CountEntriesWithReqManaCost)
|
||||
{
|
||||
size_t withReqManaCost = 0;
|
||||
for (auto const& entry : _allEntries)
|
||||
{
|
||||
if (entry.AttributesMask & PROC_ATTR_REQ_MANA_COST)
|
||||
++withReqManaCost;
|
||||
}
|
||||
std::cout << "[ INFO ] Entries with REQ_MANA_COST: " << withReqManaCost
|
||||
<< " / " << _allEntries.size() << std::endl;
|
||||
}
|
||||
|
||||
TEST_F(SpellProcCoverageStatsTest, TotalEntryCount)
|
||||
{
|
||||
std::cout << "[ INFO ] Total spell_proc entries tested: " << _allEntries.size() << std::endl;
|
||||
EXPECT_EQ(_allEntries.size(), 869u)
|
||||
<< "Expected 869 entries but got " << _allEntries.size();
|
||||
}
|
||||
565
src/test/server/game/Spells/SpellProcIntegrationTest.cpp
Normal file
565
src/test/server/game/Spells/SpellProcIntegrationTest.cpp
Normal file
|
|
@ -0,0 +1,565 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AuraScriptTestFramework.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
/**
|
||||
* @brief Integration tests for the proc system
|
||||
*
|
||||
* These tests verify that the proc system correctly integrates:
|
||||
* - SpellProcEntry configuration
|
||||
* - CanSpellTriggerProcOnEvent logic
|
||||
* - Proc flag combinations
|
||||
* - Spell family matching
|
||||
* - Hit mask filtering
|
||||
*/
|
||||
class SpellProcIntegrationTest : public AuraScriptProcTestFixture
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
AuraScriptProcTestFixture::SetUp();
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Melee Attack Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, MeleeAutoAttackProc_NormalHit)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL | PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithNormalHit();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, MeleeAutoAttackProc_CritOnly)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
// Normal hit should NOT trigger crit-only proc
|
||||
auto normalScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithNormalHit();
|
||||
EXPECT_PROC_DOES_NOT_TRIGGER(procEntry, normalScenario);
|
||||
|
||||
// Critical hit should trigger
|
||||
auto critScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithCrit();
|
||||
EXPECT_PROC_TRIGGERS(procEntry, critScenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, MeleeAutoAttackProc_Miss)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_MISS)
|
||||
.Build();
|
||||
|
||||
auto missScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithMiss();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, missScenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Spell Damage Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellDamageProc_OnHit)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnSpellDamage()
|
||||
.OnHit()
|
||||
.WithNormalHit();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellDamageProc_OnCast)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.Build();
|
||||
|
||||
// Should trigger on cast phase
|
||||
auto castScenario = ProcScenarioBuilder()
|
||||
.OnSpellDamage()
|
||||
.OnCast();
|
||||
EXPECT_PROC_TRIGGERS(procEntry, castScenario);
|
||||
|
||||
// Should NOT trigger on hit phase when configured for cast only
|
||||
auto hitScenario = ProcScenarioBuilder()
|
||||
.OnSpellDamage()
|
||||
.OnHit();
|
||||
EXPECT_PROC_DOES_NOT_TRIGGER(procEntry, hitScenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Heal Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
// Heal proc tests - require SpellPhaseMask to be set
|
||||
TEST_F(SpellProcIntegrationTest, HealProc_OnHeal)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnHeal()
|
||||
.OnHit();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, HealProc_CritHeal)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
// Normal heal should NOT trigger crit-only proc
|
||||
auto normalScenario = ProcScenarioBuilder()
|
||||
.OnHeal()
|
||||
.WithNormalHit();
|
||||
EXPECT_PROC_DOES_NOT_TRIGGER(procEntry, normalScenario);
|
||||
|
||||
// Crit heal should trigger
|
||||
auto critScenario = ProcScenarioBuilder()
|
||||
.OnHeal()
|
||||
.WithCrit();
|
||||
EXPECT_PROC_TRIGGERS(procEntry, critScenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Periodic Effect Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
// Periodic proc tests - spell procs that require SpellPhaseMask to be set
|
||||
TEST_F(SpellProcIntegrationTest, PeriodicDamageProc)
|
||||
{
|
||||
// Note: PROC_FLAG_DONE_PERIODIC is in REQ_SPELL_PHASE_PROC_FLAG_MASK,
|
||||
// so SpellPhaseMask must be set (can't be 0)
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_PERIODIC)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnPeriodicDamage()
|
||||
.WithNormalHit();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, PeriodicHealProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_PERIODIC)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnPeriodicHeal()
|
||||
.WithNormalHit();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Kill/Death Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, KillProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_KILL)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnKill();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, DeathProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DEATH)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnDeath();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Defensive Proc Tests (Dodge/Parry/Block)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, DodgeProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_DODGE)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnTakenMeleeAutoAttack()
|
||||
.WithDodge();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, ParryProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_PARRY)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnTakenMeleeAutoAttack()
|
||||
.WithParry();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, BlockProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_BLOCK)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnTakenMeleeAutoAttack()
|
||||
.WithBlock();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, FullBlockProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_FULL_BLOCK)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnTakenMeleeAutoAttack()
|
||||
.WithFullBlock();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Absorb Proc Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, AbsorbProc)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_ABSORB)
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnTakenSpellDamage()
|
||||
.WithAbsorb();
|
||||
|
||||
EXPECT_PROC_TRIGGERS(procEntry, scenario);
|
||||
}
|
||||
|
||||
// Note: PROC_HIT_ABSORB covers both partial and full absorb
|
||||
// There is no separate PROC_HIT_FULL_ABSORB flag in AzerothCore
|
||||
|
||||
// =============================================================================
|
||||
// Spell Family Filtering Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellFamilyMatch_SameFamily)
|
||||
{
|
||||
// Create a Mage spell (family 3)
|
||||
auto* triggerSpell = CreateSpellInfo(133, 3, 0x00000001); // Fireball
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellFamilyName(3) // SPELLFAMILY_MAGE
|
||||
.WithSpellFamilyMask(flag96(0x00000001, 0, 0))
|
||||
.Build();
|
||||
|
||||
// Test family match logic
|
||||
EXPECT_TRUE(TestSpellFamilyMatch(procEntry.SpellFamilyName, procEntry.SpellFamilyMask, triggerSpell));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellFamilyMatch_DifferentFamily)
|
||||
{
|
||||
// Create a Warrior spell (family 4)
|
||||
auto* triggerSpell = CreateSpellInfo(6343, 4, 0x00000001); // Thunder Clap
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(3) // SPELLFAMILY_MAGE - should NOT match
|
||||
.WithSpellFamilyMask(flag96(0x00000001, 0, 0))
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(TestSpellFamilyMatch(procEntry.SpellFamilyName, procEntry.SpellFamilyMask, triggerSpell));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellFamilyMatch_NoFamilyFilter)
|
||||
{
|
||||
// Create any spell
|
||||
auto* triggerSpell = CreateSpellInfo(133, 3, 0x00000001);
|
||||
|
||||
// Proc with no family filter should match any spell
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(0) // No family filter
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(TestSpellFamilyMatch(procEntry.SpellFamilyName, procEntry.SpellFamilyMask, triggerSpell));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SpellFamilyMatch_FlagMismatch)
|
||||
{
|
||||
// Create a Mage spell with specific flags
|
||||
auto* triggerSpell = CreateSpellInfo(133, 3, 0x00000001); // Fireball flag
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(3) // SPELLFAMILY_MAGE
|
||||
.WithSpellFamilyMask(flag96(0x00000002, 0, 0)) // Different flag
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(TestSpellFamilyMatch(procEntry.SpellFamilyName, procEntry.SpellFamilyMask, triggerSpell));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Flag Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, MultipleProcFlags_MeleeOrSpell)
|
||||
{
|
||||
// Proc on melee OR spell damage
|
||||
// Note: Spell procs require SpellPhaseMask to be set, otherwise the check
|
||||
// (eventInfo.SpellPhaseMask & procEntry.SpellPhaseMask) fails when procEntry = 0
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
// Melee test
|
||||
auto meleeEventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, meleeEventInfo));
|
||||
|
||||
// Spell test - needs matching SpellPhaseMask AND SpellInfo
|
||||
auto* spellInfo = CreateSpellInfo(100);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
auto spellEventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, spellEventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, MultipleHitMasks_CritOrNormal)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL | PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto normalScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithNormalHit();
|
||||
EXPECT_PROC_TRIGGERS(procEntry, normalScenario);
|
||||
|
||||
auto critScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithCrit();
|
||||
EXPECT_PROC_TRIGGERS(procEntry, critScenario);
|
||||
|
||||
auto missScenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithMiss();
|
||||
EXPECT_PROC_DOES_NOT_TRIGGER(procEntry, missScenario);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// School Mask Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SchoolMaskFilter_FireOnly_FireDamage)
|
||||
{
|
||||
// Proc entry requires fire school damage
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSchoolMask(SPELL_SCHOOL_MASK_FIRE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
// Create fire spell and fire damage info
|
||||
auto* fireSpell = CreateSpellInfo(133, 3, 0); // Fireball
|
||||
DamageInfo fireDamageInfo(nullptr, nullptr, 100, fireSpell, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithDamageInfo(&fireDamageInfo)
|
||||
.Build();
|
||||
|
||||
// Fire damage should trigger fire-only proc
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SchoolMaskFilter_FireOnly_FrostDamage)
|
||||
{
|
||||
// Proc entry requires fire school damage
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSchoolMask(SPELL_SCHOOL_MASK_FIRE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
// Create frost spell and frost damage info
|
||||
auto* frostSpell = CreateSpellInfo(116, 3, 0); // Frostbolt
|
||||
DamageInfo frostDamageInfo(nullptr, nullptr, 100, frostSpell, SPELL_SCHOOL_MASK_FROST, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithDamageInfo(&frostDamageInfo)
|
||||
.Build();
|
||||
|
||||
// Frost damage should NOT trigger fire-only proc
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, SchoolMaskFilter_NoSchoolMask_AnySchoolTriggers)
|
||||
{
|
||||
// Proc entry with no school mask filter (accepts all schools)
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSchoolMask(0) // No filter
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
// Test with shadow damage
|
||||
auto* shadowSpell = CreateSpellInfo(686, 5, 0); // Shadow Bolt
|
||||
DamageInfo shadowDamageInfo(nullptr, nullptr, 100, shadowSpell, SPELL_SCHOOL_MASK_SHADOW, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithDamageInfo(&shadowDamageInfo)
|
||||
.Build();
|
||||
|
||||
// Any school should trigger when no school mask filter is set
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Case Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, EmptyProcFlags_NeverTriggers)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_NONE) // No flags set
|
||||
.Build();
|
||||
|
||||
auto scenario = ProcScenarioBuilder()
|
||||
.OnMeleeAutoAttack()
|
||||
.WithNormalHit();
|
||||
|
||||
// Without PROC_FLAG_NONE special handling, this might still match
|
||||
// The actual behavior depends on implementation
|
||||
auto eventInfo = scenario.Build();
|
||||
|
||||
// Event has flags but proc entry has none - should not trigger
|
||||
if (procEntry.ProcFlags == 0 && scenario.GetTypeMask() != 0)
|
||||
{
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(SpellProcIntegrationTest, AllHitMasks_TriggersOnAny)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_MASK_ALL)
|
||||
.Build();
|
||||
|
||||
// Should trigger on any hit type
|
||||
std::vector<uint32_t> hitTypes = {
|
||||
PROC_HIT_NORMAL, PROC_HIT_CRITICAL, PROC_HIT_MISS,
|
||||
PROC_HIT_DODGE, PROC_HIT_PARRY, PROC_HIT_BLOCK
|
||||
};
|
||||
|
||||
for (uint32_t hitType : hitTypes)
|
||||
{
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(hitType)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
<< "Failed for hit type: " << hitType;
|
||||
}
|
||||
}
|
||||
399
src/test/server/game/Spells/SpellProcPPMModifierTest.cpp
Normal file
399
src/test/server/game/Spells/SpellProcPPMModifierTest.cpp
Normal file
|
|
@ -0,0 +1,399 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcPPMModifierTest.cpp
|
||||
* @brief Unit tests for SPELLMOD_PROC_PER_MINUTE modifier application
|
||||
*
|
||||
* Tests the logic from Unit.cpp:10378-10390:
|
||||
* - Base PPM calculation without modifiers
|
||||
* - Flat PPM modifier application
|
||||
* - Percent PPM modifier application
|
||||
* - GetSpellModOwner() null handling
|
||||
* - SpellProto null handling
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcPPMModifierTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
|
||||
// Standard weapon speeds for testing
|
||||
static constexpr uint32 DAGGER_SPEED = 1400; // 1.4 sec
|
||||
static constexpr uint32 SWORD_SPEED = 2500; // 2.5 sec
|
||||
static constexpr uint32 TWO_HANDED_SPEED = 3300; // 3.3 sec
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Base PPM Calculation (No Modifiers)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, BasePPM_NoModifiers)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
// Default config: no modifiers, has spell mod owner and spell proto
|
||||
|
||||
float basePPM = 6.0f;
|
||||
|
||||
// With 2500ms weapon: (2500 * 6) / 600 = 25%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 25.0f, 0.01f)
|
||||
<< "Base PPM 6.0 with 2.5s weapon should give 25% chance";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, BasePPM_DifferentWeaponSpeeds)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
float basePPM = 6.0f;
|
||||
|
||||
// Fast dagger: (1400 * 6) / 600 = 14%
|
||||
float daggerChance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
DAGGER_SPEED, basePPM, config);
|
||||
EXPECT_NEAR(daggerChance, 14.0f, 0.01f);
|
||||
|
||||
// Slow 2H: (3300 * 6) / 600 = 33%
|
||||
float twoHandChance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
TWO_HANDED_SPEED, basePPM, config);
|
||||
EXPECT_NEAR(twoHandChance, 33.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, BasePPM_ZeroPPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, 0.0f, config);
|
||||
|
||||
EXPECT_EQ(chance, 0.0f)
|
||||
<< "Zero PPM should return 0% chance";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, BasePPM_NegativePPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, -5.0f, config);
|
||||
|
||||
EXPECT_EQ(chance, 0.0f)
|
||||
<< "Negative PPM should return 0% chance";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Flat Modifier Tests - SPELLMOD_FLAT for SPELLMOD_PROC_PER_MINUTE
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, FlatModifier_IncreasesPPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = 2.0f; // +2 PPM
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 + 2 = 8
|
||||
// Chance: (2500 * 8) / 600 = 33.33%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 33.33f, 0.1f)
|
||||
<< "Flat +2 PPM modifier should increase chance from 25% to 33.33%";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, FlatModifier_DecreasesPPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = -3.0f; // -3 PPM
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 - 3 = 3
|
||||
// Chance: (2500 * 3) / 600 = 12.5%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 12.5f, 0.1f)
|
||||
<< "Flat -3 PPM modifier should decrease chance from 25% to 12.5%";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, FlatModifier_ReducesToZero)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = -10.0f; // Would reduce to -4 PPM
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 - 10 = -4 (negative)
|
||||
// Formula still applies: (2500 * -4) / 600 = negative
|
||||
// But the check at start for PPM <= 0 happens before modifiers
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
// Note: In the real code, negative results are possible after modifiers
|
||||
// The helper doesn't clamp the final result
|
||||
EXPECT_LT(chance, 0.0f)
|
||||
<< "Extreme negative modifier can produce negative chance";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Percent Modifier Tests - SPELLMOD_PCT for SPELLMOD_PROC_PER_MINUTE
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, PercentModifier_50PercentIncrease)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.pctModifier = 1.5f; // 150% = 50% increase
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 * 1.5 = 9
|
||||
// Chance: (2500 * 9) / 600 = 37.5%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 37.5f, 0.1f)
|
||||
<< "50% PPM increase should raise chance from 25% to 37.5%";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, PercentModifier_50PercentDecrease)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.pctModifier = 0.5f; // 50% = 50% decrease
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 * 0.5 = 3
|
||||
// Chance: (2500 * 3) / 600 = 12.5%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 12.5f, 0.1f)
|
||||
<< "50% PPM decrease should lower chance from 25% to 12.5%";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, PercentModifier_DoublesPPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.pctModifier = 2.0f; // 200%
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Modified PPM: 6 * 2 = 12
|
||||
// Chance: (2500 * 12) / 600 = 50%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 50.0f, 0.1f)
|
||||
<< "100% PPM increase should double chance to 50%";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Modifiers Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, CombinedModifiers_FlatThenPercent)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = 2.0f; // +2 PPM first
|
||||
config.pctModifier = 1.5f; // Then 50% increase
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Flat first: 6 + 2 = 8
|
||||
// Percent: 8 * 1.5 = 12
|
||||
// Chance: (2500 * 12) / 600 = 50%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 50.0f, 0.1f)
|
||||
<< "Flat +2 then 50% increase should result in 50% chance";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, CombinedModifiers_BothIncrease)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = 4.0f; // +4 PPM
|
||||
config.pctModifier = 1.25f; // 25% increase
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Flat first: 6 + 4 = 10
|
||||
// Percent: 10 * 1.25 = 12.5
|
||||
// Chance: (2500 * 12.5) / 600 = 52.08%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 52.08f, 0.1f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// No SpellModOwner Tests - GetSpellModOwner() returns null
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, NoSpellModOwner_ModifiersIgnored)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.hasSpellModOwner = false; // GetSpellModOwner() returns null
|
||||
config.flatModifier = 10.0f; // Would significantly change result
|
||||
config.pctModifier = 2.0f;
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Without spell mod owner, modifiers are NOT applied
|
||||
// Chance: (2500 * 6) / 600 = 25%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 25.0f, 0.1f)
|
||||
<< "Without spell mod owner, modifiers should be ignored";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// No SpellProto Tests - spellProto is null
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, NoSpellProto_ModifiersIgnored)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.hasSpellProto = false; // spellProto is null
|
||||
config.flatModifier = 10.0f;
|
||||
config.pctModifier = 2.0f;
|
||||
|
||||
float basePPM = 6.0f;
|
||||
// Without spell proto, modifiers are NOT applied
|
||||
// Chance: (2500 * 6) / 600 = 25%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, basePPM, config);
|
||||
|
||||
EXPECT_NEAR(chance, 25.0f, 0.1f)
|
||||
<< "Without spell proto, modifiers should be ignored";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, Scenario_OmenOfClarity_BasePPM)
|
||||
{
|
||||
// Omen of Clarity: 6 PPM
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, 6.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 25.0f, 0.1f)
|
||||
<< "Omen of Clarity base chance with 2.5s weapon";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, Scenario_OmenOfClarity_WithTalent)
|
||||
{
|
||||
// Hypothetical talent that increases Omen of Clarity PPM by 2
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
config.flatModifier = 2.0f;
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, 6.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 33.33f, 0.1f)
|
||||
<< "Omen of Clarity with +2 PPM talent";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, Scenario_WindfuryWeapon_FastWeapon)
|
||||
{
|
||||
// Windfury Weapon: 2 PPM with fast weapon
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// Fast 1.5s weapon: (1500 * 2) / 600 = 5%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
1500, 2.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 5.0f, 0.1f)
|
||||
<< "Windfury with 1.5s weapon";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, Scenario_WindfuryWeapon_SlowWeapon)
|
||||
{
|
||||
// Windfury Weapon: 2 PPM with slow weapon
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// Slow 3.6s weapon: (3600 * 2) / 600 = 12%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
3600, 2.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 12.0f, 0.1f)
|
||||
<< "Windfury with 3.6s weapon";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, Scenario_JudgementOfLight_HighPPM)
|
||||
{
|
||||
// Judgement of Light: 15 PPM (very high)
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, 15.0f, config);
|
||||
|
||||
// (2500 * 15) / 600 = 62.5%
|
||||
EXPECT_NEAR(chance, 62.5f, 0.1f)
|
||||
<< "Judgement of Light with 2.5s weapon";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, EdgeCase_VeryFastWeapon)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// 1.0s weapon (very fast): (1000 * 6) / 600 = 10%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
1000, 6.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 10.0f, 0.1f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, EdgeCase_VerySlowWeapon)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// 4.0s weapon (very slow): (4000 * 6) / 600 = 40%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
4000, 6.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 40.0f, 0.1f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, EdgeCase_VeryHighPPM)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// 60 PPM: (2500 * 60) / 600 = 250% (over 100%, can happen)
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
SWORD_SPEED, 60.0f, config);
|
||||
|
||||
EXPECT_NEAR(chance, 250.0f, 0.1f)
|
||||
<< "Very high PPM can exceed 100% chance";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMModifierTest, EdgeCase_ZeroWeaponSpeed)
|
||||
{
|
||||
ProcChanceTestHelper::PPMModifierConfig config;
|
||||
|
||||
// Zero weapon speed should result in 0%
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChanceWithModifiers(
|
||||
0, 6.0f, config);
|
||||
|
||||
EXPECT_EQ(chance, 0.0f);
|
||||
}
|
||||
377
src/test/server/game/Spells/SpellProcPPMTest.cpp
Normal file
377
src/test/server/game/Spells/SpellProcPPMTest.cpp
Normal file
|
|
@ -0,0 +1,377 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcPPMTest.cpp
|
||||
* @brief Unit tests for PPM (Procs Per Minute) calculation
|
||||
*
|
||||
* Tests the formula: chance = (WeaponSpeed * PPM) / 600.0f
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "UnitStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
// =============================================================================
|
||||
// PPM Formula Tests
|
||||
// =============================================================================
|
||||
|
||||
class SpellProcPPMTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_unit = std::make_unique<UnitStub>();
|
||||
}
|
||||
|
||||
std::unique_ptr<UnitStub> _unit;
|
||||
};
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_BasicCalculation)
|
||||
{
|
||||
// Formula: (WeaponSpeed * PPM) / 600.0f
|
||||
// 2500ms * 6 PPM / 600 = 25%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, 6.0f);
|
||||
EXPECT_NEAR(result, 25.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_FastWeapon_HigherChancePerSwing)
|
||||
{
|
||||
// Fast dagger (1.4 sec = 1400ms), 6 PPM
|
||||
// 1400 * 6 / 600 = 14%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(1400, 6.0f);
|
||||
EXPECT_NEAR(result, 14.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_SlowWeapon_LowerChancePerSwing)
|
||||
{
|
||||
// Slow 2H (3.3 sec = 3300ms), 6 PPM
|
||||
// 3300 * 6 / 600 = 33%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(3300, 6.0f);
|
||||
EXPECT_NEAR(result, 33.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_VerySlowWeapon)
|
||||
{
|
||||
// Very slow weapon (3.8 sec = 3800ms), 6 PPM
|
||||
// 3800 * 6 / 600 = 38%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(3800, 6.0f);
|
||||
EXPECT_NEAR(result, 38.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_ZeroPPM_ReturnsZero)
|
||||
{
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result, 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_NegativePPM_ReturnsZero)
|
||||
{
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, -1.0f);
|
||||
EXPECT_FLOAT_EQ(result, 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_WithPositiveModifier)
|
||||
{
|
||||
// 2500ms, 6 PPM + 2 PPM modifier = 8 effective PPM
|
||||
// 2500 * 8 / 600 = 33.33%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, 6.0f, 2.0f);
|
||||
EXPECT_NEAR(result, 33.33f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, PPMFormula_WithNegativeModifier)
|
||||
{
|
||||
// 2500ms, 6 PPM - 2 PPM modifier = 4 effective PPM
|
||||
// 2500 * 4 / 600 = 16.67%
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, 6.0f, -2.0f);
|
||||
EXPECT_NEAR(result, 16.67f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// UnitStub PPM Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMTest, UnitStub_GetPPMProcChance_DefaultWeaponSpeed)
|
||||
{
|
||||
// Default weapon speed is 2000ms
|
||||
float result = _unit->GetPPMProcChance(2000, 6.0f);
|
||||
EXPECT_NEAR(result, 20.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, UnitStub_GetPPMProcChance_CustomWeaponSpeed)
|
||||
{
|
||||
_unit->SetAttackTime(0, 2500); // BASE_ATTACK
|
||||
float result = _unit->GetPPMProcChance(_unit->GetAttackTime(0), 6.0f);
|
||||
EXPECT_NEAR(result, 25.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, UnitStub_GetPPMProcChance_WithPPMModifier)
|
||||
{
|
||||
_unit->SetPPMModifier(12345, 2.0f); // Spell ID 12345 has +2 PPM modifier
|
||||
float result = _unit->GetPPMProcChance(2500, 6.0f, 12345);
|
||||
// 2500 * (6 + 2) / 600 = 33.33%
|
||||
EXPECT_NEAR(result, 33.33f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, UnitStub_GetPPMProcChance_ModifierNotAppliedWithoutSpellId)
|
||||
{
|
||||
_unit->SetPPMModifier(12345, 2.0f);
|
||||
// Without spell ID, modifier is not applied
|
||||
float result = _unit->GetPPMProcChance(2500, 6.0f, 0);
|
||||
EXPECT_NEAR(result, 25.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real-World PPM Spell Examples
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMTest, OmenOfClarity_PPM6_VariousWeaponSpeeds)
|
||||
{
|
||||
// Omen of Clarity: 6 PPM
|
||||
constexpr float OOC_PPM = 6.0f;
|
||||
|
||||
// Fast dagger
|
||||
float daggerChance = ProcChanceTestHelper::CalculatePPMChance(1400, OOC_PPM);
|
||||
EXPECT_NEAR(daggerChance, 14.0f, 0.01f);
|
||||
|
||||
// Normal 1H sword
|
||||
float swordChance = ProcChanceTestHelper::CalculatePPMChance(2500, OOC_PPM);
|
||||
EXPECT_NEAR(swordChance, 25.0f, 0.01f);
|
||||
|
||||
// Staff
|
||||
float staffChance = ProcChanceTestHelper::CalculatePPMChance(3000, OOC_PPM);
|
||||
EXPECT_NEAR(staffChance, 30.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, JudgementOfLight_PPM15_VariousWeaponSpeeds)
|
||||
{
|
||||
// Judgement of Light: 15 PPM
|
||||
constexpr float JOL_PPM = 15.0f;
|
||||
|
||||
// Fast dagger
|
||||
float daggerChance = ProcChanceTestHelper::CalculatePPMChance(1400, JOL_PPM);
|
||||
EXPECT_NEAR(daggerChance, 35.0f, 0.01f);
|
||||
|
||||
// Normal 1H sword
|
||||
float swordChance = ProcChanceTestHelper::CalculatePPMChance(2500, JOL_PPM);
|
||||
EXPECT_NEAR(swordChance, 62.5f, 0.01f);
|
||||
|
||||
// Slow 2H weapon
|
||||
float twoHanderChance = ProcChanceTestHelper::CalculatePPMChance(3300, JOL_PPM);
|
||||
EXPECT_NEAR(twoHanderChance, 82.5f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, WindfuryWeapon_PPM2_VariousWeaponSpeeds)
|
||||
{
|
||||
// Windfury Weapon: 2 PPM (low PPM for testing)
|
||||
constexpr float WF_PPM = 2.0f;
|
||||
|
||||
// Fast dagger
|
||||
float daggerChance = ProcChanceTestHelper::CalculatePPMChance(1400, WF_PPM);
|
||||
EXPECT_NEAR(daggerChance, 4.67f, 0.01f);
|
||||
|
||||
// Slow 2H weapon
|
||||
float twoHanderChance = ProcChanceTestHelper::CalculatePPMChance(3300, WF_PPM);
|
||||
EXPECT_NEAR(twoHanderChance, 11.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMTest, EdgeCase_VeryFastWeapon)
|
||||
{
|
||||
// Very fast (theoretical) weapon - 1.0 sec = 1000ms
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(1000, 6.0f);
|
||||
EXPECT_NEAR(result, 10.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, EdgeCase_ExtremelySlow)
|
||||
{
|
||||
// Extremely slow weapon - 5.0 sec = 5000ms
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(5000, 6.0f);
|
||||
EXPECT_NEAR(result, 50.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, EdgeCase_HighPPM)
|
||||
{
|
||||
// High PPM value (30)
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2500, 30.0f);
|
||||
// 2500 * 30 / 600 = 125% (can exceed 100%)
|
||||
EXPECT_NEAR(result, 125.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, EdgeCase_FractionalPPM)
|
||||
{
|
||||
// Fractional PPM value (2.5)
|
||||
float result = ProcChanceTestHelper::CalculatePPMChance(2400, 2.5f);
|
||||
// 2400 * 2.5 / 600 = 10%
|
||||
EXPECT_NEAR(result, 10.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Shapeshifter Enchant PPM Bug Tests
|
||||
//
|
||||
// Player::CastItemCombatSpell has two PPM paths:
|
||||
// 1) Item spells (line ~7308): uses GetAttackTime(attType) - CORRECT
|
||||
// 2) Enchantment procs (line ~7375): uses proto->Delay - BUG
|
||||
//
|
||||
// For non-shapeshifted players these return the same value, but for
|
||||
// Feral Druids proto->Delay reflects the weapon (e.g. 3.6s staff)
|
||||
// while GetAttackTime returns the form speed (1.0s Cat, 2.5s Bear).
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_NonShifted_NoDiscrepancy)
|
||||
{
|
||||
// A warrior with a 3.6s weapon: proto->Delay == GetAttackTime()
|
||||
constexpr uint32 WEAPON_DELAY = ProcChanceTestHelper::WEAPON_SPEED_STAFF;
|
||||
constexpr float MONGOOSE_PPM = 1.0f;
|
||||
|
||||
_unit->SetAttackTime(0, WEAPON_DELAY);
|
||||
|
||||
float chanceFromProtoDelay = ProcChanceTestHelper::CalculatePPMChance(WEAPON_DELAY, MONGOOSE_PPM);
|
||||
float chanceFromGetAttackTime = ProcChanceTestHelper::CalculatePPMChance(
|
||||
_unit->GetAttackTime(0), MONGOOSE_PPM);
|
||||
|
||||
EXPECT_FLOAT_EQ(chanceFromProtoDelay, chanceFromGetAttackTime)
|
||||
<< "Non-shapeshifted: proto->Delay and GetAttackTime() should be identical";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_CatForm_ProtoDelayInflatesChance)
|
||||
{
|
||||
// Druid in Cat Form with a 3.6s staff equipped
|
||||
// proto->Delay = 3600ms (the staff), GetAttackTime = 1000ms (Cat Form)
|
||||
constexpr uint32 STAFF_DELAY = ProcChanceTestHelper::WEAPON_SPEED_STAFF;
|
||||
constexpr uint32 CAT_SPEED = ProcChanceTestHelper::FORM_SPEED_CAT;
|
||||
constexpr float MONGOOSE_PPM = 1.0f;
|
||||
|
||||
_unit->SetAttackTime(0, CAT_SPEED);
|
||||
|
||||
float buggyChance = ProcChanceTestHelper::CalculatePPMChance(STAFF_DELAY, MONGOOSE_PPM);
|
||||
float correctChance = ProcChanceTestHelper::CalculatePPMChance(CAT_SPEED, MONGOOSE_PPM);
|
||||
|
||||
// proto->Delay gives 3600 * 1 / 600 = 6.0% per swing
|
||||
EXPECT_NEAR(buggyChance, 6.0f, 0.01f);
|
||||
// GetAttackTime gives 1000 * 1 / 600 = 1.67% per swing
|
||||
EXPECT_NEAR(correctChance, 1.67f, 0.01f);
|
||||
|
||||
// The bug inflates chance per swing by weapon_speed / form_speed
|
||||
EXPECT_NEAR(buggyChance / correctChance,
|
||||
static_cast<float>(STAFF_DELAY) / static_cast<float>(CAT_SPEED), 0.01f)
|
||||
<< "Bug inflates per-swing chance by ratio of weapon speed to form speed";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_CatForm_EffectivePPMIs3Point6x)
|
||||
{
|
||||
// Cat Form attacks every 1.0s (60 swings/min)
|
||||
// With the buggy 6.0% chance per swing: 60 * 0.06 = 3.6 procs/min
|
||||
// With the correct 1.67% chance: 60 * 0.0167 = 1.0 procs/min
|
||||
constexpr uint32 STAFF_DELAY = ProcChanceTestHelper::WEAPON_SPEED_STAFF;
|
||||
constexpr uint32 CAT_SPEED = ProcChanceTestHelper::FORM_SPEED_CAT;
|
||||
constexpr float MONGOOSE_PPM = 1.0f;
|
||||
|
||||
float buggyChance = ProcChanceTestHelper::CalculatePPMChance(STAFF_DELAY, MONGOOSE_PPM);
|
||||
float correctChance = ProcChanceTestHelper::CalculatePPMChance(CAT_SPEED, MONGOOSE_PPM);
|
||||
|
||||
float buggyEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(buggyChance, CAT_SPEED);
|
||||
float correctEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(correctChance, CAT_SPEED);
|
||||
|
||||
// Buggy: effective PPM is 3.6 instead of 1.0
|
||||
EXPECT_NEAR(buggyEffectivePPM, 3.6f, 0.01f)
|
||||
<< "Bug: Cat Form Mongoose procs 3.6 times/min instead of 1.0";
|
||||
// Correct: effective PPM matches the intended value
|
||||
EXPECT_NEAR(correctEffectivePPM, MONGOOSE_PPM, 0.01f)
|
||||
<< "Fix: Cat Form Mongoose should proc exactly 1.0 times/min";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_BearForm_ProtoDelayInflatesChance)
|
||||
{
|
||||
// Bear Form with 3.6s staff: proto->Delay = 3600, GetAttackTime = 2500
|
||||
constexpr uint32 STAFF_DELAY = ProcChanceTestHelper::WEAPON_SPEED_STAFF;
|
||||
constexpr uint32 BEAR_SPEED = ProcChanceTestHelper::FORM_SPEED_BEAR;
|
||||
constexpr float MONGOOSE_PPM = 1.0f;
|
||||
|
||||
_unit->SetAttackTime(0, BEAR_SPEED);
|
||||
|
||||
float buggyChance = ProcChanceTestHelper::CalculatePPMChance(STAFF_DELAY, MONGOOSE_PPM);
|
||||
float correctChance = ProcChanceTestHelper::CalculatePPMChance(BEAR_SPEED, MONGOOSE_PPM);
|
||||
|
||||
float buggyEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(buggyChance, BEAR_SPEED);
|
||||
float correctEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(correctChance, BEAR_SPEED);
|
||||
|
||||
// Buggy: 1.44 PPM instead of 1.0
|
||||
EXPECT_NEAR(buggyEffectivePPM, 1.44f, 0.01f)
|
||||
<< "Bug: Bear Form Mongoose procs 1.44 times/min instead of 1.0";
|
||||
EXPECT_NEAR(correctEffectivePPM, MONGOOSE_PPM, 0.01f)
|
||||
<< "Fix: Bear Form Mongoose should proc exactly 1.0 times/min";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_CatForm_FieryWeapon6PPM)
|
||||
{
|
||||
// Fiery Weapon (6 PPM) in Cat Form with 3.6s staff
|
||||
constexpr uint32 STAFF_DELAY = ProcChanceTestHelper::WEAPON_SPEED_STAFF;
|
||||
constexpr uint32 CAT_SPEED = ProcChanceTestHelper::FORM_SPEED_CAT;
|
||||
constexpr float FIERY_PPM = 6.0f;
|
||||
|
||||
float buggyChance = ProcChanceTestHelper::CalculatePPMChance(STAFF_DELAY, FIERY_PPM);
|
||||
float correctChance = ProcChanceTestHelper::CalculatePPMChance(CAT_SPEED, FIERY_PPM);
|
||||
|
||||
float buggyEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(buggyChance, CAT_SPEED);
|
||||
float correctEffectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(correctChance, CAT_SPEED);
|
||||
|
||||
// Buggy: 36% chance per swing → 21.6 procs/min instead of 6.0
|
||||
EXPECT_NEAR(buggyChance, 36.0f, 0.01f);
|
||||
EXPECT_NEAR(correctChance, 10.0f, 0.01f);
|
||||
EXPECT_NEAR(buggyEffectivePPM, 21.6f, 0.01f)
|
||||
<< "Bug: Cat Form Fiery Weapon procs 21.6 times/min instead of 6.0";
|
||||
EXPECT_NEAR(correctEffectivePPM, FIERY_PPM, 0.01f)
|
||||
<< "Fix: Cat Form Fiery Weapon should proc exactly 6.0 times/min";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPPMTest, ShapeshiftBug_ItemSpellPath_AlreadyCorrect)
|
||||
{
|
||||
// The item spell PPM path (line ~7308) already uses GetAttackTime.
|
||||
// Verify that using GetAttackTime gives correct PPM for all forms.
|
||||
constexpr float PPM = 1.0f;
|
||||
|
||||
struct FormScenario
|
||||
{
|
||||
const char* name;
|
||||
uint32 formSpeed;
|
||||
};
|
||||
|
||||
FormScenario scenarios[] = {
|
||||
{"Normal (3.6s weapon)", ProcChanceTestHelper::WEAPON_SPEED_STAFF},
|
||||
{"Cat Form", ProcChanceTestHelper::FORM_SPEED_CAT},
|
||||
{"Bear Form", ProcChanceTestHelper::FORM_SPEED_BEAR},
|
||||
};
|
||||
|
||||
for (auto const& scenario : scenarios)
|
||||
{
|
||||
_unit->SetAttackTime(0, scenario.formSpeed);
|
||||
|
||||
float chance = ProcChanceTestHelper::CalculatePPMChance(
|
||||
_unit->GetAttackTime(0), PPM);
|
||||
float effectivePPM = ProcChanceTestHelper::CalculateEffectivePPM(
|
||||
chance, scenario.formSpeed);
|
||||
|
||||
EXPECT_NEAR(effectivePPM, PPM, 0.01f)
|
||||
<< scenario.name << ": GetAttackTime-based PPM should always match intended PPM";
|
||||
}
|
||||
}
|
||||
462
src/test/server/game/Spells/SpellProcPipelineTest.cpp
Normal file
462
src/test/server/game/Spells/SpellProcPipelineTest.cpp
Normal file
|
|
@ -0,0 +1,462 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcPipelineTest.cpp
|
||||
* @brief End-to-end integration tests for the full proc pipeline
|
||||
*
|
||||
* Tests the complete proc execution flow:
|
||||
* 1. Cooldown check (IsProcOnCooldown)
|
||||
* 2. Chance calculation (CalcProcChance)
|
||||
* 3. Roll check (rand_chance)
|
||||
* 4. Cooldown application
|
||||
* 5. Charge consumption (ConsumeProcCharges)
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "AuraStub.h"
|
||||
#include "UnitStub.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
class SpellProcPipelineTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_scenario = std::make_unique<ProcTestScenario>();
|
||||
}
|
||||
|
||||
std::unique_ptr<ProcTestScenario> _scenario;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Full Pipeline Flow Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPipelineTest, FullFlow_BasicProc_100Percent)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// 100% chance should always proc
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, FullFlow_BasicProc_0Percent)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(0.0f)
|
||||
.Build();
|
||||
|
||||
// 0% chance should never proc (when roll is > 0)
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry, 50.0f));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, FullFlow_WithCooldown)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(1000ms)
|
||||
.Build();
|
||||
|
||||
// First proc succeeds
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Second proc blocked by cooldown
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Wait for cooldown
|
||||
_scenario->AdvanceTime(1100ms);
|
||||
|
||||
// Third proc succeeds
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, FullFlow_WithCharges)
|
||||
{
|
||||
_scenario->WithAura(12345, 3); // 3 charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First proc - 3 -> 2 charges
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 2);
|
||||
|
||||
// Second proc - 2 -> 1 charges
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 1);
|
||||
|
||||
// Third proc - 1 -> 0 charges, aura removed
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 0);
|
||||
EXPECT_TRUE(_scenario->GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, FullFlow_WithStacks)
|
||||
{
|
||||
_scenario->WithAura(12345, 0, 5); // 5 stacks, no charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithAttributesMask(PROC_ATTR_USE_STACKS_FOR_CHARGES)
|
||||
.Build();
|
||||
|
||||
// Each proc consumes one stack
|
||||
for (int i = 5; i > 0; --i)
|
||||
{
|
||||
EXPECT_EQ(_scenario->GetAura()->GetStackAmount(), i);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
EXPECT_EQ(_scenario->GetAura()->GetStackAmount(), 0);
|
||||
EXPECT_TRUE(_scenario->GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Feature Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Combined_ChargesAndCooldown)
|
||||
{
|
||||
_scenario->WithAura(12345, 5); // 5 charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(500ms)
|
||||
.Build();
|
||||
|
||||
// First proc at t=0
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 4);
|
||||
|
||||
// Blocked at t=0 (cooldown)
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 4);
|
||||
|
||||
// Wait and proc again at t=600ms
|
||||
_scenario->AdvanceTime(600ms);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 3);
|
||||
|
||||
// Blocked at t=600ms
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 3);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Combined_PPM_AndCooldown)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
_scenario->WithWeaponSpeed(0, 2500); // BASE_ATTACK = 2500ms
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f) // 25% with 2500ms weapon
|
||||
.WithCooldown(1000ms)
|
||||
.Build();
|
||||
|
||||
// First proc (roll 0 = always pass)
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 0.0f));
|
||||
|
||||
// Blocked by cooldown even if roll would pass
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry, 0.0f));
|
||||
|
||||
// Wait for cooldown
|
||||
_scenario->AdvanceTime(1100ms);
|
||||
|
||||
// Can proc again
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 0.0f));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Combined_Level60Reduction_WithCooldown)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
_scenario->WithActorLevel(80);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.WithCooldown(1000ms)
|
||||
.Build();
|
||||
|
||||
// Level 80: 30% * (1 - 20/30) = 10% effective chance
|
||||
// Roll of 5 should pass
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 5.0f));
|
||||
|
||||
// Blocked by cooldown
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry, 5.0f));
|
||||
|
||||
// Wait and try again
|
||||
_scenario->AdvanceTime(1100ms);
|
||||
|
||||
// Roll of 15 should fail (10% chance)
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry, 15.0f));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Scenario_OmenOfClarity)
|
||||
{
|
||||
// Omen of Clarity: 6 PPM, no cooldown, no charges
|
||||
_scenario->WithAura(16864); // Omen of Clarity
|
||||
_scenario->WithWeaponSpeed(0, 2500); // Staff
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f) // 25% with 2500ms
|
||||
.Build();
|
||||
|
||||
// Simulate multiple hits
|
||||
int procCount = 0;
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
// Roll values simulating ~25% success rate
|
||||
float roll = (i % 4 == 0) ? 10.0f : 50.0f;
|
||||
if (_scenario->SimulateProc(procEntry, roll))
|
||||
procCount++;
|
||||
}
|
||||
|
||||
// With deterministic rolls, should have 3 procs (indexes 0, 4, 8)
|
||||
// But our test is roll > chance check, so roll 10 fails against 25% chance
|
||||
// Actually roll 0 always passes, non-zero rolls check roll > chance
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Scenario_LeaderOfThePack)
|
||||
{
|
||||
// Leader of the Pack: 6 second ICD
|
||||
_scenario->WithAura(24932);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(6000ms)
|
||||
.Build();
|
||||
|
||||
// First crit - procs
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Second crit at 1 second - blocked
|
||||
_scenario->AdvanceTime(1000ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Third crit at 5 seconds - blocked
|
||||
_scenario->AdvanceTime(4000ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Fourth crit at 6.1 seconds - allowed
|
||||
_scenario->AdvanceTime(1100ms);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Scenario_ArtOfWar)
|
||||
{
|
||||
// Art of War: 2 charges (typically)
|
||||
_scenario->WithAura(53486, 2); // Art of War
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First Exorcism - consumes charge
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 1);
|
||||
|
||||
// Second Exorcism - consumes last charge
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 0);
|
||||
EXPECT_TRUE(_scenario->GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Scenario_LightningShield)
|
||||
{
|
||||
// Lightning Shield: 3 charges (orbs)
|
||||
_scenario->WithAura(324, 3); // Lightning Shield Rank 1
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// First hit - uses orb
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 2);
|
||||
|
||||
// Second hit - uses orb
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), 1);
|
||||
|
||||
// Third hit - last orb, aura removed
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_TRUE(_scenario->GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, Scenario_WanderingPlague)
|
||||
{
|
||||
// Wandering Plague: 1 second ICD
|
||||
_scenario->WithAura(49217);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(1000ms)
|
||||
.Build();
|
||||
|
||||
// First tick procs
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Rapid ticks blocked
|
||||
_scenario->AdvanceTime(200ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
_scenario->AdvanceTime(200ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
_scenario->AdvanceTime(200ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// After 1 second total, can proc again
|
||||
_scenario->AdvanceTime(600ms);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPipelineTest, EdgeCase_NoAura_NoProcPossible)
|
||||
{
|
||||
// Don't set up aura
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, EdgeCase_ZeroCooldown_AllowsRapidProcs)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(0ms)
|
||||
.Build();
|
||||
|
||||
// Multiple rapid procs should all succeed
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, EdgeCase_VeryLongCooldown)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.WithCooldown(300000ms) // 5 minute cooldown
|
||||
.Build();
|
||||
|
||||
// First proc
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Blocked even after 4 minutes
|
||||
_scenario->AdvanceTime(240000ms);
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry));
|
||||
|
||||
// Allowed after 5 minutes
|
||||
_scenario->AdvanceTime(60001ms);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, EdgeCase_ManyCharges)
|
||||
{
|
||||
_scenario->WithAura(12345, 100); // 100 charges
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Consume all charges
|
||||
for (int i = 100; i > 0; --i)
|
||||
{
|
||||
EXPECT_EQ(_scenario->GetAura()->GetCharges(), i);
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry));
|
||||
}
|
||||
|
||||
EXPECT_TRUE(_scenario->GetAura()->IsRemoved());
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Actor Configuration Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcPipelineTest, ActorLevel_AffectsProcChance)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
_scenario->WithActorLevel(60);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithChance(30.0f)
|
||||
.WithAttributesMask(PROC_ATTR_REDUCE_PROC_60)
|
||||
.Build();
|
||||
|
||||
// At level 60, full 30% chance
|
||||
// Roll of 25 should pass
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 25.0f));
|
||||
|
||||
// Reset
|
||||
_scenario->GetAura()->ResetProcCooldown();
|
||||
|
||||
// Change to level 80
|
||||
_scenario->WithActorLevel(80);
|
||||
|
||||
// At level 80, only 10% chance
|
||||
// Roll of 25 should fail
|
||||
EXPECT_FALSE(_scenario->SimulateProc(procEntry, 25.0f));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcPipelineTest, WeaponSpeed_AffectsPPMChance)
|
||||
{
|
||||
_scenario->WithAura(12345);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcsPerMinute(6.0f)
|
||||
.Build();
|
||||
|
||||
// Fast dagger (1400ms): 14% chance
|
||||
_scenario->WithWeaponSpeed(0, 1400);
|
||||
// Roll of 10 should pass (< 14%)
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 10.0f));
|
||||
|
||||
// Reset cooldown
|
||||
_scenario->GetAura()->ResetProcCooldown();
|
||||
|
||||
// Slow 2H (3300ms): 33% chance
|
||||
_scenario->WithWeaponSpeed(0, 3300);
|
||||
// Roll of 30 should pass (< 33%)
|
||||
EXPECT_TRUE(_scenario->SimulateProc(procEntry, 30.0f));
|
||||
}
|
||||
226
src/test/server/game/Spells/SpellProcSpellTypeMaskTest.cpp
Normal file
226
src/test/server/game/Spells/SpellProcSpellTypeMaskTest.cpp
Normal file
|
|
@ -0,0 +1,226 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AuraScriptTestFramework.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
/**
|
||||
* @brief Tests for SpellTypeMask calculation based on proc phase
|
||||
*
|
||||
* These tests verify that the proc system correctly calculates SpellTypeMask
|
||||
* for different proc phases. This is critical because:
|
||||
* - CAST phase: No damage/heal has occurred yet
|
||||
* - HIT phase: Damage/heal info is available
|
||||
* - FINISH phase: damageInfo may be null even for damage spells
|
||||
*
|
||||
* Regression test for: FINISH phase was incorrectly using NO_DMG_HEAL when
|
||||
* damageInfo was null, breaking procs like Killing Machine (51124) that
|
||||
* require SpellTypeMask=DAMAGE and SpellPhaseMask=FINISH.
|
||||
*/
|
||||
class SpellProcSpellTypeMaskTest : public AuraScriptProcTestFixture
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
AuraScriptProcTestFixture::SetUp();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculate spellTypeMask the same way ProcSkillsAndAuras does
|
||||
*
|
||||
* This mirrors the logic in Unit::ProcSkillsAndAuras to allow unit testing
|
||||
* of the spellTypeMask calculation without needing full Unit objects.
|
||||
*/
|
||||
static uint32 CalculateSpellTypeMask(uint32 procPhase, DamageInfo* damageInfo, HealInfo* healInfo, bool hasSpellInfo)
|
||||
{
|
||||
uint32 spellTypeMask = 0;
|
||||
if (procPhase == PROC_SPELL_PHASE_CAST || procPhase == PROC_SPELL_PHASE_FINISH)
|
||||
{
|
||||
// At CAST phase, no damage/heal has occurred yet - use MASK_ALL
|
||||
// At FINISH phase, damageInfo may be null but spell did do damage - use MASK_ALL
|
||||
spellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
|
||||
}
|
||||
else if (healInfo && healInfo->GetHeal())
|
||||
spellTypeMask = PROC_SPELL_TYPE_HEAL;
|
||||
else if (damageInfo && damageInfo->GetDamage())
|
||||
spellTypeMask = PROC_SPELL_TYPE_DAMAGE;
|
||||
else if (hasSpellInfo)
|
||||
spellTypeMask = PROC_SPELL_TYPE_NO_DMG_HEAL;
|
||||
|
||||
return spellTypeMask;
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// SpellTypeMask Calculation Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcSpellTypeMaskTest, CastPhase_UsesMaskAll)
|
||||
{
|
||||
// CAST phase should use MASK_ALL regardless of damage/heal info
|
||||
uint32 result = CalculateSpellTypeMask(PROC_SPELL_PHASE_CAST, nullptr, nullptr, true);
|
||||
EXPECT_EQ(result, PROC_SPELL_TYPE_MASK_ALL);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcSpellTypeMaskTest, FinishPhase_UsesMaskAll_EvenWithNullDamageInfo)
|
||||
{
|
||||
// FINISH phase should use MASK_ALL even when damageInfo is null
|
||||
// This is the key regression test - previously returned NO_DMG_HEAL
|
||||
uint32 result = CalculateSpellTypeMask(PROC_SPELL_PHASE_FINISH, nullptr, nullptr, true);
|
||||
EXPECT_EQ(result, PROC_SPELL_TYPE_MASK_ALL);
|
||||
|
||||
// Verify it includes DAMAGE type (required for procs like Killing Machine)
|
||||
EXPECT_TRUE(result & PROC_SPELL_TYPE_DAMAGE);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcSpellTypeMaskTest, HitPhase_WithDamage_UsesDamageType)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(12345, 15, 0);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FROST, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
uint32 result = CalculateSpellTypeMask(PROC_SPELL_PHASE_HIT, &damageInfo, nullptr, true);
|
||||
EXPECT_EQ(result, PROC_SPELL_TYPE_DAMAGE);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcSpellTypeMaskTest, HitPhase_WithHeal_UsesHealType)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(12345, 15, 0);
|
||||
HealInfo healInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
uint32 result = CalculateSpellTypeMask(PROC_SPELL_PHASE_HIT, nullptr, &healInfo, true);
|
||||
EXPECT_EQ(result, PROC_SPELL_TYPE_HEAL);
|
||||
}
|
||||
|
||||
TEST_F(SpellProcSpellTypeMaskTest, HitPhase_NoDamageNoHeal_UsesNoDmgHeal)
|
||||
{
|
||||
// HIT phase with no damage/heal info should use NO_DMG_HEAL
|
||||
uint32 result = CalculateSpellTypeMask(PROC_SPELL_PHASE_HIT, nullptr, nullptr, true);
|
||||
EXPECT_EQ(result, PROC_SPELL_TYPE_NO_DMG_HEAL);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Killing Machine Regression Test
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Regression test for Killing Machine (51124) proc consumption
|
||||
*
|
||||
* Killing Machine has:
|
||||
* - SpellTypeMask = 1 (PROC_SPELL_TYPE_DAMAGE)
|
||||
* - SpellPhaseMask = 4 (PROC_SPELL_PHASE_FINISH)
|
||||
*
|
||||
* When Icy Touch is cast, the FINISH phase event must have a spellTypeMask
|
||||
* that includes DAMAGE for the proc to fire and consume the buff.
|
||||
*
|
||||
* The bug was: FINISH phase calculated spellTypeMask as NO_DMG_HEAL (4)
|
||||
* because damageInfo was null, causing the proc check to fail.
|
||||
*/
|
||||
TEST_F(SpellProcSpellTypeMaskTest, KillingMachine_FinishPhase_MatchesDamageTypeMask)
|
||||
{
|
||||
// Killing Machine spell_proc entry
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(15) // SPELLFAMILY_DEATHKNIGHT
|
||||
.WithSpellFamilyMask(flag96(2, 6, 0)) // Icy Touch, Frost Strike, Howling Blast
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
|
||||
.WithAttributesMask(PROC_ATTR_REQ_SPELLMOD)
|
||||
.WithCharges(1)
|
||||
.Build();
|
||||
|
||||
// Calculate what spellTypeMask FINISH phase would produce
|
||||
// (simulating Spell.cpp calling ProcSkillsAndAuras with nullptr damageInfo)
|
||||
uint32 finishPhaseSpellTypeMask = CalculateSpellTypeMask(PROC_SPELL_PHASE_FINISH, nullptr, nullptr, true);
|
||||
|
||||
// Verify the calculated mask includes DAMAGE type
|
||||
EXPECT_TRUE(finishPhaseSpellTypeMask & PROC_SPELL_TYPE_DAMAGE)
|
||||
<< "FINISH phase spellTypeMask must include PROC_SPELL_TYPE_DAMAGE for Killing Machine to work";
|
||||
|
||||
// Verify that the proc entry's SpellTypeMask requirement is satisfied
|
||||
EXPECT_TRUE(finishPhaseSpellTypeMask & procEntry.SpellTypeMask)
|
||||
<< "FINISH phase spellTypeMask (" << finishPhaseSpellTypeMask
|
||||
<< ") must match Killing Machine's SpellTypeMask requirement (" << procEntry.SpellTypeMask << ")";
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Verify FINISH phase works with actual CanSpellTriggerProcOnEvent
|
||||
*
|
||||
* This test verifies the full integration: when we pass the correctly
|
||||
* calculated spellTypeMask to CanSpellTriggerProcOnEvent, Killing Machine
|
||||
* style procs should work.
|
||||
*/
|
||||
TEST_F(SpellProcSpellTypeMaskTest, KillingMachine_FullIntegration_ProcTriggers)
|
||||
{
|
||||
// Killing Machine spell_proc entry
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(15) // SPELLFAMILY_DEATHKNIGHT
|
||||
.WithSpellFamilyMask(flag96(2, 0, 0)) // Icy Touch
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
|
||||
.Build();
|
||||
|
||||
// Create Icy Touch spell info (SpellFamilyFlags = [2, 0, 0])
|
||||
auto* icyTouchSpell = CreateSpellInfo(49909, 15, 2); // DK family, mask0=2
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, icyTouchSpell, SPELL_SCHOOL_MASK_FROST, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Create event with FINISH phase and MASK_ALL (as the fix provides)
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_MASK_ALL) // Fixed behavior
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
<< "Killing Machine style proc should trigger on FINISH phase with MASK_ALL spellTypeMask";
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Verify the bug scenario - FINISH phase with NO_DMG_HEAL fails
|
||||
*
|
||||
* This test documents the bug behavior: if FINISH phase incorrectly uses
|
||||
* NO_DMG_HEAL spellTypeMask, Killing Machine style procs fail.
|
||||
*/
|
||||
TEST_F(SpellProcSpellTypeMaskTest, KillingMachine_BugScenario_NoDmgHealFails)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithSpellFamilyName(15)
|
||||
.WithSpellFamilyMask(flag96(2, 0, 0))
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE) // Requires DAMAGE
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
|
||||
.Build();
|
||||
|
||||
auto* icyTouchSpell = CreateSpellInfo(49909, 15, 2);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, icyTouchSpell, SPELL_SCHOOL_MASK_FROST, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Simulate the bug: FINISH phase with NO_DMG_HEAL (the old broken behavior)
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_NO_DMG_HEAL) // Bug: wrong mask
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_FINISH)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
// This should fail - documenting the bug behavior
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo))
|
||||
<< "With NO_DMG_HEAL spellTypeMask, DAMAGE-requiring procs should NOT trigger (this was the bug)";
|
||||
}
|
||||
903
src/test/server/game/Spells/SpellProcTest.cpp
Normal file
903
src/test/server/game/Spells/SpellProcTest.cpp
Normal file
|
|
@ -0,0 +1,903 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "SpellInfoTestHelper.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "WorldMock.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "gmock/gmock.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
/**
|
||||
* @brief Test fixture for SpellMgr proc tests
|
||||
*
|
||||
* Tests the CanSpellTriggerProcOnEvent function and related proc logic.
|
||||
*/
|
||||
class SpellProcTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override
|
||||
{
|
||||
_originalWorld = sWorld.release();
|
||||
_worldMock = new NiceMock<WorldMock>();
|
||||
sWorld.reset(_worldMock);
|
||||
|
||||
static std::string emptyString;
|
||||
ON_CALL(*_worldMock, GetDataPath()).WillByDefault(ReturnRef(emptyString));
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
IWorld* currentWorld = sWorld.release();
|
||||
delete currentWorld;
|
||||
_worldMock = nullptr;
|
||||
|
||||
sWorld.reset(_originalWorld);
|
||||
_originalWorld = nullptr;
|
||||
|
||||
// Clean up any SpellInfo objects we created
|
||||
for (auto* spellInfo : _spellInfos)
|
||||
delete spellInfo;
|
||||
_spellInfos.clear();
|
||||
}
|
||||
|
||||
// Helper to create and track SpellInfo objects for cleanup
|
||||
SpellInfo* CreateSpellInfo(uint32 id = 1, uint32 familyName = 0,
|
||||
uint32 familyFlag0 = 0, uint32 familyFlag1 = 0, uint32 familyFlag2 = 0)
|
||||
{
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(id)
|
||||
.WithSpellFamilyName(familyName)
|
||||
.WithSpellFamilyFlags(familyFlag0, familyFlag1, familyFlag2)
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
return spellInfo;
|
||||
}
|
||||
|
||||
IWorld* _originalWorld = nullptr;
|
||||
NiceMock<WorldMock>* _worldMock = nullptr;
|
||||
std::vector<SpellInfo*> _spellInfos;
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// ProcFlags Tests - Basic proc flag matching
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_ProcFlagsMatch)
|
||||
{
|
||||
// Setup: Create a proc entry that triggers on melee auto attacks
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.Build();
|
||||
|
||||
// Create ProcEventInfo with matching type mask
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
// Should match
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_ProcFlagsNoMatch)
|
||||
{
|
||||
// Setup: Create a proc entry that triggers on melee auto attacks
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.Build();
|
||||
|
||||
// Create ProcEventInfo with different type mask (ranged instead of melee)
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_RANGED_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
// Should not match
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_MultipleProcFlagsPartialMatch)
|
||||
{
|
||||
// Setup: Create a proc entry that triggers on melee OR ranged
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_RANGED_AUTO_ATTACK)
|
||||
.Build();
|
||||
|
||||
// Create ProcEventInfo with only melee
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
// Should match (partial match is OK - it's an OR relationship)
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Kill/Death Event Tests - These always trigger regardless of other conditions
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_KillEventAlwaysProcs)
|
||||
{
|
||||
// Setup: Create a proc entry for kill events
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_KILL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_KILL)
|
||||
.Build();
|
||||
|
||||
// Kill events should always trigger
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_KilledEventAlwaysProcs)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_KILLED)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_KILLED)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_DeathEventAlwaysProcs)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DEATH)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DEATH)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// HitMask Tests - Test hit type filtering
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskCriticalMatch)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskCriticalNoMatch)
|
||||
{
|
||||
// Proc entry requires critical hit
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
// Event is a normal hit
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskDefaultForDone)
|
||||
{
|
||||
// When HitMask is 0, default for DONE procs is NORMAL | CRITICAL | ABSORB
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(0) // Default
|
||||
.Build();
|
||||
|
||||
// Normal hit should work with default mask
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskDefaultForTaken)
|
||||
{
|
||||
// When HitMask is 0, default for TAKEN procs is NORMAL | CRITICAL
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(0) // Default
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskMissNoMatch)
|
||||
{
|
||||
// Miss should not trigger default hit mask
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(0) // Default allows NORMAL | CRITICAL | ABSORB
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_MISS)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskDodge)
|
||||
{
|
||||
// Explicitly require dodge
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_DODGE)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_DODGE)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskParry)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_PARRY)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_PARRY)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HitMaskBlock)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_BLOCK)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_BLOCK)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SpellTypeMask Tests - Damage vs Heal vs Other
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellTypeMaskDamage)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
|
||||
// Create DamageInfo for the test
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellTypeMaskHeal)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
|
||||
// Create HealInfo with the spell info so GetSpellInfo() works
|
||||
HealInfo healInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithHealInfo(&healInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellTypeMaskNoMatch)
|
||||
{
|
||||
// Proc requires heal but event is damage
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE) // Mismatch
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SpellPhaseMask Tests - Cast vs Hit vs Finish
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellPhaseMaskCast)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellPhaseMaskHit)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellPhaseMaskNoMatch)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Proc requires cast phase
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.Build();
|
||||
|
||||
// Event is hit phase
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_CastPhaseWithExplicitHitMaskCrit)
|
||||
{
|
||||
// Nature's Grace scenario: CAST phase + explicit HitMask for crit
|
||||
// Crit is pre-calculated for travel-time spells
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_NATURE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_CastPhaseWithExplicitHitMaskNoCrit)
|
||||
{
|
||||
// CAST phase + explicit HitMask requires crit, but spell didn't crit
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_NATURE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(PROC_HIT_NORMAL) // No crit
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_CastPhaseWithDefaultHitMask)
|
||||
{
|
||||
// CAST phase + HitMask=0 should skip HitMask check (old behavior)
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_NATURE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(0) // Default - no explicit HitMask
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_CAST)
|
||||
.WithHitMask(PROC_HIT_NORMAL) // Doesn't matter - HitMask check skipped
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Condition Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_AllConditionsMatch)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_OneConditionFails)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL) // Requires crit
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL) // But we got normal hit
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_ZeroProcFlags)
|
||||
{
|
||||
// Zero proc flags should never match anything
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(0)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_PeriodicDamage)
|
||||
{
|
||||
auto* spellInfo = CreateSpellInfo(1);
|
||||
DamageInfo damageInfo(nullptr, nullptr, 50, spellInfo, SPELL_SCHOOL_MASK_SHADOW, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_PERIODIC)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_PERIODIC)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_TakenDamage)
|
||||
{
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_DAMAGE)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_DAMAGE)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SpellFamilyName/SpellFamilyFlags Tests - Class-specific proc matching
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyNameMatch)
|
||||
{
|
||||
// Create a Mage spell (SpellFamilyName = SPELLFAMILY_MAGE = 3)
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(133) // Fireball
|
||||
.WithSpellFamilyName(SPELLFAMILY_MAGE)
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Proc entry requires Mage spells
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellFamilyName(SPELLFAMILY_MAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyNameNoMatch)
|
||||
{
|
||||
// Create a Warlock spell but proc requires Mage
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(686) // Shadow Bolt
|
||||
.WithSpellFamilyName(SPELLFAMILY_WARLOCK)
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_SHADOW, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Proc entry requires Mage spells
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellFamilyName(SPELLFAMILY_MAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyFlagsMatch)
|
||||
{
|
||||
// Create a Paladin Holy Light spell with specific family flags
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(635) // Holy Light
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellFamilyFlags(0x80000000, 0, 0) // Example flag for Holy Light
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
HealInfo healInfo(nullptr, nullptr, 500, spellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
// Proc entry requires specific Paladin family flag
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellFamilyMask(flag96(0x80000000, 0, 0))
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithHealInfo(&healInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyFlagsNoMatch)
|
||||
{
|
||||
// Create a Paladin spell with different family flags
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(19750) // Flash of Light
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellFamilyFlags(0x40000000, 0, 0) // Different flag
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
HealInfo healInfo(nullptr, nullptr, 300, spellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
// Proc entry requires different family flag
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellFamilyMask(flag96(0x80000000, 0, 0)) // Wants Holy Light flag
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithHealInfo(&healInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_FALSE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyNameZeroAcceptsAll)
|
||||
{
|
||||
// When SpellFamilyName is 0, it should accept any spell family
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(100)
|
||||
.WithSpellFamilyName(SPELLFAMILY_DRUID)
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
DamageInfo damageInfo(nullptr, nullptr, 100, spellInfo, SPELL_SCHOOL_MASK_NATURE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellFamilyName(0) // Accept any family
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SpellFamilyFlagsZeroAcceptsAll)
|
||||
{
|
||||
// When SpellFamilyMask is 0, it should accept any flags within the family
|
||||
auto* spellInfo = SpellInfoBuilder()
|
||||
.WithId(100)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PRIEST)
|
||||
.WithSpellFamilyFlags(0x12345678, 0xABCDEF01, 0x87654321) // Any flags
|
||||
.Build();
|
||||
_spellInfos.push_back(spellInfo);
|
||||
|
||||
HealInfo healInfo(nullptr, nullptr, 200, spellInfo, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PRIEST)
|
||||
.WithSpellFamilyMask(flag96(0, 0, 0)) // Accept any flags
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithHealInfo(&healInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real-world Spell Proc Examples
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_HotStreakScenario)
|
||||
{
|
||||
// Hot Streak: Proc on critical damage spell from Mage
|
||||
auto* fireballSpell = SpellInfoBuilder()
|
||||
.WithId(133)
|
||||
.WithSpellFamilyName(SPELLFAMILY_MAGE)
|
||||
.WithSpellFamilyFlags(0x00000001, 0, 0) // Fireball flag
|
||||
.Build();
|
||||
_spellInfos.push_back(fireballSpell);
|
||||
|
||||
DamageInfo damageInfo(nullptr, nullptr, 1000, fireballSpell, SPELL_SCHOOL_MASK_FIRE, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
// Hot Streak proc entry - triggers on fire spell crits
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellFamilyName(SPELLFAMILY_MAGE)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_DAMAGE)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_IlluminationScenario)
|
||||
{
|
||||
// Illumination: Proc on critical heals from Paladin
|
||||
auto* holyLightSpell = SpellInfoBuilder()
|
||||
.WithId(635)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellFamilyFlags(0x80000000, 0, 0)
|
||||
.Build();
|
||||
_spellInfos.push_back(holyLightSpell);
|
||||
|
||||
HealInfo healInfo(nullptr, nullptr, 2000, holyLightSpell, SPELL_SCHOOL_MASK_HOLY);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellFamilyName(SPELLFAMILY_PALADIN)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS)
|
||||
.WithSpellTypeMask(PROC_SPELL_TYPE_HEAL)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_CRITICAL)
|
||||
.WithHealInfo(&healInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SecondWindScenario)
|
||||
{
|
||||
// Second Wind: Proc when stunned/immobilized (taken hit with dodge/parry)
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS)
|
||||
.WithHitMask(PROC_HIT_DODGE | PROC_HIT_PARRY)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK)
|
||||
.WithHitMask(PROC_HIT_DODGE)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTest, CanSpellTriggerProcOnEvent_SwordAndBoardScenario)
|
||||
{
|
||||
// Sword and Board: Proc on Devastate/Revenge (block effects)
|
||||
auto* devastateSpell = SpellInfoBuilder()
|
||||
.WithId(20243) // Devastate
|
||||
.WithSpellFamilyName(SPELLFAMILY_WARRIOR)
|
||||
.WithSpellFamilyFlags(0x00000000, 0x00000000, 0x00000100) // Devastate flag
|
||||
.Build();
|
||||
_spellInfos.push_back(devastateSpell);
|
||||
|
||||
DamageInfo damageInfo(nullptr, nullptr, 500, devastateSpell, SPELL_SCHOOL_MASK_NORMAL, SPELL_DIRECT_DAMAGE);
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS)
|
||||
.WithSpellFamilyName(SPELLFAMILY_WARRIOR)
|
||||
.WithSpellFamilyMask(flag96(0, 0, 0x100)) // Devastate flag
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.Build();
|
||||
|
||||
auto eventInfo = ProcEventInfoBuilder()
|
||||
.WithTypeMask(PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS)
|
||||
.WithSpellPhaseMask(PROC_SPELL_PHASE_HIT)
|
||||
.WithHitMask(PROC_HIT_NORMAL)
|
||||
.WithDamageInfo(&damageInfo)
|
||||
.Build();
|
||||
|
||||
EXPECT_TRUE(sSpellMgr->CanSpellTriggerProcOnEvent(procEntry, eventInfo));
|
||||
}
|
||||
1020
src/test/server/game/Spells/SpellProcTestData.h
Normal file
1020
src/test/server/game/Spells/SpellProcTestData.h
Normal file
File diff suppressed because it is too large
Load diff
391
src/test/server/game/Spells/SpellProcTriggeredFilterTest.cpp
Normal file
391
src/test/server/game/Spells/SpellProcTriggeredFilterTest.cpp
Normal file
|
|
@ -0,0 +1,391 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellProcTriggeredFilterTest.cpp
|
||||
* @brief Unit tests for triggered spell filtering in proc system
|
||||
*
|
||||
* Tests the logic from SpellAuras.cpp:2191-2209:
|
||||
* - Self-loop prevention (spell triggered by same aura)
|
||||
* - Triggered spell blocking (default behavior)
|
||||
* - SPELL_ATTR3_CAN_PROC_FROM_PROCS exception
|
||||
* - PROC_ATTR_TRIGGERED_CAN_PROC exception
|
||||
* - SPELL_ATTR3_NOT_A_PROC exception
|
||||
* - AUTO_ATTACK_PROC_FLAG_MASK exception
|
||||
*/
|
||||
|
||||
#include "ProcChanceTestHelper.h"
|
||||
#include "ProcEventInfoHelper.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class SpellProcTriggeredFilterTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
|
||||
// Helper to create default proc entry
|
||||
SpellProcEntry CreateBasicProcEntry()
|
||||
{
|
||||
return SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Self-Loop Prevention Tests - SpellAuras.cpp:2191-2192
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, SelfLoop_BlocksWhenTriggeredBySameAura)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.triggeredByAuraSpellId = 12345; // Same as proc aura
|
||||
config.procAuraSpellId = 12345;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Self-loop should be blocked
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Self-loop should block proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, SelfLoop_AllowsWhenTriggeredByDifferentAura)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.triggeredByAuraSpellId = 12345; // Different from proc aura
|
||||
config.procAuraSpellId = 67890;
|
||||
config.auraHasCanProcFromProcs = true; // Allow triggered spells
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Different aura should be allowed
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Different aura trigger should allow proc";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, SelfLoop_AllowsWhenNotTriggered)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = false; // Not a triggered spell
|
||||
config.triggeredByAuraSpellId = 0;
|
||||
config.procAuraSpellId = 12345;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Non-triggered spell should be allowed
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Non-triggered spell should allow proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Triggered Spell Blocking - Default Behavior
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, TriggeredSpell_BlockedByDefault)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
// No TRIGGERED_CAN_PROC attribute
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Should be blocked - no exceptions apply
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Triggered spell should be blocked by default";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, NonTriggeredSpell_AllowedByDefault)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = false; // Not triggered
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Should be allowed
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Non-triggered spell should be allowed";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SPELL_ATTR3_CAN_PROC_FROM_PROCS Exception
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, CanProcFromProcs_AllowsTriggeredSpells)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = true; // Exception: aura has SPELL_ATTR3_CAN_PROC_FROM_PROCS
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Should be allowed due to aura attribute
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "SPELL_ATTR3_CAN_PROC_FROM_PROCS should allow triggered spells";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// PROC_ATTR_TRIGGERED_CAN_PROC Exception
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, TriggeredCanProcAttribute_AllowsTriggeredSpells)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
// Set TRIGGERED_CAN_PROC attribute
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Should be allowed due to proc entry attribute
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "PROC_ATTR_TRIGGERED_CAN_PROC should allow triggered spells";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// SPELL_ATTR3_NOT_A_PROC Exception
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, NotAProc_AllowsTriggeredSpell)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = true; // Exception: spell has SPELL_ATTR3_NOT_A_PROC
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Should be allowed due to spell attribute
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "SPELL_ATTR3_NOT_A_PROC should allow triggered spell";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// AUTO_ATTACK_PROC_FLAG_MASK Exception
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, AutoAttackMelee_AllowsTriggeredSpells)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Event mask includes auto-attack - exception applies
|
||||
uint32 autoAttackEvent = PROC_FLAG_DONE_MELEE_AUTO_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, autoAttackEvent))
|
||||
<< "AUTO_ATTACK_PROC_FLAG_MASK (melee) should allow triggered spells";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, AutoAttackRanged_AllowsTriggeredSpells)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Hunter auto-shot or wand (ranged auto-attack)
|
||||
uint32 rangedAutoEvent = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, rangedAutoEvent))
|
||||
<< "AUTO_ATTACK_PROC_FLAG_MASK (ranged) should allow triggered spells";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, TakenAutoAttack_AllowsTriggeredSpells)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Taken melee auto-attack
|
||||
uint32 takenMeleeEvent = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK;
|
||||
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, takenMeleeEvent))
|
||||
<< "TAKEN_MELEE_AUTO_ATTACK should allow triggered spells";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Combined Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, Combined_SelfLoopTakesPrecedence)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.triggeredByAuraSpellId = 12345;
|
||||
config.procAuraSpellId = 12345; // Self-loop
|
||||
config.auraHasCanProcFromProcs = true; // Would normally allow
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Self-loop should still block even with exceptions
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Self-loop should block even when TRIGGERED_CAN_PROC is set";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, Combined_MultipleExceptions)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = true; // Exception 1
|
||||
config.spellHasNotAProc = true; // Exception 2
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC) // Exception 3
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// Should be allowed (multiple exceptions all pass)
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Multiple exceptions should still allow proc";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Real Spell Scenarios
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, Scenario_HotStreak_TriggeredPyroblast)
|
||||
{
|
||||
// Hot Streak (48108) allows triggered Pyroblast to not proc it again
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true; // Pyroblast was triggered by Hot Streak
|
||||
config.triggeredByAuraSpellId = 48108; // Hot Streak
|
||||
config.procAuraSpellId = 48108; // Hot Streak is checking if it should proc
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Self-loop: Hot Streak can't proc from spell it triggered
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "Hot Streak triggered Pyroblast should not proc Hot Streak";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, Scenario_SwordSpec_ChainProcs)
|
||||
{
|
||||
// Sword Specialization with TRIGGERED_CAN_PROC
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.triggeredByAuraSpellId = 12345; // Some other proc
|
||||
config.procAuraSpellId = 16459; // Sword Specialization
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithAttributesMask(PROC_ATTR_TRIGGERED_CAN_PROC)
|
||||
.WithChance(5.0f)
|
||||
.Build();
|
||||
|
||||
// TRIGGERED_CAN_PROC allows chain procs (but not self-loops)
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_MELEE_AUTO_ATTACK))
|
||||
<< "Sword Spec with TRIGGERED_CAN_PROC should allow chain procs";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, Scenario_WindfuryWeapon_AutoAttack)
|
||||
{
|
||||
// Windfury Weapon procs from auto-attacks, which are allowed for triggered spells
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true; // Windfury extra attacks are triggered
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_MELEE_AUTO_ATTACK)
|
||||
.WithProcsPerMinute(2.0f)
|
||||
.Build();
|
||||
|
||||
// Auto-attack exception allows triggered Windfury attacks
|
||||
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_MELEE_AUTO_ATTACK))
|
||||
<< "Windfury triggered attacks should be allowed (auto-attack exception)";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Edge Cases
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, EdgeCase_ZeroEventMask)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
|
||||
auto procEntry = CreateBasicProcEntry();
|
||||
|
||||
// Zero event mask means no auto-attack exception
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, 0))
|
||||
<< "Zero event mask should not grant auto-attack exception";
|
||||
}
|
||||
|
||||
TEST_F(SpellProcTriggeredFilterTest, EdgeCase_AllExceptionsDisabled)
|
||||
{
|
||||
ProcChanceTestHelper::TriggeredSpellConfig config;
|
||||
config.isTriggered = true;
|
||||
config.auraHasCanProcFromProcs = false;
|
||||
config.spellHasNotAProc = false;
|
||||
|
||||
auto procEntry = SpellProcEntryBuilder()
|
||||
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
|
||||
.WithAttributesMask(0) // No TRIGGERED_CAN_PROC
|
||||
.WithChance(100.0f)
|
||||
.Build();
|
||||
|
||||
// No exceptions - should block
|
||||
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockTriggeredSpell(
|
||||
config, procEntry, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG))
|
||||
<< "No exceptions should block triggered spell";
|
||||
}
|
||||
274
src/test/server/game/Spells/SpellScriptMissileBarrageTest.cpp
Normal file
274
src/test/server/game/Spells/SpellScriptMissileBarrageTest.cpp
Normal file
|
|
@ -0,0 +1,274 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file SpellScriptMissileBarrageTest.cpp
|
||||
* @brief Unit tests for Missile Barrage (44404-44408) proc behavior
|
||||
*
|
||||
* Missile Barrage talent should proc:
|
||||
* - 100% chance when casting Arcane Blast (SpellFamilyFlags[0] & 0x20000000)
|
||||
* - 50% reduced chance when casting other spells (Arcane Barrage, Frostfire Bolt, etc.)
|
||||
*
|
||||
* DBC Base proc chances by rank:
|
||||
* - Rank 1 (44404): 4%
|
||||
* - Rank 2 (44405): 8%
|
||||
* - Rank 3 (44406): 12%
|
||||
* - Rank 4 (44407): 16%
|
||||
* - Rank 5 (44408): 20%
|
||||
*
|
||||
* Effective proc rates:
|
||||
* - Arcane Blast: Full DBC chance (4-20%)
|
||||
* - Other spells: 50% of DBC chance (2-10%)
|
||||
*/
|
||||
|
||||
#include "gtest/gtest.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
// =============================================================================
|
||||
// Missile Barrage Script Logic Simulation
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Simulates the CheckProc logic from spell_mage_missile_barrage
|
||||
*
|
||||
* This mirrors the actual script at:
|
||||
* src/server/scripts/Spells/spell_mage.cpp:1325-1338
|
||||
*
|
||||
* @param spellFamilyFlags0 The SpellFamilyFlags[0] of the triggering spell
|
||||
* @param rollResult The result of roll_chance_i(50) - pass 0-49 to succeed, 50-99 to fail
|
||||
* @return true if the proc check passes
|
||||
*/
|
||||
bool SimulateMissileBarrageCheckProc(uint32 spellFamilyFlags0, int rollResult)
|
||||
{
|
||||
// Arcane Blast - full proc chance (100%)
|
||||
// Arcane Blast spell family flags: 0x20000000
|
||||
if (spellFamilyFlags0 & 0x20000000)
|
||||
return true;
|
||||
|
||||
// Other spells - 50% proc chance
|
||||
// Simulates: return roll_chance_i(50);
|
||||
return rollResult < 50;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get the SpellFamilyFlags[0] for common Mage spells
|
||||
*/
|
||||
namespace MageSpellFlags
|
||||
{
|
||||
constexpr uint32 ARCANE_BLAST = 0x20000000;
|
||||
constexpr uint32 ARCANE_MISSILES = 0x00000020;
|
||||
constexpr uint32 FIREBALL = 0x00000001;
|
||||
constexpr uint32 FROSTFIRE_BOLT = 0x00000000; // Uses SpellFamilyFlags[1]
|
||||
constexpr uint32 ARCANE_BARRAGE = 0x00000000; // Uses SpellFamilyFlags[1]
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Test Fixture
|
||||
// =============================================================================
|
||||
|
||||
class MissileBarrageTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
void SetUp() override {}
|
||||
void TearDown() override {}
|
||||
|
||||
/**
|
||||
* @brief Run multiple proc checks and return the success rate
|
||||
* @param spellFamilyFlags0 The spell flags to test
|
||||
* @param iterations Number of iterations
|
||||
* @return Success rate as percentage (0-100)
|
||||
*/
|
||||
float RunStatisticalTest(uint32 spellFamilyFlags0, int iterations = 10000)
|
||||
{
|
||||
int successes = 0;
|
||||
for (int i = 0; i < iterations; i++)
|
||||
{
|
||||
// Simulate random roll 0-99
|
||||
int roll = i % 100;
|
||||
if (SimulateMissileBarrageCheckProc(spellFamilyFlags0, roll))
|
||||
successes++;
|
||||
}
|
||||
return (float)successes / iterations * 100.0f;
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// Deterministic Tests - Arcane Blast
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(MissileBarrageTest, ArcaneBlast_AlwaysProcs_RegardlessOfRoll)
|
||||
{
|
||||
// Arcane Blast should always pass CheckProc, regardless of the roll result
|
||||
for (int roll = 0; roll < 100; roll++)
|
||||
{
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(MageSpellFlags::ARCANE_BLAST, roll))
|
||||
<< "Arcane Blast should always proc, but failed with roll=" << roll;
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, ArcaneBlast_Returns100PercentRate)
|
||||
{
|
||||
float rate = RunStatisticalTest(MageSpellFlags::ARCANE_BLAST);
|
||||
EXPECT_NEAR(rate, 100.0f, 0.01f) << "Arcane Blast should have 100% CheckProc pass rate";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Deterministic Tests - Other Spells (50% Reduction)
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(MissileBarrageTest, Fireball_ProcsOnLowRoll)
|
||||
{
|
||||
// Rolls 0-49 should succeed
|
||||
for (int roll = 0; roll < 50; roll++)
|
||||
{
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(MageSpellFlags::FIREBALL, roll))
|
||||
<< "Fireball should proc with roll=" << roll << " (< 50)";
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, Fireball_FailsOnHighRoll)
|
||||
{
|
||||
// Rolls 50-99 should fail
|
||||
for (int roll = 50; roll < 100; roll++)
|
||||
{
|
||||
EXPECT_FALSE(SimulateMissileBarrageCheckProc(MageSpellFlags::FIREBALL, roll))
|
||||
<< "Fireball should NOT proc with roll=" << roll << " (>= 50)";
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, Fireball_Returns50PercentRate)
|
||||
{
|
||||
float rate = RunStatisticalTest(MageSpellFlags::FIREBALL);
|
||||
EXPECT_NEAR(rate, 50.0f, 0.01f) << "Fireball should have 50% CheckProc pass rate";
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, ArcaneMissiles_Returns50PercentRate)
|
||||
{
|
||||
float rate = RunStatisticalTest(MageSpellFlags::ARCANE_MISSILES);
|
||||
EXPECT_NEAR(rate, 50.0f, 0.01f) << "Arcane Missiles should have 50% CheckProc pass rate";
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, OtherSpells_Returns50PercentRate)
|
||||
{
|
||||
// Any spell that doesn't have the Arcane Blast flag should get 50% rate
|
||||
float rate = RunStatisticalTest(0x00000000);
|
||||
EXPECT_NEAR(rate, 50.0f, 0.01f) << "Other spells should have 50% CheckProc pass rate";
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Effective Proc Rate Tests
|
||||
// =============================================================================
|
||||
|
||||
/**
|
||||
* @brief Calculate the effective proc rate combining DBC chance and CheckProc
|
||||
* @param dbcChance Base proc chance from DBC (e.g., 20 for rank 5)
|
||||
* @param checkProcRate CheckProc pass rate (100 for Arcane Blast, 50 for others)
|
||||
* @return Effective proc rate as percentage
|
||||
*/
|
||||
float CalculateEffectiveProcRate(float dbcChance, float checkProcRate)
|
||||
{
|
||||
return dbcChance * (checkProcRate / 100.0f);
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, EffectiveRate_ArcaneBlast_Rank5)
|
||||
{
|
||||
// Rank 5: 20% base chance * 100% CheckProc = 20% effective
|
||||
float effective = CalculateEffectiveProcRate(20.0f, 100.0f);
|
||||
EXPECT_NEAR(effective, 20.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, EffectiveRate_Fireball_Rank5)
|
||||
{
|
||||
// Rank 5: 20% base chance * 50% CheckProc = 10% effective
|
||||
float effective = CalculateEffectiveProcRate(20.0f, 50.0f);
|
||||
EXPECT_NEAR(effective, 10.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, EffectiveRate_ArcaneBlast_Rank1)
|
||||
{
|
||||
// Rank 1: 4% base chance * 100% CheckProc = 4% effective
|
||||
float effective = CalculateEffectiveProcRate(4.0f, 100.0f);
|
||||
EXPECT_NEAR(effective, 4.0f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, EffectiveRate_Fireball_Rank1)
|
||||
{
|
||||
// Rank 1: 4% base chance * 50% CheckProc = 2% effective
|
||||
float effective = CalculateEffectiveProcRate(4.0f, 50.0f);
|
||||
EXPECT_NEAR(effective, 2.0f, 0.01f);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// DBC Data Validation
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(MissileBarrageTest, DBCProcChances_MatchExpectedValues)
|
||||
{
|
||||
// Expected DBC proc chances for each rank
|
||||
// Note: These should match the actual DBC values
|
||||
struct RankData
|
||||
{
|
||||
uint32 spellId;
|
||||
int expectedChance;
|
||||
};
|
||||
|
||||
std::vector<RankData> ranks = {
|
||||
{ 44404, 4 }, // Rank 1: 4% (actually 8% in some versions)
|
||||
{ 44405, 8 }, // Rank 2
|
||||
{ 44406, 12 }, // Rank 3
|
||||
{ 44407, 16 }, // Rank 4
|
||||
{ 44408, 20 }, // Rank 5
|
||||
};
|
||||
|
||||
// This documents the expected values - actual verification would require SpellMgr
|
||||
for (auto const& rank : ranks)
|
||||
{
|
||||
SCOPED_TRACE("Spell ID: " + std::to_string(rank.spellId));
|
||||
// The actual DBC lookup would be:
|
||||
// SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(rank.spellId);
|
||||
// EXPECT_EQ(spellInfo->ProcChance, rank.expectedChance);
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Boundary Tests
|
||||
// =============================================================================
|
||||
|
||||
TEST_F(MissileBarrageTest, BoundaryRoll_49_Succeeds)
|
||||
{
|
||||
// Roll of 49 should succeed (< 50)
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(MageSpellFlags::FIREBALL, 49));
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, BoundaryRoll_50_Fails)
|
||||
{
|
||||
// Roll of 50 should fail (>= 50)
|
||||
EXPECT_FALSE(SimulateMissileBarrageCheckProc(MageSpellFlags::FIREBALL, 50));
|
||||
}
|
||||
|
||||
TEST_F(MissileBarrageTest, ArcaneBlastFlag_ExactMatch)
|
||||
{
|
||||
// Test that exactly the Arcane Blast flag triggers 100% rate
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(0x20000000, 99));
|
||||
|
||||
// Combined flags should also work if Arcane Blast is present
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(0x20000001, 99));
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(0x20000020, 99));
|
||||
EXPECT_TRUE(SimulateMissileBarrageCheckProc(0xFFFFFFFF, 99));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue