Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: QAston <qaston@gmail.com> Co-authored-by: joschiwald <joschiwald@online.de> Co-authored-by: ariel- <ariel-@users.noreply.github.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: blinkysc <your-github-email@example.com> Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
1837 lines
68 KiB
C++
1837 lines
68 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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\ingroup world
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*/
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#include "World.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "AddonMgr.h"
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#include "ArenaTeamMgr.h"
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#include "ArenaSeasonMgr.h"
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#include "AuctionHouseMgr.h"
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#include "AutobroadcastMgr.h"
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#include "BattlefieldMgr.h"
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#include "BattlegroundMgr.h"
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#include "CalendarMgr.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "CharacterDatabaseCleaner.h"
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#include "Chat.h"
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#include "ChatPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "Config.h"
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#include "CreatureAIRegistry.h"
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#include "CreatureGroups.h"
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#include "CreatureTextMgr.h"
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#include "DBCStores.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "DynamicVisibility.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GameTime.h"
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#include "GitRevision.h"
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#include "GridNotifiersImpl.h"
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#include "GroupMgr.h"
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#include "GuildMgr.h"
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#include "IPLocation.h"
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#include "InstanceSaveMgr.h"
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#include "ItemEnchantmentMgr.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "LootMgr.h"
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#include "M2Stores.h"
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#include "MMapFactory.h"
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#include "MapMgr.h"
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#include "Metric.h"
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#include "MotdMgr.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvPMgr.h"
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#include "PetitionMgr.h"
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#include "Player.h"
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#include "PlayerDump.h"
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#include "PoolMgr.h"
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#include "Realm.h"
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#include "ScriptMgr.h"
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#include "ServerMailMgr.h"
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#include "SkillDiscovery.h"
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#include "SkillExtraItems.h"
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#include "SmartAI.h"
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#include "SpellMgr.h"
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#include "TaskScheduler.h"
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#include "TicketMgr.h"
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#include "Transport.h"
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#include "TransportMgr.h"
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#include "UpdateTime.h"
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#include "Util.h"
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#include "VMapFactory.h"
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#include "VMapMgr2.h"
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#include "Warden.h"
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#include "WardenCheckMgr.h"
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#include "WaypointMovementGenerator.h"
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#include "WeatherMgr.h"
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#include "WhoListCacheMgr.h"
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#include "WorldGlobals.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "WorldSessionMgr.h"
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#include "WorldState.h"
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#include "WorldStateDefines.h"
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#include <boost/asio/ip/address.hpp>
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#include <cmath>
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std::atomic_long World::_stopEvent = false;
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uint8 World::_exitCode = SHUTDOWN_EXIT_CODE;
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uint32 World::m_worldLoopCounter = 0;
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float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
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Realm realm;
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/// World constructor
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World::World()
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{
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_allowedSecurityLevel = SEC_PLAYER;
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_allowMovement = true;
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_shutdownMask = 0;
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_shutdownTimer = 0;
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_nextDailyQuestReset = 0s;
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_nextWeeklyQuestReset = 0s;
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_nextMonthlyQuestReset = 0s;
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_nextRandomBGReset = 0s;
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_nextCalendarOldEventsDeletionTime = 0s;
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_nextGuildReset = 0s;
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_defaultDbcLocale = LOCALE_enUS;
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_mail_expire_check_timer = 0s;
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_isClosed = false;
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_cleaningFlags = 0;
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_dbClientCacheVersion = 0;
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}
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/// World destructor
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World::~World()
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{
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CliCommandHolder* command = nullptr;
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while (_cliCmdQueue.next(command))
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delete command;
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VMAP::VMapFactory::clear();
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MMAP::MMapFactory::clear();
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}
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std::unique_ptr<IWorld>& getWorldInstance()
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{
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static std::unique_ptr<IWorld> instance = std::make_unique<World>();
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return instance;
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}
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bool World::IsClosed() const
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{
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return _isClosed;
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}
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void World::SetClosed(bool val)
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{
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_isClosed = val;
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// Invert the value, for simplicity for scripters.
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sScriptMgr->OnOpenStateChange(!val);
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}
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/// Initialize config values
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void World::LoadConfigSettings(bool reload)
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{
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if (reload)
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{
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if (!sConfigMgr->Reload())
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{
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LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
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return;
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}
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sLog->LoadFromConfig();
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sMetric->LoadFromConfigs();
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}
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// Set realm id and enable db logging
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sLog->SetRealmId(realm.Id.Realm);
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sScriptMgr->OnBeforeConfigLoad(reload);
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// load update time related configs
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sWorldUpdateTime.LoadFromConfig();
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///- Read the player limit and the Message of the day from the config file
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if (!reload)
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sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
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_worldConfig.Initialize(reload);
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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playerBaseMoveSpeed[i] = baseMoveSpeed[i] * getRate(RATE_MOVESPEED_PLAYER);
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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baseMoveSpeed[i] *= getRate(RATE_MOVESPEED_NPC);
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if (reload)
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{
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sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
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_timers[WUPDATE_UPTIME].SetInterval(getIntConfig(CONFIG_UPTIME_UPDATE) * MINUTE* IN_MILLISECONDS);
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_timers[WUPDATE_UPTIME].Reset();
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_timers[WUPDATE_CLEANDB].SetInterval(getIntConfig(CONFIG_LOGDB_CLEARINTERVAL) * MINUTE * IN_MILLISECONDS);
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_timers[WUPDATE_CLEANDB].Reset();
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_timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL));
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_timers[WUPDATE_AUTOBROADCAST].Reset();
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}
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if (getIntConfig(CONFIG_CLIENTCACHE_VERSION) == 0)
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{
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_worldConfig.OverwriteConfigValue<uint32>(CONFIG_CLIENTCACHE_VERSION, _dbClientCacheVersion);
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LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
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}
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//visibility on continents
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_maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
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if (_maxVisibleDistanceOnContinents < 45 * getRate(RATE_CREATURE_AGGRO))
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{
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LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
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_maxVisibleDistanceOnContinents = 45 * getRate(RATE_CREATURE_AGGRO);
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}
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else if (_maxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
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{
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LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
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_maxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
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}
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//visibility in instances
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_maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
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if (_maxVisibleDistanceInInstances < 45 * getRate(RATE_CREATURE_AGGRO))
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{
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LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
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_maxVisibleDistanceInInstances = 45 * getRate(RATE_CREATURE_AGGRO);
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}
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else if (_maxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
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{
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LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
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_maxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
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}
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//visibility in BG/Arenas
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_maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
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if (_maxVisibleDistanceInBGArenas < 45 * getRate(RATE_CREATURE_AGGRO))
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{
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LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
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_maxVisibleDistanceInBGArenas = 45 * getRate(RATE_CREATURE_AGGRO);
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}
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else if (_maxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
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{
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LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
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_maxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
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}
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LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
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getIntConfig(CONFIG_LOGDB_CLEARTIME), getIntConfig(CONFIG_LOGDB_CLEARINTERVAL));
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///- Read the "Data" directory from the config file
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std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
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if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
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dataPath.push_back('/');
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#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
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if (dataPath[0] == '~')
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{
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const char* home = getenv("HOME");
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if (home)
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dataPath.replace(0, 1, home);
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}
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#endif
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if (reload)
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{
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if (dataPath != _dataPath)
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LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
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}
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else
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{
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_dataPath = dataPath;
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LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
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}
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bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
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bool const enableLOS = sConfigMgr->GetOption<bool>("vmap.enableLOS", true);
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bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
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bool const enableHeight = sConfigMgr->GetOption<bool>("vmap.enableHeight", true);
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if (!enableHeight)
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LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
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VMAP::VMapFactory::createOrGetVMapMgr()->setEnableLineOfSightCalc(enableLOS);
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VMAP::VMapFactory::createOrGetVMapMgr()->setEnableHeightCalc(enableHeight);
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LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
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MMAP::MMapFactory::InitializeDisabledMaps();
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// call ScriptMgr if we're reloading the configuration
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sScriptMgr->OnAfterConfigLoad(reload);
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}
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/// Initialize the World
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void World::SetInitialWorldSettings()
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{
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///- Server startup begin
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uint32 startupBegin = getMSTime();
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///- Initialize the random number generator
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srand((unsigned int)GameTime::GetGameTime().count());
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///- Initialize detour memory management
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dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
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///- Initialize VMapMgr function pointers (to untangle game/collision circular deps)
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VMAP::VMapMgr2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapMgr();
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vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
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vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor;
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///- Initialize config settings
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LoadConfigSettings();
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///- Initialize Allowed Security Level
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LoadDBAllowedSecurityLevel();
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///- Init highest guids before any table loading to prevent using not initialized guids in some code.
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sObjectMgr->SetHighestGuids();
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if (!sConfigMgr->isDryRun())
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{
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///- Check the existence of the map files for all starting areas.
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if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
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|| !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
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|| !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
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|| !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
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|| !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
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|| !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
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|| (getIntConfig(CONFIG_EXPANSION) && (
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!MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
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!MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
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{
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LOG_ERROR("server.loading", "Failed to find map files for starting areas");
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exit(1);
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}
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}
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///- Initialize pool manager
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sPoolMgr->Initialize();
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///- Initialize game event manager
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sGameEventMgr->Initialize();
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///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
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LOG_INFO("server.loading", " ");
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LOG_INFO("server.loading", "Loading Acore Strings...");
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if (!sObjectMgr->LoadAcoreStrings())
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exit(1); // Error message displayed in function already
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LOG_INFO("server.loading", "Loading Module Strings...");
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sObjectMgr->LoadModuleStrings();
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LOG_INFO("server.loading", "Loading Module Strings Locale...");
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sObjectMgr->LoadModuleStringsLocale();
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///- Update the realm entry in the database with the realm type from the config file
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//No SQL injection as values are treated as integers
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// not send custom type REALM_FFA_PVP to realm list
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uint32 server_type;
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if (IsFFAPvPRealm())
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server_type = REALM_TYPE_PVP;
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else
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server_type = getIntConfig(CONFIG_GAME_TYPE);
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uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
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LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
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///- Custom Hook for loading DB items
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sScriptMgr->OnLoadCustomDatabaseTable();
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///- Load the DBC files
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LOG_INFO("server.loading", "Initialize Data Stores...");
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LoadDBCStores(_dataPath);
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DetectDBCLang();
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// Load cinematic cameras
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LoadM2Cameras(_dataPath);
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// Load IP Location Database
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sIPLocation->Load();
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std::vector<uint32> mapIds;
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for (auto const& map : sMapStore)
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{
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mapIds.emplace_back(map->MapID);
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}
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vmmgr2->InitializeThreadUnsafe(mapIds);
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MMAP::MMapMgr* mmmgr = MMAP::MMapFactory::createOrGetMMapMgr();
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mmmgr->InitializeThreadUnsafe(mapIds);
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LOG_INFO("server.loading", "Loading Game Graveyard...");
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sGraveyard->LoadGraveyardFromDB();
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LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
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PlayerDump::InitializeTables();
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///- Initilize static helper structures
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AIRegistry::Initialize();
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LOG_INFO("server.loading", "Loading SpellInfo Store...");
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sSpellMgr->LoadSpellInfoStore();
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LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
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sSpellMgr->LoadSpellCooldownOverrides();
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LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
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sSpellMgr->LoadSpellInfoCorrections();
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LOG_INFO("server.loading", "Loading Spell Rank Data...");
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sSpellMgr->LoadSpellRanks();
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LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
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sSpellMgr->LoadSpellSpecificAndAuraState();
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LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
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sSpellMgr->LoadSkillLineAbilityMap();
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LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
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sSpellMgr->LoadSpellInfoCustomAttributes();
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LOG_INFO("server.loading", "Loading Player Totem models...");
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sObjectMgr->LoadPlayerTotemModels();
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LOG_INFO("server.loading", "Loading Player Shapeshift models...");
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sObjectMgr->LoadPlayerShapeshiftModels();
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LOG_INFO("server.loading", "Loading GameObject Models...");
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LoadGameObjectModelList(_dataPath);
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LOG_INFO("server.loading", "Loading Script Names...");
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sObjectMgr->LoadScriptNames();
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LOG_INFO("server.loading", "Loading Instance Template...");
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sObjectMgr->LoadInstanceTemplate();
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LOG_INFO("server.loading", "Loading Character Cache...");
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sCharacterCache->LoadCharacterCacheStorage();
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// Must be called before `creature_respawn`/`gameobject_respawn` tables
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LOG_INFO("server.loading", "Loading Instances...");
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sInstanceSaveMgr->LoadInstances();
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LOG_INFO("server.loading", "Loading Broadcast Texts...");
|
|
sObjectMgr->LoadBroadcastTexts();
|
|
sObjectMgr->LoadBroadcastTextLocales();
|
|
|
|
LOG_INFO("server.loading", "Loading Localization Strings...");
|
|
uint32 oldMSTime = getMSTime();
|
|
sObjectMgr->LoadCreatureLocales();
|
|
sObjectMgr->LoadGameObjectLocales();
|
|
sObjectMgr->LoadItemLocales();
|
|
sObjectMgr->LoadItemSetNameLocales();
|
|
sObjectMgr->LoadQuestLocales();
|
|
sObjectMgr->LoadQuestOfferRewardLocale();
|
|
sObjectMgr->LoadQuestRequestItemsLocale();
|
|
sObjectMgr->LoadNpcTextLocales();
|
|
sObjectMgr->LoadPageTextLocales();
|
|
sObjectMgr->LoadGossipMenuItemsLocales();
|
|
sObjectMgr->LoadPointOfInterestLocales();
|
|
sObjectMgr->LoadPetNamesLocales();
|
|
|
|
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
|
|
LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
|
|
LOG_INFO("server.loading", "Loading Page Texts...");
|
|
sObjectMgr->LoadPageTexts();
|
|
|
|
LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
|
|
sObjectMgr->LoadGameObjectTemplate();
|
|
|
|
LOG_INFO("server.loading", "Loading Game Object Template Addons...");
|
|
sObjectMgr->LoadGameObjectTemplateAddons();
|
|
|
|
LOG_INFO("server.loading", "Loading Transport Templates...");
|
|
sTransportMgr->LoadTransportTemplates();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Required Data...");
|
|
sSpellMgr->LoadSpellRequired();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Group Types...");
|
|
sSpellMgr->LoadSpellGroups();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Learn Skills...");
|
|
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
|
|
sSpellMgr->LoadSpellProcs();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Bonus Data...");
|
|
sSpellMgr->LoadSpellBonuses();
|
|
|
|
LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
|
|
sSpellMgr->LoadSpellThreats();
|
|
|
|
LOG_INFO("server.loading", "Loading Mixology Bonuses...");
|
|
sSpellMgr->LoadSpellMixology();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
|
|
sSpellMgr->LoadSpellGroupStackRules();
|
|
|
|
LOG_INFO("server.loading", "Loading NPC Texts...");
|
|
sObjectMgr->LoadGossipText();
|
|
|
|
LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
|
|
sSpellMgr->LoadSpellEnchantProcData();
|
|
|
|
LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
|
|
LoadRandomEnchantmentsTable();
|
|
|
|
LOG_INFO("server.loading", "Loading Disables");
|
|
sDisableMgr->LoadDisables(); // must be before loading quests and items
|
|
|
|
LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
|
|
sObjectMgr->LoadItemTemplates();
|
|
|
|
LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
|
|
sObjectMgr->LoadItemSetNames();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
|
|
sObjectMgr->LoadCreatureModelInfo();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
|
|
sObjectMgr->LoadCreatureCustomIDs();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Templates...");
|
|
sObjectMgr->LoadCreatureTemplates();
|
|
|
|
LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
|
|
sObjectMgr->LoadEquipmentTemplates();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Template Addons...");
|
|
sObjectMgr->LoadCreatureTemplateAddons();
|
|
|
|
LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
|
|
sObjectMgr->LoadReputationRewardRate();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
|
|
sObjectMgr->LoadReputationOnKill();
|
|
|
|
LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
|
|
sObjectMgr->LoadReputationSpilloverTemplate();
|
|
|
|
LOG_INFO("server.loading", "Loading Points Of Interest Data...");
|
|
sObjectMgr->LoadPointsOfInterest();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Base Stats...");
|
|
sObjectMgr->LoadCreatureClassLevelStats();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Data...");
|
|
sObjectMgr->LoadCreatures();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature sparring...");
|
|
sObjectMgr->LoadCreatureSparring();
|
|
|
|
LOG_INFO("server.loading", "Loading Temporary Summon Data...");
|
|
sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
|
|
|
|
LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
|
|
sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
|
|
|
|
LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
|
|
sSpellMgr->LoadPetLevelupSpellMap();
|
|
|
|
LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
|
|
sSpellMgr->LoadPetDefaultSpells();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Addon Data...");
|
|
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
|
|
sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
|
|
|
|
LOG_INFO("server.loading", "Loading Gameobject Data...");
|
|
sObjectMgr->LoadGameobjects();
|
|
|
|
LOG_INFO("server.loading", "Loading GameObject Addon Data...");
|
|
sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
|
|
|
|
LOG_INFO("server.loading", "Loading GameObject Quest Items...");
|
|
sObjectMgr->LoadGameObjectQuestItems();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Quest Items...");
|
|
sObjectMgr->LoadCreatureQuestItems();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
|
|
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
|
|
|
|
LOG_INFO("server.loading", "Loading Weather Data...");
|
|
WeatherMgr::LoadWeatherData();
|
|
|
|
LOG_INFO("server.loading", "Loading Quests...");
|
|
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
|
|
|
|
LOG_INFO("server.loading", "Checking Quest Disables");
|
|
sDisableMgr->CheckQuestDisables(); // must be after loading quests
|
|
|
|
LOG_INFO("server.loading", "Loading Quest POI");
|
|
sObjectMgr->LoadQuestPOI();
|
|
|
|
LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
|
|
sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
|
|
|
|
LOG_INFO("server.loading", "Loading Quest Greetings...");
|
|
sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
|
|
LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
|
|
sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
|
|
|
|
LOG_INFO("server.loading", "Loading Quest Money Rewards...");
|
|
sObjectMgr->LoadQuestMoneyRewards();
|
|
|
|
LOG_INFO("server.loading", "Loading Objects Pooling Data...");
|
|
sPoolMgr->LoadFromDB();
|
|
|
|
LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
|
|
sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
|
|
sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
|
|
|
|
LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
|
|
sObjectMgr->LoadNPCSpellClickSpells();
|
|
|
|
LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
|
|
sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
|
|
|
|
LOG_INFO("server.loading", "Loading Vehicle Accessories...");
|
|
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
|
|
|
|
LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
|
|
sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
|
|
|
|
LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
|
|
sSpellMgr->LoadSpellAreas();
|
|
|
|
LOG_INFO("server.loading", "Loading Area Trigger Definitions");
|
|
sObjectMgr->LoadAreaTriggers();
|
|
|
|
LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
|
|
sObjectMgr->LoadAreaTriggerTeleports();
|
|
|
|
LOG_INFO("server.loading", "Loading Access Requirements...");
|
|
sObjectMgr->LoadAccessRequirements(); // must be after item template load
|
|
|
|
LOG_INFO("server.loading", "Loading Quest Area Triggers...");
|
|
sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
|
|
|
|
LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
|
|
sObjectMgr->LoadTavernAreaTriggers();
|
|
|
|
LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
|
|
sObjectMgr->LoadAreaTriggerScripts();
|
|
|
|
LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
|
|
sLFGMgr->LoadLFGDungeons();
|
|
|
|
LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
|
|
sObjectMgr->LoadInstanceEncounters();
|
|
|
|
LOG_INFO("server.loading", "Loading LFG Rewards...");
|
|
sLFGMgr->LoadRewards();
|
|
|
|
LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
|
|
sGraveyard->LoadGraveyardZones();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Pet Auras...");
|
|
sSpellMgr->LoadSpellPetAuras();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
|
|
sSpellMgr->LoadSpellTargetPositions();
|
|
|
|
LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
|
|
sSpellMgr->LoadEnchantCustomAttr();
|
|
|
|
LOG_INFO("server.loading", "Loading linked Spells...");
|
|
sSpellMgr->LoadSpellLinked();
|
|
|
|
LOG_INFO("server.loading", "Loading Player Create Data...");
|
|
sObjectMgr->LoadPlayerInfo();
|
|
|
|
LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
|
|
sObjectMgr->LoadExplorationBaseXP();
|
|
|
|
LOG_INFO("server.loading", "Loading Pet Name Parts...");
|
|
sObjectMgr->LoadPetNames();
|
|
|
|
CharacterDatabaseCleaner::CleanDatabase();
|
|
|
|
LOG_INFO("server.loading", "Loading The Max Pet Number...");
|
|
sObjectMgr->LoadPetNumber();
|
|
|
|
LOG_INFO("server.loading", "Loading Pet Level Stats...");
|
|
sObjectMgr->LoadPetLevelInfo();
|
|
|
|
LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
|
|
sObjectMgr->LoadMailLevelRewards();
|
|
|
|
LOG_INFO("server.loading", "Load Mail Server definitions...");
|
|
sServerMailMgr->LoadMailServerTemplates();
|
|
|
|
// Loot tables
|
|
LoadLootTables();
|
|
|
|
LOG_INFO("server.loading", "Loading Skill Discovery Table...");
|
|
LoadSkillDiscoveryTable();
|
|
|
|
LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
|
|
LoadSkillExtraItemTable();
|
|
|
|
LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
|
|
LoadSkillPerfectItemTable();
|
|
|
|
LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
|
|
sObjectMgr->LoadFishingBaseSkillLevel();
|
|
|
|
LOG_INFO("server.loading", "Loading Achievements...");
|
|
sAchievementMgr->LoadAchievementReferenceList();
|
|
LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
|
|
sAchievementMgr->LoadAchievementCriteriaList();
|
|
LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
|
|
sAchievementMgr->LoadAchievementCriteriaData();
|
|
LOG_INFO("server.loading", "Loading Achievement Rewards...");
|
|
sAchievementMgr->LoadRewards();
|
|
LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
|
|
sAchievementMgr->LoadRewardLocales();
|
|
LOG_INFO("server.loading", "Loading Completed Achievements...");
|
|
sAchievementMgr->LoadCompletedAchievements();
|
|
|
|
///- Load dynamic data tables from the database
|
|
LOG_INFO("server.loading", "Loading Item Auctions...");
|
|
sAuctionMgr->LoadAuctionItems();
|
|
LOG_INFO("server.loading", "Loading Auctions...");
|
|
sAuctionMgr->LoadAuctions();
|
|
|
|
sGuildMgr->LoadGuilds();
|
|
|
|
LOG_INFO("server.loading", "Loading ArenaTeams...");
|
|
sArenaTeamMgr->LoadArenaTeams();
|
|
|
|
LOG_INFO("server.loading", "Loading Groups...");
|
|
sGroupMgr->LoadGroups();
|
|
|
|
LOG_INFO("server.loading", "Loading Reserved Names...");
|
|
sObjectMgr->LoadReservedPlayerNamesDB();
|
|
sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
|
|
|
|
LOG_INFO("server.loading", "Loading Profanity Names...");
|
|
sObjectMgr->LoadProfanityNamesFromDB();
|
|
sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
|
|
|
|
LOG_INFO("server.loading", "Loading GameObjects for Quests...");
|
|
sObjectMgr->LoadGameObjectForQuests();
|
|
|
|
LOG_INFO("server.loading", "Loading BattleMasters...");
|
|
sBattlegroundMgr->LoadBattleMastersEntry();
|
|
|
|
LOG_INFO("server.loading", "Loading GameTeleports...");
|
|
sObjectMgr->LoadGameTele();
|
|
|
|
LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
|
|
sObjectMgr->LoadTrainers();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature default trainers...");
|
|
sObjectMgr->LoadCreatureDefaultTrainers();
|
|
|
|
LOG_INFO("server.loading", "Loading Gossip Menu...");
|
|
sObjectMgr->LoadGossipMenu();
|
|
|
|
LOG_INFO("server.loading", "Loading Gossip Menu Options...");
|
|
sObjectMgr->LoadGossipMenuItems();
|
|
|
|
LOG_INFO("server.loading", "Loading Vendors...");
|
|
sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
|
|
|
|
LOG_INFO("server.loading", "Loading Waypoints...");
|
|
sWaypointMgr->Load();
|
|
|
|
LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
|
|
sSmartWaypointMgr->LoadFromDB();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Formations...");
|
|
sFormationMgr->LoadCreatureFormations();
|
|
|
|
LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
|
|
sWorldState->LoadWorldStates();
|
|
|
|
LOG_INFO("server.loading", "Loading Conditions...");
|
|
sConditionMgr->LoadConditions();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
|
|
sObjectMgr->LoadFactionChangeAchievements();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
|
|
sObjectMgr->LoadFactionChangeSpells();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
|
|
sObjectMgr->LoadFactionChangeItems();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
|
|
sObjectMgr->LoadFactionChangeReputations();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
|
|
sObjectMgr->LoadFactionChangeTitles();
|
|
|
|
LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
|
|
sObjectMgr->LoadFactionChangeQuests();
|
|
|
|
LOG_INFO("server.loading", "Loading GM Tickets...");
|
|
sTicketMgr->LoadTickets();
|
|
|
|
LOG_INFO("server.loading", "Loading GM Surveys...");
|
|
sTicketMgr->LoadSurveys();
|
|
|
|
LOG_INFO("server.loading", "Loading Client Addons...");
|
|
AddonMgr::LoadFromDB();
|
|
|
|
// pussywizard:
|
|
LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
|
|
LOG_INFO("server.loading", " ");
|
|
CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
|
|
CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
|
|
CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
|
|
|
|
///- Handle outdated emails (delete/return)
|
|
LOG_INFO("server.loading", "Returning Old Mails...");
|
|
LOG_INFO("server.loading", " ");
|
|
sObjectMgr->ReturnOrDeleteOldMails(false);
|
|
|
|
///- Load AutoBroadCast
|
|
LOG_INFO("server.loading", "Loading Autobroadcasts...");
|
|
sAutobroadcastMgr->LoadAutobroadcasts();
|
|
sAutobroadcastMgr->LoadAutobroadcastsLocalized();
|
|
|
|
///- Load Motd
|
|
LOG_INFO("server.loading", "Loading Motd...");
|
|
sMotdMgr->LoadMotd();
|
|
|
|
///- Load and initialize scripts
|
|
sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sObjectMgr->LoadWaypointScripts();
|
|
|
|
LOG_INFO("server.loading", "Loading Spell Script Names...");
|
|
sObjectMgr->LoadSpellScriptNames();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Texts...");
|
|
sCreatureTextMgr->LoadCreatureTexts();
|
|
|
|
LOG_INFO("server.loading", "Loading Creature Text Locales...");
|
|
sCreatureTextMgr->LoadCreatureTextLocales();
|
|
|
|
LOG_INFO("server.loading", "Loading Scripts...");
|
|
sScriptMgr->LoadDatabase();
|
|
|
|
LOG_INFO("server.loading", "Validating Spell Scripts...");
|
|
sObjectMgr->ValidateSpellScripts();
|
|
|
|
LOG_INFO("server.loading", "Loading SmartAI Scripts...");
|
|
sSmartScriptMgr->LoadSmartAIFromDB();
|
|
|
|
LOG_INFO("server.loading", "Loading Calendar Data...");
|
|
sCalendarMgr->LoadFromDB();
|
|
|
|
LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
|
|
LOG_INFO("server.loading", " ");
|
|
sObjectMgr->InitializeSpellInfoPrecomputedData();
|
|
|
|
LOG_INFO("server.loading", "Initialize Commands...");
|
|
Acore::ChatCommands::LoadCommandMap();
|
|
|
|
///- Initialize game time and timers
|
|
LOG_INFO("server.loading", "Initialize Game Time and Timers");
|
|
LOG_INFO("server.loading", " ");
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_UPTIME);
|
|
stmt->SetData(0, realm.Id.Realm);
|
|
stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
|
|
stmt->SetData(2, GitRevision::GetFullVersion());
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
_timers[WUPDATE_UPTIME].SetInterval(getIntConfig(CONFIG_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
|
|
//Update "uptime" table based on configuration entry in minutes.
|
|
|
|
_timers[WUPDATE_CLEANDB].SetInterval(getIntConfig(CONFIG_LOGDB_CLEARINTERVAL)*MINUTE * IN_MILLISECONDS);
|
|
// clean logs table every 14 days by default
|
|
_timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL));
|
|
|
|
_timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE * IN_MILLISECONDS); // Mysql ping time in minutes
|
|
|
|
// our speed up
|
|
_timers[WUPDATE_5_SECS].SetInterval(5 * IN_MILLISECONDS);
|
|
|
|
_timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
|
|
|
|
_mail_expire_check_timer = GameTime::GetGameTime() + 6h;
|
|
|
|
///- Initialize MapMgr
|
|
LOG_INFO("server.loading", "Starting Map System");
|
|
LOG_INFO("server.loading", " ");
|
|
sMapMgr->Initialize();
|
|
|
|
LOG_INFO("server.loading", "Starting Game Event system...");
|
|
LOG_INFO("server.loading", " ");
|
|
uint32 nextGameEvent = sGameEventMgr->StartSystem();
|
|
_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
|
|
|
LOG_INFO("server.loading", "Loading WorldState...");
|
|
sWorldState->Load(); // must be called after loading game events
|
|
|
|
// Delete all characters which have been deleted X days before
|
|
Player::DeleteOldCharacters();
|
|
|
|
// Delete all items which have been deleted X days before
|
|
Player::DeleteOldRecoveryItems();
|
|
|
|
// Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
|
|
Channel::CleanOldChannelsInDB();
|
|
|
|
LOG_INFO("server.loading", "Initializing Opcodes...");
|
|
opcodeTable.Initialize();
|
|
|
|
LOG_INFO("server.loading", "Loading Arena Season Rewards...");
|
|
sArenaSeasonMgr->LoadRewards();
|
|
LOG_INFO("server.loading", "Loading Active Arena Season...");
|
|
sArenaSeasonMgr->LoadActiveSeason();
|
|
|
|
sTicketMgr->Initialize();
|
|
|
|
///- Initialize Battlegrounds
|
|
LOG_INFO("server.loading", "Starting Battleground System");
|
|
sBattlegroundMgr->LoadBattlegroundTemplates();
|
|
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
|
|
|
|
///- Initialize outdoor pvp
|
|
LOG_INFO("server.loading", "Starting Outdoor PvP System");
|
|
sOutdoorPvPMgr->InitOutdoorPvP();
|
|
|
|
///- Initialize Battlefield
|
|
LOG_INFO("server.loading", "Starting Battlefield System");
|
|
sBattlefieldMgr->InitBattlefield();
|
|
|
|
LOG_INFO("server.loading", "Loading Transports...");
|
|
sTransportMgr->SpawnContinentTransports();
|
|
|
|
///- Initialize Warden
|
|
LOG_INFO("server.loading", "Loading Warden Checks..." );
|
|
sWardenCheckMgr->LoadWardenChecks();
|
|
|
|
LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
|
|
sWardenCheckMgr->LoadWardenOverrides();
|
|
|
|
LOG_INFO("server.loading", "Deleting Expired Bans...");
|
|
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
|
|
|
|
LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
|
|
InitDailyQuestResetTime();
|
|
|
|
LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
|
|
InitWeeklyQuestResetTime();
|
|
|
|
LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
|
|
InitMonthlyQuestResetTime();
|
|
|
|
LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
|
|
InitRandomBGResetTime();
|
|
|
|
LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
|
|
InitCalendarOldEventsDeletionTime();
|
|
|
|
LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
|
|
LOG_INFO("server.loading", " ");
|
|
InitGuildResetTime();
|
|
|
|
LOG_INFO("server.loading", "Load Petitions...");
|
|
sPetitionMgr->LoadPetitions();
|
|
|
|
LOG_INFO("server.loading", "Load Petition Signs...");
|
|
sPetitionMgr->LoadSignatures();
|
|
|
|
LOG_INFO("server.loading", "Load Stored Loot Items...");
|
|
sLootItemStorage->LoadStorageFromDB();
|
|
|
|
LOG_INFO("server.loading", "Load Channel Rights...");
|
|
ChannelMgr::LoadChannelRights();
|
|
|
|
LOG_INFO("server.loading", "Load Channels...");
|
|
ChannelMgr::LoadChannels();
|
|
|
|
LOG_INFO("server.loading", "Loading AntiDos opcode policies");
|
|
sWorldGlobals->LoadAntiDosOpcodePolicies();
|
|
|
|
sScriptMgr->OnBeforeWorldInitialized();
|
|
|
|
if (getBoolConfig(CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS))
|
|
{
|
|
LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
|
|
|
|
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
|
|
{
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(i);
|
|
|
|
if (mapEntry && !mapEntry->Instanceable())
|
|
{
|
|
if (sMapMgr->GetMapUpdater()->activated())
|
|
sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
|
|
else
|
|
{
|
|
Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
|
|
|
|
if (map)
|
|
{
|
|
LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
|
|
map->LoadAllGrids();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sMapMgr->GetMapUpdater()->activated())
|
|
sMapMgr->GetMapUpdater()->wait();
|
|
}
|
|
|
|
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
|
|
|
|
LOG_INFO("server.loading", " ");
|
|
LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
|
|
LOG_INFO("server.loading", " ");
|
|
|
|
METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
|
|
|
|
if (sConfigMgr->isDryRun())
|
|
{
|
|
sMapMgr->UnloadAll();
|
|
LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
void World::DetectDBCLang()
|
|
{
|
|
uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
|
|
|
|
if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
|
|
{
|
|
LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
|
|
m_lang_confid = LOCALE_enUS;
|
|
}
|
|
|
|
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
|
|
std::string availableLocalsStr;
|
|
|
|
uint8 default_locale = TOTAL_LOCALES;
|
|
for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
|
|
{
|
|
if (race->name[i][0] != '\0') // check by race names
|
|
{
|
|
default_locale = i;
|
|
_availableDbcLocaleMask |= (1 << i);
|
|
availableLocalsStr += localeNames[i];
|
|
availableLocalsStr += " ";
|
|
}
|
|
}
|
|
|
|
if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
|
|
(_availableDbcLocaleMask & (1 << m_lang_confid)))
|
|
{
|
|
default_locale = m_lang_confid;
|
|
}
|
|
|
|
if (default_locale >= TOTAL_LOCALES)
|
|
{
|
|
LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
|
|
exit(1);
|
|
}
|
|
|
|
_defaultDbcLocale = LocaleConstant(default_locale);
|
|
|
|
LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
/// Update the World !
|
|
void World::Update(uint32 diff)
|
|
{
|
|
METRIC_TIMER("world_update_time_total");
|
|
|
|
///- Update the game time and check for shutdown time
|
|
_UpdateGameTime();
|
|
Seconds currentGameTime = GameTime::GetGameTime();
|
|
|
|
sWorldUpdateTime.UpdateWithDiff(diff);
|
|
|
|
// Record update if recording set in log and diff is greater then minimum set in log
|
|
sWorldUpdateTime.RecordUpdateTime(GameTime::GetGameTimeMS(), diff, sWorldSessionMgr->GetActiveSessionCount());
|
|
|
|
DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
|
|
|
|
///- Update the different timers
|
|
for (int i = 0; i < WUPDATE_COUNT; ++i)
|
|
{
|
|
if (_timers[i].GetCurrent() >= 0)
|
|
_timers[i].Update(diff);
|
|
else
|
|
_timers[i].SetCurrent(0);
|
|
}
|
|
|
|
// pussywizard: our speed up and functionality
|
|
if (_timers[WUPDATE_5_SECS].Passed())
|
|
{
|
|
_timers[WUPDATE_5_SECS].Reset();
|
|
|
|
// moved here from HandleCharEnumOpcode
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
///- Update Who List Cache
|
|
if (_timers[WUPDATE_WHO_LIST].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
|
|
_timers[WUPDATE_WHO_LIST].Reset();
|
|
sWhoListCacheMgr->Update();
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
|
|
|
|
/// Handle daily quests reset time
|
|
if (currentGameTime > _nextDailyQuestReset)
|
|
{
|
|
ResetDailyQuests();
|
|
}
|
|
|
|
/// Handle weekly quests reset time
|
|
if (currentGameTime > _nextWeeklyQuestReset)
|
|
{
|
|
ResetWeeklyQuests();
|
|
}
|
|
|
|
/// Handle monthly quests reset time
|
|
if (currentGameTime > _nextMonthlyQuestReset)
|
|
{
|
|
ResetMonthlyQuests();
|
|
}
|
|
}
|
|
|
|
if (currentGameTime > _nextRandomBGReset)
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
|
|
ResetRandomBG();
|
|
}
|
|
|
|
if (currentGameTime > _nextCalendarOldEventsDeletionTime)
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
|
|
CalendarDeleteOldEvents();
|
|
}
|
|
|
|
if (currentGameTime > _nextGuildReset)
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
|
|
ResetGuildCap();
|
|
}
|
|
|
|
{
|
|
// pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
|
|
sAuctionMgr->Update(diff);
|
|
}
|
|
|
|
if (currentGameTime > _mail_expire_check_timer)
|
|
{
|
|
sObjectMgr->ReturnOrDeleteOldMails(true);
|
|
_mail_expire_check_timer = currentGameTime + 6h;
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
|
|
sWorldSessionMgr->UpdateSessions(diff);
|
|
}
|
|
|
|
/// <li> Clean logs table
|
|
if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
|
|
{
|
|
if (_timers[WUPDATE_CLEANDB].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
|
|
|
|
_timers[WUPDATE_CLEANDB].Reset();
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
|
|
stmt->SetData(0, getIntConfig(CONFIG_LOGDB_CLEARTIME));
|
|
stmt->SetData(1, uint32(currentGameTime.count()));
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
|
|
sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
|
|
}
|
|
|
|
{
|
|
///- Update objects when the timer has passed (maps, transport, creatures, ...)
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
|
|
sMapMgr->Update(diff);
|
|
}
|
|
|
|
if (getBoolConfig(CONFIG_AUTOBROADCAST))
|
|
{
|
|
if (_timers[WUPDATE_AUTOBROADCAST].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
|
|
_timers[WUPDATE_AUTOBROADCAST].Reset();
|
|
sAutobroadcastMgr->SendAutobroadcasts();
|
|
}
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
|
|
sBattlegroundMgr->Update(diff);
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
|
|
sOutdoorPvPMgr->Update(diff);
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
|
|
sWorldState->Update(diff);
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
|
|
sBattlefieldMgr->Update(diff);
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
|
|
sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
|
|
// execute callbacks from sql queries that were queued recently
|
|
ProcessQueryCallbacks();
|
|
}
|
|
|
|
/// <li> Update uptime table
|
|
if (_timers[WUPDATE_UPTIME].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
|
|
|
|
_timers[WUPDATE_UPTIME].Reset();
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
|
|
stmt->SetData(0, uint32(GameTime::GetUptime().count()));
|
|
stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
|
|
stmt->SetData(2, realm.Id.Realm);
|
|
stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
///- Process Game events when necessary
|
|
if (_timers[WUPDATE_EVENTS].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
|
|
_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
|
|
uint32 nextGameEvent = sGameEventMgr->Update();
|
|
_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
|
|
_timers[WUPDATE_EVENTS].Reset();
|
|
}
|
|
|
|
///- Ping to keep MySQL connections alive
|
|
if (_timers[WUPDATE_PINGDB].Passed())
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
|
|
_timers[WUPDATE_PINGDB].Reset();
|
|
LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
|
|
CharacterDatabase.KeepAlive();
|
|
LoginDatabase.KeepAlive();
|
|
WorldDatabase.KeepAlive();
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
|
|
// update the instance reset times
|
|
sInstanceSaveMgr->Update();
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
|
|
// And last, but not least handle the issued cli commands
|
|
ProcessCliCommands();
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
|
|
sScriptMgr->OnWorldUpdate(diff);
|
|
}
|
|
|
|
{
|
|
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
|
|
// Stats logger update
|
|
sMetric->Update();
|
|
METRIC_VALUE("update_time_diff", diff);
|
|
}
|
|
}
|
|
|
|
// Internally uses setFloatConfig. Retained for backwards compatibility
|
|
void World::setRate(ServerConfigs index, float value)
|
|
{
|
|
setFloatConfig(index, value);
|
|
}
|
|
|
|
// Internally uses getFloatConfig. Retained for backwards compatibility
|
|
float World::getRate(ServerConfigs index) const
|
|
{
|
|
return getFloatConfig(index);
|
|
}
|
|
|
|
void World::setBoolConfig(ServerConfigs index, bool value)
|
|
{
|
|
_worldConfig.OverwriteConfigValue<bool>(index, value);
|
|
}
|
|
|
|
bool World::getBoolConfig(ServerConfigs index) const
|
|
{
|
|
return _worldConfig.GetConfigValue<bool>(index);
|
|
}
|
|
|
|
void World::setFloatConfig(ServerConfigs index, float value)
|
|
{
|
|
_worldConfig.OverwriteConfigValue<float>(index, value);
|
|
}
|
|
|
|
float World::getFloatConfig(ServerConfigs index) const
|
|
{
|
|
return _worldConfig.GetConfigValue<float>(index);
|
|
}
|
|
|
|
void World::setIntConfig(ServerConfigs index, uint32 value)
|
|
{
|
|
_worldConfig.OverwriteConfigValue<uint32>(index, value);
|
|
}
|
|
|
|
uint32 World::getIntConfig(ServerConfigs index) const
|
|
{
|
|
return _worldConfig.GetConfigValue<uint32>(index);
|
|
}
|
|
|
|
void World::setStringConfig(ServerConfigs index, std::string const& value)
|
|
{
|
|
_worldConfig.OverwriteConfigValue<std::string>(index, value);
|
|
}
|
|
|
|
std::string_view World::getStringConfig(ServerConfigs index) const
|
|
{
|
|
return _worldConfig.GetConfigValue(index);
|
|
}
|
|
|
|
void World::ForceGameEventUpdate()
|
|
{
|
|
_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
|
|
uint32 nextGameEvent = sGameEventMgr->Update();
|
|
_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
|
|
_timers[WUPDATE_EVENTS].Reset();
|
|
}
|
|
|
|
namespace Acore
|
|
{
|
|
class WorldWorldTextBuilder
|
|
{
|
|
public:
|
|
typedef std::vector<WorldPacket*> WorldPacketList;
|
|
explicit WorldWorldTextBuilder(uint32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
|
|
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
|
|
{
|
|
std::string strtext = sObjectMgr->GetAcoreString(i_textId, loc_idx);
|
|
char const* text = strtext.c_str();
|
|
|
|
if (i_args)
|
|
{
|
|
// we need copy va_list before use or original va_list will corrupted
|
|
va_list ap;
|
|
va_copy(ap, *i_args);
|
|
|
|
char str[2048];
|
|
vsnprintf(str, 2048, text, ap);
|
|
va_end(ap);
|
|
|
|
do_helper(data_list, &str[0]);
|
|
}
|
|
else
|
|
do_helper(data_list, (char*)text);
|
|
}
|
|
private:
|
|
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
|
|
void do_helper(WorldPacketList& data_list, char* text)
|
|
{
|
|
char* pos = text;
|
|
while (char* line = lineFromMessage(pos))
|
|
{
|
|
WorldPacket* data = new WorldPacket();
|
|
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
|
|
data_list.push_back(data);
|
|
}
|
|
}
|
|
|
|
uint32 i_textId;
|
|
va_list* i_args;
|
|
};
|
|
} // namespace Acore
|
|
|
|
/// Update the game time
|
|
void World::_UpdateGameTime()
|
|
{
|
|
///- update the time
|
|
Seconds lastGameTime = GameTime::GetGameTime();
|
|
GameTime::UpdateGameTimers();
|
|
|
|
Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
|
|
|
|
///- if there is a shutdown timer
|
|
if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
|
|
{
|
|
///- ... and it is overdue, stop the world (set m_stopEvent)
|
|
if (_shutdownTimer <= elapsed.count())
|
|
{
|
|
if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
|
|
_stopEvent = true; // exist code already set
|
|
else
|
|
_shutdownTimer = 1; // minimum timer value to wait idle state
|
|
}
|
|
///- ... else decrease it and if necessary display a shutdown countdown to the users
|
|
else
|
|
{
|
|
_shutdownTimer -= elapsed.count();
|
|
|
|
ShutdownMsg();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Shutdown the server
|
|
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode, std::string const& reason)
|
|
{
|
|
// ignore if server shutdown at next tick
|
|
if (IsStopped())
|
|
return;
|
|
|
|
_shutdownMask = options;
|
|
_exitCode = exitcode;
|
|
_shutdownReason = reason;
|
|
|
|
LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
|
|
|
|
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
|
|
if (time == 0)
|
|
{
|
|
if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
|
|
_stopEvent = true; // exist code already set
|
|
else
|
|
_shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
|
|
}
|
|
///- Else set the shutdown timer and warn users
|
|
else
|
|
{
|
|
_shutdownTimer = time;
|
|
ShutdownMsg(true, nullptr, reason);
|
|
}
|
|
|
|
sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
|
|
}
|
|
|
|
/**
|
|
* @brief Displays a shutdown message at specific intervals or immediately if required.
|
|
*
|
|
* Show the time remaining for a server shutdown/restart with a reason appended if one is provided.
|
|
* Messages are displayed at regular intervals such as every
|
|
* 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds,
|
|
* and every second in the last 10 seconds.
|
|
*
|
|
* @param show Forces the message to be displayed immediately.
|
|
* @param player The player who should recieve the message (can be nullptr for global messages).
|
|
* @param reason The reason for the shutdown, appended to the message if provided.
|
|
*/
|
|
void World::ShutdownMsg(bool show, Player* player, std::string const& reason)
|
|
{
|
|
// Do not show a message for idle shutdown
|
|
if (_shutdownMask & SHUTDOWN_MASK_IDLE)
|
|
return;
|
|
|
|
bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
|
|
bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
|
|
bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
|
|
bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
|
|
bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
|
|
bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
|
|
bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
|
|
|
|
///- Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds
|
|
if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
|
|
{
|
|
std::string str = secsToTimeString(_shutdownTimer).append(".");
|
|
if (!reason.empty())
|
|
str += " - " + reason;
|
|
// Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
|
|
else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
|
|
str += " - " + _shutdownReason;
|
|
|
|
ServerMessageType msgid = (_shutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
|
|
sWorldSessionMgr->SendServerMessage(msgid, str, player);
|
|
LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
|
|
}
|
|
}
|
|
|
|
/// Cancel a planned server shutdown
|
|
void World::ShutdownCancel()
|
|
{
|
|
// nothing cancel or too later
|
|
if (!_shutdownTimer || _stopEvent)
|
|
return;
|
|
|
|
ServerMessageType msgid = (_shutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
|
|
|
|
_shutdownMask = 0;
|
|
_shutdownTimer = 0;
|
|
_exitCode = SHUTDOWN_EXIT_CODE; // to default value
|
|
sWorldSessionMgr->SendServerMessage(msgid);
|
|
|
|
LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
|
|
|
|
sScriptMgr->OnShutdownCancel();
|
|
}
|
|
|
|
// This handles the issued and queued CLI commands
|
|
void World::ProcessCliCommands()
|
|
{
|
|
CliCommandHolder::Print zprint = nullptr;
|
|
void* callbackArg = nullptr;
|
|
CliCommandHolder* command = nullptr;
|
|
while (_cliCmdQueue.next(command))
|
|
{
|
|
LOG_DEBUG("server.worldserver", "CLI command under processing...");
|
|
zprint = command->m_print;
|
|
callbackArg = command->m_callbackArg;
|
|
CliHandler handler(callbackArg, zprint);
|
|
handler.ParseCommands(command->m_command);
|
|
if (command->m_commandFinished)
|
|
command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
|
|
delete command;
|
|
}
|
|
}
|
|
|
|
void World::UpdateRealmCharCount(uint32 accountId)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
|
|
stmt->SetData(0, accountId);
|
|
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
|
|
}
|
|
|
|
void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount,uint32 accountId)
|
|
{
|
|
uint8 charCount{0};
|
|
if (resultCharCount)
|
|
{
|
|
Field* fields = resultCharCount->Fetch();
|
|
charCount = uint8(fields[1].Get<uint64>());
|
|
}
|
|
|
|
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
|
|
stmt->SetData(0, charCount);
|
|
stmt->SetData(1, accountId);
|
|
stmt->SetData(2, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void World::InitWeeklyQuestResetTime()
|
|
{
|
|
Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME));
|
|
_nextWeeklyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6));
|
|
|
|
if (wstime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME, _nextWeeklyQuestReset.count());
|
|
}
|
|
}
|
|
|
|
void World::InitDailyQuestResetTime()
|
|
{
|
|
Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME));
|
|
_nextDailyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
|
|
if (wstime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
|
|
}
|
|
}
|
|
|
|
void World::InitMonthlyQuestResetTime()
|
|
{
|
|
Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME));
|
|
_nextMonthlyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
|
|
if (wstime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME, _nextMonthlyQuestReset.count());
|
|
}
|
|
}
|
|
|
|
void World::InitRandomBGResetTime()
|
|
{
|
|
Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME));
|
|
_nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
|
|
if (wstime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
|
|
}
|
|
}
|
|
|
|
void World::InitCalendarOldEventsDeletionTime()
|
|
{
|
|
Seconds currentDeletionTime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME));
|
|
Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
|
|
|
|
if (currentDeletionTime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
|
|
}
|
|
}
|
|
|
|
void World::InitGuildResetTime()
|
|
{
|
|
Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME));
|
|
_nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
|
|
if (wstime == 0s)
|
|
{
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
|
|
}
|
|
}
|
|
|
|
void World::ResetDailyQuests()
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetDailyQuestStatus();
|
|
|
|
_nextDailyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count());
|
|
|
|
// change available dailies
|
|
sPoolMgr->ChangeDailyQuests();
|
|
}
|
|
|
|
void World::LoadDBAllowedSecurityLevel()
|
|
{
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
|
|
stmt->SetData(0, int32(realm.Id.Realm));
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
|
|
}
|
|
|
|
void World::SetPlayerSecurityLimit(AccountTypes _sec)
|
|
{
|
|
AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
|
|
bool update = sec > _allowedSecurityLevel;
|
|
_allowedSecurityLevel = sec;
|
|
if (update)
|
|
sWorldSessionMgr->KickAllLess(_allowedSecurityLevel);
|
|
}
|
|
|
|
void World::ResetWeeklyQuests()
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
|
|
|
|
_nextWeeklyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME, _nextWeeklyQuestReset.count());
|
|
|
|
// change available weeklies
|
|
sPoolMgr->ChangeWeeklyQuests();
|
|
}
|
|
|
|
void World::ResetMonthlyQuests()
|
|
{
|
|
LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
|
|
|
|
_nextMonthlyQuestReset = Seconds(Acore::Time::GetNextTimeWithMonthAndHour(-1, 6));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME, _nextMonthlyQuestReset.count());
|
|
}
|
|
|
|
void World::ResetEventSeasonalQuests(uint16 event_id)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL);
|
|
stmt->SetData(0, event_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
|
|
}
|
|
|
|
void World::ResetRandomBG()
|
|
{
|
|
LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second->GetPlayer())
|
|
itr->second->GetPlayer()->SetRandomWinner(false);
|
|
|
|
_nextRandomBGReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME, _nextRandomBGReset.count());
|
|
}
|
|
|
|
void World::CalendarDeleteOldEvents()
|
|
{
|
|
LOG_INFO("server.worldserver", "Calendar deletion of old events.");
|
|
|
|
_nextCalendarOldEventsDeletionTime = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, _nextCalendarOldEventsDeletionTime.count());
|
|
sCalendarMgr->DeleteOldEvents();
|
|
}
|
|
|
|
void World::ResetGuildCap()
|
|
{
|
|
LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
|
|
|
|
_nextGuildReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
|
|
sWorldState->setWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME, _nextGuildReset.count());
|
|
|
|
sGuildMgr->ResetTimes();
|
|
}
|
|
|
|
void World::LoadDBVersion()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
_dbVersion = fields[0].Get<std::string>();
|
|
|
|
// will be overwrite by config values if different and non-0
|
|
_dbClientCacheVersion = fields[1].Get<uint32>();
|
|
}
|
|
|
|
if (_dbVersion.empty())
|
|
_dbVersion = "Unknown world database.";
|
|
}
|
|
|
|
void World::UpdateAreaDependentAuras()
|
|
{
|
|
WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
|
|
for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
|
|
if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
|
|
{
|
|
itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
|
|
itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
|
|
}
|
|
}
|
|
|
|
void World::ProcessQueryCallbacks()
|
|
{
|
|
_queryProcessor.ProcessReadyCallbacks();
|
|
}
|
|
|
|
bool World::IsPvPRealm() const
|
|
{
|
|
return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP;
|
|
}
|
|
|
|
bool World::IsFFAPvPRealm() const
|
|
{
|
|
return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP;
|
|
}
|
|
|
|
uint32 World::GetNextWhoListUpdateDelaySecs()
|
|
{
|
|
if (_timers[WUPDATE_5_SECS].Passed())
|
|
return 1;
|
|
|
|
uint32 t = _timers[WUPDATE_5_SECS].GetInterval() - _timers[WUPDATE_5_SECS].GetCurrent();
|
|
t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
|
|
|
|
return uint32(std::ceil(t / 1000.0f));
|
|
}
|
|
|
|
CliCommandHolder::CliCommandHolder(void* callbackArg, char const* command, Print zprint, CommandFinished commandFinished)
|
|
: m_callbackArg(callbackArg), m_command(strdup(command)), m_print(zprint), m_commandFinished(commandFinished)
|
|
{
|
|
}
|
|
|
|
CliCommandHolder::~CliCommandHolder()
|
|
{
|
|
free(m_command);
|
|
}
|