feat(Core/Unit): New helpers for DynamicFlags (#11230)

* feat(Core/Unit): New helpers for DynamicFlags

* cherry-pick commit (d611925dc7)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* oopsie

Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Kitzunu 2022-04-01 12:14:29 +02:00 committed by GitHub
parent 45577d30ca
commit 535c7451a2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 85 additions and 73 deletions

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@ -48,14 +48,14 @@ void PossessedAI::UpdateAI(uint32 /*diff*/)
void PossessedAI::JustDied(Unit* /*u*/)
{
// We died while possessed, disable our loot
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
void PossessedAI::KilledUnit(Unit* /*victim*/)
{
// We killed a creature, disable victim's loot
//if (victim->GetTypeId() == TYPEID_UNIT)
// victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
// victim->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
void CritterAI::DamageTaken(Unit*, uint32&, DamageEffectType, SpellSchoolMask)

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@ -2428,7 +2428,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
(*itr)->ToUnit()->ReplaceAllDynamicFlags(e.action.flag.flag);
delete targets;
break;
@ -2441,7 +2441,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
(*itr)->ToUnit()->SetDynamicFlag(e.action.flag.flag);
delete targets;
break;
@ -2454,7 +2454,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
(*itr)->ToUnit()->RemoveDynamicFlag(e.action.flag.flag);
delete targets;
break;

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@ -504,7 +504,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
ReplaceAllUnitFlags(UnitFlags(unit_flags));
ReplaceAllUnitFlags2(UnitFlags2(cInfo->unit_flags2));
SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
ReplaceAllDynamicFlags(dynamicflags);
SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
@ -1214,7 +1214,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
{
m_lootRecipient.Clear();
m_lootRecipientGroup = 0;
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED);
RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED);
ResetAllowedLooters();
return;
}
@ -1261,7 +1261,7 @@ void Creature::SetLootRecipient(Unit* unit, bool withGroup)
else
m_lootRecipientGroup = 0;
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
SetDynamicFlag(UNIT_DYNFLAG_TAPPED);
}
// return true if this creature is tapped by the player or by a member of his group.
@ -1303,7 +1303,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
uint32 displayId = GetNativeDisplayId();
uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
uint32 unit_flags = GetUnitFlags();
uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
uint32 dynamicflags = GetDynamicFlags();
// check if it's a custom model and if not, use 0 for displayId
CreatureTemplate const* cinfo = GetCreatureTemplate();

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@ -771,6 +771,9 @@ public:
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
uint32 GetDynamicFlags() const override { return GetUInt32Value(GAMEOBJECT_DYNAMIC); }
void ReplaceAllDynamicFlags(uint32 flag) override { SetUInt32Value(GAMEOBJECT_DYNAMIC, flag); }
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time) override;
[[nodiscard]] GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }

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@ -583,7 +583,7 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
if (ToUnit()->GetOwnerGUID() == target->GetGUID())
visibleFlag |= UF_FLAG_OWNER;
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO))
if (ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
visibleFlag |= UF_FLAG_SPECIAL_INFO;

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@ -105,6 +105,12 @@ public:
[[nodiscard]] float GetObjectScale() const { return GetFloatValue(OBJECT_FIELD_SCALE_X); }
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
virtual uint32 GetDynamicFlags() const { return 0; }
bool HasDynamicFlag(uint32 flag) const { return (GetDynamicFlags() & flag) != 0; }
virtual void SetDynamicFlag(uint32 flag) { ReplaceAllDynamicFlags(GetDynamicFlags() | flag); }
virtual void RemoveDynamicFlag(uint32 flag) { ReplaceAllDynamicFlags(GetDynamicFlags() & ~flag); }
virtual void ReplaceAllDynamicFlags([[maybe_unused]] uint32 flag) { }
[[nodiscard]] TypeID GetTypeId() const { return m_objectTypeId; }
[[nodiscard]] bool isType(uint16 mask) const { return (mask & m_objectType); }

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@ -621,7 +621,7 @@ void Pet::setDeathState(DeathState s, bool /*despawn = false*/)
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena

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@ -4361,7 +4361,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
setDeathState(ALIVE);
SetMovement(MOVE_LAND_WALK);
@ -4433,7 +4433,7 @@ void Player::KillPlayer()
setDeathState(CORPSE);
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
// 6 minutes until repop at graveyard
@ -7866,7 +7866,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
else
{
// Xinef: Exploit fix
if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
{
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
return;

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@ -5595,7 +5595,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
// RaF stuff.
m_grantableLevels = fields[71].Get<uint8>();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
if (m_grantableLevels > 0)
SetByteValue(PLAYER_FIELD_BYTES, 1, 0x01);

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@ -13160,8 +13160,8 @@ void Unit::ClearInCombat()
SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
if (HasDynamicFlag(UNIT_DYNFLAG_TAPPED))
ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
creature->SetAssistanceTimer(0);
@ -17412,7 +17412,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
{
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
else
{
@ -20165,7 +20165,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
if (GetOwnerGUID() == target->GetGUID())
visibleFlag |= UF_FLAG_OWNER;
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO))
if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO))
if (HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()))
visibleFlag |= UF_FLAG_SPECIAL_INFO;

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@ -1296,6 +1296,9 @@ public:
void CleanupBeforeRemoveFromMap(bool finalCleanup);
void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
uint32 GetDynamicFlags() const override { return GetUInt32Value(UNIT_DYNAMIC_FLAGS); }
void ReplaceAllDynamicFlags(uint32 flag) override { SetUInt32Value(UNIT_DYNAMIC_FLAGS, flag); }
DiminishingLevels GetDiminishing(DiminishingGroup group);
void IncrDiminishing(DiminishingGroup group);
float ApplyDiminishingToDuration(DiminishingGroup group, int32& duration, Unit* caster, DiminishingLevels Level, int32 limitduration);

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@ -380,7 +380,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
if (!creature->IsAlive())
creature->AllLootRemovedFromCorpse();
creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
loot->clear();
}
else

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@ -2483,7 +2483,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
// blizz like 2.0.x
target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
target->AddUnitState(UNIT_STATE_DIED);
}
@ -2500,7 +2500,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
// blizz like 2.0.x
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
// blizz like 2.0.x
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
target->ClearUnitState(UNIT_STATE_DIED);
}
@ -2746,12 +2746,12 @@ void AuraEffect::HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode,
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if (apply)
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
target->SetDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (!target->HasAuraType(GetAuraType()))
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
target->RemoveDynamicFlag(UNIT_DYNFLAG_TRACK_UNIT);
}
// call functions which may have additional effects after chainging state of unit

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@ -4854,7 +4854,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
creature->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
creature->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
@ -5204,7 +5204,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
pet->NearTeleportTo(x, y, z, player->GetOrientation());
pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case

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@ -267,7 +267,7 @@ public:
uint32 factionid = target->GetFaction();
uint32 flag = target->GetUnitFlags();
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
uint32 dyflag = target->GetDynamicFlags();
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
return true;
}
@ -291,7 +291,7 @@ public:
auto pdyflag = dynamicFlagID;
if (!pdyflag)
dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
dyflag = target->GetDynamicFlags();
else
dyflag = *dynamicFlagID;
@ -307,7 +307,7 @@ public:
target->SetFaction(factionid);
target->ReplaceAllUnitFlags(flag);
target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, dyflag);
target->ReplaceAllDynamicFlags(dyflag);
return true;
}

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@ -614,7 +614,7 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->GetFaction());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());

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@ -132,7 +132,7 @@ public:
}
creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetReactState(REACT_PASSIVE);
@ -150,7 +150,7 @@ public:
}
creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetControlled(false, UNIT_STATE_ROOT);

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@ -1244,7 +1244,7 @@ public:
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
Julianne->DeleteThreatList();
Julianne->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
}
@ -1547,7 +1547,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
Romulo->DeleteThreatList();
Romulo->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;

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@ -142,7 +142,7 @@ public:
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me);
instance->SetData(DATA_DELRISSA_EVENT, DONE);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
++HelpersKilled;
}

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@ -217,7 +217,7 @@ public:
bool appear = instance->GetBossState(DATA_BRUTALLUS) != DONE && instance->GetBossState(DATA_MADRIGOSA) == DONE;
creature->SetVisible(appear);
creature->SetStandState(UNIT_STAND_STATE_DEAD);
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creature->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
EventMap events;
@ -229,7 +229,7 @@ public:
{
me->SetDisableGravity(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->NearTeleportTo(1570.97f, 725.51f, 79.77f, 3.82f);
events.ScheduleEvent(EVENT_MAD_1, 2000);
}
@ -361,7 +361,7 @@ public:
break;
case EVENT_MAD_18:
Talk(SAY_MAD_5);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.ScheduleEvent(EVENT_MAD_19, 6000);
break;

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@ -642,7 +642,7 @@ public:
me->SetDisplayId(MODEL_HARRISON_JONES_2);
me->SetTarget();
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
instance->SetData(DATA_GONGEVENT, DONE);
}
}

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@ -400,7 +400,7 @@ void hyjal_trashAI::JustDied(Unit* /*killer*/)
instance->SetData(DATA_TRASH, 0);//signal trash is dead
if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth() / 4 && me->isWorldBoss()))
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);//no loot
}
class npc_giant_infernal : public CreatureScript

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@ -83,7 +83,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
@ -173,7 +173,7 @@ public:
{
instance->SetData(DATA_VEM_DEATH, 0);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
@ -262,7 +262,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
for (uint8 i = 0; i < 10; ++i)

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@ -115,7 +115,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (ohealth <= 0)
{
pOtherBoss->setDeathState(JUST_DIED);
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
}
}
@ -127,7 +127,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
pOtherBoss->SetHealth(0);
pOtherBoss->setDeathState(JUST_DIED);
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
}
if (!DontYellWhenDead) // I hope AI is not threaded

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@ -156,7 +156,7 @@ public:
me->CastSpell(me, SPELL_BK_FEIGN_DEATH, true);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
}
}
@ -198,7 +198,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->ClearUnitState(UNIT_STATE_DIED);
++Phase;

View file

@ -420,7 +420,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
me->CastSpell(me, SPELL_KRICK_KILL_CREDIT, true);

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@ -210,7 +210,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@ -368,7 +368,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
@ -469,7 +469,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@ -637,7 +637,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
@ -753,7 +753,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@ -930,7 +930,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why

View file

@ -744,7 +744,7 @@ public:
break;
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_FANATIC);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
@ -759,7 +759,7 @@ public:
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();
@ -865,7 +865,7 @@ public:
break;
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_ADHERENT);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
@ -880,7 +880,7 @@ public:
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();

View file

@ -209,14 +209,14 @@ public:
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
else
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
}
}

View file

@ -284,7 +284,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT, 12000);
}
}
@ -326,7 +326,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT_2, 3000);
break;
case EVENT_RESURRECT_2:

View file

@ -220,7 +220,7 @@ public:
case DATA_UNLOCK_SKARVALD_LOOT:
if( Creature* c = instance->GetCreature(NPC_SkarvaldGUID) )
{
c->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetLootMode(1);
c->loot.clear();
if (uint32 lootid = c->GetCreatureTemplate()->lootid)
@ -235,7 +235,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DalronnGUID) )
{
c->AI()->DoAction(-1);
c->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetLootMode(1);
c->loot.clear();
if (uint32 lootid = c->GetCreatureTemplate()->lootid)

View file

@ -190,7 +190,7 @@ public:
if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
{
Unit::Kill(me, worm);
worm->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
worm->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
phaseTimer = 2000;
phase = 7;

View file

@ -417,7 +417,7 @@ public:
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->ReplaceAllDynamicFlags(UNIT_DYNFLAG_DEAD);
}
_phase = 0;
}

View file

@ -118,7 +118,7 @@ public:
{
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
}

View file

@ -366,7 +366,7 @@ public:
_Reset();
me->setActive(false);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
@ -558,7 +558,7 @@ public:
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{

View file

@ -1802,7 +1802,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
@ -1813,7 +1813,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);

View file

@ -1467,7 +1467,7 @@ class spell_symbol_of_life_dummy : public SpellScript
if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH))
{
target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
target->ReplaceAllDynamicFlags(0);
target->ReplaceAllUnitFlags2(UNIT_FLAG2_NONE);
target->SetHealth(target->GetMaxHealth() / 2);
target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f));

View file

@ -1142,7 +1142,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
me->SetDynamicFlag(32);
if (DoctorGUID)
if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID))