* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com>
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PassiveAI.h"
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#include "Creature.h"
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#include "TemporarySummon.h"
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PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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void PassiveAI::UpdateAI(uint32)
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{
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if (me->IsInCombat() && me->getAttackers().empty())
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EnterEvadeMode();
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}
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void PossessedAI::AttackStart(Unit* target)
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{
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me->Attack(target, true);
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}
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void PossessedAI::UpdateAI(uint32 /*diff*/)
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{
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if (me->GetVictim())
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{
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if (!me->IsValidAttackTarget(me->GetVictim()))
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me->AttackStop();
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else
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DoMeleeAttackIfReady();
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}
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}
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void PossessedAI::JustDied(Unit* /*u*/)
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{
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// We died while possessed, disable our loot
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me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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void PossessedAI::KilledUnit(Unit* /*victim*/)
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{
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// We killed a creature, disable victim's loot
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//if (victim->GetTypeId() == TYPEID_UNIT)
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// victim->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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}
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void CritterAI::DamageTaken(Unit*, uint32&, DamageEffectType, SpellSchoolMask)
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{
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if (!me->HasUnitState(UNIT_STATE_FLEEING))
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me->SetControlled(true, UNIT_STATE_FLEEING);
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_combatTimer = 1;
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}
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void CritterAI::EnterEvadeMode()
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{
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if (me->HasUnitState(UNIT_STATE_FLEEING))
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me->SetControlled(false, UNIT_STATE_FLEEING);
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CreatureAI::EnterEvadeMode();
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_combatTimer = 0;
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}
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void CritterAI::UpdateAI(uint32 diff)
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{
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if (me->IsInCombat())
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{
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_combatTimer += diff;
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if (_combatTimer >= 5000)
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EnterEvadeMode();
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}
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}
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void TriggerAI::IsSummonedBy(Unit* summoner)
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{
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if (me->m_spells[0])
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me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
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}
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