feat(Core/Motd): Allow localized motd (#20542)
* Initial commit for localized motd * Rename function that created world packages * Update to satisfy code check * Update code to accomodate localized motd * Update command to support multiple optionales & adjusted db * Code cleanup * Update sql name * Fix codestyle issues * Remove hardcoded schema * Add check for valid player in reload command * Update to better code style * Add missing include * Fix redundant code usage * Add missing include * Remove sql files and create new rev sql files * Address minor code reviews * Fix code style * Update code to address code revisions. - Remove two unused functions - Remove map - Use available function to resolve LocaleConstant * Fix code style * Add check for base motd and update locale to DEFAULT_LOCALE * Code docs * Removed some docs, readd defaultd motd formatting * Fix oversight in variable declaration * Code style fix * Update code based on code review * ready for merge * Fix set motd command due to changes to DEFAULT_LOCALE * Fix CI * Fix trailing whitespace --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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15 changed files with 267 additions and 82 deletions
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@ -39,9 +39,9 @@ void ScriptMgr::OnBeforeConfigLoad(bool reload)
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload));
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}
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void ScriptMgr::OnMotdChange(std::string& newMotd)
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void ScriptMgr::OnMotdChange(std::string& newMotd, LocaleConstant& locale)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd));
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd, locale));
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}
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void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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